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LEBOVIN

Balancing Developer
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    585
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About LEBOVIN

  • Rank
    Bane

Contact Methods

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    LEBOVIM #4557
  • Other
    https://skylords-reborn.fandom.com/wiki/User:LEBOVIM

Profile Information

  • Gender
    Male
  • Location
    Germany
  • Interests
    Speedrun

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  1. The problem can now be fixed with the proven solution. Many cards have already been addressed in the past patches. However, due to balancing reasons, some prominent cards have been excluded from the fix so far. The bug report topic itself is therefore resolved and over time more and more cards will follow.
  2. @undead4ever Root Networks have been substantially improved over the past patches and the card tooltip descriptions got reworded. I will move this to resolved, if any new issues arise, please do not hesitate to file another report.
  3. Root Networks have been substantially improved over the past patches and the card tooltip descriptions got reworded. I move this to resolved, if any new issues arise, please do not hesitate to file another report.
  4. @RedMush @Kapo @Velorio With Patch #400035 this has been changed to now also work with a building in range. I therefore move this issue to resolved. If you encounter a new issue please open another report.
  5. @Riviute Until then, you could check out the map editor section in the forum, then you could spawn the Stonekin Gemeye in a custom map. In the map editor itself you would find the ids and such:
  6. @WindHunter @Role029 or try https://skylords-reborn.fandom.com/wiki/Rebirth_Edition
  7. NAME: Stonekin Grinder's Damage Distribution remains active for former allies after his ownership changed. DESCRIPTION: When a Stonekin Grinder [ID: (2000)515] is next to an ally he transfers part of the incoming damage to himself. After being mindcontrolled into a new team, the passive damage distribution still takes damage into account that is inflicted onto his former allies. REPRODUCIBILITY: Always. Have a mind controlled Stonekin Grinder stand next to a hostile unit, that is being damaged. ADDITIONAL INFORMATION: This is a bug report to archive an issue reported by Xanax en
  8. Hi myraezel, please join the translations discord https://discord.gg/WMqvMVYgCH and send a message there, so you can be assigned a trial role.
  9. These are still planned, but they would require a little bit more testing (actually someone please verify if it works for crusade ) and the focus of the patch was not really to spend too much time on map changes.
  10. Doesnt sound bad to add the option to enable timestamps for system messenges.
  11. @chickennoodler Hey, where have you publicly explained your idea years ago, based of which you assume it was patched out? Do you still have a replay from back then which we could use to compare. And what is the issue precisly ? As far as I understood some (which?) bandit battleships have leader immunity or have got it added? I am sure this can be worked out. Edit: At least those I can see at the beginning dont have Leader Immunity.
  12. I don’t think anything regarding slavemaster map was touched yet. So I am not sure what you mean. If something was changed during EA times what has that to do with SR. Lastly the guy who patches stuff out and the guy who decides to do this change are not the same.
  13. Similar to sunken temple, custom population caps can be added nowadays, expect something like that sooner or later.
  14. Maybe this helps. https://bfcards.app
  15. With the next patch this post will likely be updated the last time and then locked and frozen in time, as balancing changes will render the majority of these times inachievable. Secondly as Dutchy said almost all of these replays are broken at this point anyway, but a feature to make outdated replays watchable again is in the works. Edit: Patch #400035 went live. For current rankings visit the wiki or this new post now.
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