Jump to content


Admin & Main Developer
  • Posts

  • Joined

  • Last visited


About Zyna

Profile Information

  • Location
  • Interests

Recent Profile Visitors

10516 profile views

Zyna's Achievements


Ruler (23/34)



  1. Final Hotfix - 11 February 2024 General Changes Added a new "Leader" tab to the Forge Menu. It allows spawning bosses from randomly generated scenarios. Card Fixes Resolved an issue with Altar of Chaos not using its stored lifepoints for damage calculations.
  2. Hotfix - 10 February 2024 Card Fixes Resolved movement speed issues: cards like Imperial will no longer get stuck in their slow movement mode.
  3. Hotfix - 05 February 2024 General Changes Campaign PvE maps will now only award gold for the first 60 minutes of play time. Added difficulty numbers alongside the new rPvE difficulty names. Added an experimental feature to save the Community Map filters, which can only be enabled in the config.json file via the setting: "community_map_filters_save": true The original rPvE 10 portraits have been reinstated alongside the new versions for players who completed the "A Need For Speed" Achievement before this patch. General Fixes Surrender notifications will now display the correct player name again. Added the legacy avatar chosen at character creation to every player's inventory. Players who previously spent gold on the avatar received a 15000 gold refund. The remaining time for the daily boost will now be rounded correctly once again. Fixed the button in the "Go to existing match..." popup not functioning in some cases. Fixed issues related to quests. They will no longer disappear or cause the game to crash upon finishing a match. The 12-player Ascension and Passage to Darkness scenarios will now properly unlock when the required maps are completed. PvP maps now properly handle non-player teams. This allows for the creation of PvPvE maps. Card Fixes Raven Archwalker: Mode switch Corrupting Shot Fixed an issue which prevented the card from attacking in this mode. Lost Banestone: Active ability Blessed Underworld Gate / Tainted Underworld Gate: Added a tooltip that the target is invalid when attempting to curse an already affected unit. Lost Manabeast: Active ability Immortalize: Fixed an issue on upgrades U0-U2 that would kill the Manabeast instead of the affected Revenants at the end of their Revenant's Doom. Improved the upgrade card descriptions to be more consistent. Lost Reaver (Fire) / Lost Reaver (Shadow): Active ability Infused Mob / Tainted Mob: Increase life points of summoned Lost Crawlers from 260/280/310/310 to 330/360/400/400. Lost Shade (Shadow) Passive ability Tainted Union: Added a missing upgrade 3 change to be displayed on the upgrade card. Lost Spirit Ship (Fire) / Lost Spirit Ship (Nature): Autocast ability Torpedo Gun: Corrected displayed damage radius from 15m to 10m. Lost Warlord (Fire) / Lost Warlord (Frost): Active ability Onslaught: Corrected displayed revenant lifetime from 15 seconds to 25 seconds. Improved the upgrade card descriptions to be more consistent. Passive ability Infused Undying / Blessed Undying: Improve spacing on affected card visualizations to be more consistent. Overlord: Active ability Blood Share: Increased the activation cost from 1000 life points to 1500 life points. Promise of Life (Frost): Blessed Revive: Removed the unhealable effect on the target after its resurrection. Decreased the unhealable effect duration to align with the actual spell duration from 30 seconds on all upgrades to 20/25/30/30 seconds. Gifted Revive: Improved the card description to be more consistent. Decreased the unhealable effect duration to align with the actual spell duration from 30 seconds on all upgrades to 20/25/30/30 seconds. Tectonic Shift: Changed the card's orb requirements from 1 Frost + 1 Nature + 1 Hybrid to 1 Frost + 1 Nature + 1 Neutral. Active ability Terrestrial Gate: The ability will no longer go on cooldown when the teleport fails due to collisions with other buildings. Improved the upgrade card descriptions to be more consistent in German. Buildings with tunnel abilities will now update their visual effects when teleported. Phase Tower Active ability Relocation: The ability will no longer go on cooldown when the teleport fails due to collisions with other buildings.
  4. ALT + F1/F2/F3 should not cause any issues, but ALT + F4 is the shortcut for closing applications in Windows. I assume that is the crash you are experiencing.
  5. @Fundus I encourage you to make a bug report in the proper forum section rather than posting in old patch note threads: https://forum.skylords.eu/index.php?/forum/41-report-a-bug/ In that bug report we also need replays which demonstrate the issue, otherwise it is hard for us to investigate this. Thanks!
  6. @Kapo@shaulani Could you please try to see if you can still reproduce the crash?
  7. Hotfix - 30 October 2023 General Changes Adjusted the ordering of cosmetics. They will now be ordered by the Legacy avatars (purchasable with gold) and then achievement avatars. the cosmetic unlock description. the cosmetic name. General Fixes Fixed a regression that prevented ground units from opening gold chests while in combat. Fixed an issue in the cosmetics paging logic that caused entries to be displayed twice in some cases. Fixed replays displaying the wrong date and time in the replay selection menu. Card Fixes Soulstone: Fixed the cooldown of Soul Armor (T2 Shielding ability) to actually work. Stronghold: Improved EN/DE description of Cannon Turrets to be more consistent. Improved non-EN description of Bombardment to be more consistent. Improved EN description of To the Last! to be more consistent.
