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Hrdina_Imperia

Map Designer
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About Hrdina_Imperia

  • Birthday 03/14/1995

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  • Gender
    Male
  • Location
    Slovakia

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Hrdina_Imperia's Achievements

Reaper

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  1. Woooo, loving the new Shadow card. Looking forward to the new year!
  2. Happy to share some insight on the maps + glad you found the old pictures. Really shows how much the map has changed (or not) over the years.
  3. Name: Shield Burst Type: Spell Tier: T2 Faction: Frost Ability 1: Rupture Activate to explode Ice Shields on own units within 15m radius. Dispels affected Shields and deals damage equal to their combined strength, within 25m, split evenly among up to 7 enemies. Deals half damage to structures. Reusable every 45 seconds. General idea: A damge spell that fits the flavour of Frost. You can detonate own Ice Shields, albeit on lower tiers this is not too OP, as there isn't much units who can create them without further power/micro investment. Should scale well into T3 / T4, alongside Coat of Protection, Ice Age, Icespike and such. Probably should have a damage cap, or perhaps own target cap, but don't want to limit it too much so it can work on higher tiers.
  4. Name: Shadow Shaman Faction: Shadow Tier: T2 Orbs: Shadow and Any Attack: 740 dp20 Health: 890 Abilities: Blood Heal- Every 5 seconds, unit will heal an allied unit for 180 life points. Will damage itself for 90 life points. Shadow Shamans cannot be targeted by Blood Heal. Cannot be used, if the unit has less than 91 life points. Fade Bolt - Every 4 seconds, blasts an enemy unit with dark energy, dealing 148 damage, up to 180 in 5m radius. Cannibalize - Unit consumes nearby corpses to regenerate 20 life points per second. General idea: I am porting my old idea from the Discord forum to here as well. I always see Pure Shadow as tricky to play, with some gaps that could make the faction much more friendly to newer/worse players. Especially with the idea of Shadow season down the line, I can imagine lot of people might struggle with early Shadow starts or Pure Shadow challenges. This unit is meant to somewhat help. I can see it even being a T1, with properly scaled numbers. He can heal, but cannot heal himself/shamans cannot heal each other. They are reliant on the player fighting and killing enemies, thus collecting corpses. It also means you cannot use those corpses for some other strategies/units, so there is also this trade-of.
  5. Big hype! And big thanks for all Majora, and good luck to Rabbitfoot.
  6. Lot of great things as always. Is there already a cost tied to Promo Sunderer? I know I won't be reaching this guy during the season, so I wanna know how much relics he will cost.
  7. It's a shame it had to come to this. I have wanted a new Worm unit in the game for years. But it is for the better - at least for now. Also, Snapjaws for the win O:)
  8. Hype! Lot of challenges in front of us, but I say we will prevail!
  9. Interesting idea. I guess the play could be removing charges but not upgrades?
  10. Hype! Cannot wait for the fabled Survival MMO of Skylords Reborn, that is in the oven too, I'm sure :^)
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