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MrXLink

Community Manager, Game Lead, Design Lead
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    492
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About MrXLink

  • Rank
    Draconic Overlord
  • Birthday November 18

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  • Steam
    mrxlink
  • Website URL
    http://forum.skylords.eu/

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  • Gender
    Male
  • Location
    Netherlands

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  1. MrXLink

    Important: Open Beta Status Announcement

    The GDPR exists to protect data and how we use the data we collect. Think about the recent facebook scandal, that sort of thing. From what I can gather, our project is quite far out of the danger zone. We don't collect user data without consent, nor do we use anything we log for any activities outside the game itself. We don't even store your credentials; we don't have a store and Patreon is responsible for our donation platform. We have basic information such as your IPs, email addresses, and so on, but those all are not private data that we are using without your consent (by creating an account) or sharing with third parties. Additionally, our rules are clear and we are able to provide the data collected if ultimately necessary. All in all, it's extremely unlikely that these GDPR changes will have any influence on us, since we already barely collect any data (especially not sensitive data) and we don't fiddle around with any of your data to third parties either. The minimal data we get is safe with us, and the project shouldn't be influenced by this.
  2. MrXLink

    [Official] My Improved CardBase

    These are now fixed.
  3. MrXLink

    [Official] My Improved CardBase

    I have made a few major updates to the API and therefore Allcards: Fixed ALL missing information on promo cards Updated all promo cards' abilities to properly reflect their upgraded state, excluding ability power costs (uneditable/nonexistent in API) Updated all promo cards to list that they have no upgrades as they are fully upgraded by default Fixed missing orb info for Legendary cards Fixed missing orb info for several Twilight cards, Protector's Seal, and Sunken Temple Fixed missing ability name and description for Flame Crystal Fixed missing ability names and descriptions for Lord Cyrian Fixed Easter Egg's affinity Fixed invalid characters in the ability description of both Warden's Sigils Correctly updated Lyrish Knight and his Protector ability to include Steadfast as an ability unlisted on the card image Correctly updated Treespirit abilities to match their affinities and to be in their correct order Updated hidden information on Linked Fire, Egg Hunt and Rage (@gnomgrol you are more than welcome to include this info in Allcards!) Fixed some spelling and grammar errors on several card descriptions Please quote/contact me for additional ability/card description/API alterations, as I manage the database (to the extent I can).
  4. MrXLink

    [Official] My Improved CardBase

    Try changing one of the filters. They pop up for me if I do. I am able to edit orb information now, so please quote me if you see anything orb-related that needs fixing. I am currently aware that a lot of filters are messed up because the orb info has defaulted to zero on some cards.
  5. MrXLink

    [Official] My Improved CardBase

    If there is any wrong data (like descriptions, image, damage type, rarity) that does NOT include strange characters or the number or colour of orbs, it's likely an error in our API. If so, please quote me to fix it; Gnomgrol can't fix these issues. The number and individual colour of orbs is sadly currently not accessible to me.
  6. Mr Link, i can recall you posted something about battleforge cards that were real and physical, printed by some folks over in europe. do they still make them and if so could i have a link to by some from them?

    1. Show previous comments  1 more
    2. MrXLink

      MrXLink

      You mean this thread: 

      You can still print them in nice quality at http://www.printerstudio.de/ provided you have the files.

       

    3. Yogababa

      Yogababa

      thank you!!

       

    4. Fauchderial

      Fauchderial

      I'll check this when I'll be back ;)

       

  7. MrXLink

    Why isn't this already a thing?

