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Ladadoos

Admin & Main Developer
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About Ladadoos

  • Rank
    Sage
  • Birthday 10/02/1999

Profile Information

  • Gender
    Male
  • Location
    The Netherlands
  • Interests
    Skylords Reborn, Programming

Recent Profile Visitors

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  1. I had a few spare minutes to try to envision a UI for this feature. Maybe something like this for comparing achievements with a player? Feel free to just open up paint and come up with a design
  2. In general I like the idea of being able to compare your progression with other players. I do wonder though, if comparing your progression with only one other player would achieve the effect, of incentivizing players to play more, well enough? Another option is to create progression (achievement) leaderboards.
  3. @JustCoco Thanks for the suggestion. We have added it to our list of new features, so you can hopefully expect to see it in the future
  4. @Kapo Thank you for the bug report! This has actually been a bug for a very long time and I am surprised to finally see a bug report about it. Luckily the cause of this on the server is also already known, and I guess now that it has been reported it needs to be fixed.
  5. The idea would be to add an option in-game to disable the stars on the worldmap. As for certain maps not having standard, I would just not show that star. Another option would be to show a "stone" star, or something that indicates it is there but cannot be achieved.
  6. I would definitely not remove the difficulty names from the buttons: the approach to add the symbols next to the names sounds much more suitable and I think is a good solution. Even though I think the initial proposal of using small dots is cleaner, stars likely convey the message better. That being said, I would make them much smaller and always at the same position, like image below. In order to make the UI consistent with the achievements, I would make it such that the stars indicate the highest won difficulty and not all the difficulties played. As an example, if the left a
  7. Looking forward to the proposal(s) The simpler and intuitive it is, the better. Even seemingly simple and obvious features are often overlooked by players, so don't underestimate how easy/hard it is for a player to notice and understand the meaning of it. Not saying you are, just talking from experience.
  8. I like the idea, personally the only thing I do not like is that you don't know what those dots mean unless someone tells you what it means or you happen to find the meaning of it.
  9. Iteration 14 Greetings Skylords, Skyladies and other Skyfolk! Iteration 14 of our test server is here. It contains with it a very promising change for the future of rPvE: the ability to have all presets on all rPvE maps regardless of player amount. Alongside that, numerous regenerations were made stackable and some PvE cards were changed. ------------------------------------------------------------------------------------------------------------------------------------------------------------ Where are balance changes discussed? For now we have a Discord server dedicate
  10. Do you mean, that if you show your deck to someone and that person closes the window, that they can see the deck again without having to send a view deck request?
  11. Moved this thread to Report a bug. @Siddhartha79 Could you please send me your log files found in Documents/BattleForge/diag in private in the forums?
  12. Iteration 13 Greetings Skylords, Skyladies and other Skyfolk! As some of you might be aware, we have two servers that all players can freely join: The main server where everyone plays on. A test server that has card and map balance iterations, work in progress features and where everyone has all cards and maps unlocked. New content first goes to the test server before it reaches the main server. We have a Discord server dedicated to discussing these balance changes. To join the test server you simply need to launch LauncherTest.exe located in your BattleForge installati
  13. So are we Before it was a, what we call, progressive achievement that rewarded 4 BFP for each step. In other words it means it rewarded 4 BFP for each completed quest but only rewarded the BFP at certain milestones that grew non-linearly in size.
  14. Ladadoos

    booster gone

    Will remove this to resolved for now, as I have not heard anyone experience this recently. Please create a new thread if you still experience it.
  15. This issue should have been fixed with our latest update. Would be nice to hear if you still experience this.
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