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  1. I personally think this is a good way of implementation, there is still the fully random option but also the option (as Kapo said for training/testing purposes) to pick certain enemies. By decreasing the rewards it prevents a certain enemy (bandits ) being pick every time just to gain gold however you still gain a little something for the time spent on that map. Maybe another option is to just have 3 options in matchmaking when it comes to the enemy, "original" (50% gold reward) - this is then just selecting from the original enemies (LS, Stone, Bandit, Twilight), "Pure Enemy" (50
  2. Hi, I don't see it mentioned previously, as more and more enemy types are getting added into RPvE (nature coming, I assume frost and shadow down the line). It would be nice to see an option in matchmaking to be able to pick the enemy you can face, nature, fire, LS, twlight etc while also still keeping a button to select random. Even if there was a way to keep it "limited random", for example can select a few options at once for the game to pick from.
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