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  1. Today
  2. Stepan11pz

    This character has been banned

    Hello. I know the rules, and I did not use cheats. I believe that there was some mistake. Unfortunately, I don’t know how I can prove it.
  3. Spaentje

    RPVE Building Spawn Bug

    Yea, as I said, that's logical, but then you dc to the menu and if the forge is not the menu, then there is no menu, so it also makes sense that I dc from the whole game, but the way I described how this happens is what seems weird to me. But that's ok.
  4. If you know German or one of these languages, you can read the following Wikipedia Text: https://de.wikipedia.org/wiki/Marktgleichgewicht Keep in mind, that production cost of cards is constant 450BFP. The point, at which you will get on average more than 450BFP worth of cards out of a booster, will let clever player buy boosters and sell the cards, to earn some extra BFP. Edit: Found an English source: https://en.wikipedia.org/wiki/General_equilibrium_theory
  5. Kubik

    RPVE Building Spawn Bug

    not going to check these other games in detail, but "Forge != menu", you have a chat window there, you can create groups, so analogy in LOTR online would be city with other players probably, and in Battlefield it would be map lobby with other players so you can chat and plan the mission.
  6. Spaentje

    RPVE Building Spawn Bug

    Well, you are right that normally games would probably disconnect but for most games, it is different because they do not rely on a connection to stay in the main menu. Lately, I have only played Battlefield 1 and LOTR ROTWK, which didn't have this problem for me, even though I just realized those are also EA games. And a dc would be fine because I would just relog, but now it's a tiny bit harder because it states nothing, just doesn't react and if you do not do anything it will stay up doing nothing and even if you do react it takes a minute or so to shut down without saying anything. Luckily I usually have a minute to spare
  7. Kubik

    [Suggestion] Time on messages.

    right now impossible to implement it in the client, because the game do not know the "real" time. (it only know how much time passed since the game started) Sending the time from server as part of each message text would be easy, but you would see time in server time zone, not your own which would be extremely confusing. Another reason why it does not seem like a good idea is screen space. Did you consider players that have smaller monitors than 1920x1080? How many characters of message would be on single line for them, with the timestamp included? I am working on a solution that would allow me to add "real" time to game easily among other things, and it would also allow me to add the timestamp conditionally based on user settings. So maybe then, because any of the first two options does not seem to be good.
  8. I wonder how hard is it to implement a time near the messages you're being sent ; Private messages, and Global chat. Seems like it would be a nice feature. EDIT: Time should be just like the one you have set on your pc.
  9. Kubik

    RPVE Building Spawn Bug

    well the test is to write simple program, should fit to 1 or 2 screen sizes without trying much to make it small. does any game connected to the server stay connected while laptop is in sleep? Only difference I see with BF is how EA handle the disconnect, they close the socket and wait for timeout (30, or 60 seconds) without trying to reconnect, and they pop up connection lost. But all games get disconnected, and as far as I know if there is a game that even try to reconnect it is very rare exception.
  10. LEBOVIN

    RPVE Building Spawn Bug

    In the settings there is a box u can tick so that it safes all replays. If you ask Kubik nicely he can restore it for you.
  11. Yesterday
  12. Spaentje

    RPVE Building Spawn Bug

    Hey Lebovin, it only seems to save one replay and I have played a game since then, but thank you for letting me know. Hey Kubik, thank you for that information. Changing the camera is something that I, indeed, tried but to no avail, unfortunately. Is the simple test something that you would have to send me in an e-mail, or just in your quoted post? I also have one final question. Is it normal that when I put my laptop in standby/ sleep mode while Battleforge was still open in the forge that the game gets stuck 100% of the time when I open my laptop again? Not a huge problem, but still.
  13. LEBOVIN

    RPVE Building Spawn Bug

    You can upload the replay here to the forum (these files are very small).
  14. Kubik

    RPVE Building Spawn Bug

    This is know bug from the game itself, it has nothing to do with server, and we can no fix it on server this bug is specific for very limited amount of maps, and in theory we can remove these maps from rpve, but because it was considered too rare, we chose to ignore it. in replay the camera angle and fog of war works bit differently and you should be able to see the building (if there was one) There is no easy way to find these maps and just playing them, just to run to every corner and check replays would take years of playtime. We did not do any any changes to cards yet, so if card is different it can have folowing reasons: you just misremembering (it is 10 years, and that is a long time), EA change in one of last patches, that you maybe not played. well I still not find anyone, and it is not that no one responded, but they just go silent after I give them a simple test, so feel free to try maybe you found out you underestimating yourself or maybe you found out you really do not know enough yet, and you will know that you need to improve win-win?
  15. Spaentje

