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CptFrameLag liked a post in a topic: My little brother got me the coolest gift for my birthday
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My little brother got me the coolest gift for my birthday
Amazing. Genuinely love this.
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Hrdina_Imperia liked a post in a topic: Patch #400057 - 1 August 2026
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- Community Update - December 2025
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Official Card Design Contest - CLOSED - WINNERS INSIDE
Name: Shield Burst Type: Spell Tier: T2 Faction: Frost Ability 1: Rupture Activate to explode Ice Shields on own units within 15m radius. Dispels affected Shields and deals damage equal to their combined strength, within 25m, split evenly among up to 7 enemies. Deals half damage to structures. Reusable every 45 seconds. General idea: A damge spell that fits the flavour of Frost. You can detonate own Ice Shields, albeit on lower tiers this is not too OP, as there isn't much units who can create them without further power/micro investment. Should scale well into T3 / T4, alongside Coat of Protection, Ice Age, Icespike and such. Probably should have a damage cap, or perhaps own target cap, but don't want to limit it too much so it can work on higher tiers.
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Official Card Design Contest - CLOSED - WINNERS INSIDE
Name: Shadow Shaman Faction: Shadow Tier: T2 Orbs: Shadow and Any Attack: 740 dp20 Health: 890 Abilities: Blood Heal- Every 5 seconds, unit will heal an allied unit for 180 life points. Will damage itself for 90 life points. Shadow Shamans cannot be targeted by Blood Heal. Cannot be used, if the unit has less than 91 life points. Fade Bolt - Every 4 seconds, blasts an enemy unit with dark energy, dealing 148 damage, up to 180 in 5m radius. Cannibalize - Unit consumes nearby corpses to regenerate 20 life points per second. General idea: I am porting my old idea from the Discord forum to here as well. I always see Pure Shadow as tricky to play, with some gaps that could make the faction much more friendly to newer/worse players. Especially with the idea of Shadow season down the line, I can imagine lot of people might struggle with early Shadow starts or Pure Shadow challenges. This unit is meant to somewhat help. I can see it even being a T1, with properly scaled numbers. He can heal, but cannot heal himself/shamans cannot heal each other. They are reliant on the player fighting and killing enemies, thus collecting corpses. It also means you cannot use those corpses for some other strategies/units, so there is also this trade-of.
- Official Card Design Contest - CLOSED - WINNERS INSIDE
- Community Update: October 1st
- Community Update - September 2025
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Crystal Solid Defence - Until 27.07.2025 23:59
Just a weekend left!
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Vote for replacement of Fire Wormlings
It's a shame it had to come to this. I have wanted a new Worm unit in the game for years. But it is for the better - at least for now. Also, Snapjaws for the win O:)