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bergerb

Map Designer
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About bergerb

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  1. Happy that you like the change 😁 1) oh hm yeah that sounds about right.. since the player left detection is linked to those monuments, the game most likely thinks you are no longer there. 2) Mo/Rogan are player controllable as soon as the respective ritual spots are cleared.
  2. Pizzatime! 🙂 NY Style this time ^^
  3. I think I need to make pizza more often 🙂
  4. Just tried it. Clearing the north east first, does mess with the scripts. But as soon as Mo does the stampede, the Cages are unlocked. Maybe your partner manually initiated the stampede, since Mo becomes controllable, after the Slavemaster is killed. For the "real" stampede to trigger, you'd have to have some units standing near him. Otherwise the cages are not unlocked. There would also have been this "And I'll huff, and I'll puff..." Outcry
  5. Interesting, did he do the stampede? The trigger for the cages to be unlocked is the stampede. Do you have a replay?
  6. This is different depending on the difficulty 🙂 Standard needs 1 slave alive and everything harder needs all slaves to be alive.
  7. Only 300? Mine has 450 in the back 😎 Fresh from today 🙂
  8. Ohh there already is a lot regarding Empire on the forums 🙂 Only went through the Bugs-Section and did not find that much^^ How much happend regarding this topic? 1. for Jorne getting stuck, I found a solution. I just send them to another tag. (see attached script) Maybe we should also teleport them to the required positions after a certain time has passed. 2. that should be pretty easy. Would make the "twoandfourplayers" script also a bit less cluttered 🙂 I dont get it anyway, why they would downgrade Mo if there are less than 4 players.. and also upgrade Rogan.. (d) 661 story_SlaveMaster_Mo 4000 / 35000 (incl. Abilities) only 4 Players 763 story_Endfight_Mo 3000 / 26000 (w/o Abilities) all the rest (d) 507 Rogan (Crusade) 1000 / 10000 only 4 players 829 Rogan (Empire) 2500 / 25000 all the rest 3. have not looked at that, but one teleport device per player should be also pretty easy 4. have not looked at that aswell 5. Regarding Kings getting killed: I guess that mechanic should stay? I am currently experimenting with ways to keep the game running and respawn Rogan/Mo if a user leaves the game. Maybe also include a Task that shows the health of all of them and says that they need to stay alive. I'd also add to the list: 7. remove the 2 player limit. There are known ways to "jump time". And if there is a player already on the other side of the map, we should let him finish the map? 8. somehow make it clear, that the armor can only be broken on the left side of the map berger_fixjorne.lua
  9. I am currently testing this bug and cannot reproduce it. Last entry in the logs was: PG_SystemMessages_Map_All_gold_chests_opened So maybe that was some gold-chest bug, that is already fixed? Mo and Rogan can both open chests (including the last chest to complete the opening all chests)
  10. Originally Reported by Tristan: DESCRIPTION: The Insane God: Seeker Turns instantly into Guardian when spawned, if the seeker before that spawn is killed while transforming REPRODUCIBILITY: happens every time SCREENSHOT/VIDEO: see replay attached LOG: - ADDITIONAL INFORMATION: this happens, because the timer that is started once the transformation starts, is not stopped if the seeker is killed. I wrote some scripts that can be added to the existing scripts, without altering them. This is tested (only by me so far). The game runs and the bug does no longer occur. As a bonus, I added also a file to disable the sound-outcry of "One of Urzach's minions is heading for an altar!" and "One of Urzach's minions is ready to claim a guardian spirit! This must not happen, stop him!", though by removing the TextTag, I am pretty sure this will always be in english. I guess removing the sound of 11202_15 and 11202_14 would be the preferred method 🙂 Insane_God_bug.pmv madgod_berger.zip
  11. Made you guys some IntelliSense 🙂 https://github.com/bergerb-com/Skylords-Mediawiki-GDSFunctionExport-Documentation-Intellisense
  12. You guys are really putting some hard work into this, amazing! 😁 So many new amazing features, and still some people feel the need to bitch about stuff, it sickens me. AMAZING WORK!!!!
  13. DESCRIPTION: I assume the opening of a gold chest with mo caused that crash. Two people confirmed that they also crashed. Game just died, no error. REPRODUCIBILITY: - SCREENSHOT/VIDEO: - LOG: attached, zipped cause i still have trace_lua_calls enabled^^ ADDITIONAL INFORMATION: - _log_proxy_latest.zip crashdata.mdmp log_gd.txt movie.pmv
  14. log_gd.txtcrashdata.mdmp_log_proxy_latest.zipmovie.pmvmovie_deck.pmv And another 🙂 27MB of Log-File 😛 let me know, if you want to see those screen recordings aswell, I am doing the same thing as before, just hovering over other users
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