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FramesJanco joined the community
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- Yesterday
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Ultralord started following Bad Harvest exp solo help
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Not that easy to pull off but here is a start where you keep the main base. Since the Amii Change, there is a T3 at the wagon, aka you dont need the Amii to do the same strategy:
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Wako joined the community
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lukedavey981 joined the community
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immortaltouchboy joined the community
- Last week
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Majora liked a post in a topic: Returning player..some questions
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This video by @zeemona worked pretty well for me, there is a normal speed video of almost the same strategy before the amii monument change on the same channel as well. It does involve losing your first orb though, not sure if that disqualifies it from being elegant 🙂 Most of my time spent was trying to get the early game defence to go correctly but once you have your ice barrier block up at the top with the correct enemy units around it gets a lot easier. I suspect you could also use Bloodhorn/Fallen Skyelf/Necrofury for the attacking part but this worked and I didnt do the map again since.
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XanderLord started following Bad Harvest exp solo help
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Has anyone created a new strategy for Bad Harvest and is willing to share the replay now that there is the additional Orb at the wagon base? I am still hoping for a more simple, elegant solution to solo this map. Thanks in advance!
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Metagross31 liked a post in a topic: Battle of Tactics #8: Maximum Support - Until 13.04.2025 23:59 CEST
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Most important thing is to combine Shadow Phoenix with Embalmer's Shrine, since that makes it much more likely that most of your phoenixes actually revive.
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Metagross31 liked a post in a topic: Returning player..some questions
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Thank you! 🙂
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Totally understand it's not a top priority—appreciate the response! Just wanted to highlight that for those of us on higher-res displays, it does have a noticeable impact on comfort and accessibility, especially during longer sessions. Even something as simple as a card size slider or preset UI scale options would go a long way. Thanks again! 😊
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I actually created an AutoHotkey script some time ago to solve this issue, and in my opinion, it's the simplest and most effective solution. You just run the script, launch the game, and as soon as the game is detected, the script automatically repositions the game window and then closes itself — no extra steps needed. The coordinates are preset for 1440p resolution, so if you're using a different resolution, you’ll just need to adjust the targetX and targetY values inside the script. It’s a quick tweak, and then you’re good to go. For added convenience, you can also create a .bat file to launch both the script and the game with a single click. Here is the script. 1.Repostioning.ahk
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Hello Skylords Team and Community, I’d like to bring attention to an issue regarding the Shadow card "Soulshatter", which I believe deserves some reconsideration in terms of its design in multiplayer settings. As it currently stands, Soulshatter affects all units within its area — both enemies and allies. While this might make sense thematically or mechanically in certain solo or PvE cases, it also creates a serious issue in rPvE and PvP, where it can be misused to grief or troll teammates by intentionally damaging or destroying friendly units. This opens the door for toxic behavior and negatively affects the cooperative spirit the game is built upon. Newer players may not even understand why their units are suddenly dying, and it creates unnecessary frustration and conflict in matches. While I understand that many Shadow cards are intentionally designed with a double-edged effect, hitting both friend and foe to reflect the faction’s high-risk, high-reward playstyle, Soulshatter stands out as the card most commonly abused by trolls. It’s unfortunately become a go-to tool for griefing, allowing players to intentionally sabotage their own team by wiping out friendly units — often without any warning or strategic reason. similar to how Portal Nexus used to be misused back in the day before it was reworked Suggested Solution: Rework Soulshatter to affect both enemy and own units, making it not affect allied (teammate) units. This preserves the strategic self-sacrifice element for the caster while eliminating the potential for griefing teammates. I believe a change like this would not only improve the quality of multiplayer gameplay but also help reduce griefing and make the card more enjoyable and fair to use. I’d love to hear the community’s thoughts on this. Thanks to the devs for keeping this amazing game alive and improving with every patch!
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This came up a couple of times, will take a look at some point, its just that's not that high priority.
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Hello good morning its my first time trying to get in and whenever i try to get in i get a message character have been banned could you check it out pls?
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i press enter. I dont get into the forge. eternal loading how to fix it?
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Ziggeeh liked a post in a topic: Battle of Tactics #8: Maximum Support - Until 13.04.2025 23:59 CEST
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Armatores liked a post in a topic: Battle of Tactics #8: Maximum Support - Until 13.04.2025 23:59 CEST
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Krapper liked a post in a topic: Battle of Tactics #8: Maximum Support - Until 13.04.2025 23:59 CEST
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What a great Event, what awsome Replays, and what a nice stream 🙂 If you missed it -> Here is the recording: All replays are in this ZIP Files if you want to re-watch something: BOT8.zip The final Ranking looks like this: The prizes has been send out - if you think something is off, let me know. Hope to see you in the next Event Ultralord🎩
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With the next patch the Gold Chests checks on Into the Jungle and Unexpected Visitors will be revised and hopefully work then as intended.
