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About Xamos
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- Birthday January 20
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Location
Graz, Austria
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Xamos liked a post in a topic: Iron League - Tutorial Deck Runs
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Xamos liked a post in a topic: Iron League - Tutorial Deck Runs
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Xamos liked a post in a topic: New card ideas and suggestions - Megathread
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Xamos liked a post in a topic: CCC#11 - Meme-fy BattleForge
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Flying units can open gold chests since last patch
Xamos replied to Metagross31's topic in Report A Bug
Its not a bug, its a feature! -
Xamos liked a post in a topic: Community Update - July 2023
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Xamos liked a post in a topic: Community Update - July 2023
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Xamos liked a post in a topic: Community Update - July 2023
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Hrdina_Imperia liked a post in a topic: Community Update - July 2023
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That´s what I thought as well xD This one should then have another different Layout, where 2 players start next to each other and have to have decks that complement each other to deal with the differet kinds of enemies - that would be cool
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Xamos liked a post in a topic: Community Update - July 2023
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Xamos liked a post in a topic: May 19th - Patch Feedback
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Xamos liked a post in a topic: Patch #400042 - 19 May 2023
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WindHunter liked a post in a topic: Patch #400042 - 19 May 2023
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Amazing work guys! Love all the changes, my favorite QoL addition is the Pause function 😄 The balance changes are really good too (and in contrast to some others posting here I really like the change to Shrine of War and Breeding Grounds) It's really epic that you also listen to the community and even add another feature I suggested - to nox Carrier "push the cart" 😄 And the QoL to frost mage is very nice too. And the tower changes. And you even managed to actually implement the new reassemble ability to Abyssal Warder? You guys would really deserve to actually get payed for al
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Game crashing when trying to create a community-map game
Xamos replied to Xamos's topic in Technical Support
Turns out I didn´t find the map because I expected it to be named in english, while it actually got translated to german and it was listed as "Der Osterbaum" instead of "The Easter Tree" for me. -
Hi, unfortunately I wasn´t able to find the latest Community Map alongside the other community maps. I went back and forth and searched within all 3 difficulties when suddenly also the game crashed (froze and I had to shut down my pc to recover). I think I´ll reinstall the game, as that most of the time did the trick.. That´s what was written in the Error-Log: 12:10:12.689 INFO 13148 from_server::pregame::PreGameMessage_GetUserGeneratedMapsAvailableForDownloadRMR:28 received msg: 0x7:28 GetUserGeneratedMapsAvailableForDownloadRMR 12:10:13.725 INFO 8004 proxy::logging:139 src="UI (
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The game keeps crashing after loading in rpve map.
Xamos replied to Rozmery's topic in Technical Support
No idea, but did you try reinstalling the game yet? If yes and it still occours, maybe posting the error-log would help identifying whats the problem (tho I´m not the one who would know then, but kubik maybe) -
Kapo liked a post in a topic: CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023
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CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023
Xamos replied to Kapo's topic in Events and Tournaments
Oh wow these times again, well played guys ! Was great fun, thanks for hosting Kapo 🙂 And I wasn´t that bad apparently, top 10 out of the 68 MagmaHurler-runs and Top15 in total. I tried both once because at first my little Ashbones were sad that I didn´t take them in the first place, tho I can´t help and like Magma Hurlers better 😄 That´s why I send my Hurler entry even tho I kinda knew after I tried both once that Ashbones are faster and if I would have done a second run with Ashbones I might have had an even better time than 9.40, because my first Ashbone run was already 10.17 and th -
Majora liked a post in a topic: Community Update - March 2023
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Yeah I like it, because I like to express my opinions on such things as well 😄 But I´m not sure if you guys like to read all opinions on such things, bec they can be quite ngative like mine 😄 I literally have plenty ideas I´d like to see implemented ingame but its always a bit of a letdown if others don´t like these ideas at all, although I can totally understand that everyone has different opinions and mine wont be liked by everyone for sure, thats just life ^^
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Sounds also Fun yeah, would like to see you deck 😉
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Amazing infos as always, you guys never disappoint 😉 imo the wormlings should be 4-unit-squad that cant mount on walls (m-sized could also work), because it would look weird to put Wormlings on Walls either way, even if their tail wouldn´t stick out. Like, how are they supposed to bury through the wall without breaking it? And how do they manage to climb up there otherwise? Even when Small worms are on the walls they´d have to lay their tail somewhere, that would need a complete reskin of the model
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Draconnor liked a post in a topic: New card ideas and suggestions - Megathread
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You will win with me liked a post in a topic: Moloch needs buff
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btw. what is weird here is that Twilight Minions count as Orcs - so the group-up ability of Thugs and Strikers gets activated if the minions are around, but they don´t group up with them 😄 Would be cool if that would work
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Good Idea, I updated the original Post
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Hi, here are some fun decks based around a certain card-synergy: Bandits Indestructable irrepressible: (PvE allrounder, with an properly adjusted name) (hoping this one doesn´t gets copyright-striked by Kapo lol) Synergys: - Commandos+RiotersRetreat. Super-fun T2. +Bandit-Lancer on T3 - Waystation+Oracle-Mask. Quickly deploy stations to make your Units indestructable when activating the Mask´s ability. - T4 Buffing Up your Banzai-Lords with unity OR Bloodhealing (as I read somewhere they don´t work properly together) and use birds to be indestructable. MEUaFCNGahUhKlUUZFZgY
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This Post would fit better under the "cards" section I think. So your idea is to basically copy Stikers but make them stronger and stonekin T4? I´d prefer some uniqueness here. Maybe make a Squad of 4x medium Strikers (recolored to stonekin). And they would always need steadfast to compete in T4 yes.
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Thx for the feedback. Would be interesting to know how the majority of the community would think about the change of healing-spells to be more orb-restricted. But yeah, I can also see this being unpopular and can imagine people saying "if you don´t want to use one green orb for heal simply don´t and get creative. Well I already do so, maybe that change wouldn´t be welcomed by many. Icefang Raptor is an interesting one, because this already got changed by the Skylords a few times. It didn´t have stampede before, nor the speed when ice-shielded. But I can´t help but still feel like the un