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Thunder Wagon as a Support card


Daedalus

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Posted (edited)

Thunder Wagon is underwhelming but might become OP quick if done wrong.
My suggestion is to use Thunder Wagon to stress the scaling of T3 in this game.

Have it Buff und thus scale T3 of size L and below, when in RAMPAGE, like a reverse Skydancer. I see it used alongside Giant Slayers (give that way more charges pls btw, Magma Hurlers or the upcoming Hell Hound. Imagine Jumping enemy camp with buffed giants slayers that run in with thunder wagons that go into tank mode immediately and buying time for a fire sphere to go off.

I see it buffing HP by 500, Dmg by 15% and casting a weaker and shorter version of Unity each time Thunder Wagon kills within Rampage or simply granting stalwart to all units taking away the biggest weakness of non-XL units.

This Buff would make playing Fire Bandits more appealing, than relying on frenetic assault/Infect each game.

Also we would see more  of Bandit Hut and Aura of Pain.

Mentioning Giant Slayers, How can we buff that card without breaking PvP?
My idea would be to give it more charges and adding either Gang-Up or Bloodthirst that strikers received.

Edited by Daedalus
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  • 3 weeks later...

Change thunder wagon to 2 fire orbs, and:

[RAMPAGE]:

Activation cost increased to 60 energy

 

Get access to [Sweet Rims]

While under the effect of any aura (aura of pain, life link, unholy hero, any target spell that aoes) [Thunder Wagon] grants units using fire orbs in an area of 30m +25% MOVEMENT SPEED also granting to ignore unit collision as well as 10% bonus damage for each aura active on thunder wagon.

Re-Activating [RAMPAGE] immediately ends the effects of [Sweet Rims].

Also just give Thunder Wagon a self-destruct just because and we finally got ourselves banter-powered orkish drop-pods

 

Finally Thunder Wagon has the 

Thunder Wagon [B] (1).png

Edited by Daedalus
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Fire is not really a support faction, and already has multiple 2 orb T4 units.

Personally I would simply eliminate the transformation effect, it brings nothing : the unit is almost never used in slow mode, and in fast mode it's just a runner for fire spell spam.

So I would make the unit shoot while under perma rampage (go fast + charge + shoot). Basically it's just removing the no shoot restriction of the rampage mode, and removing the non rampage mode completely.

And of course fix the dp20 of the canon (it’s supposed to be 2500, so dmg need to be changed from 350/525 to 400/600, or RoF from 4s to 3,5s).

It wouldn't change much to the solo run wagon, but it could help a more spammy wagon strategy without being too strong since both the charge & shooting are actually clunky, even if on paper it looks like a lot of dps.

Edited by This Is Halloween_2
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22 hours ago, This Is Halloween_2 said:

Fire is not really a support faction, and already has multiple 2 orb T4 units.

Personally I would simply eliminate the transformation effect, it brings nothing : the unit is almost never used in slow mode, and in fast mode it's just a runner for fire spell spam.

So I would make the unit shoot while under perma rampage (go fast + charge + shoot). Basically it's just removing the no shoot restriction of the rampage mode, and removing the non rampage mode completely.

And of course fix the dp20 of the canon (it’s supposed to be 2500, so dmg need to be changed from 350/525 to 400/600, or RoF from 4s to 3,5s).

It wouldn't change much to the solo run wagon, but it could help a more spammy wagon strategy without being too strong since both the charge & shooting are actually clunky, even if on paper it looks like a lot of dps.

While I agree we can keep Thunder Wagon a 3 orb I think development on T4 should and can go a bit more crazy since it doesnt impact PvP at all.

I also like your idea of just making ramoage permanent but then we need to think about the large unit knockback which could then be a bit overtuned

I personally feel like utility buffs regarding movement would elevate the skill ceiling for fire. Having further incentive to micromanage a bit more and use the attack button instead/alongside of spell spam.

How do you feel about the idea of integrating auras more into Fire?

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