    Are all those other methods even things anymore? I didn't recall this being editable since we went over to IPB, but things have changed since then. I have updated that with a plethora of contact methods and social media, it only makes sense. /locked
  8. MrXLink

    Important: Open Beta Status Announcement

    As @Skhan and others already noticed and pointed out, @fiki574 had made an edit to the first post in this topic with a different estimation. As you all know, Fiki is always hyped and invested in the project and really wants to give you all estimations of when he's done, often not foreseeing possible consequences and further postponing, and especially missing the impact this can cause for all of you Skylords. The edit was made without the team's consent or knowledge in an attempt to clear things up for you all; he meant well, but the way he handled the situation was no less than inappropriate and unacceptable behaviour towards the community. We deeply apologise for the conflict and confusion this has caused, and it has turned us to more strongly abide by the statements we made in the first post of this topic. We are no longer providing you with release dates. We truly are of mind that it upsets and overhypes more community members to an unhealthy extent, than it is actually helpful and supportive towards the community. While I admire your loyalty and steadfastness (I have seen absolutely no community with this much dedication), it is absolutely unfair to have to keep disappointing you, making promises the programmers can't adhere to, and getting you all ready and excited for something that might not even come at said date. I would like to reassure you all, Skylords, that we will never sneak edit something into an announcement to change something important or groundbreaking. We have taken measures to prevent this incident in the possible future, and we will always keep you updated on any definitive information on progression and release estimations as soon as we know it. There will be no estimated dates on the forums or on the devplatform unless we are utterly and absolutely sure we will be able to adhere by these dates, for example if everything runs well and is basically ready for testing, but there are still some tiny, not completely intrusive bugs we need to iron out. Once again, we deeply apologise for what happened here, and we have dealt with the situation. Please do not fret about the lack of release dates; we promise that Open Beta is well underway and we are working as hard and fast as we can to bring it to you as soon as possible. Our beta testers can confirm that we're actually progressing, and we will keep progressing for you all! Apologies, sincerely, and on behalf of the SR Team, MrXLink, Community Manager
  9. MrXLink

    Booster same card x2

    There used to be a bug that caused boosters not to be as random, and same cards/different affinities to appear more often, but as far as I recall this was fixed by Fiki a while ago.
  10. MrXLink

    Battleforge Esport scene

    We don't have the rights to the game, so this is a no-go in general with regards to sponsors and teams and such. However, we can do community tournaments and such, as long as that stays within the community.
  11. MrXLink

    Open Beta *Memes* Collection !

