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About Metagross31
- Birthday August 28
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Metagross31
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Metagross31
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Gender
Male
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Location
Germany
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Interests
Music, Chess, Go, Pai-Sho, Capoeira, Physics, Computers, Battleforge!
Metagross31's Achievements
Battlemaster (21/34)
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Metagross31 liked a post in a topic: Affinity System Changes
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Metagross31 liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Metagross31 liked a post in a topic: Crusade Expert Plus - until 30.08.2026
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CptFrameLag liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Krapper liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Ultralord liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Metagross31 liked a post in a topic: Community Update - September 2026
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Nibylg liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Armatores liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Letaris liked a post in a topic: Community Update - September 2026
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Forge Of Creation - Until 31.08.2026
Metagross31 replied to Ultralord's topic in Events and Tournaments
Oh no, I completely overslept the deadline! Time sometimes flies! Anyways, I was trying to do a piano arrangement of the BattleForge theme, but didn't find the time to practice it further or finish the score. Here is my best recording after ~15min of practice: https://www.youtube.com/watch?v=QRIiTxw9ZBQ Here is my unfinished version of the Sheet Music, in case anyone here wants to try it themselves. I can also send you the MuseScore file, if you want to finish transcribing it 🙂 Lords_of_the_Sky.pdf -
Metagross31 liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Metagross31 liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Metagross31 liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Metagross31 liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Metagross31 liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Metagross31 liked a post in a topic: Forge Of Creation - Until 31.08.2026
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Cool new card! Is the chain lightning damage significantly higher than the normal attack with splash?
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Returning Top Player – Looking to Play and Contribute
Metagross31 replied to kingofAlbanian's topic in General Talk
Hey there, welcome back! I still remember your name from the old PvP replay casts by Farrock 😄 In terms of playing the game, feel free to play as much as you like and enjoy your time 🙂 If you want to jump into PvP right away, the team has added a "Free PvP deck" feature, which grants you two solid PvP decks with fully upgraded cards, that can only be used in PvP, and the decks can be freely changed with cards you own and can be switched once a day. See the wiki for more details: https://skylords-reborn.fandom.com/wiki/Starter_Decks#PvP In terms of PvE, you still have to obtain the cards yourself, but there is no more real money involved to get BFP, you earn everything by playing the game, beating maps, doing achievements, daily quests and seasonal quests. There are quite a number of achievements/quests, so an experienced player should have no problem getting a solid deck of one or two factions in a rather short time. If you want to help out the team, we are always happy to onboard new members who want to contribute. A good starting point would be this post: Glad to have you back and enjoy the game! 🙂 -
Majora liked a post in a topic: Community Update - August 2026
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I get your point, but I think with a few touchups it could fit. It does seem a little "unfinished/unpoliahed" of sorts, but I have no clue about 3d modeling/texturing and I could imagine it taking lots of work to fully polish a 3d model/texture to the standard OG BattleForge models like Battleship.
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Yes, see these threads for guides and to ask for help:
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Zeroo liked a post in a topic: Community Update - August 2026
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Armatores liked a post in a topic: Community Update - August 2026
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Yo, the new model is great news! I remember back in the day, before the open stress test, when the devs thought things like "questionable, if we get PvP to work. 12p maps will probably never work. New cards? That's just a pipedream!", and after years and years of trial and error, reverse engineering and hard work by many volunteers, we have lots of new cards, new maps, completely new systems, and even unique models and animations! Big kudos to everyone involved!
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Skylords Reborn on OSX/Linux via Wine!
Metagross31 replied to Ultrakool's topic in Technical Support
Which way did you try to run it thus far? Using wine or proton/steam? -
Majora liked a post in a topic: BattleForge OST physical CDs
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Holy shit, I never expected one of those to actually still be around! Also, it wouldn't be the first time around of skylords helping each other out with physical copies. I once bought a used copy of the game and mailed it all the way to Dutchy 🙂
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Hey all, I just found out, that there once were physical copies of the game's OST on CD, which were labelled as "Marketing only". Has anyone else seen this before and has any further info on them or knows, if there are still physical copies of them around? Here are some pictures of one: https://musicbrainz.org/release/028f7b32-d3ab-35f9-bc4d-3dc74863af0d/cover-art
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Probably a PvP balance thing. WIndhunter also costs 120 power compared to Skyfire Drake's 100. And they are commonly used in different decks and have different counters. Offering also takes up a slot, and you might need offering targets (e.g. rifle cultists at T4), so even more slots. The point about offering is, that it is one card by one faction, which can bypass charges (plus I think Evil Eye?), while double slotting spells can in principle be done by each faction.
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I also really liked its healing. But with the large range, you can place a few backup root units at the back of your base and cast Forest Vim (p) on them for MASSIVE healing for the entire network.
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- Regarding maps, I don't have much insight personally, but the team has thus far been very careful with bringing changes to existing maps, since they are quite iconic and we have speedrun rankings, which would change with most map changes. - Tower range indicator would be great! For effects, this is sometimes already there (e.g. Sylvan Gate/Root Nexus radius, Mortar Tower range), but I don't know how easy it would be to implement. - There was talk about Moloch reworks in the past in the balancing Discord, but none made it into the game. I think none were really satisfactory and if someone would come up with a great rework, it might make its way into the game. Feel free to join the Balance Discord and propose something 🙂 - For Unholy Power, maybe an ammo bar like the one Mountaineer uses could work? But then what if Mountaineer gets buffed with UP? - Vilebloods mostly appear in Expert missions, which are difficult by design. Its often helpful if you already know where a Vileblood will attack so you can e.g. proactively root it and focus it down before its close to your wells. There might have even been some changes in the past, where early vilebloods have been switched for other units, but I am not 100% sure if I am remembering stuff correctly. - Power pickups are already a thing. If I'm not mistaking, in Dwarven Riddle for example you get a boost in power once the first bandit base is destroyed. They are also used in several (featured) community maps.
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Sweet! I wonder how Aftershock will fare in PvP. Finally a cheaper siege option than Mountaineer and maybe an interesting alternative to Burrower.
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Community Map Speedrun Rankings (September 2022-present)
Metagross31 replied to Metagross31's topic in PvE
Finally some new activity after 5.5 years: New first places in Army of Darkness and The Conquest by KampfkeksBOSS and Lord_of_Bread, and new second places in Icedessert and Rogan's Treasure by KampfkeksBOSS. -
Suggestions to Improve Card Design Variety & Map Content
Metagross31 replied to Firedancer2's topic in Suggestions
Some of things you mentioned already have been added to the game. There have been a total of three new campaign maps thus far, several new cards, some being reskins/retextures, others being unique spells, and the Amii faction has been greatly expanded, effectively adding a new faction with its own colourscheme to the game. The limiting factor with the card models being reskins is that we currently can't add completely new models with unique animations and everything to the game yet, but some people are actively working on that, so recolouring and retexturing is the best we can do as of now mostly. Adding new maps is generally possible and has benn done before (Unexpected Visitors, Into the Jungle and Heart of Trouble), but creating, scripting, designing, decorating and balancing maps is a hugely time intensive task, usually taking months of time from many people, which all just work on it in their free time.