    RPVE Building Spawn Bug

    Sometimes when I play a random people versus environment map, I lose because of no apparent reason. However, when I would have to take a guess I think it is due to the spawning of buildings or units outside of the map. I was able to take a screenshot (NOTE: I had to cute the left side of the picture because the forum only allows3.9MB files and the size was 4.0), but because there is nothing to see in the screenshot I would like to draw your attention to the minimap in the screenshot. There you can see that on the right side of the image the playable map runs out of the minimap screen. In that exact spot, there was a building that I could not attack by right-clicking either the building itself or its health bar. But when I destroyed it with an area of effect spell, it still didn't allow me to win. So I sent all my creatures all over the map to see if I missed something, which wasn't the case. So, I sent a wyrm of the selected wyrms in the screenshot to the place where the building was and it became unclickable and disappeared. Meanwhile, I could not do anything while the timer ran out. And the sad thing is that this was a level 9 rpve. You might doubt that because of the deck, but even if you cannot check up upon that, you can see my name (Spaentje) is in the top 15 or so players that beat a level 9 rpve this month in the ranking screen in-game. Another bug I found is that the fire dragon seems to have a hit/miss percentage, which wasn't in the original game either if I remember correctly, which makes the fire dragon miss sometimes, where it attacks but does 0 damage. This usually happens when I have a larger group of flying creatures, like in the game of the screenshot. I hope my explanation was sufficient, but I will probably hear from you regardless. Thanks in advance and if there is anything I can do let me know because I am studying for my masters degree in Computer Science, even though I don't feel like I have enough knowledge to help you with the remaking of this game. Kind regards, Spaentje
  16. Game is running great so far on my system. I really hope that Battleforge makes it back. I love the game, and the effort you guys already have put in !
  17. fiki574

    Is a hard reset really needed?

    This is a voluntary project, no one is getting paid. When did you volunteer for something for years? You thank us and are grateful in start of the post, just to throw random accusations and bashes with no provided facts in the rest. We all are amateur students/developers, so I don't know which level of Triple A company organization you expect. Most of us aren't even near 30. Performance of our code is widely affected by the core game, made by EA and reverse engineered by us for years. Not all bugs will be fixable as there are limits to what can be done when you don't have the source code. No progress being done, yet the server restarts for the updates every now and then. Just because there is no changelog, doesn't mean no work is being done. Just because you got handled in a certain way by a moderator (who I'm sure did nothing wrong), it does not give you right to render us all "unprofessional it's just sad". Everyone has a right to give their opinion on card balancing, whether they have 50 hours or 50000 hours of gameplay. Just like you gave your opinion, they have the right to give theirs. Don't think we didn't look for new developers elsewhere, yes we did but guess what - so far no one is willing to invest themselves for free or they got near acception phase but just ghosted, meaning they were probably in for the code. It isn't as easy to recruit trusted and skilled developer, but I guess you know better than us doing this for almost 5 years straight. Balancing of the game hasn't even had it's surface scratched, yet you're caps-locking that we will fudge up the game beyond recognition. No, the player base won't be even smaller after the wipe, it will be few times bigger.
  18. ktoeto

    Is a hard reset really needed?

    Honestly, I just want a hard proof on the case we've been discussing together. For me being unsure is just a horrible feeling.
  19. Kubik

    Is a hard reset really needed?

    1.) how you know they was same? and how you know they even report it at least once? 3.) that player told me he found a bug, and ask BEFORE if he can prove it by exploiting it, and he got banned by automated system, so his exploit did not work, but he got unbanned, because he told me in advance what he will try to do. 4.) then you probably mean EA's code because their code have for sure more bugs than our code. 5.) but why you think speed depends on how many people will be working on it? 6.) I think you referring to me, can you tell me what I did wrong? 8.) Do you base this on what? Time spend on main server, time spend on public test server, or time spend on another servers? Or PvP rank, or position in speedrunning leaderboard? Well I work for big company, and a person that will answer me is problematic, most people just ignore me, and my personal opinion is that no answer is worse than useless answer, because you then do not know if the other person at least read you message, or not.
  20. ktoeto

    Is a hard reset really needed?

    1. I never experienced anything special, except the same crashes everyone get. 2. I don't have the numbers on the player base, but old players and names are seen much more rarely this days. But fine, I'll take this as my mistake of mentioning a wrong fact. 3. Wasn't there a player who managed to cheat in the introduction, to prove you that's possible? because you were sure otherwise. 4. The code that is being used right now of course. 5. I meant developers and game designers, and not mods. 6. I think it's better to just simply not do something, than doing something badly. 7. I don't want to limit people posting on the forums, but posting incorrect stuff in serious balance discussions ain't gonna do much. 8. The only guy who is playing actively and does understand the game on a high level is Mephisto. People can have different opinions on what is unprofessional or unethical, and that was my opinion. In other big companies, my issues would be handled in a much better and fitting way.
  21. Kubik

    Is a hard reset really needed?

    Have you considered for example reporting bugs, and sending logs? Most people do not do this even if they later say that they are crashing 10 or 20 times per day. where you get this? Player base slowly increase last few months. What issues are you talking about? Without that information, I can not give you reason, because there is just too many of them. Are you referencing to our code, or EA's code? Why you think so? Here is a long list https://forum.skylords.eu/index.php?/staff/ And where you think we should post? I do not search for players issues, but it would seem more unprofessional to me to ignore them and not answer them at all. How you can know how many thousands hours I spend in this game? Why wouldn't they be allowed to post? You want to limit ability of people to post on forum based on their in game time? That sounds crazy (at least to me). Where you get that people in the team do not play actively?
  22. ktoeto

    Is a hard reset really needed?