    Based on everyday experiences
  12. MrXLink

    Multiple Accounts

    I would like to remind you all of the following; I am watching this discussion, don't ask me about it (I've had some messages) Please do not abuse the rep system, e.g. negative repping because you disagree with a statement, or because someone else does. Use your rep responsibly. Thanks.
  13. Dearest Skylords, Skyladies, Skythings, I'm sure most of you have an idea what this announcement is going to be about, given the latest status on Open Beta. As you all have realised, we haven't quite made our promised release goal of week 8. This mainly has to do with PvE breaking way more badly than we expected and fixing taking a lot more time than anticipated. How much time will this take? Well, please allow me a bit more space to explain. The Skylords community has grown bigger and better than ever before, for almost 3 years now. We are growing closer to the public beta release of the game, and we're growing more hyped and enthusiastic with every development update Fiki posts. This is a fantastic thing; the BattleForge community has always been my favourite community around, where everyone is relatively friendly and inviting, has fun together and creates a warm, comforting atmosphere. However, as with most hyped projects, enthusiasm can rapidly take over and make both community and developer overexcited. This is generally a great thing, except when it concerns voluntary development as is the case with Skylords Reborn. Don't get me wrong, it's great that you are all so excited about the game; it's really mostly on our side that causes issues. The programming team is just as excited about this as you are, and they are working tirelessly to make Open Beta a reality as soon as possible. However, with great hype and little experiences with such projects and group communities, comes great positivity. As you may know from the past, we have always been quite generous with our milestone and deadline estimations, striving every single day to make you all as happy and enthusiastic as possible, pushing our limits to satisfy you, the community, as well as we can. In our combined enthusiasm and desire to bring back a great game to you all, we have been blind to the risks of game development, and made completion date estimates very positively; but game development doesn't work like that. Something will always break, and several things have broken and put us back, changed things up, turned our schedule around. Real life has interfered, servers have been crashed, and the programming team has generally just been looking at the development cycle way too positively and have given themselves way too little time to work with in case things wouldn't go as planned. This has created a lot of frustration on the team and we have been rushing while we shouldn't rush. Especially in this week of hype, the entire team has experienced the results of massive hype. Tonnes of repeated questions, lots of enthusiasm, but also lots of doubt, lots of impatience, and foremost, intense amounts of pressure on all of our shoulders. The drive and need to meet our target time got so emphasised, and the expectations were unfathomably high. And sadly I have to say that it is taking its toll on some of our team members, even outside of the programming department; we're being hit very hard, but we remain steadfast, for all of you!. We are doing our utmost best to keep you all informed, engaged, and excited about the project, and the last thing we want to do is to disappoint you; and every single time that we may have to, every single time that things go wrong and Open Beta ETA's have proven to be just a little too generous, we disappoint you. And I am certain that I can speak for the entire team if I say that it sometimes genuinely does feel like we fail you all with these hopes we work up for you and end up being forced to shatter. Please be aware that this was never our intention, and unforeseen consequences have resulted in many delays. This has driven the team to a very important and hard decision. We are not going to give you any exact Open Beta completion times anymore. We will be more broad in our approach, and development timeframes will be larger. I regret to announce that this is something that really must happen; but I truly care about you all as a community and it breaks my heart every single time we awaken hopes in you that turn out to be false, disappoint and fail you with declaring that we haven't met our terms... needless to say it hurts all of us, the SR team. We're done making unrealistic promises to you guys, and we are sick, tired, and exhausted of disappointing this amazing community over and over. You don't deserve that, and so we will broaden our estimations widely. This means that any development estimated times will be longer, but also more uncertain. This does by no means imply that we are slowing down development. On the contrary! We are working and progressing harder than ever, as many Closed Beta testers can actively tell you. We understand you may be doubting us at this point, we understand you feel like the project isn't progressing enough, and we truly do understand you all want to play; but just short of a hundred testers can tell you that we are making massive progress every day. This project is happening right now as we speak, and those who doubted we would ever get the game online have been proven wrong, and we strive to keep proving doubters wrong as we progress daily. With this new way of announcing progression, it would mean less stress on the team, hopefully no heavy disappointment to the community, and the more exciting and enjoyable the moment is if we finish way ahead of schedule (which is now also way more likely). Hopefully this will give you all a better impression and allow for more realistic expectations. Game development can take a lot of time, and especially for SR, it is extremely unpredictable. Things can suddenly go wrong, or we can suddenly make huge surges of progress. The most important thing remains that we don't want to rush things. When we release Open Beta we want stable servers, and the best experience for every single one of you. Coding under pressure will only create more bugs, flaws, crashes, and mental problems for our programmers, so we are giving them the time they need. We hope that you can understand this. That being said, with some of the issues