Wish to contribute to the project by donating? Heads up to our Patreon -> https://www.patreon.com/skylordsreborn

Jump to content
BEWARE: Multiaccounting Will Cause Permabans! Read more... ×

Zyna

Client Developer
  • Content count

    374
  • Joined

  • Last visited

Everything posted by Zyna

  1. Zyna

    PvP Started Game - instand win

    @MolochTurtle How good is your pc? Is it possible that you had connection issues at that time?
  2. Zyna

    Treefiend purple affinity faulty description

    I already fixed this on the test server. Thanks for the report though.
  3. Zyna

    Disconect/Launcher.exe error

    I think this error will be fixed after the next update on the test server.
  4. This will be fixed next week along with some balance changes on the test server.
  5. Fixed. The change will be rolled out on the test server next week.
  6. Zyna

    Game Crash when Creating a Campaign

    A fix for this will be on the test server next week.
  7. Zyna

    Ghost lobby

    A fix for this will be on the test server next week. If possible, please retest there and report if it still happens.
  8. A fix for this will be on the test server next week. If possible, please retest there and report if it still happens.
  9. A fix for this will be on the test server next week. If possible, please retest there and report if it still happens.
  10. A fix for this will be on the test server next week.
  11. Zyna

    Crash when inviting players to PvP Game

    A fix for this will be on the test server next week.
  12. Zyna

    Won PvP match - lost elo

    I would assume this happens due to the activity bonus being upated. This is the only explanation imo, since you mentioned that your opponent also lost elo.
  13. It is not a bug though. Whether it says "A player got a promo [...]" or "Boemien got a promo [...]" is determined by the settings of the player who opened the booster. So in the first message, the player had "Announce without name" for the setting "Announce Promo Drops", and for the second message the other player (Boemien) had "Announce" for the same setting.
  14. Zyna

    Scycatcher's Siege

    I added the ability to the description. The change will be rolled out on the test server soon. Also, Corsair does not have Siege from what I can see in the database.
  15. Zyna

    Corsair - Banditos Drop MISSING TEXT

    Fixed. The change will be rolled out on the test server soon.
  16. Zyna

    Oracle_mask Oracle Mask - Inconsistent card text

    Fixed. The change will be rolled out on the test server soon.
  17. Zyna

    Treefiend Description

    Fixed. The change will be rolled out on the test server soon.
  18. Zyna

    Mountain Rowdy tooltip wrong

    Fixed, the change will be rolled out on the test server soon.
  19. Zyna

    Possible Fixes to the Upgrade Tab

    The change is only for the upgrade tab. When exactly are you lagging? When you open the window where you can see all your decks? Or when you actually switch between the decks?
  20. Zyna

    2 Grammar.

    I don't think this needs fixing. There's nothing wrong with the grammar. Nevermind I saw the typo, fixed. The change will be rolled out on the test server soon.
  21. Zyna

    Possible Fixes to the Upgrade Tab

    We greatly improved the perfomance. The functionality will remain the same. The changes will soon be rolled out on test server.
  22. Quick update on this: it's also possible to keep power cost of the original unit bound.
  23. I fixed this, this change will be rolled out on the test server soon.
  24. I've just skimmed over your report, but your formula for deriving the expected construction time seems way to complicated. Looking at the times you measured ingame, I think a formula the game might use is: U0-U2 normal ProductionTime * 0.5 20 * 0.5 = 10 U0-U2 dazed ProductionTime * 1.5 * 0.5 20 * 1.5 * 0.5 = 15 U3 normal ProductionTime * 0.55 20 * 0.55 = 11 U3 dazed ProductionTime * 1.5 * 0.55 20 * 1.5 * 0.55 = 16.5 I will test this later today and read your post in detail. If U3 is really slower than U0-U2 though this should be easily fixable. Like you said, there will presumably be no card changes before release. However, this does not mean that there will be no card changes upon release or after release. Also, the values the game displays in the card description can be different from the ones that the game actually uses for calculations.
  25. Thanks for the report. It indeed only returns 50% of the power cost instead of the intended 60%.
×

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.