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Xamos

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  • Birthday January 20

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    Graz, Austria

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  1. You are probably right, but we could still start collecting ideas for when there are "enough" Amii Cards and it´s Time for something new. I think the best option would be to somehow restrict the playable cards, so that after you played a hybrid T1 card, only other hybrid T1 cards of that color can be played. I don´t know if this would be technically feasable tho. (The only restriction that comes to my mind that does not let you play a card is from the neutral legendaries, maybe that could be reused somehow, but with a different checking condition?) Or maybe it could even be restricted before the game - in Deckbuilding. So that you cannot add a non-hybrid colored t1 card to your deck after you have added a hybrid one. Or simply a check when the "ready" button is clicked and then a pop-up-message: "Ready-check failed. Your Deck must not contain both hybrid and single colored Tier1 cards!" Yes this would mean even more efford for new cards. But then suddenly there would be 4 additional starting colors. No balancing issues with the other colors. unique units and spells for each faction. Much more variety in PvP and PvE. I´d argue that in PvP most time is spend in T1 compared to other Tiers. so that would add significant bonus/additional gameplay. But yeah, even tho in the meantime you guys added a lot of amazing content already, it doesnt seem that you need are out of ideas for things to add to the game, so I guess this idea is not relevant YET (?) 😉
  2. Then you are back to 4 color options. And that is the case already, exactly same reason, why you can not play neutral cards. Very late reply, but I´d like to explore this thought further: In my opinion this does indeed expand the playable cards, but maybe too much even. Because a hybrid twilight card could then be played after you get f.e. a fire orb alongside your standard t1 fire cards, but also alongside nature cards when you play a nature one first. I still think this would be cool, because it gives much more options. And maybe the hybrid cards could be balanced to be strong around their own faction cards so after choosing a faction you are more forced to actually play that faction cards.
  3. Amazing stuff, this looks very promising and makes me want to play all day (but I can´t because of job & wife & kids) 😄 Unfortunately the Launcher/Updater crashes since the Update (system.Net.Http.HttpRequestException -> AuthenticationException -> certificate invalid) Edit: it´s still my internet provider who is blocking this, I can actually play with the use of my phone´s hotspot ^^
  4. Since the new Update I get the following when opening the Updater/Launcher: Any Ideas what I can do? Edit: it´s still my internet provider who is blocking this, I can actually play with the use of my phone´s hotspot ^^
  5. I also prefer the hard work going towards new Amii (and fire frost?) cards , but I'd also love to see some low-dev-efford hybrid T1 cards. Why? From T2 onwards we have 9 possible colour-combinations to choose from, but T1 only has 4 why forces us to use the same things over and over again. Also this: Firstly the orb problem has to be tackled tho. What about a different option for monument choosing: block the hybrid card from being playable until the first orb has its color. Would that be possible? It would mean to at least include any card of the 4 original colours to play first, but that's not that big of a deal. Or Cocofang's idea indeed Which is probably easier to balance because it only has to be balanced in one of the 2 factions. But this means new cards and not reusing old ones. But did you mean that this units would then be literally f.e. twilight or just be nature but have some synergy with twilight? Delendar brought up some very good points how this could drastically change/improve the game which I'm all on board for: If f.e. Banditos would be T1 they should only benefit from other bandit units nearby, making them semi-bad if combined with solo-colours but good when a transition to T2 is planned. In rPvE you could start with an army of these and when going T2 they get even better for every other bandit unit you spawn making them as good as other T2 units again. This way they have a purpose unlike right now. I want to build decks including cards that synergize with each other and not simply pick the strongest card for every slot just because the other options are weaker and have no compensation. Why tho? Why not make it kinda weak for both colours but strong if paired with other bandit cards only? Yeah that would ultimately need 2-3 cards for each faction but you could start small and switch like only Banditos to T1 who would be viable in PvE or switch another one to pair with them.
  6. For anyone reading - I got help on Discord: Apparently my internet Provider blocks skylords-related stuff for me, because I can´t even open this side: https://download.skylords.eu/update.txt With a diffenent internet provider it works for me again.
  7. For anyone reading - I got help on Discord: Apparently my internet Provider blocks skylords-related stuff for me, because I can´t even open this side: https://download.skylords.eu/update.txt With a diffenent internet provider it works for me again.
  8. Any news on that? I have the same issue still _log_proxy_latest.log
  9. Sadly this didn´t help. I also tried to completely disable my onedrive without success. I literally cant play the game since the antivirus Problem occured months ago and nothing helps, it´s kinda frustrating 😞 Does anyone have another idea? I literally tried to reinstall the game 3 times by now - redownloading all the files every time - without success. Still when I open the launcher it terminates itself just seconds after, before any update-numbers occur. You did post this after I tried to reinstall the game, did the download files change with this? Should I try again? Ah by directly opening the Patcher.exe I do now get an error-log-file: _log_proxy_latest.log
  10. Hi, yes its located at "C:\Games\Skylords Reborn" and OneDrive is installed where some files are "C:\Users\myname\OneDrive\Documents\BattleForge"
  11. My Windows-Defender also mentioned proxy-internal.dll as dangerous (trojan) and I thus tried to allow the entire Game folder and added it as exclusion. Unfortunately this still doesnt work for me, when I start the Launcher (I was on v0.13) only the loading-symbol shows up and the the launcher terminates. I tried to reinstall the game with the old files I have already downloaded into the excluded Order but the same thing happenes, Starting the launcher does just open it shortly and the closes it again.
  12. That´s what I thought as well xD This one should then have another different Layout, where 2 players start next to each other and have to have decks that complement each other to deal with the differet kinds of enemies - that would be cool
  13. Amazing work guys! Love all the changes, my favorite QoL addition is the Pause function 😄 The balance changes are really good too (and in contrast to some others posting here I really like the change to Shrine of War and Breeding Grounds) It's really epic that you also listen to the community and even add another feature I suggested - to nox Carrier "push the cart" 😄 And the QoL to frost mage is very nice too. And the tower changes. And you even managed to actually implement the new reassemble ability to Abyssal Warder? You guys would really deserve to actually get payed for all this work 😄
  14. Turns out I didn´t find the map because I expected it to be named in english, while it actually got translated to german and it was listed as "Der Osterbaum" instead of "The Easter Tree" for me.
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