persisting, we will have to give Fiki and his majestic team of programmers some additional time to iron out the remaining bugs, memory leaks, and other annoyances before we allow you all in. Trust us when we say that we don't want you to get hyped, enter the servers, and have an uncomfortable experience or have the servers crash. That would be awful, and we don't want to kill off your enjoyment like that. ------TL;DR? Start here------- The programming department has stated that they will need some more time to fix these issues. Although we consider this to be able to be completed sooner rather than later, we need to take risks and possible further delays into account. If we do end up knowing when we're releasing Open Beta with absolute certainty, you bet we'll have you know when! -- Remember, we could be done way sooner or later than expected! Check the devplatform for the most up-to-date status of the game and/or release predictions: http://dev.skylords.eu/ Another very important note: There has been some false information that has been spread through the community on several different platforms, causing a lot of unnecessary havoc and stress for both community and staff. We would like to remind you that you can find all relevant and correct news and announcements on our official social media, but most importantly forum posts that keep you up to date. Please do not blindly trust any dates or information given to you by community members that you don't know, especially if it sounds groundbreaking or impactful; if you can't find it on the forums, it's probably not true. Remember, content written by any member with a coloured name are staff posts; official announcements made by them are to be considered as true. Confused as to who is part of the team? Follow this link for a list: https://forum.skylords.eu/index.php?/staff/ But there's some positive news too! > The launcher is coming along nicely, and has been worked on separately from the server. That means that once server work is done, we won't also have to start making the launcher from scratch, which will save a lot of time! > Many of you have expressed that they missed the original Booster Simulator. Now, the simulator is back in action and better than ever, integrated in our new cardbase, accurately supporting the booster ratios that will be in-game. Find it here: https://allcards.skylords.eu/booster.html > Additionally, we have noticed a huge amount of questions for when Open Beta starts. Trust me when I say there will be a giant thread when Open Beta is released that will explain everything to you! Please be patient with your Open Beta questions until it starts; it will all be revealed. > Feeling like you may have been too enthusiastic about Closed Beta giveaways? We will assure you that if you have been blacklisted on our Discord server and prevented from entering Closed Beta, your bans will be revoked and you will be given a second chance for Open Beta. Please don't break anything > We have upgraded the forums to handle more traffic. You should all have a way smoother experience than before; our server was running at 220% CPU capacity, ouch! We're now running more smoothly, so you should experience faster loading times and a better overall connection to this website. > During this upgrade, however, we almost lost the forum database because of all the problems linked to our server. We managed to save it just in time! > The next big announcement we will make will be the Open Beta Announcement, which we will stream on our Twitch channel (https://www.twitch.tv/skylordsreborn). In the meantime, it is possible that we will stream some BattleForge on the official channel to give you an idea of how everything runs while we work on getting a good Open Beta working for you. We would like to once again apologise for yet another delay and future vagueness on estimated times, and we would like to reassure you that it's healthier for the game's development, safety, stability, and enjoyability, as well as it is better for the health of the team, as we can take things easier on the moderation team, and allow the programmers to prioritise quality over time. We will do our utmost best to bring Open Beta to you as soon as we can, without the pains and frustrations and disappointment of further delays. We hope that you can understand and respect this decision, have the courage and determination to be patient for just a little longer, and that we may stand strong as a community, and that we may remain the most welcoming, friendly and comfortable community out there. Together we will soon reclaim the Forge and protect the lands of Nyn once again! Sincerely, and on behalf of the entire Skylords Reborn Team, MrXLink, your Community Manager "Wasn't there a date in here?" Yes, that is correct, and we removed it for good reason. Refer to this post for details.
  14. MrXLink

    Name change ingame

    Question answered correctly. /locked
  15. Greetings, Skylords, Skyladies, Skythings! With Open Beta pounding on the locked gates of the Forge, we have considered it would be time to get some new Moderators in play to keep the community a friendly, safe, and comfortable environment, as well as the actual game server when open beta starts. In the past few weeks, there has been some internal discussion about hiring new moderators, and we have come to the conclusion that @Ultrakool would make a fitting addition to the team, due to his motivation, game knowledge, forum activity, and overall expertise. With this we have reached our current limit for EU-region moderators. Throughout Open Beta we may decide on hiring more EU mods, possibly relatively soon. We have had Ultra in mind for a long time now, but if the upcoming server traffic requires more, we will throw the recruitment section open soon for EU members. For NA forum members aspiring to be moderators, however; we are looking for a new moderator in the Americas. When Open Beta is released, we'll unlock the recruitment forums for NA moderators to apply. Those who have been meaning to apply, please don't worry. Open Beta is a touch time with lots of traffic and people joining, and I am expecting we may need some more moderation. We'll just have to face Open Beta first. Meanwhile, please welcome @Ultrakool to the team! May his efforts within the team make the forge stronger, safer, and more awesome than ever before!
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