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  1. Past hour
  2. MysticEntity

    Open Beta Information

    But you have the permission to use tha games artworks and models ?
  3. Today
  4. Simigr

    Bid for beta start

    at first 6 months of 2019
  5. Eddio

    Real Life Card game

    Reminds me of this thread : And maybe this thread could be usefull:
  6. MysticEntity

    Real Life Card game

    Hope so
  7. BurningWorld

    Real Life Card game

    Will I get a copy for free, since I upvoted your post?
  8. samsim100

    Open Beta Information

    @fiki574 Don`t say can be "revoked" please. Just the idea of it is stuff of nightmares.
  9. fiki574

    Open Beta Information

    Yes, but "permissions" can be "revoked". Also, permissions are nowhere near equal to having full copyright over a game or IP.
  10. samsim100

    Open Beta Information

    No one lost interest in this game at all. So many friends of mine are waiting and no one is disapointet at all. This game died a long time ago and EA don´t cares wich means without this project there is no chance of it`s revival so the best thing is just to wait. Did you every wrote a programm? Sometimes it`s realy tricky and a problem occur then you have to re-code lot´s of things because you can´t get arround. No one can predict some of this thing. Skylords devs had to re-code to an other language to our advantage in terms of speed, reliability and supported players. So yeah the delay is huge but who cares, only people wich don`t get the work behind this and don`t care about it. Dev post getting short is nothing bad at all. They are informative as allways just not us much details as before but for some good reason so who cares?
  11. Bkingn

    Real Life Card game

    Hi guys! I am making a real life trading card game for battleforge but i need to make stats more simplier. so if someone can give me the card which has the biggest stat line i will appreace his/her help It will be easy to learn but hard to master. It will be like MTG or HS you need to destroy your enemies base (which will be monuments) power gained auto but u can ramp as well. Max Power is 15, but with turns you only can reach 10. You need power support cards which will expand your power to 15 or use spells to make it there. Each monument has 10Health you get 1 at the start and its cost 3 power to build a new one so u get the next orb so you can play more cards. Your hand contains 8 cards at the start and you can mulligan up to 3 cards. Each round you draw a card theres no hand limitation. Your deck is maxed at 25 cards but you can play with 20 too. Each round you automaticly gain 1 power, but you can use 3 power to gain +1 additional power to your next round (ramping) If you are overhelmed by the enemy dont worry you can use your monuments to defend it costs you 2 power to deal 1 damage to an enemy creature (can attack flying too) So if you have nothing to play you can still defend yourself. The card combat is very easy you can choose what to attack. You can go straight to the monuments or buildings and deal "FLAT" damage to them. Or you can attack other creatures and they fights back with their own stats. For example a card has like M(edium) 1 Attack and S(mall) 2 Health that means he will deal 1 damage to an enemy creature. But here comes the "FLAT" damage which is based on your size. You can deal 1 minimum up to 4 maximum damage to a building (except sige creatures, they do +1more) So Small deals 1, Medium 2, Large 3, ExtraLarge 4. So this creature is Medium sized so it can deal 2 damage to your monument. Its by the way Small so its easy to get rid of with stunning spells or bigger creatures. You can block the incoming damage with your units as well if you want or if you can. In the attacking phase your enemy also can play spells if he/she has enough power to play a card, if he plays a creature in your attacking phase to defend his buildings the unit will spawn with half health to defend! Please let me know if you are intrested in my project i will make it with photoshop, and a website will print it for me. If you want the game as well you can print it too with a small amount of price just to support me, it will be purchaseable at the website where i will print it. I dont make this for mOny dont misunderstand me! i just want to make this game real so i can play with my friends but if you are intrested you can get it for yourself too i will make all the cards abilities functioning like swift can be like Rush/ or charge and abilities will be used when you tap your card and so on. I hope you like my topic and you have some ideas to improve this game
  12. MysticEntity

    Open Beta Information

    Hasnt ea given the permission to this projekt...?
  13. kikispas

    Open Beta Information

    "Errare humanum est, perseverare diabolicum" Everybody makes mistakes. Some shouldn't (surgeons, pilots etc.), but fail and fail again that's why people actually lost interest for this game (just my opinion ofc). If the OB was delayed by 2 or 3 weeks, I'm sure people wouldn't matter. But we're 4 months after the announced date, still no OB, and dev post are shorter and shorter, and quite the same every weeks: ''we're working on it".
  14. lhardy

    The legendary forum game "count"

    2793 =101011101001
  15. fiki574

    Open Beta Information

    The problem here is, we openly admitted to reverse engineering the game, which already by itself breaks a law about copyright and intellectual property. Needless to say, every company in it's ToS or EULA has reverse engineering and other forms of game manipulation prohibited, so that again is not on our side. Yes, the game was free and so were the files (if we can even call them free files), however since EA still exists, they are still the valid owners of BattleForge Intellectual Property and all of it's content. Meaning, whenever they feel someone is violating or devaluing their IP they can take legal actions and in most cases end up as winners. I don't know how RO developers made it, but congratulations - seems like they had good preparation or lawyers or whatever (since I haven't heard about this until your post).
  16. Tyroki

