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Treim

Alpha & Beta Tester
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    1579
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About Treim

  • Rank
    Hero
  • Birthday 03/19/1995

Contact Methods

  • Discord
    Treim#8969
  • Steam
    Zagrem

Profile Information

  • Gender
    Male
  • Location
    Germany

Recent Profile Visitors

12250 profile views
  1. I didn't like churches as my engineers kept on taking away from the unit limit later on - also my placement was bad so that engineers kept on dying by maelstroms.. Cultist Master to charge the necroblasters initially and for a bit of void return, also for offering (frenetic assault + skyelf sage). Replay file attached for anyone wanting to have a look - was my first time on the map. 20220111_173234_the_last_soultree.pmv
  2. Would recommend this: In my run I played with Church and techniky instead of 1 of the necroblasters and the green frenetic, but found them useless towards the end. The crystal fiends were the biggest problem for me towards the end as my Necroblaster were constantly depleted due to Dreadnought and heals nothing dying where and not enough big shots from WBG's. I used Necrofurys to to two shot the dreadnoughts when possible. Other things to maybe consider: Lost Disruptor for late game anti air and some form of healing for the Necrofurys (Blood Healing or nature affinity splicer - w
  3. Is the stream going to be uploaded on Youtube as well as afaik twitch deletes VOD‘s automatically after some time frame - maybe with a link to the rules in the forum.
  4. How long does the Booster Scratch Code stay valid? Asking because the earliest time I can use it will be 7th/8th of January.
  5. Great idea, sadly I only got today to get a time in and improve upon it. Well let's see where I end up.
  6. added last months 1 Player replay and new alltime record. YT will follow sometime. Sub 11 was possible but wouldve needed a perfect run which I didn't feel like grinding for any more. Major time losses were the t3 clear where the strikers survived due to teh strikers not running out towards my spawned archers. Usually an archer squad survived the first dive and would pull it. Misclick of the archers to all attack the birds instead of 1 pushing towards t3 results (in combination with first well being late 5 secs and the mentioned 3rd dive of phoenixes) in t3 and therefor bata being about 10
  7. Playstyle wise for sure Bandits Art design wise for sure Lost Souls.
  8. Solved, apparently I had some files in the pak folder from a test session with emmaerzeh yesterday
  9. Just saw that this seems to also include profile pictures of other players (for clarification - Gam3over's profile picture is plague) Also I can not find the card in the auction house.
  10. I can not find the card plague in the collection (filters applied or not did not change the result) and yes I am sure that I own the card in question. The profile overview shows as much as well.
  11. Treim

    Offering(b)

    I agree with the assessment. I originally thought that rainbow decks would not benefit as much but as they almost always rely on cooldown from just 2 colors in late game it would probably still be better even then. One could add limitations such as shdow frosts cards would then only add charges for shadow frost cards though^^ One could also orient oneself on power costs like gaining charges back for all cards with power cost of offered unit +- value X which would change focus from XL units to L unit and spell support (depending on value X). I dd not really think these through indepth thoug
  12. Treim

    Offering(b)

    The advantage of the frost affinity is that you are not bound by tier and so once you are past a tier you can use its units to gain more charges for higher tiers, the problem being here that usually units scale up in size over the tiers and that the units with charge problems are almost all XL which severely limits what cards are actually useful to use it on, not to mention that power costs make this largely inefficient to spawn a corsair, soulhunter or Grigori compared to a rifle cultist or Cultist master. Even with void manipulation you have to pay it upfront which is just inconvenient with
  13. For some reason the images in the initial post just ceased to exist (no clue why, when, how?!?). Please use the link provided at the END of the original post to access dropbox where a .pdf document with the whole guide is provided.
  14. If there is Vigils/Brains at t1 the common strategy is to go 1 by 1 and people help each other just because otherwise everyone waits for power so long, usually a solo start is possible as well though aswell, sometimes more viable than other times. Fire is the meta t1 for this. Usually you run Nomads, Mine, Eruption, Sunstrider and Blaster Cannon. If you go by turn, the player that clears usually play 3 nomads and 2 blaster cannon and the others help with Mines (2-3 for the camp that gets attacked) + 1 defensive Mine for the other path that leads to your t1. Nomads run in and pull air unit
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