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Posts
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Posts posted by MrXLink
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16 minutes ago, InsaneHawk said:
So what's going to be in this stream ?
ME >;3
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There's still Age of Mythology: Extended Edition and Impossible Creatures Steam Edition if you want some classics.
As for newer RTS games, I have been enjoying the hell out of Divinity: Dragon Commander, which is a combination of Grand Strategy (turn-based) and RTS. The biggest disadvantage there is that the multiplayer section of the game is almost permanently abandoned, so you'll have to make do with the single player campaign. On the positive side though, the single player campaign is fantastic, and really worth playing. Get it in a sale or something if you care, it's pretty much a hidden gem.
Another RTS game I can recommend is Offworld Trading Company. It's more of a trading and resource management game in which you try to disrupt and sabotage your opponents to make maximum moneys, on Mars. It's not about building an empire and fighting people with armies, this is about claiming resource-rich territory, building extraction facilities, boobytrapping enemy facilities and trade convoys, researching tech, manipulating the market and buying out the other companies. Has a lot of freedom and custom map creation, and can get more tense and exciting than it sounds. I wholeheartedly recommend it, it's very cool.
(As we speak, Offworld Trading Company is at 50% off, which makes its price very reasonable)Otherwise I can recommend games like Civ Beyond Earth, Civ V, Endless Legend, etc. but those are mostly 4X games, turn-based rather than real-time, and maybe that's not what you're looking for.
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8/10 - Ooh, quite like that. Not a fan of the male vocalist but awesome music
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14 hours ago, DyonisX said:
It was probably used just as an example but I don't think forcing people to play Tome decks just because of the daily quests is fair.
I think you're assuming the old Tome system is in play. Before the Lost Souls update of BattleForge, Tomes were exclusive for BFP purchases. However, after this update, every player would get a free rental Tome Deck every 2 weeks if I remember correctly. This meant that everyone always has a free tome deck at hand, so I wouldn't see why we wouldn't encourage actually using that free tome deck.
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We'd have to see what's the best way of approaching that. If certain objectives are met or something in the liking of that, that would be great, and maybe we are able to do that. Including a set duration in order to complete the match might work as well, or a combination of the two. The best way to find out is to test what is possible, and for that we need map access...
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7/10 reminds me a bit of Rammstein. Gets a bit too repetitive to my liking though.
This is what Epic music is like
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That would be part of the revival
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The story sort of died out due to people (including myself) being busy and/or slow with their posts. I'll soon be trying to revive it though, it deserves a second chance.
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When life makes you melons, don't make melonade!
Make life take the melons back!
Get mad!
"I DON'T WANT YOUR DAMN MELONS WHAT AM I SUPPOSED TO DO WITH THESE?!"
Demand to see life's manager!
Make life rue the day it thought it could give MrXLink melons!
DO YOU KNOW WHO I AM?!
I'm the man that's gonna BURN YOUR HOUSE DOWN! (with the melons)
I'm gonna ask my engineers to invent a COMBUSTIBLE MELON that BURNS YOUR HOUSE DOWN!
*COUGH COUGH* -
1 hour ago, Treim said:
I do not think that the "jokes" itself are a problem. I would guess that the is nothing else. If you would have something constructive to say i doubt anyone would judge about a small "P.s." with a small joke at the end of the post.
Correct me if i am wrong @MrXLink
You're not wrong, and the watermelon stuff is fine as a joke, but it's spam if you refer to it in every single thread. I have no problem with you enjoying your watermelons so much, but there's a spam section and a chatbox for that. Sure I wouldn't have minded it as a joke at the end of a constructive post or something that is actually on-topic, but this whole watermelon thing is getting far out of its boundaries if posts like this start appearing.
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13 hours ago, ThomasMann said:
Promo Watermelon
3 hours ago, BionicReaper said:Promo Ultimate Watermelon Lord
Could you stop spamming in non-off-topic threads, or I'll have to take measures
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There's a lot of internal discussion going on about the company manager and whether we have found one or can agree to a plan of action for the project's future in general. Feel free to keep offering help, though. We're keeping an eye on this. Just letting you skylords know that we're still working on this and progress is going on behind the scenes.
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"Roses are red,
Violets are blue,
I'm schizophrenic,
And so am I"
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Thanks, Skylords, for tuning in to the stream. It was amazing having all of you here, thanks for your amazing support and allowing us to do what we love.
I'm very thankful of that, you guys are awesome -
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The sky is green
The grass is blue
I'm not stoned
What's wrong with you?!
