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Skylord of Honour
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    LEBOVIM #4557
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  1. Well if you reduce the gold reward then this obviously includes the upgrade disenchant cost. Going just for the upgrades itself, the map has only like 3 valuable ones;
  2. Mind control does not work because Generic_Uncontrollable is a hidden ability of the bandit windhunter card. It is implemented in the worst possible way, allowing the player to spend power and then get nothing for it. Try on test server though. There a nightguard should at least no longer be able to waste your power, as the orb requirements of the windhunter should prevent swap. At a later stage the hidden ability would probably get removed and thus mindcontrol would work.
  3. @Zyna Afaik the upgrade is not a leftover from EA, as the card was a promo card there and hence no upgrades were defined. Zyna just quickly put something meaningless there as promo cards are actually internally just U2 with U3 values.
  4. Dude it is not like t4 is everything, just to list a few t3 cards I am surprised that u don’t need: the relevant void return cards like cultist master, or sow, mutating frenzy, infect, frenetic assault, Ashbonr pyro, bloodhealing, fallen skyelf… Lots of great stuff! And just to give you another reason you missed in ur list why not to use amii sometimes: it slows your map clear down.
  5. Haha that’s not a fact. Lots of great cards are at T3 and for some maps u don’t even need t4.
  6. I guess changing name in the achievement is indeed easier @Ladadoos
  7. I would be glad to see you join here. There is always need for more Russian translators, that are fluent in English. https://discord.gg/WMqvMVYgCH
  8. No, there have been suggestions thoguh to make additionally tracked rankings without amii/ other cards.
  9. The second one seems new. Would be nice if we could get a replay for that one. If you didnt save it maybe an admin can recover it for you.
  10. Should use the new Dreadnought terminology of also affects the caster.
  11. Due to technical issues, this will likely be entirely removed in the longterm : They might get converted into a soft exceed of the cap (a category that was not shown in the list, but is already the case for stuff like viridya's tree spirits.) Then you could summon them at least X times if you have already exceeded the cap, but not unlimited.
  12. Na, it never stops. ^^ Tbh a lot of the obvious description issues are fixed by now but in general whenever we target a reported description bug, we have to take a closer look at the card and at that point this one initial issue leads to the discovery of 20 new ones. In the worse cases these issues then even affect multiple cards, so when u want to fix the new issue consistently for all cards affected, you also have to look at these cards, but then you again discover even more bugs there and so on... . So at that point it is spiraling out of control and depending on how you categorize the
  13. Everybody who has ever tried to transform a campaign map into a community map knows this is sadly way more work than it might seem, usually a lot of things break. It certainly can be done but each map will require a customised solution. I could imagine a slightly different solution, but we prolly need to wait for the new updater to have something like that be realistically possible…
  14. The taunt fix is a general issue I think. Try it in the forge. Taunt a unit with lightblade and then kill the lightblade. For me the unit stops moving there too.
  15. Actually the range of the comet catcher does indeed increase, but not the impact radius of the ability. Unfortunately the impact indicator gets increased here too, this issue is present for many more cards. @Zyna Perhaps this can be fixed using a different preview for the comet impact? Like one with a fixed radius? If that works, same thing should be done for World breaker. Reminder : Reconsider usage of fixed indicators for ranges due to potential issues with bandit sorceress / bandit lancer!
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