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Metagross31

Event Organizer
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About Metagross31

  • Birthday August 28

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    Germany
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    Music, Chess, Go, Pai-Sho, Capoeira, Physics, Computers, Battleforge!

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  1. Some of things you mentioned already have been added to the game. There have been a total of three new campaign maps thus far, several new cards, some being reskins/retextures, others being unique spells, and the Amii faction has been greatly expanded, effectively adding a new faction with its own colourscheme to the game. The limiting factor with the card models being reskins is that we currently can't add completely new models with unique animations and everything to the game yet, but some people are actively working on that, so recolouring and retexturing is the best we can do as of now mostly. Adding new maps is generally possible and has benn done before (Unexpected Visitors, Into the Jungle and Heart of Trouble), but creating, scripting, designing, decorating and balancing maps is a hugely time intensive task, usually taking months of time from many people, which all just work on it in their free time.
  2. I think a problem with Amii spells is that the dual offensive/defensive nature of them makes it hard to decide between arcane and spell. When they are arcane, you have an offensive spell that doesn't need ground presence, when they are a spell, you have a heal/buff, that does need ground presence. Both kind of defy the usual conventions of the game. Would it be technically doable to have the offensive usage require ground presence, but the buff/heal usage require none?
  3. There are some on YouTube. Many are outdated, but some of the strats could give you an idea on what runners usually do. The Skylords Speedrunning community channel: https://www.youtube.com/@sr_speedrun RadicalX's channel: https://www.youtube.com/@radicalx4205 Some other video: https://www.youtube.com/watch?v=9VgI88qZqnE There are also some replay casts from older events, e.g.: https://www.youtube.com/watch?v=lZFhv80iF4A&list=PLOGMzVQue-AZ492AxuxAuqeHufqGkhHUm
  4. I just double checked, it is 7:30 in the morning on Wednesdays (Central European time), expected downtime is usually 10-15 minutes.
  5. IIrc its usually on Wednesday morning, downtime is not long, probably a few minutes?
  6. Also, I think what Cocofang meant was that its not a good idea to train an AI model to e.g. sound like Rogan Kayle's voice actor, since that might lead to copyright issues. But using a generic AI Text-to-Speech tool should be fine.
  7. There was even a question towards the community in the most recent feedback survey on how they stand in regards to using AI tools when making new cards: (See the most recent Community Update for the full survey result)
  8. Yes, I think it was for a booster, but only valid for a limited time (1 month probably). While it sounds fun, it would probably be way too much work and not really viable 😄
  9. Hey there, AI is quite the broad topic, so maybe give you a short overview. In general, some AI tool are sometimes used for specific tasks. For example, when translating the game into German, French and Russian, a first draft is always done with some AI translation tool and then our human translators work over that draft and review it to ensure correctness and consistency with existing texts. For art, I don't know if our artists use it to get inspiration, but generally all the art (card artworks, models and textures, loading screens etc.) is done by humans. When it comes to voicelines, official campaign maps use voicelines recorded by actual voiceactors from our community, partly because it allows for higher quality and partly because the copyright situation of training AI on existing voicelines is unclear. For community maps, there have been ones, which use AI voicelines, most notably "Thirsty Journey Home". To my knowledge, using AI voicelines for community maps is fine.
  10. Even more handsome?! Oh boy!
  11. Hey Tevio, thanks for wanting to support the project. The Patreon page has been put on halt indefinitely for now, since enough money was raised to keep the servers running for a long time. If you want to support the project in other means, feel free to check out how you can help the team in keeping the project running over here. Alternatively, you can do creative work, such as creating your own community maps to share with the playerbase (See here for a detailed map making guide), do some artwork, develop fun or useful tools for players, write guides in the forums etc. But you can obviously just play the game. Having an active playerbase that enjoys playing is already a great contribution to the success of the project 🙂
  12. Hey jeffyss, sadly, we are not planning to translate the game to new languages. Adding new languages would not only require every bit of text in the game to be translated (which is A LOT of text), but it would also requrie every new feature, card, map, etc. that will get added in the future to be translated as well. This is just not something the Skylords team can feasibly handle in the near future.
  13. Before the first new maps were published to the game, there was a voting for German, French and Russian players where they could give their oppinion on whether the English voicelines should be used when playing in other languages and the majority voted for English voicelines. See here for more info:
  14. It is often as as easy as that. There are also explanation videos of some speedruns and difficult seasonal challenges on Youtube, but even with them as a guide, performing the same thing yourself is not always that easy, for example because the execution is really tight and small mistakes add up to large differences in the long run. To be honest, I don't know, but it could be the case. It's been a long time since I unlocked all maps. Beating the map on standard is comparatively easy though, so best bet is to try and beat it on standard first and see if it works then.
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