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Metagross31

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About Metagross31

  • Birthday August 28

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    Germany
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    Music, Chess, Go, Pai-Sho, Capoeira, Physics, Computers, Battleforge!

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  1. Regarding the first question: You would be left with 90%*170=153 void power and 0 power in the power pool. Regarding the second, Rainbow Deck referrs to a deck where you play with one orb of each colour, i.e. .
  2. The Skylords Reborn PvP AI Programming Contest - Final Showdown Hello fellow Skyladies, Skylords, and other Sky-beings! The time has finally come - Phase 2 of The Skylords Reborn PvP AI Programming Contest is ending and the final tournament is just around the corner. For almost an entire year, dedicated Skylords have put in hours of work to create their own bots capable of playing in the PvP game mode. Now is the moment when they will face off against each other in a tournament to find the best of the bots! For more info on what this event is all about, check out the posts for Phase 1 and Phase 2. How can I compete? If you have written a PvP bot during Phase 2 and you want to sign up for the tournament, send me your implementation. You will have until Sunday, the 5th of January 2025, 23:59 CET, to submit your work. Following that date and for a period of about 3 weeks, I will work to get the bots running. During this time, I will stay in contact with all those who have submitted until any issues are resolved. If you do not have a working PvP bot yet, check out the post for phase 2 of the event, although the deadline is very close by now! When and where? The tournament will be held on Saturday, the 25th of January 2025, 14:00 CET. The event will be streamed on the official Skylords Reborn twitch channel. The stream will start 30 minutes in advance. Format The tournament will be held in a round-based, Swiss-system format. Every bot will play against each other twice and will alternate starting positions. If the number of participating bots is much bigger than expected, the number of rounds might be reduced. Rules Each match will be played on the map Elyon (Spectator). Each match consists of two games, where each bot plays once in the northern and once in the southern starting position. The card pool is limited to all cards that appear in the free PvP decks, and they have to be on Upgrade 3. Exploiting any bugs, glitches or other programming oversights may lead to a disqualification. You have to hand in the source code of your bot in order to participate. We will not distribute the source code without your explicit permission. The preferred way of submission is via gitlab/github, but other forms of submission are fine as well. Prize Pool 1st place 1 Promo of your choice + 3 General Boosters 2nd place 1 Ultra Rare card of your choice + 3 General Boosters 3rd place 2 Faction Boosters of your choice + 3 General Boosters 4th-5th place 3 General Boosters 6th-last place 1 General Booster What's next? What's next? What's N-X-E-T? The API to program a bot will of course exist past this event, as will the event's Discord server. You can still use the Discord to stay in contact with others, organize games, and keep working on your bots. While many of you have asked for your bots to be officially added to the game as opponents to play against, we cannot make any promises in that regard yet. Special Thanks Big thanks to @Kubik for providing the technical stuff necessary to make this happen! Another big thank you to everyone, who joined the Discord server and provided constructive feedback to make the API better. And finally, a big thank you to everyone who have participated in the event. Questions? Reply in this thread if you have questions. We will answer them as soon as possible. Best regards, The Skylords Reborn Team
  3. Hey everyone, I hope you enjoyed your holidays. We are nearing the end of the year and thus also the end of the official part of the event. You still have until Sunday, 5 January 2025 at 23:59 to work on your bots. By then, please send the version of your bot, which you want to participate with, to me, either via DM in the forums or via Discord. I will then do a short test game with all submissions to make sure they run smoothly on my PC and, if needed, contact you to resolve potential issues. I am also happy to already announce a date for the final showdown: Saturday, 25 January 2025 at 14:00 CET. More info about the format of the tournament will follow shortly in a post for phase 3. Until then, happy coding and good luck in the tournament!
  4. That's a good point. However, it is basically impossible to know, what the ratio of gold <-> BFP would be if such a system was introduced. Additionally, there are already people with millions of gold on their account, which they could immediately bring into the economy, while beginners, who struggle with both BFP and gold could have a hard time getting either. I'm not saying that it can't work out, but since the system has been as it is for over four years now, it is nearly impossible to test what the implications would be, since the limited amount of testers the team has can't simulate a large scale economy. The current economy works quite well for how small the player base is imo and it would be a very, very risky move to implement a possibly very drastic change into the system.
  5. This would allow people to grind arbitrary amounts of Gold per day and trade them for BFP, meaning the more time you have to play, the more BFP you can get, which goes against the current philosophy of having a set amount of BFP obtainable through daily boost and daily quests and afterwards you only get very little or have to be a good trader to get more.
  6. Stone Warrior (b) works well together with Timeless One, especially in PvP, since TO has a super cheap freeze and the lance oneshots Juggernaut. Tbf, I also don't see the green affinity being all that useful now, since there are barely any paralyse effects in the game, one being Creeping Paralysis, which has to compete with Oink for slots and has awkward orb requirements, and most others are at T4, where Stone Warrior is most likely outshined anyways.
  7. For Passage to Darkness it is usually not too hard to find a group, as it is probably the easiest expert map in the game and gives lots of gold. For Ascension it can be difficult though, as this map can be quite unforgiving on expert if people on maps 1 and 2 fail their tasks. And on standard and advanced difficulties people usually don't play it, as the rewards are too low. In general for 12p maps, it is always helpful to look for more people to play in the /lfg chat or the looking-for-group channel on Discord.
  8. One think about the difficulty of the new maps: Keep in mind, that the old maps have been around for about 15 years now, so players had a lot of time to figure out the best strategies for each of them, including ways to cheese maps using mechanics like spawnblocking, spawntrapping, gateskipping etc. The new maps on the other hand have only been around for a few months now, so there is much less knowledge about what the best strategies are or possible methods to cheese the maps. Additionally, these maps have been designed and tested with a lot of hindsight with respect towards the old maps and thus the map team already knew about a lot of cheesing mechanisms and tried their best to not include any obvious skips or cheap win strategies.
  9. I think he means watching it live while the others are playing.
  10. More Pizza! Left half is with ham, right half is with Salmon.
  11. To be fair, there are quite a lot of NPC units that work much different than player versions, e.g. Windhunter, Vileblood or Twilight Dragon.
  12. You can even use transcendence instead of motivate. And for the willzappers, if the deckslots allow it, you could do Enlightenment + Sanctuary 😄
  13. I think what Coco referred to was something like "heals 20hp/sec + 2% max HP per second" so even low hp units get some nice heal over time. (The numbers are just an example and not to scale)
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