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  3. Ggoblin

    Voidimanipulation

    That seems like a dumb exploit.
  4. Darian DelFord

    Voidimanipulation

    It does refund the poiwer
  5. Yesterday
  6. Treim

    rPvE map of the month rankings January 2019

    @Th3S0uL As stated before: all replays will be released upon early February. It doesn't sit well with me developping/applying strategies for this map and giving them out for free as that is also part of the competition imo - That is especially true because Pathing is such an integral part of the game, especially in 4Player. Maybe @RadicalX will cast some of the replays? No worries though - they will be publicly available - just as a majority of my old replays for past motm's
  7. hulkpz

    Oceanic server

    played for a few hours last night on 1k Latency ms 500ms command time, looks like ill be playing PvE im just thankful the game is back
  8. Th3S0uL

    rPvE map of the month rankings January 2019

    Would be great if you show us replays of your records. On the one hand to prove your time, on the other, more important hand to see your strategy. would be kind.
  9. Ggoblin

    Voidimanipulation

    75/25 is indeed correct, I've tested it multiple times in pve. That being said I wonder if destroying your own monument that is under construction WHILE being attacked would refund power. Hopefully not since that would be punishing to the attacker. Also wonder if there's anything other than repair and toogles that refund 100%.
  10. sn00kums

    Launcher Crashes as soon as i start it...

    I checked and: 1. there IS a Patcher.exe in my directory 2. No there is no SkylordsRebornUpdater.exe.upd file being created 3. The Launcher does not update, in fact it doesn't do anything but close. Here's a screenshot of the entire content of my Battleforge directory. Is there a chance of getting the v0.4 of the launcher directly?
  11. Aviat0r

    no Auction Hall

    "It doesn't work" isn't the best explanation for an issue, is it? So I'd say you should be more precise about that and try it again in your next post.
  12. Treim

    Voidimanipulation

    Ah happens to rarely to me that something destroys my orb mid building except myself. Thanks for clarification there. Not sure about th exact numbers 75 25 might be correct as well. Hmm interesting. Didn‘t actually know that only toggle refund 100%.
  13. Hirooo

    Voidimanipulation

    If you destroy your monument before it finishes building you gain 75 energy instantly but 25e are lost. In case of the monument actually getting destroyed while building I think you lose 100% of the energy. Unit/building abilities only refund 90% of energy cost as long as they arent toggles. E.g. Defender ability is 100% back to void and nomad spear is 90%.
  14. The deck above is tuned moreso towards random PvE where towers are absolutely useless with 2 exceptions. I would probably replace healing gardens and ray of light for 2 towers such as Mortar/Makeshift tower and Tower of Flames/Volcano/Comet Catcher. That leaves Ray of Light in a weird spot because it only really shines with healing gardens. So i would replace that with Surge of Light probably.
  15. Treim

    Voidimanipulation

    Well obviously.
  16. Ty mate. Maybe the discussion in this thread could base on your deck recommendation. On the first (noobish) look by myself, i see many spells with less units (only 1 T3 unit?). I'm tending to deepcoil worm as another t3 unit. But i'll swap some of the cards on my preference (e.g. i love the Firestalker and i need for my own safety on t1 or t2 a tower for regular defending). I feel (again im a noob, no matter how many hours i played this game in the past) there are to many damaging spells. Wich one is core in your opinion? The simple tactical plan would be attack and support with the dmg spells, right?
  17. As a pure nature player since the inception of the game. A shaman is a must on some maps and not needed on others. In PvP I would call it a must, as its a medium/medium counter and in T1 that is huge for nature. Especially against frost. But all cards fall into the same category as a must have or a complete waste. it completely depends on the map you need it on.
  18. Darian DelFord

    Voidimanipulation

    Yes and no.... There is an initial power cost of 100. However it gives power. So it will refund the 100 power over time and then some. This is why power wells are targeted in PvP. If you can bring a well down before it refunds the power the patient has a permanent power loss. If it goes for a while it will pay for itself. It is only a net loss if the player rebuilds it then the process starts again.
  19. I did a quick deck, maybe not the best, but still good playable. And yes, the T3 Units can attack air units. ;-) and you have Thunderstorm and Inferno aswell. Cheers, DNY
  20. Ensnaring Roots you can use in t2 still as it is a very flexible skill and affects all ground units no matter the tier, soeven in t4 you can get some value out of it. Hurricane i would tend to avoid in higher tiers as the amount of archer squads, where Roots is worse than hurricane tend to become fewer and fewer and also less of a problem. Ensnaring Roots furthermore has inbuild synergy with Mines, it is at least worth thinking about. It depends a bit on which other choices you make and with how many open slots you are left after you got all the core cards and maybe a few cards for personal preference.
  21. Ty again! I#ve drawn a Shaman, that's why i was asking. I'm tending to fire nature, for a aggressive start and t2 controlling options. So i would go first orb red, second orb green, third orb red and fourth green for abomination. I'm working towards the "must-have" cards and trying to balance my deck "around" them. If i go fire first, would you recommend to take ensnaring/hurrican for second orb phase?
  22. Treim

