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Metagross31

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About Metagross31

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    Warrior
  • Birthday August 28

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    Metagross31
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    Metagross31

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  • Gender
    Male
  • Location
    Germany
  • Interests
    Music, Chess, Capoeira, Dota, Physics, Computers, Battleforge!

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  1. This month's motm (November) is a bandits map, a very easy one on top of that. Therefore quite a number of people were farming it for gold in order to avoid hard maps. For random maps I can neither confirm nor disprove you, as I am not a dev and do not know the code that generates the maps, but my exerience with random maps in the recent past has also shown quite a few hard LS maps too.
  2. Here's something that came to my mind recently: When the new balance changes are applied at the official release, will the decklists of the free PvP decks maybe change in the future to account for shifts in the meta? E.g. adding wearbeasts to Nature T1, removing thugs/mortar from fire T1 etc., if it turns out that these cards become (un-)viable to play.
  3. 2950 Can we reach 3k before the release?
  4. Name: Inconsistency in active ability void return Description: While playing around with infected towers I found out, that some active abilities return 90% of their power cost back to the void, while others give back 100%. Reproducibility: Always, but depends on the card used. Video: Log: See attached file. Additional Information: As I already stated in the video, I don't know whether this even is a bug or if it maybe even is intended. And even if it is a bug, I do not know for sure, which mechanic is correct, returning 100% or returning 90%. _log_p
  5. I can confirm, that Kobold engineers will try to repair it, eventhough it is at full hp. But I have to revoke what I said about it always working in the forge. I just tryed it in the forge again and it didn't occur, but in a match it still does.
  6. Name: Infected Tower repairable with full HP Description: When I spawn an Infected Tower (works with both affinities) It shows the "Repair Building" symbol, even when the tower is built with full HP. Reproducibility: Works always, in games as well as in the forge. Video: Log: (See attached file) _log_proxy_latest.log
  7. 2947 We have to join our forces in order to reach infinity!
  8. Hello everyone, yesterday I was wondering, if there is some place, maybe somewhere in the forums or on dicord, where I can find a list of all the balancing changes, which will be made in the official release or are already in place on the testserver. If there is, can someone please share a link to it? Thanks in advance! Peace!
  9. First, that's probably still illegal and would get the stuff into trouble if it come out. Second, as soon as some people on Patreon leak the information, everyone can get access. Third, and imo most importantly, this would ruin the whole experience of the project for me. I love that this project is completely free and breaks with the whole pay2win concept of the old BF. Even if it is just coametics, I would feel left behind for not paying money - it would feel like a two class community. And since this game has a great community, this would make my experience with it way worse. I gue
  10. Wait, is it actually possible to submit own videos to get uploaded to this channel? I didn't even know that! Cool!
  11. I'm bad with names for these effects, but some ideas: - Friendly units explode/spawn nightcrawlers on death - Friendly units have a X% chance to get CC'ed every Y seconds - Enemy units reflect X% of the damage they take back to the attacker - Friendly units do not get healed near buildings - Every units get spawned with half health and does not heal up to full after a certain duration Might add some more ideas later...
  12. I personally would prefer this over U0 tbh. In the end you are probably aiming towards upgrading all your cards to U3 anyway, so I think it makes more sense to test them in U3 rather than U0.
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