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Treim

Alpha & Beta Tester
  • Content count

    1464
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About Treim

  • Rank
    Legend
  • Birthday 03/19/1995

Contact Methods

  • Discord
    Treim#8969
  • Steam
    Zagrem

Profile Information

  • Gender
    Male
  • Location
    Germany

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  1. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Sunbridge solo: 14:03.7
  2. Treim

    All-time fastest speedrun rankings

    new all time record for Convoy: 5:52.3
  3. Treim

    to fast to boring.. nerf rPVE!?

    Lost converter gets kind of decent if you have a mate in rPvE who plays pure shadow —> use netherwarp(frost) to warp the whole base into converter range. Never found a use for fleshbender but Bandit Sorceress works fine on defensive PvE maps. Would generally agree on the topic that this game is very cardcentric and much less about maps which i doubt will not change in the near or distant future. Some of the most fun decks actually only work if you have a mate imo though. There is so much more possibilities that I sometimes find it actually insane how much you can do even at just t2.
  4. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Is it not an option to just tie the ingame time to wins? So essentially the ingame time only counts towards the quest if you also win the map you spend that time in? No way to circumvent that if i didn't overlook something here, because the time only counts towards the quest if you also win the map. If there is a quest where you have to win multiple maps, just dont count the time of the map that completed 1 map So f.e: Complete 1 PvE map: 1. match GoL - 3:30 win 2. matchGoL - 2:00 fail 3. matchGoL - 3:40 win 4. matchGoL - 3:00 fail 5. matchGoL - 4:00 win --> Quest complete after 5th match Complete 2 PvE maps: 1. match GoL - 3:30 win 2. matchGoL - 2:00 fail 3. matchGoL - 3:40 win 4. matchGoL - 3:00 fail 5. matchGoL - 4:00 win --> 1st Quest objective completed --> 1/2 maps completed --> the 1:10 that you spend over the minimum time limit are irrelevant and don't count towards the 2nd quest objective 1. match GoL - 4:30 win 2. matchGoL - 2:00 fail 3. matchGoL - 4:30 win 4. matchGoL - 3:00 fail 5. matchGoL - 3:20 win --> 2nd Quest objective completed If i missed something please tell me as this is just an idea i come up with on the fly.
  5. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Sunbridge solo 14:44.5
  6. Treim

    Inconsistency of PvE Scenarios

    1. You are right that your wells run out towards the end. By that point, i generally don't need the energy i am missing out on anymore though, so i do not really care if i lose some power if it speeds up the overall game for me. 2. I like the card just for style points and 40 damage/sec without damage cap is not too horrible. For sure one of the more optional cards though.
  7. Treim

    Inconsistency of PvE Scenarios

    I disagree with the tower argument. You can safe the deckslot and as you can always run cultist master anyways you can defend the waves that necroblaster can take care of also always with 2 cultist master. Sure that goes towards your unit limit but that does not really matter at that point in the game. You have to have more awareness to pull it off though as you have to actively defend instead of having something passive in place. Attached is a deck i would use for solo maps:
  8. Treim

    Inconsistency of PvE Scenarios

    maybe as a general advice. Try focussing more on your t4 stage. It is the most relevant part of the game for random PvE maps. For your t1 and t2 stage you should try to limit yourself to 6-8 cards if possible. In T1-t3 you should try to have spells that can have use even in the t4 stage of the game, such as home soil + ice barrier, netherwarp, frenetic assault, offering (nature aff), infect, cultist master + furnace of flesh combo, etc. What you lack the most are decent t4 units and spells to support them at the moment, while your t2 is massivle overblown, especially unit wise. Try adding rifle cultists and offering (nature affinity) as well as lost dragon (nature affinity) to alleviate some of these problems as well as frenetic assault (nature affinity) as a first step. Cultist Master + furnace of flesh will massively help you to sustain extra spells. Void manipulation is maybe the most important concept for PvE, so try to (ab-)use it as best as you can If i get ingame anytime soon, i will link you a deck of what i use with your current orb structure.
  9. Treim

    reverse AH

    Couldnt you just build it up in a way where you essentially seperate both places. In the normal one you offer your cards and someone has to actually manually select which offer he wants to take. In the „reverse“ one you offer your bfp for a specific card and conpete with other offers as well. The person who wants to sell the card can then browse through that auction house and actively choose which offer he may be satistified or not satisfied with. From a purely economical standpoint both places would get you to the price that people are willing to buy/sell the card. I don‘t think abuse will be any worse than now. In regards to the bfp problem. You can either go the easy way of locking the bfp away when you create an entry in the reverse auction house, essentially using a similar system that is in place when placing bids on cards. Alternatively you can keep the bfp on the account and fluid and if the player gets lower than the sum of all his entries in the reverse auction house you have to force him to delete entries and maybe lock his current entries until he does so. You can make that system however complicated you like. Easiest way: Delete the last/oldest entry/entries in the reverse auction house, until the sum of all entries can be paid with the players current bfp again or alternatively force the player to delete entries manually which is probably a bit harder already. Next step would be to add a priority system for he entries, essentially making the player choose which of his entries have priority if he cant pay all his entries anymore. If he cant pay anymore start deleting entries starting with lowest priority until he can pay everything again. Just a quick thought on the matter. Can probably expand on the topic if necassary.
  10. Treim

    Money Trading.

    Iirc it was stated that buying cards with rl money is not appreciated but the devs don‘t really have any way to stop it. No guarantees given though.
  11. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    oops yeah you were correct. It was March
  12. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    solo 4 Player rpve is actually a 18:46 from january
  13. Treim

    A new game style of mine :)

    I understand the sentiment youre having but i much rather play with my self-build decks. Imo if you reach the point of getting bored you probably are a veteran already with enough experience to optimize anything you could get from some random persoon. As far as i understood you correctly the main thrill comes from using cards that are generally not used which i get. Playing off meta cards is a nice change. What is also true however is that you can probably create a deck that makes use off those cards synergies much better than someone who actually is relatively new. If i feel like playing those off meta decks i generally just pick out one off meta card id like to play now and then start thinking about possible synergies and how to fit that card into a deck that actually works well. Sometimes that requires having a mate which if you have one helps a lot in opening the wide and endless plains of creativity. I understand the general sentiment of limiting yourself but imo its much more enjoyable to play an optimized "troll"-deck than an unoptimized jumbled mess of cards which some players put together. P.s. I don't try to make your approach look bad but try to state my opinion on it and try to maybe give other players a 2nd approach on making the game more interesting. I think its great that you came up with something that works for you and share it so other players might enjoy it as well
  14. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Just my 2 cents: I feel like solo times are still interesting. 2 and 3 player completion for me is a minor category. If you have fun with it, just do it, it is not really relevant or interestinng to me though. Not every category has to be interesting for everyone though. What would be much more interesting to me would be limitations in regards to cards.So a category where cards like enlightenment, decomposer, batariel, amii monument (just to name a few) were banned. That would currently require to upload the replays though, so developping strategies actually only becomes an advantage for a few weeks or months and execution becomes the much more relevant skillset. Whether that would be a good change is up to taste/ debate.
  15. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    you are missing the rPvE‘s
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