    @DionThank you for your long post and point of view on the situation, however I feel like you miss a lot of points or maybe even rather just ignore them to prove your point. We're in a test phase you say right? I wonder how testing is done other than playing, because you clearly are not. Have you really thought about is it ready for an official launch? not only from technical point of view. As it is right now, there is barely any progress done in all the aspects of the game. Market is literally dying, the player base which was never huge is only going down and down in numbers. There are known issues which are not being sorted for too long, and for most which annoys the hell out of me THERE ARE FLAWS IN THE CODE which other players who DO understand in it, ABUSE. I love this project, and I want to say big thanks for all the people that are doing so much for literally free. That being said, the way everything is handled is so unprofessional is just so sad. I have no knowledge to any of the things the developers and moderators are doing, but even so I can see how big the flaws are. First of all, the team is insanely small and that makes for a slow progress, ye I know that people don't want to do stuff for free but please for the love of god, take this seriously and search actively. (posting on this secret forums, doesn't count) They hire unprofessional and unethical people for the team. I had some conversations which were so poorly handled, this is just absurd. They use their power in ways that are not supposed to be used. If you ever are going to have an issue, which I hope you don't, you'll see it immediately and remember my words. It just seems like no one is doing anything and there's only 1 guy working on this game, who shouldn't handle any in-game issues and just concentrate on the game development, since he has close to no idea how the game works on a high level. His computer skills might be good, but there's no way he knows more than people who invested thousands of hours into this game, game play wise.. and thus should not review any in-game "issues". I'm not even gonna start about balancing, there's so much bullshit going on right there and people with legit less than 50 hours of game-play are being able to post like game experts is just absurd. The balancing should be regulated carefully, and if the team has no idea how to do it, JUST LEAVE THE GAME AS IT IS, so you don't f@#$ up the game to the point where it's unrecoverable. Now about the wipe. Why?? So ye, we always get this "PROMISED" excuse, but I can guarantee you that after this "needed and promised wipe" the player base will be even smaller. People simply don't want to invest time into this game, with how poorly things are being handled. No one is gonna benefit from this wipe, PvP players, don't want their cards and upgrades to be gone just so they have to grind those "unfun" battlegrounds to play the mode they want. PvE players, don't want their cards and upgrades to be gone just so they have to acquire everything again to be able to play maps on expert or be able to speed-run them, just because people like you who don't even play this game actively, and never will, who were "PROMISED" a wipe. The market will just go into oblivion after the wipe, with this proposed "better" version. Anyway, keep waiting patiently.
  23. Last week
  24. Kispilka89

    New BFP Earning System: Playtime and Reserves

    I think all the economy depends on the mixture of playerbase. Veterans make more cards to auction so they decrease the prices.New players incrase the prizes because they just buy everything they need. The actually problem is because "Old" guys stop playing and dont fill the market with the same amount of cards what they bought when they were "New". Auctionhouse is like a card pool and most of the people get more from it then they fill. It makes everything expensive. I think the only non programming solution is to keep veterans playing. There should be some great thing like disenhant cards option for fix bfp price/rarity.It would fix the minimum price for "trash cards". Make flat for auctions /rarity.It would maximize the prizes for ultra expensive cards. Make a reroll ring where you can put 3 cards to destroy from the same rarity and you get a random new one. I think these things just impossible at the moment. So only card balancing left what can makes some minor changes in the prices of the auction house.
  25. That's not how it works at all lol. The prices will increase only on used cards for example: Mine, and other cards that are not used much will stay in the trash tier and cost 3 bfp. Thus it creates the same problem we have now, good cards that you need are insanely pricey and bad cards which you don't even need are 3 bfp. Yet again we come to the point where you are just spamming boosters and hope for a pricey card. So please explain how does your system in wonderland and glitter land will work and balance itself.
  26. Kiwi

    This character has been banned

    Hello Stepan11pz, You got banned for using cheats in game which breaches our rules. (See Rule 15)
  27. If the prices for cards increase, it will also be possible to sell the cards from a booster for higher prices. If the prices increase even more, it will be possible to earn BFP by buying booster and selling the cards. Sure it is a bit random, but overall it would give you profit+fun over time. That would pump cards into the market, which would then decrease the prices for cards again. It should balance itself by its own. So don't worry
  28. NAME: Transforming a unit into a Mutating Maniac does not cost any energy DESCRIPTION: Transforming any unit with the Twilight Transformation ability into a Mutating Maniac does not cost any energy. And it doesn't just not use up the energy, it also doesn't check whether you have enough energy to use the ability to transform into a Mutating Maniac. It is a valid transformation target, even while at almost 0 energy. REPRODUCIBILITY: Happens 100% of the time. I didn't check with all units, but most of them (even non-Twilight units, by giving them the Transformation ability using Deathglider's Ability) and only transformed them into Mutating Maniacs with Fire Affinity, as i don't own the other one atm. ADDITIONAL INFORMATION: This is quite an old bug, that I reported way back on the official BattleForge forums. Seems like it never got fixed. log.txt
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