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Kapo

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  1. Maybe my missing english knowledge got the question across in a wrong way. What I ment wasnt when this stuff gets worked on or done, but more like the difference between a damage-only-fix and the ideas of a more complex rework of the Wrath of the Souls. If we start dreaming up something like Cocofang describes (which would be mighty cool to have!), and you guys say "thats gonna take forver to accomplish, if its possible at all" it might not be worth discussing it in detail.
  2. Totally true. But if the devs lets us choose between a quick fix or wait one or two years to get something (cool!) like the suggestion done, I'd rather not wait Thats why it would be cool if a Dev would speak up whats possible in a given timeframe
  3. I think there is a decision to be made here: do we want to have a rework or a fix? A fix would be a change to the damage, most likely from flat to percent. A rework would be using one or many effects that Cocofang is writing about. Maybe it would be good if the Devs could give us a hint how much time such a rework would be or if it would be better to go for a quick fix first. Besides that, giving the northeastern camp a meaning is always welcome. Just put 4 Gold Chests around a "Gold Horder" Boss and people will be motivated to go there.
  4. To stay in this more organized format, I just copy over what I wrote in the other thread: Unpopular Opinion: The wrath of the souls should be buffed on Expert. Not to the degree that the map starts to suck, but that it rises to a level that the Wrathstones start to make sense. It wouldnt be too bad that its a burden, and maps switch it around a bit during a run. I think it is flat-damage that increases a bit over time. So if you fall behind, your T1/2 units get crushed, but the increase is not to a point that it matters at all for T3/4 units. The problem with this map is, at its c
  5. The new Logo when we recieve official mails is cool. What would be nice though: Is it possible to have a different picture/logo for mails from the market place (returned auctions) then official mails we get from the staff/devs (e.g. recieving a booster for a Test Server Replay)? Would be cool to have a "auction mail" logo, so you know that you can safely delete them all. My suggestion would be to leave the SKYLORDS as it is, but replace "Team" with "Market".
  6. NAME: Crash during rPVE DESCRIPTION: Playing along the first, more easy after both sides have T4. Last thing I played was a cluster explosion, and boom, Disconnect with Crashdmp. REPRODUCIBILITY: Dunno LOG: Added the log and the crashdata. crashdata.mdmp _log_proxy_latest.log
  7. From my point of view. In this game, you could call yourself Elite without a problem. When I joined, I found especially those at the top very welcoming, helpful and more then willing to share their time and knowledge. From what I observed, those guys who are "kicking noobs" are not the same then the top-players.
  8. Is that accurate? I'm surprised. Even no variations in details, like Gladiatrix vs. Stormsinger vs. Amazon? They use the same animations, but the models are different. #sad-if-true
  9. Unpopular Opinion: The wrath of the souls should be buffed on Expert. I think it is flat-damage that increases a bit over time. So if you fall behind, your T1/2 units get crushed, but the increase is not to a point that it matters at all for T3/4 units. The problem with this map is, at its current state there is almost no reason to keep it a 12-player map. Basically the only connection between the maps that matters is "waiting till the others finish" (shrines or harbingers). If this stays as it is, you should convert it to 4-player-map and be done with it. Besides complete overhau
  10. Blight Nature Solo Since my efforts to do Guns of Lyr Nature Solo have failed (yet), time to do something else. Of course the usual hide-and-get-orb-back, but what I think is somewhat different from the usual approach is that I dont recapture the first base - cause thats so messy anyway. If you can take the T3 position with T1, you can do T4 with T2, right? And the the 5th orb comes really handy if you approach things that way. One small detail thats not in the replay: Its not mandatory to delay the incoming wave spawn(s), if you kill them, the timing with the next wave is kinda unfo
  11. Honest answer: If we all would live in wonderland with endless ressources, I would say a clock would be more convienient and nicer-looking then timestamps. But I'm perfectly happy to enable timestamps and have the information in the screen, no matter where
  12. Unpopular Opinion: The wrath of the souls should be buffed on Expert. Not to the degree that the map starts to suck, but that it rises to a level that the Wrathstones start to make sense. It wouldnt be too bad that its a burden, and maps switch it around a bit during a run.
  13. What I am thinking, a white font small digital 12:34 wont hurt in that spot
  14. some have, some dont. thats why I would make this one optional, maybe default-off. thinking further on it you could disable/enable it in the Forge and Ingame seperatly maybe?
  15. It would be nice if you would add an optional clock somewhere. I know that tabbing out of the game is a possibility, but when I'm on my Craptop its kind of a gamble. Besides, clocks in games are a necessary tool to control gaming habits - Battleforge shouldnt be clockless like a casino
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