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    • InsaneHawk

      Donations are back   01/17/17

      If you want more information, you can go check this topic : http://forum.skylords.eu/index.php?/topic/2790-donations-are-back/
    • MrXLink

      Future of Skylords Reborn and intro to Ardent Peak   02/10/17

      Dear Skylords, Skyladies, Skythings We have received the awesome news that we have been allowed by EA themselves to continue our project and open up many future possibilities! For all information and stream VODs, please refer to this topic:   
    • MrXLink

      NOTE: Stricter (chat) Rule Enforcement   04/11/17

      Greetings Skylords, Skyladies and Skythings. There has been a lot of commotion going on lately regarding moderation and people calling us out for favouritism and improper judgement. @Kiwi, myself and the rest of the team have had enough of this and we are changing our approach and leniency towards the community drastically, and eliminate this pseudo-favouritism factor. Not that we ever had favourites to begin with, nor in our eyes treated regulars in any way advantageous over others, but we have received several complaints regarding this issue, as well as there have been quite some clashes in chatbox recently. Aside from that, we have decided to act much more strictly about members in the foreseeable future as well.  Considering people have deemed our judgement to be unfair, this will result in us warning the community even for minor infringements, and possibly introducing more temp bans. We feel this is sadly necessary in the current community's state and we're better off having an ordered community in which people see us treat everyone the same way, although in my opinion harshly, and in which members treat staff with respect. As long as the safety and trustworthiness of moderation on the website and discord server is at risk, we will have to make it well-known that we do exert judgement on everyone equally. So from now on, we will be warning people more frequently. This can be for minor insults, misbehaviour, memberating or what we consider as staff disrespect. We're done with the leniency we have once shown here. I'm sad it has to happen this way and of course we will do everything in our power to keep the chatbox a nice, welcoming place. Perhaps this means people will start thinking that we are being sensitive, especially when it comes down to staff disrespect and failure to abide by warnings, but we consider that to be the lesser evil compared to giving members the illusion that we don't consider every member as equal. Equality, understanding, respect and involvement in the community are the cornerstones of community management and moderation, as they also should be within the staff area. So from now on, we are going to monitor this more closely than before. I hope we can treat everyone with understanding and respect here, members and staff alike. We are confident that this approach won't damage the community as much as our currently projected moderation image, valid or not, drags our reliability down. We are all human, and we strive for excellence within community management, moderation and involvement with the community, and aim to execute measures to achieve these goals with respect, passion, and dedication as we did before. We are saddened to have our strictness come to this point. As much as the (chatbox) community has made sure that this became the way it is, we do encourage to take the liberty to speak freely and have a good time here on the forums, as long as said behaviour is in accordance to the forum rules.  Remember, you can find the forum rules over here:  It saddens us to head in this direction, but we feel it will be for the best. We sincerely hope you can all respect this decision, keep the hype up, and have a nice time enjoying the chatbox and its features within a reasonable and orderly manner. Sincerely, and on behalf of @Kiwi and the Skylords Reborn Staff,
      MrXLink, Community Manager