  8. Patch #400044 - 28 October 2023 🎃👻 Welcome to the Spoooooky Halloween Patch! 🦇🕷️ Skylords, gather 'round as the shadows lengthen and the nights grow cold! We're thrilled to present our ninth balance patch, teeming with delightful treats and perhaps a trick or two. Dive deep into the abyss to discover a mysterious new card, unveil chilling new achievements that await the brave, and embrace the night as you light up the forge with a hauntingly beautiful new theme. Happy Halloween in the Forge, Skylords! Achievement Updates [New] Happy Halloween! Rewards: Halloween Pumpkin (Avatar) + 1x Lost Souls Booster Win the PvE community map Spooky Encounters on expert difficulty during the Halloween season. (One week from Oct. 28th) [Updated] Never Thought of Him Now rewards a brand new Fire Forge theme in addition to the 100,000 gold. Reward is retroactive. Corporate Downsizing Added 2 additional levels to the achievement with 2 additional progressive avatars. General Changes The deck limit has been raised to 500 total decks, inclusive of PvP, Tutorial, and General decks. Please note: Performance issues may occur at higher deck counts. A warning for this will be displayed once you reach 100 decks. Players using a deck level below 100 will now receive a notification encouraging them to check out the free PvP decks. High-res textures are now used for "Flightblocking" objects. Completed goals in maps will now be stored in replay files. The "Seasonal" forge theme has been renamed to the "Featured" forge theme. The new Fire Forge will be the featured theme until the end of November 2023. The game's file system logic has been updated to use UTF-8 paths for enhanced support. This feature is experimental and may be rolled back if necessary. Profile comparison section has been improved with filters allowing sorting by achievement group, achievement type, and locked achievements. General Fixes The 'Show Upgrades' button has been repositioned, creating more space between it and the 'Create Game' button. The brown background issue that occurred when clicking on the leaderboard entry in 2 player scenarios has been fixed. Leaderboard filters no longer reload incorrectly after choosing the map from the dropdown. Flying units are now restricted from opening gold chests. This rectifies an issue introduced by a previous change. Issues related to entities like power wells, monuments, and walls not updating their position correctly when teleported via map scripts have been fixed. Achievement Fixes The tooltip for the forge spring theme locked achievement now correctly displays (8 maps) instead of (10 maps). Corrected faulty achievement descriptions with missing placeholder values in the profile comparison section. Resolved issues with the type filter not functioning properly in the profile comparison section. Chat commands in the chat menu will remain visible when switching chat regions. Community Map Fixes Removed misleading error messages that appeared after downloading a community map when joining an open game. Resolved issues related to rapidly switching between community map entries which affected the minimap load. Private maps will now be deleted after 3 hours as intended. Downloaded maps will now properly replace older map versions on the filesystem. The "Local" map type filter will from now on display all locally available community maps, including those downloaded and already on the server. Fixed the issue of daily quests not progressing when playing featured community maps. Rectified the error where maps were counted multiple times for the 'complete different featured community maps' achievement. Resolved inaccuracies in the text for hardcoded local community maps. New Cards Soulstone - 70p T1 Frost () You will find the upgrades for this card on the map Defending Hope. A common complaint among players is that Frost lacks good shield spells and abilities for PvE before T4. This hole in Frost's design is real, and leads to other issues, such as a lack of teamplay oriented utility and army sustain in the early game. Soulstone, a Frost-like version of Fountain of Rebirth that grants ice shields, fills this gap. It is also the first card to make use of a new evolution mechanic we are adding to the game. Once the player reaches T2, Soulstone can be transformed into a stronger version of itself. This allows it to scale with the player, without being overpowered in T1. We hope players enjoy this new card and the many synergies it brings to Frost, and we cannot wait to see what you do with it. Card & NPC Balance Changes Global Changes Standardize Basic Class Types: Added missing faction & affinity class tags to all player buildings. Fixed wrong affinity class type on dozens of units. Added missing class type to dozens of units and buildings. While technically a balance change as it fixes several card inconsistencies, such as some affinities not working with the correct elemental crystal card, this change also improves the accuracy of the card filtering function. Description Fixes: Cleaned up the descriptions of dozens of player cards and NPCs for improved clarity in each language. Introduced a new standard description for rage on all cards with the ability. Bug Fixes: Shrine of Martyrs: Fixed a bug preventing alive units from being affected by a shrine if they had already been affected