    Open Beta Information

    I still wonder about something though. Ragnarok Online's private servers were made possible, despite legal issues, because all of the code that interacts with the otherwise free files was custom made and thus the property of those designing the emulation system. Isn't that basically what you guys are doing? Battleforge was a free to play, so it's files were easily accessible. When the guys who made the emulation software for Ragnarok Online were taken to court over it, the emulation guys won because the only code they were using was their own, which then talked to free files made by the original devs (Gravity). This is why when you emulate games (such as with Ragnarok Online), you have to download the original games files first. This is what we're doing, right? If so, you never really had to ask permission anyway. There is precedence from Gravity vs... whoever the emulation people were, for emulated games to survive (so long as they make no money off it, hence why they live off donations). It really does baffle me that so many emulation groups get scared when threatened with legal issues, when there is precedence saying it's fine so long as the emulation software is entirely your own code :\ Unless there's something I'm missing. (Either way, it was thanks to all of this that private servers for RO could happily make their own content without giving a rats ass about Gravity, whenever we get to that point.)
  17. Tyroki

    Bid for beta start

    January 2053 No one said we had to be serious =P
  18. MysticEntity

    The legendary forum game "count"

    2792 Nope
  19. MysticEntity

    Open Beta Information

    I just have to say you guys make a great job...im a Software engineer myselve and i know what coding is like...keep up the great work and I am sure we can enjoy this grear game soon !
  20. samsim100

    3 years is so much

    That´s one hell of an answer well done good job
  21. samsim100

    Netherlands

    I have no idea how i didn´t see that sorry
  22. Luki

    3 years is so much

    Well, since you seem to be immune to irony and i don't want more downvotes because of irony (no irony this time), I'll tell you sth without going "aggressive"... FAQ say: That would've answered your question, if you read it (no offence). That means that the game is not ready to be released. 20k players playing bad harvest won't be easier to handle for the server than 20k playing any other maps. Your idea seems logical, but it won't work because missing maps are not the reason why the beta is not open, yet, like @steezy already told ya. -> to read about the real reasons, why the game isn't ready yet, click here. Also here, here and here are posts of other guys, who had similar ideas like you. If you are really interested and not just impatient and too lazy to read FAQ and devlogs, you may find some answers in these topics. I hope this could help you. And again I'm sorry, that my first post was a little condescending.
  23. xsissel

    Netherlands

    ...
  24. steezy

    3 years is so much

    you couldnt be more wrong yes and still. the reason that there is no open beta is not because there are certain maps that dont work. its because of bugs/server crashes. if you actually allready wait since 3 years i would expect a bit better knoweledge of what the current state of the game is.
  25. MrXLink

    Open Beta Information

    The aforementioned questions are important to have answered, and Kiwi has explained well how everyone in the team would answer them. I would like to add to your second point that alongside the programming department having issues with setting up realistic deadlines for the work they are doing (taking personal time into account), this is not your average game development process you're looking at. What we are doing is reviving a pre-existing game through the same game files and code. Now, normally programming is already an unpredictable task, in which bugs are like hydras; one gets fixed, 2 more appear. In this project, it's like fighting an army of hydras while having no idea where they come from. We did not write the code that our server code needs to interact with, and we do not know the game's code or files inside-out, no matter how much we figure out ourselves. Not only does this make coding highly difficult, but also extremely unpredictable. Where you may be able to expose patterns in your own code's flaws, BattleForge is a labyrinth, and bugs may take minutes to fix, or may take days, weeks or months to fix. That is the margin of error we work with here, and it's not pretty. Combine this with the fact that people have other duties, jobs, and lives to maintain, and there we get a massive uncertainty level for this project's level of progress. We do progress, but the speeds at which we do so varies depending on all these circumstances; it all adds up. You can't expect the team to work steadily and come across as little bugs as possible, you can't expect us to spend all the time we have on this project either. We're never getting paid for this, we don't always have time, and we're all not capable of working constantly. And as much as we all hate the wait, there is no other option than to progress in the way we currently do. If we were doing a complete remake of the game (which would definitely get the project killed), or if we would know every detail about the way the game was originally programmed, we would have a higher probability to make realistic deadlines, but the fact of the matter is that we don't. And with this absurdly high level of uncertainty, we stopped making deadlines, because we would only hurt the community by doing so for no good reason, and we do not want to disappoint you with yet another wrong prediction.
  26. Yesterday
  27. himasami

    3 years is so much

    i didnt ask for a wish or sth all i said is if atleast one map working we could use it while the rest is under working without pressuring the team and i actually think its a good idea tell the whole project is finished u know how many just willing to just enter the forge and play in its and u just gone aggrisve like that yiks
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