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WatcherOfSky's Achievements
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WatcherOfSky liked a post in a topic: Community Update - November 2025
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WatcherOfSky liked a post in a topic: Patch #400054 - 1 October 2025
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WatcherOfSky liked a post in a topic: Community Update: October 1st
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WatcherOfSky liked a post in a topic: Community Update - September 2025
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WatcherOfSky liked a post in a topic: Community Update - August 2025
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WatcherOfSky liked a post in a topic: Community Update July 2025
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WatcherOfSky liked a post in a topic: Community Update - June 2025
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WatcherOfSky liked a post in a topic: Community Update - April 2025
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WatcherOfSky liked a post in a topic: Patch #400051 - 2 March 2025
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WatcherOfSky liked a post in a topic: Community Update - March 1st 2025
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Loving all the work you all are doing for the game as usual! And Power Shrine looks like a very exciting card! Both in terms of ingenuity and how it moght play out! Definitely feels very Amii, in terms of how the Amii play with duality!
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Majora liked a post in a topic: Patch #400048 - 21 September 2024
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Will be playing tonight 🙂
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DefAnske liked a post in a topic: Community Update - September
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Emmaerzeh liked a post in a topic: Community Update - September
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Metagross31 liked a post in a topic: Community Update - September
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Amazing news! Love the look of Energy Core! I do think it could be given some knockback or some sort of small CC, but otherwise a very neat idea! I'm definitely going to play those new campaigns when they come out!! 🙂 🙂 As for the Amii Monument rework, I am 100% on board with it. I had suggested a similar card before in Amii Shrine (I wonder if that had inspired any of the change 😄), and I think it works so much better in allowing interesting color combos instead of making t3 entirely obsolete! Now we'll have to think harder on decks since we don't get to just skip a t3 strategy and actually get to use a lot of the cool tier 3 cards! Super happy to see where everything is going, and I'm constantly astounded by the progress you've all made as wholly volunteers! Cheers!
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Metagross31 liked a post in a topic: Community Update - June 2024
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Excited about the new campaigns! Also Swarm is an excellent idea for anti-buildings tech while still feeling green!
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Bkingn liked a post in a topic: Community Update - March 2024
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Metagross31 liked a post in a topic: Community Update - March 2024
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PvP bots sounds really exciting! That's definitely a feature that would help pvp put. The new card's design looks sweet too!
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Majora liked a post in a topic: Community Update - February 2024
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All this progress is so exciting! Love more themed shrines coming to the game!
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Looks good! Love the look of the direction for Lost Souls!
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Metagross31 liked a post in a topic: Community Update - January 2024
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Very excited to see all the new stuff that's coming!
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Metagross31 liked a post in a topic: Community Update - September 2023
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New card hype! Taking a hiatis right now to play other new games, but it's always exciting to see new content for the game! Also the effects of Tectonic Shift look really polished! Love it!
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Making an easier version of rPvE 10 makes a lot of sense! Very cool include!
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Holy, the amount of things that have been changed is really amazing! I think my favorite changes have been the campaign map changes, and the multiple global buff UI change, which I didn't think would even be possible. Absolutely amazing job, it was really exciting to read it all!
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Amazing how much progress can be made in one month. Really love that every month has a handful of cool stuff to look forward to!
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Full visibility for card upgrades is probably one of the best quality-of-life implementations since skylords reborns' inception. Extremely excited to see it implemented and save space on my chrome tabs! 😄 Fire Worm squad looks quite cute too 🙂
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Oh wow! Perfect timing on the community map stuff, as I was wanting to try making my own maps! Loving the path forward, keep up the good work!
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I was keeping up with that conversation, and I didn't see anyone be outwardly rude to you. Everyone just had their own point of view on your predicament. With that said, I do agree that all this could be pretty much fixed if there was a way to add an extra bullet point to defend the shard at the end, although it could also be said that it's supposed to be a sneak attack in design and story, even if it's cheap for players trying it blind for the first time.