    Voidimanipulation

    Pretty sure you loose all the power. as you tend to build them up again for 100 power that is your net loss as the other power is bound permanently anyways ( as you don‘t destroy monuments without the intention of rebuilding them instantly). Essentially you bind an extra 100 power to that monument. That‘s at least my understanding of it. Correct me if I‘m wrong,but i don‘t think any power from the monument or destroyed wells goes back into the void or the usrable power pool upon destruction (except when a monument still in buildjng process is destroyed)
  23. rPvE = random PvE = Battlegrounds. New York already did a goob job of lining out some of the core cards you should be looking for in PvE and rPvE. There is an interesting diacussion going on about Shaman in another thread (about a Nature PvE deck). The TL;DR of my opinion is that Shamans are often more of an optional card, especially considering that a lot of players don‘t use them as a backliner/support unit only but let it attack often as well. Only on a couple of Expert PvE maps are they truly „required“ to play that map efficiently. Considering that their price is absolutely inflated i would not recommend putting a high priority on it whatsoever if you just started and are short on BFP unless you really need the card for a specific expert map. There is plenty of options for a start. If you want to go for damage with supportive spells, then fire natur is definetly a good place to go. I would recommend going fire nature or nature fire in that case for t2, as it enables you to have damage (Lavafield) and cc spells (oink) relatively early into the game. If you go pure nature or pure fire you tend to get only of the 2 things (generally). The t1 you pick is dependend on what you want to focus more, a controlled style with nature that complements the cc in t2 with cards like Surge of Light, Ensnaring Roots and/or Hurricane or a more aggressive style which complements the damage side in t2 with Mine and Eruption. Both starts are fine and are solely dependend on your personal preference. T3 i would personally tend to go towards a 2nd fire orb as you only really loose access to fathom lords but gain access to Inferno instead. Other possible carsds for such a t3 would be Deepocil worm, Equilibrium and Revenge as well as Giant Slayers. T4 Abomination is a must as is Cluster Explosion and Regrowth. ln T4 heavy maps such as rPvE you can further use Twilight Pestilence, depending on if you use Revenge already
  24. Kaliber84

    Voidimanipulation

    Wasn't it only a 100 power permanently lost for wells & monuments?
  25. First of all, ty for your reply. I really appreciate it. @Treim rPvE = rated PvE? For the beginning a normal PvE deck, so i can play with some friends and just have a good time. It would be awesome, if the deck would be a good PvE deck and maybe at the same time a mediocre pvp deck, so i dont have to gather ressources to build 2 or more decks. @DerNewYork hey man, ty for your reply! that's the kind of input i am searching for. Ofc nearly all of the cards are saying nothing to me ^^ i added you as a friend, so maybe we can talk a little bit ingame wich T1 is stronger, red or green? I'm searching for a aggressive tactic, with controlling tools. I'm suprised not seeing a Shaman in your nature T1 recommandation. Could you explain this?
  26. Hey Marv, nice to see you in new Battleforge! So there are many ways to go I give you some key cards, you need to get imo. - Shrine of War - Abomination - Earthshaker - Clusterexplosion - Skycatcher (if you really want Twiligth, otherwise Giant Wyrm) Optional Cards: - Healing Gardens - Inferno - Unity - Nightshade Plant T1 and T2 depends on how you'd like to play it. Fire Start: - Nomad (Green) - Sunstriders - Eruption - Mine - Maybe some buildings like Mortar Nature Start: - Windweaver - Dryade - Surge of Light - Ensineering Root (idk how to write it ) Or Hurrican T2: - Lavafield - For some maps -> Firestalker (or Firedancer for pure fire) - Curse of Oink - Breeding Ground - Any Unit you'd like to play Probably there are some other cards I missed right now. I could show you some decks if you want me to add ingame or I can create some decks and show it in here. Cheers, DNY
  27. Your English is totally fine, don‘t worry. Do you look for a PvE/rPvE or PvP deck? It would be helpful to know these things because the game modes have different priorities and therefor require different types of deck compositions and cards @Marvvster
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