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Majora liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Metagross31 liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Official Card Design Contest - UNTIL 25.10.2025
Kapo replied to Kapo's topic in Events and Tournaments
Update: The solo voting phase has concluded, the jurors will soon meet together and finalize winning tiers. -
Nerokin liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Metagross31 liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Official Card Design Contest - UNTIL 25.10.2025
Kapo replied to Kapo's topic in Events and Tournaments
The materials have been submitted to the jurors. They will first solo judge everything, and then convene on a meeting to decide the tiers for each entry. If any of you encounter a mistake on my end, there is still room for corrections, but material is sealed for now. 🦠-
Vrizz liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Metagross31 liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Ultralord liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Majora liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Official Card Design Contest - UNTIL 25.10.2025
Kapo replied to Kapo's topic in Events and Tournaments
The entry collection has ended, I added both entries of Solumen and the additional entry of Obekidi, plus what I have recieved on Discord. Make sure: Discord and Forum DM entries have recieved a confirmation ("Thanks ... has been entered.... etc.") Forum Post here: That your name appears in the list above I posted above. Because this was a question multiple times: I will not post a list of participants for the DMs, its ment to be confident and there is no way for me to keep that while posting a list of names. There is a short grace period now where you can check if everything is in order and your entry has been recieved, then I submit the package to the jurors. Thanks to everyone who entered, many have put loads of thoughts and work into their entries! Kapo. -
4esan4o95 liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Chimaka( ͡° ͜ʖ ͡°) liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Official Card Design Contest - UNTIL 25.10.2025
Kapo replied to Kapo's topic in Events and Tournaments
Hey guys, I just collected all entries from this thread up to this point. Those who submitted via DM or Discord, get a confirmation message - for the forum, that's a hard thing to do. So to make some form of confirmation possible, here is the list of peoples names (not card names) that I have in my overview sheet: If you submitted two times, your name should appear two times. If you find something missing, please reach out here, forum DM or Discord. Also, Discord confirmations are all sent. Edit: Forum DM confirmations are all sent If you dont have confirmation, reach out! Use the last hours wisely, the submission deadline has not reached yet! -
Kapo liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Official Card Design Contest - UNTIL 25.10.2025
Kapo replied to Kapo's topic in Events and Tournaments
Last hours before submission window closes. Make it count! -
Kapo liked a post in a topic: Skylords Marketplace Journal (SMJ)
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Kapo liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Kapo liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Kapo liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Kapo liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Official Card Design Contest - UNTIL 25.10.2025
Kapo replied to Kapo's topic in Events and Tournaments
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Kapo liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Kapo liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Kapo liked a post in a topic: Official Card Design Contest - UNTIL 25.10.2025
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Official Card Design Contest - UNTIL 25.10.2025
Kapo replied to Kapo's topic in Events and Tournaments
<reserved for winners post> -
Kapo liked a post in a topic: Hero Deck Guide - How to make and play a "Hero" deck
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Welcome to the 2nd Official Card Design Contest! "Only that which dreamt of or written about by mortals, only that which had journeyed into the realm of legend, could be created." (Lands and Regions, page 3) In this contest, you are called to submit your idea for a new card, which will be presented to high-ranking jurors for judgement. The jurors for the contest will be @RadicalX, @WindHunter and @Bini Inibitor – for those who don't know, these are the SR team members with real decision-making power about what makes the cut for new content. Important note: Of course there is no obligation for the SR Team to make any entry into a real card – but a good idea that really fits into the game has a lot of power. All card designs will be heard, seen and judged anonymously and without any barrier of entry. The contest begins with the publication of this post and ends on the 25th of October 2025, 23:59 CET. Submit your entry… as a comment on