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Project Coordinator
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About Majora

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  • Birthday 07/09/1989

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  1. Thanks for reporting, this issue should be fixed now.
  2. Hm fair enough, I can see the appeal in that. With suggestions like this (while always welcome!) you always have to take the hours into account that it would take to add this. Theoretically possible? Almost definitly. But it will come at the cost of other features and QoL changes. Since the game is run completely by volunteers, it can be tricky to get the right people working on this without delaying other features. I personally wouldnt hold my breath, but maybe at some point we could add the boss units to the list of spawnable units.
  3. Just to clarify, you are aware you can switch sides in the forge and spawn units from the market place right? In combination with the spawn enemy buttons (that you can also browse through btw), almost all units are available to you in this way.
  4. Very cool to see. I could definitly see an XL dino working out.
  5. This patch is planned to release upcoming Monday the 3rd.
  6. Greetings Skylords! A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn! • September Patch Release + Feedback Thread Our latest content patch released on September 14th and brought three new cards and many balance changes to the game. You can check out the patch notes here. We hope you are enjoying the many hours that went into creating it. As always, we would love to hear your feedback on the changes we have made to the game with this patch. What do you think of our first PvE nerfs? Do the vari
  7. Which was especially interesting for Twilight Princess, where they had the Gamecube version completely mirrored from the Wii version for this reason alone.
  8. Ad Dallarian mentioned, we have already added and improved many area's of the forge, from a new look to handy features like pause and powerwells/orbs (those are newly added by Skylords Reborn, they were not in the original). During our Bounty to create a new Forge for Spring, we realised how tricky it is to create a good new Forge. While the current one is indeed a bit boring, it is also very clear. We had entries that added a lot more eye candy, but removed the whole purpose of the Forge: to test things in a clean environment. While we think there is still a lot to gain (Halloween
  9. Hotfix - 18 September 2022 General Changes In order to resolve prevalent desynch issues, the deployed fix that prevented units to clip through terrain with buildings has been reverted. The Community / PvP Search Bar tooltip now also mentions that it allows to search by author. Player Card Changes Frenetic Assault (Fire) / Frenetic Assault (Shadow): Corrected upgrade card descriptions in non-English languages. Twilight Crawlers: Adjusted card name in French to be more unique. Active ability Transformation: Too
  10. Hey there, When was the last time you played?
  11. Thanks, we'll look into it. Sorry for the inconvenience.
  12. There was a minor hotfix at 23:00 CEST yesterday that should have fixed this issue. Are you still experiencing it? We are still looking into fixing Desyncs, hopefully a hotfix tonight will take care of the issue.
  13. Thanks for reporting! We will be able to fix this, but the fix requires a server restart so we'll do it a bit later.
  14. Don't feel like reading? Toggy will go over the patchnotes in his stream tonight around 19:00 CEST at https://www.twitch.tv/dastoggy
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