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    UPDATE: BFP Reserves and Boosters

    Gol hacks lol 😂

    Looking for the Infected Tower rPvE Zerg Deck

    Or the flame crystal!
  3. Easy fix - remove the quest

    Cards wich crash the game

    Perhaps your downloaded files are corrupted.

    Suggestions List

    Cause such changes are built on something that exists, and alteration of that, instead of implementing something new.

    Suggestions List

    If it is all so easy and quickly done - that even you could od it in 2 weeks - why don't you ? I guess you oversee here, that they do not have the code of the game. So maybe they can make all those "easy" features working on their own, but actually implementing to the game simply does not work.

    Suggestions List

    Great effort, some cool things I would support, but given the magnitude of changes you demand, how many years are we talking until that’s going to be implemented? ^^ many of those things have been called for multiple times (that’s why the forum needs cleanup ultra ) and are simply too resource intensive to be expected anytime soon 1. auction house restriction: that is very unlikely to happen, as the value of a card changes naturally over time, there has been an alternative approach to fix the scamming problem by providing players with data on the average price payed in recent period but that will take a long time to get set up too, but is not restricting players 2. more promos / card variants in general / card backgrounds technically doable, but requires the artwork to be created and ingame animations / models aswell this is very time intensive and currently no priority 3. Desired cards Perhaps this could be done by adding a tab or filter for the inventory „desired cards“ and one can add cards to that by right clicking on them in the auction house and a menu would appear then, given that not all cards might be in ah at all times this would preferable require a card base tab instead where all available obtainable cards ingame would be shown. This ofc is another feature that first needs to be developed to make the original suggestion work, hence not anytime soon 4. 6Vs6 no Teams and 12 player as u say urself that requires first creation of that mode, then balancing and then as u demand even make it possible that players can easily create themselves, sounds almost impossible to me. Also getting 12 players for one game with the amount of players online ... Time horizon: years or never 5. balancing cards gonna happen after the reset, easier said than done 6. Decks greater than 20 cards needs to fit on players screen, apart from that this probably could work to be implemented

    PvP Rank Drops too Fast

    Funny how this post was about pvp rank dropping to fast and instead of fixing that, it ended up implementing lowered upgrade level requirements for pve, probably the not yet implemented change with highest pvp level instead of current would have been enough 🤷‍♂️
  9. And as promised now the fastest 2 player speedrun aswell

    BF Memeville


    Replay Repository

    I have requested permission to upload replay files on the wiki. Perhaps we could realize such an archive there Edit: Nope, Fandom doesn't approve it.

    PvP Rank Drops too Fast

    Ofc it is intentional but, you know just aswell that when it is this low, it is not necessary to have the rank restriction at all, cause the player doesn't have the thousands of gold required to actually upgrade the ultra rares, and has no way to get the gold besides playing which automatically puts his level above the rank restriction. Keeping a feature, that after the proposed change, has no practical relevance anymore, is what might be confusing for players.

    PvP Rank Drops too Fast

    Boring to have em all the same, also my wikitable remains purposefully, Secondly the rank is too low anyway. its reduced from 170k xp for most expensive upgrade now down to 5k xp. At this point u can remove the entire limit, as everybody will have the rank requirements met but not the actual gold to get the upgrade

    PvP Rank Drops too Fast

    I don't mind the rank going down, but perhaps we can still keep a little difference? like Common - uncommon - rare - ultra rare U1 - 1 - 2 - 3 - 4 U2 - 2 - 3 - 4 - 5 U3 - 3 - 4 - 5 - 6 (numbers = rank)

    New Quest - Play 4 Ranked PvP Games

    Alone: (plenty of tutorials online ) King of the Giants, add more players and it gets more boring Siege of hope, 15 minutes of doing nothing tho Encounters with Twilight, literally doable with tutorial deck Soultree (with amii monument) Together (as 2 with 1 experienced player) Dwarfen Riddle Guns of Lyr Sunbridge Crusade Together (as 2-4) Bad Harvest Speedrun (3-4 min style) Ravens End Titans (less people possible but gets harder) Not saying the other maps are hard either but those above are harder to lose even when mistakes are made. General advice: Share orbs >> 1 player on t4 is better than 2 on t2

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