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  1. Thanks for creating this. A bit more allowed afk-time would come in really handy. I understand that being akf and still getting rewards should be prevented - but maybe it can be in done in a different way? Maybe change it, so that you would only not get any rewards for the playtime After the 5-min afk waring comes through (and not how it is now - no rewards for the entire match, even if you played 90 min, then went afk for 6min, played another 10 min and won the game.)
  2. Oh and what about a Speedrun-Achievement? "Gotta-go-fast": Beat the PvE Campain-Map "insertName" in under X Minutes. (dependent on the average Time spend on that map)
  3. Xamos


    This does indeed sound like a very fitting change. Alongside that I´d also appreciate another QoL - that Tortugun starts with a full hunger bar instead of only 3/4 filled. And maybe let it also loose hunger less quickly (it gets less annoying to use on U3 due to that, but an increase in the "loose less hunger" would be nice).
  4. Yes i think so too! I´ve just come up with another idea that would work better with a Fog-of-War-PvP-mode: - unit-cap could actually be based on buildings build (I´d go for a simple approach and either add new "House" cards, or a more difficult approach and give some/all existing buildings a unit-capacity) - if there were to be a lot different supportive buildings, you could actually build up a base- trying to protect you support buildings as good as possible, and scout your enemy to see for which support-buildings he went
  5. That´s still quite interesting. Elemental spirits that reshape themselves ... tho that sounds a lot like the transformation-ability of the twilight units? In my opinion it doesn´t fit Twilight anyways and I wanted something different for Twilight ever since, but according to this lore it would actually fit Amii. -> Maybe this current transform-ability could be switched up to fit Amii and changed a little to become viable, while Twilight could get a different faction-ability based around infection.
  6. That would be the easy way (as in easy to use), but sounds good to me! If it's also easy to implement, why not^^ However, I'd prefer a reroll system based of raritys - as example: put in 10 common cards, get one random card that has a 50% chance to be uncommen and 1% chance to be rare. And so on for other raritys.
  7. Yes please, I wanted this so many times before - not having to ask for the (selling) deck again.
  8. Would be a nice feature indeed. But it should then also let the player know visually the the progress isn't live - maybe the bar could be Grey instead of green when looking at it ingame?
  9. Amazing proposal! I really like the look of the 3 smaller stars in a line from ladadoos. While being at it, something new players also struggle with is finding out what maps they have to complete in order to unlock others. What would be awesome is, if it would show that information while hovering over a map you haven't unlocked yet.
  10. That's not what I said ^^ I think it's probably going to happen that f. e. 2 people end up with the same points - and for clarification it should be stated in the official description that then the time will count as well. Just for those who don't read through all the comments. And on this map it's possible that more than one ends up with the same exact fastest time - as we have seen on the ranking for this map - will everyone of them get the 800 points? I'm enjoying this challenge so far, but for now I'm struggling with keeping those annoying units at the camps alive s
  11. Oh well, that actually means that time becomes a great deal and is after all the deciding factor. Well then I gotta hurry Edit: That should be stated big and readable to everyone above.
  12. Giving minus-points for exceeding a certain time would really make sense. Because right now, as soon as you figured out a working strategy, you can just do it suuuper slow. And I got a question: What if more players get the same points? If it is possible to do it with all restrictions, I can imagine that there will be like one who gets the max points, and then several who get second place (considering the "fastest time bonus")
  13. Sounds like a fun Challange! Thanks for being so creative coming up with something like this ;D Although the ways to eary points seem very harsh - No walls, only T1 buildings, no T4, no fast units, no rare or Ultrarare units ... sounds hard but i gotta try. My only concern is that so much restrictions don´t let much room for unique strategies i guess. Not sure if i can even beat the map on expert with my favourite Pure-Fire with that rules - or rather if I try to, I wont get points.
  14. That could indeed be very cool.
  15. Good Ideas, new Gamemodes is what could really improve the long-time fun to keep players playing the game. Personally I´d also like a PvP-Mode, where Fog Of War is enabled - like it´s the case in (almost all) other RTS-games. -> To then balance this I would also add aother layer of unit-cap (max units you can have in play), bound to the number of Wells you have for example - or even just bound to time. This would prevent overwhelming rushes. This mode could then be about building a nice base - looking for the perfect balance between towers build and units played and so on.
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