-
Posts
35 -
Joined
-
Last visited
About bergerb

Profile Information
-
Gender
Male
-
Location
Austria
Recent Profile Visitors
37821 profile views
bergerb's Achievements
Warrior (4/34)
12
Reputation
-
bergerb liked a post in a topic: Community Update - June 2026
-
bergerb liked a post in a topic: Community Update - May 2026
-
bergerb liked a post in a topic: Community Update - April 2026
-
bergerb liked a post in a topic: Patch #400055 - 1 March 2026
-
LEBOVIN liked a post in a topic: map frozen death
-
bergerb started following Crusade bug and map frozen death
-
bergerb liked a post in a topic: I baked a pizza. :D
-
your partner trapped one spikey boy between his MOTK 😉
-
could you please also attach the replay?
-
bergerb liked a post in a topic: Community Update: October 1st
-
bergerb liked a post in a topic: Patch #400054 - 1 October 2025
-
bergerb liked a post in a topic: Rebirth Honour Month
-
bergerb liked a post in a topic: Community Update - August 2025
-
Yup, the bossfight is pretty much unchanged. I tried to make it clearer though, with the crystals actually changing to blue, when a soul is killed. Also included an extra Indicator for the remaining shield.
-
bergerb started following Report A Bug
-
bergerb started following Empire - Discussion Thread , Patch #400051 - 2 March 2025 , THE GIANT KING SHALL FALL! and 2 others
-
Happy that you like the change 😁 1) oh hm yeah that sounds about right.. since the player left detection is linked to those monuments, the game most likely thinks you are no longer there. 2) Mo/Rogan are player controllable as soon as the respective ritual spots are cleared.
-
Metagross31 liked a post in a topic: I baked a pizza. :D
-
-
SunWu liked a post in a topic: I baked a pizza. :D
-
Metagross31 liked a post in a topic: I baked a pizza. :D
-
I think I need to make pizza more often 🙂
-
Metagross31 liked a post in a topic: THE GIANT KING SHALL FALL!
-
The giant king shall fall.
-
Vysnia liked a post in a topic: Slave Master: First killed Slave ends Mission
-
Just tried it. Clearing the north east first, does mess with the scripts. But as soon as Mo does the stampede, the Cages are unlocked. Maybe your partner manually initiated the stampede, since Mo becomes controllable, after the Slavemaster is killed. For the "real" stampede to trigger, you'd have to have some units standing near him. Otherwise the cages are not unlocked. There would also have been this "And I'll huff, and I'll puff..." Outcry
-
Interesting, did he do the stampede? The trigger for the cages to be unlocked is the stampede. Do you have a replay?
-
This is different depending on the difficulty 🙂 Standard needs 1 slave alive and everything harder needs all slaves to be alive.
-
Metagross31 liked a post in a topic: I baked a pizza. :D
-
-
Ohh there already is a lot regarding Empire on the forums 🙂 Only went through the Bugs-Section and did not find that much^^ How much happend regarding this topic? 1. for Jorne getting stuck, I found a solution. I just send them to another tag. (see attached script) Maybe we should also teleport them to the required positions after a certain time has passed. 2. that should be pretty easy. Would make the "twoandfourplayers" script also a bit less cluttered 🙂 I dont get it anyway, why they would downgrade Mo if there are less than 4 players.. and also upgrade Rogan.. (d) 661 story_SlaveMaster_Mo 4000 / 35000 (incl. Abilities) only 4 Players 763 story_Endfight_Mo 3000 / 26000 (w/o Abilities) all the rest (d) 507 Rogan (Crusade) 1000 / 10000 only 4 players 829 Rogan (Empire) 2500 / 25000 all the rest 3. have not looked at that, but one teleport device per player should be also pretty easy 4. have not looked at that aswell 5. Regarding Kings getting killed: I guess that mechanic should stay? I am currently experimenting with ways to keep the game running and respawn Rogan/Mo if a user leaves the game. Maybe also include a Task that shows the health of all of them and says that they need to stay alive. I'd also add to the list: 7. remove the 2 player limit. There are known ways to "jump time". And if there is a player already on the other side of the map, we should let him finish the map? 8. somehow make it clear, that the armor can only be broken on the left side of the map berger_fixjorne.lua
-
Empire: Gold Chest opened with Mo, All Users crashed
bergerb replied to bergerb's topic in Client-Sided
I am currently testing this bug and cannot reproduce it. Last entry in the logs was: PG_SystemMessages_Map_All_gold_chests_opened So maybe that was some gold-chest bug, that is already fixed? Mo and Rogan can both open chests (including the last chest to complete the opening all chests) -
Originally Reported by Tristan: DESCRIPTION: The Insane God: Seeker Turns instantly into Guardian when spawned, if the seeker before that spawn is killed while transforming REPRODUCIBILITY: happens every time SCREENSHOT/VIDEO: see replay attached LOG: - ADDITIONAL INFORMATION: this happens, because the timer that is started once the transformation starts, is not stopped if the seeker is killed. I wrote some scripts that can be added to the existing scripts, without altering them. This is tested (only by me so far). The game runs and the bug does no longer occur. As a bonus, I added also a file to disable the sound-outcry of "One of Urzach's minions is heading for an altar!" and "One of Urzach's minions is ready to claim a guardian spirit! This must not happen, stop him!", though by removing the TextTag, I am pretty sure this will always be in english. I guess removing the sound of 11202_15 and 11202_14 would be the preferred method 🙂 Insane_God_bug.pmv madgod_berger.zip