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7/10 as much as I despise the song, she's doing it really darn well... quite awe-inspiring.
Here, have a little something... -
7 minutes ago, SilenceKiller99 said:
There should be another way to prevent this, or at least discourage it.
Honestly I am not sure of this. Not for a fully F2P game with trade integration.
Obtaining currency increases playtime, motivation, integration and value of playing the game, as well as greed for more (i.e. multi-accounting as a result).
Limiting currency tampers with all these aspects, no exceptions. If we have no cap greed decreases but so does integration and playtime. If we have a cap greed increases, integration increases but motivation decreases, etc. Soft-cap is the ideal balance between this. Yes there will be some greed left but not as much as we'd have with a hard cap, and yes there will be some decrease in motivation and perhaps integration, but it's better than it'd be when we have no cap.Suggestions are always appreciated though.
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21 hours ago, Ultrakool said:
hmm Im not sure myself about the softcap system. I mean it's suppose to be a way to not make BFP a grindable currency, but with the current model it will still be a grindable currency anyway, I'm not sure if there is a good way to avoid that.
The softcap system will actually promote multi-accounting to an certain extent, if the softcap decrease is alot(50%) less each time, then it will be more rewarding to start playing on the 2nd account even earlierI actually feel the need to respond to this. You see, free-to-play models with trading features naturally always induce multi-accounting. No matter what is tried or done, if the currency can be transferred to other accounts, multi-accounting will happen, and there is very little that can be done about this while still maintaining trade liberty and the game's freedom and openness. Considering trading is an essential and core part of the game it needs to be kept. We need a full F2P model which makes things even worse as no currency can be obtained by paying or donating. There will always be multi-accounters, and the point of the reward system is to make the temptation to multi-account as small as possible while keeping the rewards fair and worth playing extensively for to keep server population and player motivation high.
This results in the main currency, BFP, having to be fully grindable or limited per day. The original idea was to have a limited amount per day, but this would not be fair towards long-term players and would force more duplicate accounts to be made. Adding a soft-cap rather than a hard-cap to the BFP for playtime rewards, we hope to achieve less multi-accounting and more respect for a fairer BFP distribution system.
The problem with removing the soft-cap would mainly be community and newcomer-based problems. I have done some research on full F2P models with their currency distribution which is either long-term hard-capped (EXP, Account Level Bonuses) and then daily hard-capped as well, or it's hard-capped to have an insanely low amount of currency that never changes. The reason for this is to make newcomers stay and keep the community to play the game. This has nothing to do with the BFR team wanting bragging rights about our player base, but more so about this being an online PvP, Trading and Co-Op game, which require players. Considering there are a lot of maps, we need to have a decent server population in order to keep the system going. If we demotivate players by hard-capping, they might only play a set amount of time per day, which might not even be as long. We can also demotivate newcomers by having no cap whatsoever, widening the gap between rich and poor due to people having more time automatically being way richer, giving people with low amounts of time not a fair chance to quickly get into the game and the trading aspect thereof.
The problem therefore is to find a solution between not capping and hard-capping. Therefore the soft-cap system was created: Players with more time can keep grinding for BFP, although at lower rate, it's still BFP and encourages them at least a bit to keep playing. Newcomers or low-time players can still gain a decent amount of playing BFP which allows them to catch up with players having more BFP and time more easily. This should help a lot with keeping the servers populated whilst maintaining the idea of playing on a single account. The system is probably the most efficient way in our eyes to balance out server population and multi-accounting frequency.
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9 minutes ago, Eirias said:
Yes, Sorry, I meant @Blank. But yeah, that was the thread I was referring to.
Well that thread basically states the same thing. We honestly don't want multi-accounting but we can't prevent it, so we'll have to accept that it might happen anyway.
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Could someone link me to the post where Hawk claimed multiaccounting is not forbidden?
Multiaccounting is forbidden, but can't easily be avoided. We don't encourage it at all, but honestly we won't be able to monitor it, like any game company. The whole "IP detector thing" is harder to create than you think, as some people share IP addresses (same home, or same PC) or switch IP addresses (visiting friends). It's not that easy. It exists for the forums but in a really inconvenient way so it's bothersome to go through.
As for the staff list, thank you. I did not have time before to add that. I'm on it.
