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WatcherOfSky

Member
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    152
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About WatcherOfSky

  • Rank
    Champion
  • Birthday 11/29/1995

Contact Methods

  • Discord
    wos#5894
  • Steam
    GladHeAteHer
  • Skype
    WatcherOfSky

Profile Information

  • Gender
    Male
  • Location
    Somewhere expensive.
  • Interests
    Being interesting.

Recent Profile Visitors

2684 profile views
  1. Well there you go, that's all you needed to say from the beginning lol. The way I see it, Frost T1 is pretty strong overall. Whether or not it needs a swift unit has been debated since the very beginning, and honestly I am kind of against it. I've played against a lot of Frost t1's, their units are very powerful for the cost, and you basically always have to contend with ice barrier and homesoil for any engagements. You litterally lose fights if you try to S unit spam because of frost mage. As for not having a way to slow units down, what about Frostbite? Frostbite is a very powerful card when used right, I know I hate it especially when I try to run away. If you play starcraft, then a great comparison is a Terran Mech slowpush, where you slowly crawl towards the opponent with squads of siege tanks, all taking turns moving forward while others wait, covering the ones moving fowards, it is a very hard to stop maneuver. Ofc they do have trouble vs building spam like Mortar and Phase Tower, since they can't move fast enough to engage with it, but that's a problem for a different day.
  2. @Ragenarok Why are we having this discussion in my thread about Frost/Fire cards? T.T
  3. Frost finally has their swift t1 unit Pog. One question though, why are you posting this on my thread? I do like the idea, but I think it would deserve a thread of its own.
  4. WatcherOfSky

    Upgrade advice

    I would recommend only opening boosters after you have a playable general pve deck, as that will make it easier to complete quests. As for pvp quests, I have found that if you leave 1 unfinished, it won't show up again. So if you don't want to pvp then just leave it and you will only get pve quests from there on.
  5. WatcherOfSky

    Im new!

    If you need any advice just be sure to ask anytime, I can also help. There's also a discord you can join if you want.
  6. WatcherOfSky

    Im new!

    Welcome! I'm always around to play some PvE, I'll play anything really though.
  7. WatcherOfSky

    Boring for beginners

    So I see a lot of heated discussion here, but I think I'll add my own opinion anyways. At the core, Battleforge is about collecting and upgrading cards. This is something I don't think should change (because I enjoy grinding and marketing a lot), but I'll have to agree that the game as is, is not new-player friendly in the slightest. There are hints in the beginning that tell you what you can do, but there are no tips or anything like that saying what you should do (or at least what type of mindset you should have // I have seen a couple of tips and stuff in loading screens, but there is so much to this game that I don't think this is enough). The biggest problem with this is how the cards themselves translate ingame. Some cards' playability are not completely obvious just from what you read on the card. You aren't able to "test" cards to see how they play, you have to invest BFP in them before that. And from what some people in this thread have discussed, this seems to be what's holding them down in terms of marketing. Yes they can see Wheel of Gifts for 2700 (as of when I am posting this), and of course that would mean that it's probably good. But how good is it? I've seen it for as low as 1600, and I would know the price right now is pretty inflated, but there are players who don't have the intuition or smarts to understand how to play with the market. I constantly give marketing advice to people who just want to buy cards that instant and don't think about the long-term benefits/detriments. They will take AH prices as final yes, but that leaves them open to being taken advantage of. And players aren't dumb, they can understand their ignorance and will give up before they even try to get into it. Also, the trait of being able to trade boosters isn't very obvious from the get go. Just opening boosters by themselves isn't very efficient at all unless you open a promo. As a beginner, you can only make so many ignorant marketing mistakes before you give up in frusteration, and I've seen it happen to my friends that I'm trying to get into the game. As for pvp, the aspect of playing pvp before having a decently upgraded deck is very intimidating for new players. Like mentioned before, good players can make a fully upgraded deck in a couple weeks easy (I know I did), but new players don't know the best ways to grind. They don't know the best cards they can add to their deck. To be fair though, the playerbase is too small right now anyways, so matchmaking doesn't really mean much currently. I supposed we could add more game modes, like no upgrades pvp, or commons only, but that's a topic for another discussion I would think. Riot made it so you get access to pretty much all the runes from the beginning, looks like someone hasn't played LoL in a while.
  8. WatcherOfSky

    Trade Bug

    I'm sorry, I didn't notice there was a template. Kubik, who answered the other thread, didn't mention it when replying so it didn't even occur to me to check. I'll fix the post.
  9. WatcherOfSky

    bug Chat Bug

    lol all good. Since it's a known bug then there shouldn't be any problems.
  10. WatcherOfSky

    Trade Bug

    Name: Trade Skipping 5 second grace period. Severity: 3 Location: Trade Window Reproducibility: 4 out of the 4 times the scenario has allowed outside of testing the bug itself, I'll test it with a friend when I et the chance. Description: There's a scenario where a trade will skip giving a participant a 5 second grace period when the other hits accept trade. I'm assuming it's when both players hit accept trade at the same time. Screenshot: I'll supply one later tonight after more testing.
  11. WatcherOfSky

    bug Chat Bug

    I wanted to get a screenshot, but I forgot. I mean like /team chat or group related chats. I mean a red message will appear so I'm assuming the server, could be the game idk how it's coded I mean when I join a lobby, so I should be placed into a group no? One of my options is to "leave group" when I right-click on my name so I assume I'm in a group no? It might be me not understanding how the game works, but if it should be like this then isn't that a bit inconvenient? Thanks for your time, sorry for being vague.
  12. WatcherOfSky

    bug Chat Bug

    So IDK what causes it, but sometimes I'll try to write /group or similar specific chats the server will send me a an error message telling me I'm not in that kind of chat (when I obviously am). I get out of it either by leaving a group or resetting the client.
  13. WatcherOfSky

    Card suggestion!

    That would be insanely hard, especially for people who didn't actually make the game, or make money off of it. Though it would be nice if they did.
  14. WatcherOfSky

    (Suggestion) Detailed HP Bars

    So I was playing some pvp, and I came across a couple of Avatar of Frosts. They get that shield and stuff, and I found it a little hard to determine how much damage was needed to get rid of it completely before it would refresh, so I could determine when the best time to go all in was. But there are no numbers on the shield (other than written in his ability set), which can be a little hard to get accustomed to when I haven't seen one in forever. I've been playing League of Legends for about 8 years, so I've grown accustomed to the way they've set up their health bars. It occured to me that we might be able to implement a similar system for our HP bars and shields for units and buildings in out game, so that we can determine how much is left much more accurately and quickly. I know this can be fixed with a lot of experience, but I'd think this would help the newer players more too. My suggestion would be to add a half line for every 100 points of health/shield and a full line for every 1000; just like in LoL. I definately think it could help all kinds of play if it could be implemented at all. (It could also help with damage spells to better determine when to use them) What do you guys think? Edit 1: just realized S units might need something a little different, I don't know.
  15. Sprites? If you mean the pictures in the cards then no, I just looked for random pictures on the internet to give a sort of idea on what they would look like. I made the actual cards on Battleforge Card Creator, and then printscreened them onto here lol, nothing to serious
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