this thread, through Discord (direct message to Kapo#0116), or a Forum direct message (to @Kapo). I will anonymize the entries, present them to the jury, and after a voting and discussion phase, the grand winners will be revealed on a stream 16th of November. Additionally, all other winners and entries will be revealed here on the forums. As seen in the video, we mean serious business: Three entries of the first card design contest made it into the game, and the designers valued the creativity and ideas of several other entries. You might want to check out the previous card design contest for inspiration. Rules: You are limited to a maximum of TWO entries - if you win on both, you will receive the higher prize. In case you submit more than two, the last two received entries will enter the contest (unless you state otherwise) Your idea must be a NEW card idea/concept (NOT a rework of an already existing card or a Promo card), be aware that this the main criterion for jurors ONE of your submissions may be a Meme card, but be advised that the winners on the Meme tier are highly limited and not the focus of this contest Units and buildings MUST be fitting for an already existing model (this is a technical limitation, but re-texturing can do wonders) Unfortunately, we also can't allow for Fire/Frost or Rainbow-cards (or any other outside the known factions, due to technical and/or conceptual limitations) You are asked to create the fully upgraded version (see below: Things you don't need to add) By entering, you are giving away your card idea with permission to modify it – the final design may differ from your submission here, and may be used in any way the team sees fit You are asked to use the following template: Things you don't need to add or care about: Hit points and attack-numbers Rarity Upgrade Levels (submit a fully upgraded design) Number of Charges Artwork for the card (you may provide one, but this does not affect your winning chance) At the end of the contest, we may make a compilation of the entries – by participating, you automatically agree to be included in that. Suggestions: In preparation for this contest, we asked the jurors to drop some hints on what is needed for a good design. You might not want to create a new super-powerful card, but a card that's interesting. Maybe it fills a special niche case in a faction (like Burning Spears), or it is special or meme-worthy (like Easter Egg). Balance is important! The best cards are useful, fill essential roles, and are not overpowered. If you design a T1 or T2 card, think about PvP implications. You might want to check out the first card design contest and its entries to be on top of previous, already submitted ideas. Fit the card to the faction: Think about the intentional strengths and weaknesses of each faction. Potentially, you see an extremely missing card in an arsenal, but that could be part of that faction's design. Also, breaking core rules of the game requires a very, very, very good reason. For both topics, see: Design Philosophy Document. You are allowed to submit a legendary (neutral) card, but please note those are much harder to design and balance properly. You may present some optical aid to the jurors: On https://smj.cards/creator, you can easily create your own card-mockup: (But please be aware, even in AI image generating times, a cool presentation will not help you win. It's the idea that counts!) Voting Criteria and Prize Tiers: PLATINUM TIER Platinum tier are creations that will actively be considered to be implemented into the game. They must not be all-around perfect, since someone who is not on the SR team is unaware of all the steps required when implementing cards. Platinum entries are cool, captivating and would be a great addition to the game. Platinum tier winners will win a low-grade promo of choice (e.g., Fallen Skyelf, Lyrish Knight or Rogan Kayle) or Ultra-Rare of their choice of similar value (Infect, Forest Elder etc.). Should your card someday make it into the game, you will get a copy for your own collection. GOLD TIER Gold tier suggestions are cool and interesting suggestions, but are lacking significantly in ONE (but only one!) way: Unbalanced design with no way to repair that Clearly impossible to implement Too niche to be worth the implementation Not fitting for any faction or into the game Not really a fitting, existing model in the game Too draining on SR team resources etc. Gold tier winners will win two booster-packs. SILVER TIER Silver Tier suggestions are solid suggestions, but are lacking in more than one way to make it into the game. For examples of what could cause issues, see the mentioned list above. Silver tier winners will win a booster-pack. MEME TIER While it is not the focus of the contest, even fierce Skylords value some funny memes. Very few selected, exceptional meme entries will be presented as Meme tier winners. Meme tier winners will win a Mini Booster and a Juice Tank. We are looking forward to your designs! If you have any questions, please do not hesitate to ask. Best regards, Kapo and the Skylords Reborn Team.