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The snowy, dark peaks of the astonishingly huge Broken Mountain towered into the starry skies of Western Akylos. No matter where one would stand, the peaks would always seem to touch the same constellations in the sky at any angle. A gigantic, black hollow scar split the mountain into two identical parts. The two fragments seemed so realistically identical, it would be considered as unnatural, man-made... perhaps made by the Skylords or the Old Gods. This phenomenon so unreal and mystical made the passageway to the world of the living ominous and threatening. Araxes never bothered with such simple matters as the shapes the environment around him attempted to threaten him with. A passageway is a passageway, no matter how dim or eerie it would appear. He would likely be the most threatening thing in there regardless. He used to fly around the mountain peaks to find enjoyment in scaring the living hell out of the Broken Mountain Guard Post's patrols, using deafening, spine-chilling roars and soulfire storms while flying high above them. Never did he cross the Akylonian border. After all, this would be a foolish attempt at suicide. The guard post was always well-guarded; the pulverizing forces of the Fire troops combined with the sturdy and devastating Frost defenses made for a versatile, resilient opponent not to be messed with. With the war going on, however, it would be very likely for either of the factions to abandon the post and leave the passage low on guard. Nobody would defend a post against dark threats if their sworn enemy would be right in front of their eyes. And so it was that the pitch-black dragon and the former Corsair captain stood to enter the dark scar, ready to face an expectedly weak army at the other side of the mountain.
Bardor stared at the high peaks above him, gulping, slightly frightened. He then quickly tried to hide his feelings by apathetically loading his hand-crafted blunderbuss with shards of razor-sharp Lost Mana Wing feathers and bones he had been collecting throughout the journey, throwing pebbles skywards with great force, causing flying creatures to crash down, perfect for ammunition scavenging. The dragon noticed, but cared little. "No way out now..." Bardor mumbled. Araxes remained silent and moved on into the enormous mountain-splitting passage. Bardor followed, quietly and slightly shivering. The passage seemed darker than the void itself. The only way the darkness could be repelled in front of his eyes was through the soothing soulfire flames of Araxes' wings and manes. In the distance, voices could be heard. Araxes suddenly lowered the brightness of his flames to a near-extinguished state and proceeded further towards the voices with utmost caution. Stay where you are, don't move a muscle, or else... the dragon's frightening, echoing voice resonated through the captain's mind. He swiftly obeyed, leaving Araxes to listen in anticipation.
[[OOC: Will extend on this ASAP. I used to have more stored but it got messed up in the new IPS update...]]
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The problem with these crystals is that you have to build a deck around it to make it work, which in PvP is rarely an option. For Frost affinity cards I did try using Ice Crystal, and 20% damage reduction is quite a nice bonus but... you need frost affinity cards for it. The most useful one is likely Flame Crystal, but the Earth Crystal does stack nicely with other nature regen buildings, like Fountain of Rebirth and Healing Gardens. Again, this revolves around building a deck around them so I'd consider it worth using in PvE rather than PvP.
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@MrXLink Do you think it might be possible for the loot list to drop each of the 4 upgrades 3 times? Maybe by randomizing it from the beginning it would also be possible to give away 12 upgrades. Like skipping the loot distribution screen (or leaving only the individual upgrade there) and just adding the upgrade directly.
We won't know until we start working on the loot system. Purely looking at the UI and the distribution system EA seems to have used, displayed loot has a maximum of 4 items, perhaps the loot distribution system has this too. Remember that the UI also shows who receives which loot, which will be very confusing if we cannot alter this (which is actually quite likely). We will have to wait and see what the possibilities for 12p loot distribution are before I can discuss this any further. Feel free to leave your suggestions though.
New Badges and Group Info
in Announcements
Posted
Greetings, Skylords, Skyladies, Skyfolks,
As you might have noticed in the past stream, I have overhauled some of the markup and organisation of member groups. Here's a small summary of what's changed:
The badges are as follows (I will NOT update this list when more beta participants will arrive)
Blank (Owner)
InsaneHawk (Owner)
MrXLink
MrXLink
fiki574
The one with the SoH badge at this point in time is:
@Ladadoos
The ones with the Alpha Badge are:
@RayG @Kaliber84 @Machutan @Lidde @bobfrog @Menchrese @Ilsyde @WotdeFack @anonyme0273 @Eirias @Treim @Darian DelFord @ndclub @LagOps @Dawn @JoseAlmeida @Ultrakool @Sykole @Ladadoos
The ones to first receive the Beta badge are all users that have an Alpha badge, plus:
@John @Datenschutz @Avire @bergerb @PsyChung @demimond23 @Khazad @Saim25 @SirUmaga @Lukaznid @KhongtheFork @Aleksay @Crusty616 @FRMIMo @Chimerae @Dzodin @Navarr@RacingGamer @Esamor
Enjoy your new badges, Skylords!