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MisterFreeze

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About MisterFreeze

  • Birthday 01/09/1986

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    Belgium

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  1. The Branding debuff is supposed to increase the range at which ranged units can attack an enemy (MOB). But it’s not working as expected in some situations. from what I understand of the debuff in-game: -> The Lancer applies the Branding debuff to a MOB. -> The MOB then emits an invisible radius around it that gives any allied ranged units within it a bonus range. I observed that: Case 1: When ranged units are given a "Move & Attack on Sight" order, everything works as it should. The units enter the radius, get the buff icon on their avatar, and the range bonus is effective. Case 2: But when I issue a direct attack order (right-click on the MOB) the units gets the buff icon on their avatar when they enter the radius, but the range bonus doesn’t apply. For the bonus range to apply in this situation I have to move again the unit and then re-click the MOB. Just re-clicking the MOB without moving it first doesn’t fix it, making its usage very cumbersome. I tested both giving the orders before and after the Branding debuff was applied to the MOB, but the issue is the same in both cases. Thanks for your time!
  2. Anything voice-related, just like when you switch the game's language as it is right now. However, there could be an option to have the game text (UI, menus, in-game narrative) in a different language from the audio
  3. Very happy with almost all of the card tweaks, amazing job as always! Pretty sad, however, that Lost Grigori can no longer disintegrate XL units. To me, that was the main (and only?) reason to play it in PVE. I can't think of anything worth disintegrating besides XL units that would justify the extra effort. Altar of Nihil + LS units with Revenant Form activated seems absolutely devastating at first glance - basically (almost) free revenants.
  4. I thought about that initially haha no worries that was kinda expected for the reasons you just said but if you have some guideline on how to get started, I'm all ears 🙂
  5. I’d love the option to change the voice acting to a different language but keep the UI and menus in another. I really enjoy voice acting and would love to experience it in other languages, but when the UI text changes too, it makes things a bit harder to follow
  6. MisterFreeze

    Juice Tank

    I know the maps, no need for a lecture. Just sharing my experience where I saw a difference when using it or not. Also, I think Juice Tank's usefulness depends on the type of player. If you're chasing world records and only using the most broken tactics, sure, it's not worth it. But if you like to take your time, enjoy the game, and play various decks while still using strong (but not overpowered) strategies, it has its place.
  7. MisterFreeze

    Juice Tank

    I personally use it mainly on: Raven's End – I always take T2 straight away to build it since one Juice Tank covers 6 power wells - and looking at the other team, their wells drains much earlier than us. Into the Jungle – Power wells are sparse, and I almost always struggle with power. Unexpected Visitors – Same as Into the Jungle. Slave Master – Same as Into the Jungle. But yeah, on most other maps, its use is very limited, so I wouldn’t be against a change or rework. Also, I'd like to think it’s an amazing combo with Resource Booster, but I’ve never done the math, so it’s just me believing it’s worth it (and maybe it’s not).
  8. On Bad Harvest, first gemeye encountered on left side. It firsts get paralyzed as usual, but then break free and keeps attacking while still being in desintegration state. autosave.pmv
  9. I really enjoy community maps too. They give me the same sense of adventure and discovery I had when I first started playing BattleForge, I wish more people were interested in them. I think the simplest and most effective way to encourage players to try them would be to have a Map of the Day just like you did for campaign maps, but for custom maps. That said This is Halloween 2 point is very valid. Not all custom maps fit the campaign-style experience. So, a MOTD system would only work if maps were reviewed and categorized properly. Here are a few possible categories off the top of my head: Campaign-Compatible: Well-refined and playtested Experimental/In Development: Not fully polished yet Event-Only: Special variants like the Oracle map, where you start with 16 orbs and max power
  10. I'm positive I didn’t host or have Motm enabled. Absolutely certain about that 🙂 And thank you all for your responses! So it seems like it's just a case of bad luck, which honestly makes sense. I suppose from now on, I'll simply ask people ahead of time if it's alright if I leave in case of bandits
  11. Hey there, I wanted to inquire if there have been any recent changes to the RPVE system. I encountered bandits consecutively about 7 or 8 times in a row. Not a single time Fire, Nature or LS. Unfortunately, there’s very little interest or enjoyment in facing the bandits, considering how shockingly weak they are compared to other colors. What's going on? Thanks for your attention.
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