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Concerning the seasons: What's the plan for the next season? If one comes directly after the other, wouldn't it be smarter to have 3-month-seasons with 1 month break, since new content inside the season unlocked in a 3-month-scheme anyway? Did you already decide on the order of seasons (fire, then frost, then... ?), and if those 4 are done what will come after that? Do you think the difficulty of the harder challenges was appropriate, without making them a chore that might suck then fun out of the game even for veteran players? And same question, but with the repeatables, isn't it some hard cut into the more casual playerbase "asking" to do dailies for months? (of course they just can't do it, but implementing an achievement means kinda "asking" players to actually do it) Concerning the map: You must have anticipated that the new map is so susceptible to shadow phoenix, was there a discussion around an already strong unit getting to eat into one more map? The friendly attacking groups seem kinda underwhelming, are there considerations to beef them up a bit to make the map solvable with more supporting playstyles like Stonekin supporting them so they actually can kill some camps?
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Iron League - Tutorial Deck Runs
Kapo replied to Kapo's topic in Deck Building and Colour Strategies
yeah, sadly patches often breaks replays. with tutorial deck, you may still be able to run them and at least see whats happening. -
Thats a seperate topic I guess 😃
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Folder Size of Paks for Test Server: 1,4GB Folder Size of Legacy Server: 0,5GB Folder Size of Internal Server: 1,6GB For 99% of the time, thats 3,5GB of space wasted for stuff most of us dont use. Is there a possibility to get at least a Opt-Out for all those files? Especially for the Internal Server, downloading those files to every Installation is a massive waste of HDD space, bandwith, time for checking those files every time we launch the game etc. for something normal players can't even use in any form. Even better would be a Opt-In.
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All in all, the map seems really well-made, and fun to play. Here are still some points that caught my attention: - The War Eagle guarding the two towers near T2 gets very, very often stuck at the tower for a moment when attacking. Maybe there is something up with the ice crystal model? - I would give more space at the "outer" path connecting the P1/P2 start position, so people can avoid the towers and eagle to meet up without getting smacked; maybe a nice ice lake or something. It's no benefit for speedrunners, and more casual players could team up before they attack. There is that one spot west of the western Frost Crystal that is unnecessary tight - The trigger point for the new script phase should be where the gate is, or the gate put farther back - that gate kinda serves no purpose, and it would be a cool "finish" line for that part - The Mountaineer shooting over the edge at ground units near that trigger point feels off, maybe his path can be changed a little, since he guards the well and not the path (right?) - The double-wells after the T2 are really heavily guarded... too heavy? Maybe they are ment to be taken later? - The cooldown for the teleport from the city to the enclave is ultra long (on purpose?); if a unit misses the teleport, all you can do is destroy it - The Vigils that attack you after teleporting feel kinda off/unfair - The enclave is kinda tight with space - which is alright, but the placement of the kobold laboratory makes it even worse. Maybe put it a little more to the left side, and also the central construction hut a bit more to the right to not punish players so hard who want to build a Howling Shrine or something (otherwise Necroblaster stays prime forever) - The attacks at the enclave could be more themed, like mostly-flyers or something - The Hulks are a mystery, sometimes they directly go for the walls, sometimes they can be distracted. Maybe there is something I dont understand yet, but I think the coolest option would be if they beeline for the walls no matter what, and after their charge they do whatever normal units do. - The Winter Witch feels too deep in, considering that you always have to walk back too - The Archfiend in the middle (at the orb) is very trigger-happy due to the patrols; he should be guarding the orb and not help defending the paths - Not sure if the most eastern Banestone is intentionally that far in, there is such a big gap between the Tower/2-Vigil and the camp with the Banestone that feels unnatural. Alternatively, if you dont want to move it forward, if you change the path from the center (archfiend-orb) leading south a bit more curved to the east it would lead to a more natural route from the enclave to the last banestone, possibly skipping the tower/2-vigil position if you are careful - The off-map Amii keep/temple between P1 and P2 start position is cute, but floating weirdly on the ice, the edges might need some more map art details - Can you put some decorative units (Amii civilians?) that run from buildings or wait for the final port to teleport away when the map is won? That would be a nice touch