and the current one was destroyed. Sun Reaver: Fixed various faulty interactions with linked fire. PvE Balance Changes Earthen Gift: 1. Charges: 8 ➜ 12 Frontier Keep: 1. Power cost: 250p ➜ 125p In truth, we have little idea how strong Frontier Keep is as a card, merely that it is overpriced for its current effect. As such, we are cutting its price in half and seeing what happens. Grinder(r): 1. Infused Provoke (r): The damage buff is now stackable with external effects. Grinder's built-in damage buff after using provoke will now stack with effects like Earthen Gift(r) and Wheel of Gifts. Mindweaver: 1. Fixed a bug where the population cap would be permanently increased beyond the 120 limit if a controlled unit died. 2. Edict of Command range: 30m ➜ 40m 3. Added a 40m radius indicator for Edict of Command on card play-out. Parasite Swarm: 1. Can now takeover T3 units on upgrade 2 instead of upgrade 3. Make Parasite Swarm more accessible to new players by reducing the total gold investment to reach T3 takeovers. Sleet Storm: 1. Radius: 15m ➜ 20m 2. Spell delay: 5 seconds ➜ 4 seconds Sleet Storm released below the power level we wanted for the card. We have increased the effect radius and decreased the time it takes for the root and gravity surge effects to activate to ensure the player can ensnare faster moving L and XL-units more consistently. Stone Launcher: 1. Orb cost: 1 Frost, 1 Nature, 1 Neutral ➜ 1 Frost, 1 Nature, 1 Hybrid 2. Power cost: 70p ➜ 100p 3. Life points: 1700 ➜ 2200 4. Rock shot A. Splash radius: 5m ➜ 8m B. Now damages both air and ground units 5. Pulldown power cost: 80 / 80 / 75 / 70p ➜ 50 / 50 / 45 / 40p Stone Launcher is now a normal tower. We think that T3+ AA-only towers are largely a bad design, and, on top of that, we needed a normal T3 Stonekin tower for our upcoming card Bedrock to be able to summon and Tectonic Shift to teleport. Stronghold: 1. Power cost: 150p ➜ 200p 2. Displayed attack value: 2850 dp20 ➜ 4950 dp20 3. Life points: 3600 ➜ 4500 4. Cannon Turrets: A. Splash radius: 5m ➜ 10m B. Turret firing arc: Allow up to 3 turrets to attack a target at a time. C. Damage: 74 damage, up to 110 in total ➜ 164 damage, up to 246 in total 5. Bombardment: A. Now an active ability B. New description: Activate to shoot a mortar shell that deals 800 damage to enemies in a 15m radius around its target, up to 3200 in total. Knocks back small, medium, and large units. Has a range of 40m. Reusable every 30 seconds. 6. New passive, "To the Last!" A. Description: If the fortress has equal to or less than 3000 life points left it will deal 25% more damage and take 25% less damage. If the fortress has equal or less than 1500 life points left it will deal 50% more damage and take 50% less damage. 7. New passive, "Slowed Construction:" Construction time is increased by 50%. Stronghold has been reworked from the ground up and is finally worthy of being an Ultra-rare card. We encourage players to experience the card for themselves and we hope that we have done the card sufficient justice so that it will live up to its name and model. NPC Balance Changes [ Existing NPC Changes ] The changes discussed in this section pertain to the non-player versions of these entities which players encounter in campaign and random PvE. Flame Crystal: 1. Can now be frozen and disintegrated. Howling Shrine (rPvE variant): 1. Root Network connection radius: 25m ➜ 40m Mindweaver (rPvE variant): 1. Added small and medium knockback. 2. Splash radius: 5m ➜ 8m Nature Random PvE Boss Units: 1. Removed the "Nature" class to prevent unintended interactions with player cards (such as Protector's Seal) 2. Boss Tier: T5 ➜ T4 Primal Defender (rPvE variant): 1. Orb cost: 3 Nature ➜ 2 Nature 2. Power cost: 150p ➜ 100p Now able to be overtaken by both affinities of Matter Mastery. Root Network Units (Nature rPvE Variants): 1. Fixed an issue where Treespirit, Thornbark, and Guardian of Nature would not aggro against flying units. 2. Increased ranged at which these units root to attack enemies from 20m to 28m. Root Nexus: 1. No longer provides 2 support. 2. Removed from Nature rPvE and replaced by the new Earth Crystal. Stranglehold: 1. Tower range: 30m ➜ 40m [ New NPCs ] These new NPCs are available to map makers to use for community maps. New NPC Units: 1. Pest Creepers: A permanent version of the nature affinity Pest Creepers spawned by Sunken Temple. 2. Earth Crystal: Provides 2 support to root network entities within a 20m radius, replaces Root Nexus in Nature rPvE. 3. Fortress of Nature: Boss variant of Howling Shrine with 50m range. 4. Bramblethorn: New Nature variant of Stonekin Rockstorm which roots on-hit. 5. Amii Phantom: Ranged-only with swift.
  9. Hi @mx2, Thank you for your contribution and for taking the initiative to support fellow Linux players with the shell script! After discussing with the team, I wanted to let you know that we've removed the script from your post for security reasons. However, understanding the value of your work, we've ensured that the script is still accessible. It's now accessible via the updater and is also linked in the download forum post.
  10. HAllo ,

    möchte gerne das Spiel herunterladen doch das SRInstaller.exe kann nicht herunter gerladen werden, ich hab schon die Datei als SICHER im Google Drive gestellt/beantwortet. Auf PART2/2(link), auf Mega und auf das andere. 

  11. A potential fix went live in patch #400041. Please check if the issue still occurs.
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use