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Xamos

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About Xamos

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    Knight
  • Birthday January 20

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    Graz, Austria

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  1. Well I do agree to that: being able to hit air would imo be something necessary if Rageflame wants to be able to compete for the deckslot with simpler freeze-cards like coldsnap. On that regard, its fire counterpart unit - Vulcan - should then also be able to hin air. Would be a nice QoL (and since it has a different attack multiplier than Magma Hurler it should be fine) For the supportive units there are still 2 groups, either being spammable or not. Agressor, Grim Bahin, Winter Witch, Shaman, LostDragon, Gemeye are all spammable. The others you mentioned ar
  2. I am not sure if that is the right way to go here. Tho applying a freeze that does not have the dmg reduction sounds nice on paper, it still takes very long time to actually freeze the enemy unit, can be interrupted and is unable to affect air units. So why would I include a pure supportive unit-card in my deck, that takes up a precious deckslot while I only play the card ~ twice a game? And while being mostly inferior to other freeze options like Volin pointed out. If it would be spammable - either by changing the way its freeze applys to enemies to benefit from more of its kind,
  3. Oh well that´s pretty cool then! Thanks for clearification.
  4. So from this and your OP description, it is now still not clear to me whether Sylvan Gate can also provide support to your frontline that is 100m away from the gate, which was pulled from other battery-units 100m away. I am quite certain that it will only be able to provide support to units in a 25m radius around the gate, right? At least that was what I read on discord a while ago - pls correct me if I´m wrong now. Meaning you have to place it next to your front line, but the battery can be 100m away or even another 100m if there is a second Sylvan gate in between. So it should def
  5. Wow all of this news are so epic. Thanks for all the hard work and passion that is flowing into the Forge! Would nominate this for all Steam awards
  6. The thing is, that going pure nature or even 3 nature currently isn´t rewarded enought by more/better card options. So by buffing the card but increasing the orb-requirements you do exactly that: reward players that want to go 3 Nature with a more powerful option. The only bad thing is that this also means that this also influences other current decks, that don´t have any other good 2-Nature option, like Metagross mentioned 2 N 2 Shadow. But that can and should in my opinion be counterbalanced by adding a new Amii T4 ranged unit that fills that role. (Stonekin- and Twilight-decks don´t
  7. I´d vote for the "spawn treespirits while attacking" option. But spawning them on every attack would be insane. Could it be random? Like every spore has a 0.25 chance to spawn a treespirit?
  8. Very nice! I hope to find some time to do this one (the time frame seems to be quite small here, is there a possibility to extend it to the weekend maybe if more people agree? ^^) Was a bit surprised that a CCC can be that big and contain Promos as rewards *_*
  9. Hm so reading this I understand that if I do insanity and Master I get only one booster anyway. or master and iron = no chance for booster on iron. But then you wrote that So only possible for the 2 expert ones and not additional (booster) rewards for lower ones I guess?
  10. Thank you very much for these updates! And the new artwork from SpiritAlpha does look amazing. For me it's perfectly fine if you guys share upcoming stuff early - in the case of the tower rework I like that you are involving the community and opinions on discord
  11. I don't play much PvP lately (hardly any actually), but as a main fire player I can very much relate. Would have loved some changes to the obviously weak fire cards that could in theory counter pure Frost - like global warming and gladiatrix. I tried to suggest things on the discord but nothing got accepted. I also find it very hard to fight against Frost: War eagles + Stormsinger + Area ice shield beats everything fire t2 has. Only global warming can theoretically help here but isnt very practical. Global warming got reduced in power cost and aoe size. But as you mentioned it
  12. Oh this is so 3015 i like round numbers
  13. Hi, I think it would be nice to see how many players that are in the pvp-channel are actually searching for a game. A small Icon next to the player-name on the top-right would be nice.
  14. You are right, that would not be much fun. So my approach would have to include a handful of 'real' core cards, that never rotate out. So not the entire twilight-edition, but rather specific cards like the mentioned eruption for PvP and T1 archers for every faction. Same approach could work for PvE. But including this, I actually think it could work. Well this one would kinda be what I want yes it would result in less options - and thus in less strategies. And of course there would some colors turn out to be superior and some strategies prove to be the best/fastest - but it
  15. @Majora What do you think about the idea now that I elaborated in more detail?
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