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About Treim

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  • Birthday 03/19/1995

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  1. Wouldn't an option to be able to compare yourself with a friend and a global comparison be the best way to implement such a feature? Similar to what Steam does with its achievement. The global comparison essentially shows how many % of the playerbase have unlocked a specific achievement.
  2. For the general strategy for this map about 10 minutes. From start to the finished run about 50. I started out with checking the map for exploitable components and there was the cliff as the main component. Using the risk assessment from my previous post and checking fires available units and buildings it was obvious that the construct would and Moloch would absolutely rek any army consistant out of ground units that was not massive. So that was pretty much out, which left me with very few options actually, so I came in with the Blaster cannon + Mine combo as the first step, otherwise cc + t
  3. Fire tends to be able to clear these camps by tackling one problem after another to continously open up more room for units to work with. If you want to summarize the problems on Stonekin maps it usually is: Windhunters Nox Sniper Deepgorge towers Moloch Construct Just tackle these one by one, usually a front to back approach is the way to go, though it can vary. Usually early on Windhunters and the Nox Sniper severely hinder your options due to oneshot potential or cc from dragons, but they are also fairly easy to take out so that's the first step.
  4. easiest 3 upvotes in anyones life xD
  5. Just to maybe clarify the slightly contradicting advice that wanky was giving compared to other people. The speedrun strategy for Lost Spirit Ship is played with just fire affinity and flame crystal. It is not necassary for casual play whatsoever and has its drawbacks as in random maps you are less prepared for what occurs in camps compared to speedruns where the map is known and usually multiple runs are finished. Ground presence makes it significantly easier to adjust for bad decisions and therfor grants you a lot more leeway in how to approach camps, which is especially relevant against
  6. 1 player motm may 2021 - first try, bunch of fails - don't expect actual good gameplay.
  7. Just a general statement for the reward situation of the challenge. It kind of feels counterintuitive that the easier version of the contest has the best rewards. And yes I am aware that the expert rewards combined are still worth more but that would also mean you put in the effort to invent 4 completely different strategies that are severely more limited than the Silver challenge. The differences in bfp worth even between the expert rewards seems odd aswell. Especially nature stands out here with pretty much double to triple the reward worth of the other expert challenges.
  8. Shadow and nature runs are already completed. Frost seems to be possible. Fire seems to be the hardest faction at least for now.
  9. The game was reset for launch around mid december 2020. You were playing in beta before. Everyone had to start over^^
  10. added Link to YT commentary by Lebovin for 2 Player solo rPVE all-time record (February2021)
  11. The link for application is still available at the position description. Might want to fiix that to avoid confusion and unnecassary applications.
  12. Would it be possible to change the lost dancer debuff effect into a temporary disable instead? There are a bunch of similar on attack effects for ranged/melee attacks and ability denial. E.g. Skycatcher, Lost Dragon, Twilight Whisperer, etc. Would it be possible to change these effects in a way to make them applicable to buffs as well. That would obviously also effect other buffs (Motivate/Life Weaving/Unholy Power/Unholy Hero/Girl Power/Unity just to name a few) and therefor be a nerf to LS albeit probably not too influential besides Mo/WoG as it will only effect cleanup of camps, not so
  13. added my first and only try for February 2021 1 Player rpve added 2 Player solo rpve for February 2021 (new alltime record)
  14. One should be able to setup more as all your initial 4 ships at least can be red affinity. At minimum you should be able to run around with 8 in that case. Even motivating 1 constantly in base after that and missing out on 1 nature affinity LSS is worth it for sure.
  15. This is purely theoretical - not sure what you hope to gain from it but here is my thoughts: As you started discounting bosses i will do the same in my following arguments LSS will almost always be faster against Lost Souls (especially true for a whole map - singular camps bloodhorn might be favored) - main reasons: Often a significant amount of a camps strengths is bound in air units which bloodhorn spell deck has a hard time dealing with (neither 2x fire 2x shadow nor 2 shadow 1 nature 1 fire have a good answer here) Shields hard fuck spelldecks because they counter the
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