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Alpha & Beta Tester
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About Treim

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  • Birthday 03/19/1995

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  1. Treim

    Inconsistency of PvE Scenarios

    maybe as a general advice. Try focussing more on your t4 stage. It is the most relevant part of the game for random PvE maps. For your t1 and t2 stage you should try to limit yourself to 6-8 cards if possible. In T1-t3 you should try to have spells that can have use even in the t4 stage of the game, such as home soil + ice barrier, netherwarp, frenetic assault, offering (nature aff), infect, cultist master + furnace of flesh combo, etc. What you lack the most are decent t4 units and spells to support them at the moment, while your t2 is massivle overblown, especially unit wise. Try adding rifle cultists and offering (nature affinity) as well as lost dragon (nature affinity) to alleviate some of these problems as well as frenetic assault (nature affinity) as a first step. Cultist Master + furnace of flesh will massively help you to sustain extra spells. Void manipulation is maybe the most important concept for PvE, so try to (ab-)use it as best as you can If i get ingame anytime soon, i will link you a deck of what i use with your current orb structure.
  2. Treim

    reverse AH

    Couldnt you just build it up in a way where you essentially seperate both places. In the normal one you offer your cards and someone has to actually manually select which offer he wants to take. In the „reverse“ one you offer your bfp for a specific card and conpete with other offers as well. The person who wants to sell the card can then browse through that auction house and actively choose which offer he may be satistified or not satisfied with. From a purely economical standpoint both places would get you to the price that people are willing to buy/sell the card. I don‘t think abuse will be any worse than now. In regards to the bfp problem. You can either go the easy way of locking the bfp away when you create an entry in the reverse auction house, essentially using a similar system that is in place when placing bids on cards. Alternatively you can keep the bfp on the account and fluid and if the player gets lower than the sum of all his entries in the reverse auction house you have to force him to delete entries and maybe lock his current entries until he does so. You can make that system however complicated you like. Easiest way: Delete the last/oldest entry/entries in the reverse auction house, until the sum of all entries can be paid with the players current bfp again or alternatively force the player to delete entries manually which is probably a bit harder already. Next step would be to add a priority system for he entries, essentially making the player choose which of his entries have priority if he cant pay all his entries anymore. If he cant pay anymore start deleting entries starting with lowest priority until he can pay everything again. Just a quick thought on the matter. Can probably expand on the topic if necassary.
  3. Treim

    Money Trading.

    Iirc it was stated that buying cards with rl money is not appreciated but the devs don‘t really have any way to stop it. No guarantees given though.
  4. Treim

    Solo/duo/trio all-time fastest speedrun rankings

    oops yeah you were correct. It was March
  5. Treim

    Solo/duo/trio all-time fastest speedrun rankings

    solo 4 Player rpve is actually a 18:46 from january
  6. Treim

    A new game style of mine :)

    I understand the sentiment youre having but i much rather play with my self-build decks. Imo if you reach the point of getting bored you probably are a veteran already with enough experience to optimize anything you could get from some random persoon. As far as i understood you correctly the main thrill comes from using cards that are generally not used which i get. Playing off meta cards is a nice change. What is also true however is that you can probably create a deck that makes use off those cards synergies much better than someone who actually is relatively new. If i feel like playing those off meta decks i generally just pick out one off meta card id like to play now and then start thinking about possible synergies and how to fit that card into a deck that actually works well. Sometimes that requires having a mate which if you have one helps a lot in opening the wide and endless plains of creativity. I understand the general sentiment of limiting yourself but imo its much more enjoyable to play an optimized "troll"-deck than an unoptimized jumbled mess of cards which some players put together. P.s. I don't try to make your approach look bad but try to state my opinion on it and try to maybe give other players a 2nd approach on making the game more interesting. I think its great that you came up with something that works for you and share it so other players might enjoy it as well
  7. Treim

    Solo/duo/trio all-time fastest speedrun rankings

    Just my 2 cents: I feel like solo times are still interesting. 2 and 3 player completion for me is a minor category. If you have fun with it, just do it, it is not really relevant or interestinng to me though. Not every category has to be interesting for everyone though. What would be much more interesting to me would be limitations in regards to cards.So a category where cards like enlightenment, decomposer, batariel, amii monument (just to name a few) were banned. That would currently require to upload the replays though, so developping strategies actually only becomes an advantage for a few weeks or months and execution becomes the much more relevant skillset. Whether that would be a good change is up to taste/ debate.
  8. Treim

    Solo/duo/trio all-time fastest speedrun rankings

    you are missing the rPvE‘s
  9. Treim


    It was given out in an event. I think you had to be online sometime around christmas
  10. Treim

    Please fix the Bell

    I know the quest functions. Its not my place to disclose that however.
  11. Treim

    Please fix the Bell

    Let‘s just say that happens all the time when i play guns of lyr, bad harvest or dwarven riddle speedruns
  12. Treim

    Boring for beginners

    The disparity in wishes and needs within the community is long since known. The PvP and (small) competitive speedrun part of the community need a lot of expensive and rare cards for them to play the game the way they want. That stands in contrast to beginners and more casual PvE Players as well as the collectors and traders. The easiest solution to this imo is to balance the game around the majority but give the PvP and speedrun community ways to gather their necassary cards fast anyways without impacting the majority to much/ at all. That should be possible by adding quests and (mainly) achievements that the majority can not achieve or they have to go out of their way to do so. I am not well versed enough in regards to PvP that i feel confident enough to make proposals on how those achievement could look like. For the speedrun community you could add stuff like beating standard maps with low deck levels or with limitations to the amount of rare and ultra rare cards in certain time frames. You can scale those up for later stages of the game to get achievement chains as well. This could also serve as a goal for newer players. The achievement angle has the advantage that you can use a system you already have (planned) and you can limit the income of cards and bfp by making them 1 time rewards only. You could also try to give out specific cards as rewards to get the luck factor out of the way for those player groups. Some cards are absolutely mandatory for PvP and speedruns so giving those out for quests that are designed for those groups makes sense imo. Examples would be Cultist Master, Furnace of Flesh, Batariel, Enlightenment, etc. Obviously the higher valued cards should be hid behind harder achievements. P.s. I am well aware that this is an unpolished idea and the actual values and design would need further discussion within your team.
  13. Treim

    Boring for beginners

    @Kubik The argument of Navarr regarding prices was not tailored to actual bfp price in the market but that as an experienced player you know how good cards are compared to other similar cards in regards to strength, useability, versatility, etc. With that information it is much easier to get a relatively accurate judgement of which cards are currently undervalued and therefor worth picking up. That is because you are not looking at single cards but can see the market as an interconnected web of many different cards. That does not necassirily mean that you know every cards price perfectly but that you can judge much easier how fairly priced something is at the moment. As a new player you lack a lot of that knowledge and therefor it is easier to fall for „traps“ and/or you have to invest a lot more time into the market. I hope that cleared things up a bit
  14. Good deck I got nothing but praise for that one ?. Not sure why it doesnt state it on the card. The devs probably forgot it as with so many other things that are either not or wrongly states in card descriptions.
  15. @Nova_DaemoN the picture would be better.

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