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About Treim

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  1. That is a little bit too naive, don't you think. Competitive play generally means ranked games. You can not check decks or make any agreements with the guy you face afaik, unless every player that plays ranked would agree on only using those cards - which is highly unlikely. Also restricting card pools can not be a solution to this imo. Making agreements about card pools is fine if you just seek for fun, but it is pretty much a catastrophe for competitive play, especially when the card pool would be as huge as all rares and ultra rares which is probably about 1/3 of all cards. PVE is mostly about learning the basic game elements and cards. While those elements are important they are also just basics. It is a basic requirement to be not a complete noob in PVP. The problem about the counter system in PVE f.e. is that it is simply not necassary to use it and still be able to clear any PVE map without any difficulty. In combination with all the other new stuff for new players and that there is no obvious hint on what it does, makes it basically unnoticed until someone tells you which is generally when you approach PVP or have so many hours in the game that you simply wonder what it does. PVE doesn't teach you anything about the PVP metagame. Good PVE cards can be the most useless stuff in PVP (and vice versa), f.e. t4 units. Micromanagement is pretty much nonexistant in PVE but very important in PVP, Knowledge about matchups and how to play certain situations wont ever be learnable in PVE. Just to name a few things that are very important and become a basic requirement when you reach a point where people actually get a decent understanding of the game. Most of this is completely unnecassary when playing on the lower levels of PVP and you still can be successful there but it becomes more and more important
  2. The prob The problem is that the majority of the playerbase starts from a different point. In a new game everyones wants to get accustomated to the game and figure out how things work out exactly. In comparison to that in Battleforge there are already players who wen through this process and figured the game out to a degree where this process becomes a burden. That is true for especially high elo PVP players and also to a degree the speedrunners. Upgrade grinding adds for those players almost nothing to their game expereience and simply ends in a grind. While that is not true for probably a majority of the playerbase it is a huge onstacle for everyone who wants to play the game on its highest possible level. Fue to the different starting position in terms of playerbase and especially player experience a change is not only desireable but necassary. While this leads probably to a different game experience and a "new game" that is definetly necassary to keep the "elites" of the game here. To add to this Battleforge always was a grind heavy game which is generally not very appealling to new players. I feel like getting an easier access to the game by acquiring upgrades easier will help the game getting new players and holding them. Therefor there need to be changes to get high elo players to play the game but also to get new players into the game. Obviously there still needs to be some kind of progression. This can be acquired by either seperating PVP or parts of it from the rest of the game or by finding a balance of grindig and easy access to upgrades
  3. Well you can also just use this as a tower. Your only option in fire nature. It's ok but not exactly great either. Otherwise you can use the CM strategy. Pretty decent but can get laggy when you're having to many bugs.
  4. Again what is the point of changing this mechanic except for the sake of changing it? Give me some kind of benefit or rework of the card
  5. Why is that a bug? It is an essential part for most speedrunners and i dont see what youd get from removing that part. Trolls will still use it and except for speedrunning the card is pretty much irrelevant anyways.
  6. This was reported even in the beginning of BF and was well known by Phenomic - response from them was that it was a game feature. I never saw someone doing this on Ascension but it was very popular in Passage to Darkness. That map is pretty damn easy to beat even on expert lvl so you should have enough room to fit in some of the shadow cards to fight back if necassary. Also after you got wiped you can just wait with the Deafeat Screen and get the rewards after the map is finished - can do homework or some cleaning done, take a meal, etc.
  7. This card is more of a comfort choice for me personally. I really don't like to play units dazed generally, especially not into fights, especially when the deck is unitbased and not spellbased (f.e. Fire Nature decks). Twilight Warfare is just the card for that. The other abilities are not really worth mentioning tbh. The bonus damage against structures can help by cleaning up a base, or focussing down the spawn building but it reallly is nothing that will make much of a difference. Same goes for the Lifesteal - that is especially true when considering that this card requires a nature orb which gives you access to heals such as Equilibrium or later on Regrowth and a fire orb which gives access to SoW and the best void manipulation in the game. Spamming heals and damage reduction spells is totally possible with this deck as long as you kill a few units. It will not win you games generally, neither will it make you loose anything. Pretty much a neutral factor that will be picked due to personal preference and not due to it being so strong that you basically have to use it .
  8. we did pvp i cant remember that at all.
  9. Good luck with that then Uh i think i remember that one - wasnt that when thugs were completely broken?
  10. Pretty sure there were faster times for quite a few of the maps when soul splicer+ fof+ embalmer, sc and the likes were avaliable Would be nice if you could share the fastest time of those with us to get those right
  11. oh nice
  12. How did you got those Goodjob
  13. i dont feel like 50 (i think about that many were proposed) out of ~550 are to many, especially when considering that most of those cards are common cards and only a few uncommons are within that pool of cards. There's still plenty of cards to grind BFP for . Especially considering that most of the commons and uncommons will lie plenty of on those accounts that will go for all cards.
  14. oh aight. I guess it was worth a try though It's not like we are lacking replays anyways i think
  15. You can not prepare for everything. New players often make rather stupid decisions - at least from the perspective of a veteran. Those upgrades would still help them finishing maps though. So i think that would be fine