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  • Announcements

    • InsaneHawk

      Donations are back   01/17/17

      If you want more information, you can go check this topic : http://forum.skylords.eu/index.php?/topic/2790-donations-are-back/
    • MrXLink

      Future of Skylords Reborn and intro to Ardent Peak   02/10/17

      Dear Skylords, Skyladies, Skythings We have received the awesome news that we have been allowed by EA themselves to continue our project and open up many future possibilities! For all information and stream VODs, please refer to this topic:   
    • MrXLink

      NOTE: Stricter (chat) Rule Enforcement   04/11/17

      Greetings Skylords, Skyladies and Skythings. There has been a lot of commotion going on lately regarding moderation and people calling us out for favouritism and improper judgement. @Kiwi, myself and the rest of the team have had enough of this and we are changing our approach and leniency towards the community drastically, and eliminate this pseudo-favouritism factor. Not that we ever had favourites to begin with, nor in our eyes treated regulars in any way advantageous over others, but we have received several complaints regarding this issue, as well as there have been quite some clashes in chatbox recently. Aside from that, we have decided to act much more strictly about members in the foreseeable future as well.  Considering people have deemed our judgement to be unfair, this will result in us warning the community even for minor infringements, and possibly introducing more temp bans. We feel this is sadly necessary in the current community's state and we're better off having an ordered community in which people see us treat everyone the same way, although in my opinion harshly, and in which members treat staff with respect. As long as the safety and trustworthiness of moderation on the website and discord server is at risk, we will have to make it well-known that we do exert judgement on everyone equally. So from now on, we will be warning people more frequently. This can be for minor insults, misbehaviour, memberating or what we consider as staff disrespect. We're done with the leniency we have once shown here. I'm sad it has to happen this way and of course we will do everything in our power to keep the chatbox a nice, welcoming place. Perhaps this means people will start thinking that we are being sensitive, especially when it comes down to staff disrespect and failure to abide by warnings, but we consider that to be the lesser evil compared to giving members the illusion that we don't consider every member as equal. Equality, understanding, respect and involvement in the community are the cornerstones of community management and moderation, as they also should be within the staff area. So from now on, we are going to monitor this more closely than before. I hope we can treat everyone with understanding and respect here, members and staff alike. We are confident that this approach won't damage the community as much as our currently projected moderation image, valid or not, drags our reliability down. We are all human, and we strive for excellence within community management, moderation and involvement with the community, and aim to execute measures to achieve these goals with respect, passion, and dedication as we did before. We are saddened to have our strictness come to this point. As much as the (chatbox) community has made sure that this became the way it is, we do encourage to take the liberty to speak freely and have a good time here on the forums, as long as said behaviour is in accordance to the forum rules.  Remember, you can find the forum rules over here:  It saddens us to head in this direction, but we feel it will be for the best. We sincerely hope you can all respect this decision, keep the hype up, and have a nice time enjoying the chatbox and its features within a reasonable and orderly manner. Sincerely, and on behalf of @Kiwi and the Skylords Reborn Staff,
      MrXLink, Community Manager


Skylord of Honour
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About Ladadoos

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  • Birthday October 2

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    The Netherlands
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    Skylords Reborn

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  1. @reasinglow As of now all cards will be dropped from boosters, promos having a very small chance to drop. You will not start with all cards.
  2. @reasinglow Hey there, I suggest you read the FAQ:
  3. The hint of the day is randomly selected from a pool of hints. One day you have one, the next day you have another.
  4. Adding a short 'warning' as a hint of the day in the loading screen could also help, @SilenceKiller99 @Asraiel
  5. @JohnMcSwag Check here for what @Dallarian mentioned:
  6. What is a small reward ? I can't give out any rewards with community maps. @Phoenix313 I might work on the evolution game next. Besides what you mentioned, are there any (other) key things that you say must be in this minigame? Does your unit reset when you die? Are you always one unit? What kind of skills do you think the unit should have? Does every new stage of the unit increase its max health and after a few stages he turns into a new unit, or how does it exactly work? Is every starting larve the same or do you somehow choose between preferring flesh over herbs or herbs over flesh (so if you choose to prefer flesh you gain like 150% extra 'skills' when you eat flesh)? Does the map pretty much just consist of some random PVE units running around (which respawn I assume) and herbs (which respawn as well I assume) or are there some kind of special places/events ?
  7. In that match I was playing agaisnt @anonyme0273. I was red, he was blue. It's currently a PVE map so that I can play the map alone for testing purposes (if it was PVP I'd have to ask somebody to join everytime I want to test the map). It's very easy to make it a PVP map so that it's a true 1v1 with a win screen at the end so that shouldn't be a problem.
  8. Happy birthday Dall :frostorb:

    Stay frosty

    1. Show previous comments  3 more
    2. EonBen


      happy b-day Dallarian :]

    3. Eddio


      Happy birthday my frost friend :frostorb::D 

    4. Asraiel


      well Happy Birthgday better late than never

  9. Here it is. Everything works fine, besides the reset switch just like with the Tic Tac Toe game (will have to look into that later too). Here's a video showing it:
  10. @SilenceKiller99 Thanks for the input. And yeah, 1000 was just an example. I'll see what I can do. @Phoenix313 Thanks for the explanation. That evolution minigame definitely sounds interesting to make from a scripting point of view.
  11. Ok, I got a question. I just quickly made something that keeps track of the power each player has, to some degree. Since there is no command to detect how much power a player currently has, I made the following: Each well in the map has a tag and the game detects whenever a player builds a well in any available spot. If a player decides to build a well, the MissionCounter is decreased by 100 (power well cost). The score is displayed in the goals section as "0/1000 power for player X" and a goal for a specific player is only shown if there's indeed a player playing that spot to avoid having the goals section filled with useless information. 1000 is the score/power required to win in this case. For each power well you have it adds 1 each 2 seconds to the MissionCounter. I made the script in such a way you can just copy paste an existing power well as many times as you want and then change one variable in the script (which says how many power wells there are in the game) to change the map accordingly. Nonetheless, long story short: It just simulates the power a player has and displays it as a MissionCounter in the goals section. One big problem though: It can't deduct costs from cards by players and add void power. Although I highly think these are possible to add (you would have to basically make a giant list of all possible cards you can play and check their upgrades since some cards cost less on a different upgrade), it all depends on if we want to have the player even use cards of his own. Basically, my question is: Should the player be allowed to destroy enemy wells and if so, should the player be able to use his/her own cards or destroy them in some other way ? Not sure if you had anything in mind. Maybe the player gets 100 power back if he loses one of his power wells?
  12. Alright, although I think it'll be difficult for you to script since you have no way to know whether it works or not. But I guess you can give this a try
  13. What do you exactly mean ? Feel free to ask them in PM if you want to
  14. Yeah, maybe there's some way, will have to think about it The loading thing sounds possible, but will have to figure out if there's a decent-ish way to input your hero values.
  15. Besides what's shown on the BF wikia, there is nothing else I know about besides some commands I found myself (which aren't listed there). http://battleforge.wikia.com/wiki/Script_Information_-_Full_Reference Should help you quite a lot however. Along with http://battleforge.wikia.com/wiki/Actions Hmmm, that way of saving could actually work now that you say it, although I don't think BF can do anything with text written by players in chat But technically speaking you could just cheat a character if you knew what meant what, couldn't you ?