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Beta Tester
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About Dallarian

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  • Birthday March 23

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  • Location
    Battleship's deck
  • Interests
    Battleforge, Starcraft, Space Engineers

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6932 profile views
  1. I would join, but at this time I am in plane
  2. Dallarian

    (2) - Bad connection causes game crash/freeze.

    I enclose another log to this bug. Game has frozen, and like after 1 minute I received notification to send the log. Then I have closed game manually by task manager. _launcher_log_2019.08.10_102.log
  3. Dallarian

    (2) - Bad connection causes game crash/freeze.

    Currently laggs of player don't influence another players. I think it's worth to keep it this way. Let give player ability to try to reconnect for like 20-40 seconds while others are playing, and after this time kick player from all servers (so he won't get frozen in game with working chat and wondering if he's able to reconnect or not). In my opinion it's best solution.
  4. Name: Bad connection causes ingame match to freeze or crash the whole game. Severity: 2 Location: Battleground Difficulty 6 for four players. Reproducibility: Hard to estimate, depends on current internet connection. Description: When you have bad internet connection (that often lag the game and sometimes short disconnects) during the match game may: Freeze for you, show for your allies that you have left the game, however you may still be able to use group chat and talk with them. launcher_log_2019.08.06_59.log. _launcher_log_2019.08.06_59.log Crash the entire game. launcher_log_2019.08.06_60.log. _launcher_log_2019.08.06_60.log Today occurred another bug as well, I received report bug log during being in lobby for battleground difficulty 6 for four players. After pressing any in-game button game froze and disconnected from server. launcher_log_2019.08.06_61.log._launcher_log_2019.08.06_61.log Screenshot: Additional information: My internet connection is really bad at the moment, that's probably the matter. I use my phone as internet router. That's nothing new, to play the game you must have internet connection.
  5. Dallarian

    Synthc's Balance Proposal

    Thanks for the explanation.
  6. Dallarian

    Synthc's Balance Proposal

    Dear synthc, your changes to the game's balance are going far. Your suggestion not only increase diversity of units and tactics in PvP, but also heavily influences strenght differences between certain deck types. In actual SR some decks are better on particular map or vs particular enemy, but this doesn't block any colour from being strong and victorious if used in experienced hands (Maybe except pure nature and bandits? I am not sure.). A lot of your changes would greatly influence colour's strenghts and destroy the connections between decks. It would take weeks or even longer to establish new connections strong>weak between certain colours, can you predict what will happen? What if one of colours not taken into consideration will take place of nature or bandit deck and we will come back to the same point, but with even more messed balance? In my view your suggestions are too far going and I strongly dissagree with taking them into consideration alone, they may work if this changes' influence on the other cards and colours will be taken into consideration (as one big balance patch, but then wouldn't it be even harder to predict what happens?), though. I prefer the currently suggested changes on discord, that balance single cards and not the whole colour. In such way we can slightly improve strenghts of colour and see it's influence on PvP. As long as we are in testing stage, it could be worth doing such big changes to check what happens, and then choose the correct options. I wonder if it's possible to upgrade SR with balance patch that could be easily removed in next few weeks after developers gain informations and feedback. I am looking forward for more of your's suggestions, they do bring valuable ideas.
  7. Name: After destroying the first cannon on Bad Harvest map, it keeps shooting as if it hasn't been destroyed. Severity: 3 Location: Bad Harvest - Standard Reproducility: 4/4 or 6/6 (not exacly sure, 100% anyway) Description: During Bad Harvest, if the first gun is destroyed, it keeps shooting as if it hasn't been destroyed. Marker on the map doesn't disappear and walls/units are still being shot at. Screenshot: 1 Addinotional information: The problem probably didn't exist before one of the actualizations, I might be wrong, though. I am looking forward to seeing other players opinions on the issue, if it existed before or not.
  8. Name: Units leaving battlefield on Bad Harvest (such as XLs like Lost Grigori) Severity: 3 Location: Bad Harvest - Standard Reproducility: 1/2 50% Don't really know, couldn't repeat due to some problems. Description: During Bad Harvest, playing as player Blue (2), after taking 3rd orb, I went western path to clear 2 power wells and prepare for 2nd Stonekin Lord. Lost Grigori (probably) attempted to destroy bandit camp on the cliff, so he entered it. While walking on the cliff, he just left the map by western side. After a while he came back. Screenshot: 2 Added, should be here somewhere. Addinotional information: It might be some kind of terrain problem. And I am terrible LS player, even my perfecly loyal souls are escaping from me.
  9. Dallarian

    Boring for beginners

    I'd to add something from me. It took me 11 days to complete a full PvE Pure Frost deck (atleast one type of card, without cards like AoF and Mountaineer), with Dreadnoughts and Ironclads, War Eagles, Frost Mages, Core Dredges and so on, so that I had full PvE experience. It took me 5-9 weeks to complete my PvP Pure Frost deck, in this time I was learning a lot of about PvP mechanics and in my view I became a decent PvP player. I was upgrading my decks all the time, at the moment I have all the frost cards, most of them 3/3, I stopped selling things on AH and gathering them so that I can create Nature and Shadow decks. I am playing for less than 2,5 month. My experience with BF wasn't big, I learnt something about cards during closed beta/ during the project, in old Battleforge I only played Bad Harvest while using funny cards, so everything now I know is thanks to other players (I love you Master!). When I see a newbie in PvP ranked, I start explaining them basics during the game and after it, but mostly they don't answer or insult me, what doesn't really push me into more advising. In my view balance between collecting/progress and having all the cards in the project is really good, I can have good and fun cards really quickly, but if I want to get better deck, I must spend in game enough time to learn the game. I get knowledge and cards in similar time. @myraezel Did you come across Toggy's tournaments?
  10. Dallarian

    The Stress Test Rookies#2! 06.04.19

    I am going to donate tournament, 50 BFP reward for players who take 5-8 place.
  11. I will donate prizes, for 5th-8th team 100 BFP each.
  12. Dallarian

    Frost T1 PvP Guide by RadicalX

    Why haven't I read it before I started losing 1v1 rankeds? rules!
  13. Dallarian

    The Stress Test Rookies! 23.02.19

    gg, you were all awesome! Beautiful tournament, I felt like I had a chance to win something ^^
  14. Dallarian

    The Stress Test Open #5 09.02.19

    I like the tournament's system, if you're lucky you might get crushed by RadicalX twice! :D
  15. Name: Game won't load a PvP match with your friend on same IP. Severity: 2 Location: Loading screen, Sparring Grounds, 1v1 match (private) Reproducibility: 2/6 Description: When you try to play a match with friend from the same location (house, same IP) game might not load properly (stuck in loading screen) with information "Waiting for other players" for both players. When you close game, the other player gets into the match, sees "player has left the group" but the game doesn't finish, the buildings keep alive. Addinotional information: Have a nice day.

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