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WindHunter

Faction Designer
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    138
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About WindHunter

  • Rank
    Veteran
  • Birthday January 29

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  • Website URL
    https://www.youtube.com/channel/UClm3vDb1GY3A8iCgNT0BvTw

Profile Information

  • Gender
    Male
  • Location
    East Coast
  • Interests
    Mechanical Engineering, History, RTS, Philosophy, Catholic Theology

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  1. Gameplay-wise: Shadow Worm. Earth Dive Shadow Worm is a really fun playstyle and I've always been a Shadow player at heart. Aesthetically: Harvester or Windhunter. Given I named myself after the later, this shouldn't be surprising. Design-wise: Dreadnought, Ravenheart, or Plague. I'm very happy with our recent balance changes and I think these are models for how to do intuitive complex designs. I was the one who originally suggested making Ravenheart spawn ships way back in 2019. To later be part of the team and get to make the change happen was very exciting.
  2. That was included in one of the PTS patches but we specifically rolled it back and did not include it in the final changes on the live server.
  3. We recently learned that out of nearly 10,000 games, only 82 Passage to Darkness games have ever been lost after the 4-minute mark, and the overall winrate is 98%. This makes PtD by far the easiest map in the entire game. I think a harder scaling Wrath of the Souls will slow players down but I doubt it would cause an actual loss. The reason is that the attack waves are too weak. Even around the 20 minute mark the attack waves are still full of T1 s-units, Bandit Skyrakes, and Bandit Lancers. If we want to make this map an actual challenge we will need to make it so 2 T2 towers cannot def
  4. This isn't a bug as such. It is working as intended. Windhunter, and other units like it, have a center-focused splash attack and the units all exist outside the splash radius so they don't get damaged. Other units which have a unit-focused splash attack run into separate issues.
  5. I would say I only speak as a player, but given my position it is unlikely such a distinction can truly be made. I have been playing a lot of GoL recently and I have really come to love the map. The other day while playing I had the privilege of running multiple lobbies and helping several players through the map for the first time. We played the map in the standard method, not speedrun, and after the one lobby with 2 players completing it for the first time they told me it was one of the most fun experiences they have had playing the game and a really great defense map. That was the most
  6. I spoke to Zyna about this and she thinks that minor changes can be accomplished relatively quickly compared to major map reworks which would likely not happen for a very long time.
  7. From opening: As a warning, other map projects such as more RPvE presets and Defensive RPvE have a much higher priority for our team. As such, these, or any campaign map changes, may not happen for a very long time. Sadly, I cannot give you a more exact timeline. Right now these threads are primarily intended to gather feedback and further ideas for each map. While I wish I could say "it will happen in X time" the fact is that we don't have enough developers, map makers, etc. to finish projects quickly or give concrete estimates right now.
  8. Don't have too much faith in us :^)
  9. If you'd like that would be helpful. It can also be the basis for starting up the discussion on that map. In this thread it was kind of hard to have full discussions people were understandly attempting to respond to all proposed changes in one post.
  10. All threads have been opened. They can be found in the Campaign Maps subforum and in the opening post of this thread which has been updated.
  11. Responsible members of the Skylords Reborn team recently met to discuss possible changes to campaign maps. What is outlined here are the proposed changes to the map Titans. These changes are not final and are only proposed. As a warning, other map projects such as more RPvE presets and Defensive RPvE have a much higher priority for our team. As such, these, or any campaign map changes, may not happen for a very long time. Some changes here are firmer than others, all italicized proposals have accompanying explanations for why we are considering them, but they are the most tentative of al
  12. Responsible members of the Skylords Reborn team recently met to discuss possible changes to campaign maps. What is outlined here are the proposed changes to the map The Treasure Fleet. These changes are not final and are only proposed. As a warning, other map projects such as more RPvE presets and Defensive RPvE have a much higher priority for our team. As such, these, or any campaign map changes, may not happen for a very long time. Some changes here are firmer than others, all italicized proposals have accompanying explanations for why we are considering them, but they are the most ten
  13. Responsible members of the Skylords Reborn team recently met to discuss possible changes to campaign maps. What is outlined here are the proposed changes to the map The Soultree. These changes are not final and are only proposed. As a warning, other map projects such as more RPvE presets and Defensive RPvE have a much higher priority for our team. As such, these, or any campaign map changes, may not happen for a very long time. Some changes here are firmer than others, all italicized proposals have accompanying explanations for why we are considering them, but they are the most tentative
  14. Responsible members of the Skylords Reborn team recently met to discuss possible changes to campaign maps. What is outlined here are the proposed changes to the map The Insane God. These changes are not final and are only proposed. As a warning, other map projects such as more RPvE presets and Defensive RPvE have a much higher priority for our team. As such, these, or any campaign map changes, may not happen for a very long time. Some changes here are firmer than others, all italicized proposals have accompanying explanations for why we are considering them, but they are the most tentati
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