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Reinstallation didnt help and here is such an error(the game closed unexpectedly, pleas try running the updater again, or if you keep seeing this message,contact support.
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I can confirm that. Same happened to me couple times, but was too lazy to investigate this... 🫣
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maniak550 liked a post in a topic: Bandit Hut
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NAME: Broken Chest in "Into the jungle" DESCRIPTION: The eastern chest (mid-east) on the map seems clickable, but we can´t get the chest open. REPRODUCIBILITY: Always happens. SCREENSHOT: attached LOG: no log 😞 ADDITIONAL INFORMATION: replay attached into_the_jungle.pmv
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again the same error, deleted the files, nothing changed
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Hey Skylords team! 👋 First of all—huge thanks for keeping this amazing game alive and evolving. I’ve been having a great time with it! I’m currently playing on a 2560x1440 resolution, and the cards displayed in the deck are really small. I’d love to request a UI scaling option or at least an option to enlarge the cards, especially for players on high-resolution monitors (1440p, 4K, ultrawide, etc.). I know there are workarounds like DPI scaling or overlays, but native support would be so much better—and help with accessibility and comfort during longer play sessions. Thanks again for all your work. Looking forward to seeing what’s next in Skylords Reborn!
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The game starts and then closes after 2 minutes with the following error message (picture)! I tried reinstalling the game several times! Thanks in advance for any answers/ideas
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Makaveli II changed their profile photo
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Depending on your micro, skill there's a few good options. In decreasing complexity: 1. forsaken dps. Usually use motivate + frenzy on 6 forsaken, while a few others focus energy. An important detail here is that enemies attack your units which are attacking them, so you typically want the other backline forsaken to be switching targets a bunch to aggro enemies away from your camp burst. For improved consistency, you can use a soul splicer for healing and/or skeleton warriors in front to soak damage. 2. Witchclaw focus. Again you want to use forsaken to generate corpses and focus enemies away from your witchclaw, while the witchclaw focuses the camp. Make sure you're using blue witchclaw, and lifeweaving can improve consistency too. 3. Lifestealer spam. I usually do 6 towers around the camp I want to attack, and 2-3 towers defending my base from the other lane. I also make 7-8 dreadchargers, and have 3-4 suck up the remaining ones. Use the dreadchargers to focus the camp while the towers attack the enemies. Again for added consistency, I like to use 1 squad of archers to aggro enemies into the tower and away from my dreads. #3 is my preferred method, especially because it gives me a reason to run dreadcharger for t4 shenanigans. I think there's a replay of this strategy on one of my recent streams, but I don't remember which one.
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Why would it take a while? Designers already choose to add new parameter, so the follow distance can be changed per spell. And that is already implemented. I do not know if for this specific case it would cause any issues, if the follow distance would be too big, and that is the only part someone else need to check. 🤔Maybe target next to tunnel, or other source of teleportation? But the window is quite short anyway.
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InnerSphere liked a post in a topic: Returning player..some questions
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Welcome back! There's been a rebalancing of rpve difficulties years ago. It was mostly because of the disparity in difficulty between 9s and 10s wich ended in most players only ever doing 9s. Now the difficulties scale from 1 - 8, with a 6 being the equivalent to an old 9. Also fire and nature opponents have been added to the mix, but those are usually no problem for phoenixes too. As far as i know phoenix hasn't been touched balance wise since EA days so i guess that's not the reason.
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At least I'm glad to know there will be a fix for it, even if it takes a while. 😄
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Hello i played Battleforge , i had nice decks but i dont remember everything. I remember , in rpve, i remember using just shadow phoenix to clear second and maybe 3d camp witouth any t3 unit? maybe with infect. , but im not sure because today seems a bit different, am i wrong? i only played 2 players rpve till now, but seems to me its a bit harder to clear camps, im not sure btw. Has it changed ? Or its just the 2 player map that is a bit harder ?
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Its amazing. Try it out. I encourage you. Amok+infect+blood healing + earthquake + hero of power (more dmg). They are invincible, cheap and easy to play. And obviously don't play them on occasions where you absolutely need card xy to get something done. Or put in a backup for that occasion.