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korsbaek

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About korsbaek

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    Warrior

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    https://allcards.skylords.eu/cards.html?d=cHZwPjg5fDE4OXwxOTJ8MjAxfDIxMnwyMTZ8MjQyfDIxOHw0MzJ8MTA0fDEyOHwyMDZ8MjE1fDIzOXwyNjF8NDg3fDUyOHwzMjN8MjR8NTExfA==

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  1. korsbaek

    AH "extend auction" - button

    that is what I was refering to tho ^^ using the same rules as for canneling to extend the auction would be the only way it would be fair.
  2. korsbaek

    AH "extend auction" - button

    as long as it is only for actions with no bids on them i dont see a problem, same as with canceling actions as long as there is no bid it is fair game. if you did not like the price it was sold for then you just made the starting bid to low
  3. sure if you are good at pve maps it is very easy and fast to get. but what about them that only wants to play sparing matches are they locked to not upgrade their uncommen and up cards as they cant get the rank or forced to play a style they dont want to?
  4. I have been thinking of the starter cards and i have found some cards like lave field and tremore missing in the pool, that would make the start a hell lot more bearable in my opinion
  5. korsbaek

    PvP Balance

    generally its a matter of mangetment of units and power. I never used to have problems with firedancers(i use past tense as i have still not got all the cards for my pure frost pvp deck again(but had in the old battleforge)). it is a matter of countring it. firedancers have to low life to really be a danger to a M counter that is not a small unit, i would proberly use something like a razorshard or aggesor to deal with it you do know you can also use the aura of corruption against the enemy even if he plays it, the only anoing place he can put it really is at wells and orbs but all you really need then is remove his ground precense and the aura is useless, and it is dam expensive to use and easy to counter with cheap units, just spam something like northguards or heals and you kill his units and yours stay alive, it is not so hard as the damage is spread over all the units in the aura, eighter mass it making the damage negletable or cast expensive units and move them out of the aura
  6. playing ranked or sparre? the thing with pvp is that it takes some pratice for it to be great fun at least that is what i found when i did it.
  7. I agree that there is not really a point with that. tho could we not use the ranks in some other way(i like the ranking in and off it self not what it was used for back in the day) we could use it for detachements for instance
  8. @kubik. given when i wrote the replay i had less then 24 hours of time from the first log in i cant say if that is true or not. but given it is the very first few hours that depermens if you are going to play the game it does show that there might be some problem there.
  9. @Ultrakool im comparing to just going trough it myself just now, think it is to limiting in options ofc that is assmuning the reward system is going to be as it is now, as the start is very hard to build a somewhat decend deck, atleast if you do not know of the tricks and combos in the game.
  10. hello. dont know if people remember me anymore tho was very aktive in the later stages of battleforge with a good deal of xp in the game. now not to sound rude or anything tho i would say the starter decks/cards makes some of the fights a lot harder to deal with, and guessing people without the knowledge i had would have had a hell of a time getting into the game at least with the low amount of rewards as getting past the 2,5 hour into quest and then the other quest. so i would agree there would need to be a "few" more achievements or starter quest that could get people started with more cards, you could make some starting quest/achievements ala like a tutorial for how the forge works(could be a different kind of booster with only random commens), same could be done how the auction house and all the other taps work.
  11. korsbaek

    [Suggestion] New ways to spend gold

    [quote='Ultrakool' pid='9627' dateline='1437906728'] [quote='Eirias' pid='9615' dateline='1437894838'] [quote='Ultrakool' pid='9603' dateline='1437869735'] [quote='korsbaek' pid='9602' dateline='1437868815'] there is a problem with x gold for x bfp as we dont know the ratio we get bfp or the ratio we get gold(as i would guess that is change the same time the token increase is made to) so surgesting any amount now would be insane to say the least and any price with those is not something we can surgest in any way for that reason and to be fair that reason is enough to keep that away. we can come with ides to what needs to be imprlomentet like the renting(if it is possible not sure how hard it is to implerment and i would rater have the game then wait;)) or the promo cards for a high amount of gold but using the word high is not telling anything else then the ide as 10gold could be high if you only get 1 gold each half year and in a different example 10 mio can be very little if you get a mio each game(see we cant do anything with numbers but rough ides work great) [/quote] Good point, I think Eirias was just making a suggestion, like for example, not using numbers that he actually thought would be appropriate. But the point remains, as players increase, and gold increase(in volume) the rate would need to self adjust due to inflation(more volume of gold) That is actually quite difficult to calculate and tedious to implement. [/quote] (in regards to @korsbaek I was just throwing out example numbers. None of my numbers meant anything except in relation to each other. However much gold you can hard-core grind in 2 years should be the price of the promo. If there is a gold to bfp ratio provided by the server, it should have 10-20% efficiency, so you would lose 80-90% of one currency if you traded it to the other and then back to the original.) Actually, the inflation would not be that difficult to calculate. First, we need to project into the future to try and ascertain how much gold it would be possible to acquire in 2 years. I'd suggest setting the promo price at the max gold and if nobody is close after 2 years, it can be lowered. After 2 years, I'd think the volume of gold would remain mostly constant--especially since the promo sink would take a TON of gold out per promo bought. As @ladadoos suggested, the promo offered should change after X number have been bought. To adjust for inflation, simply change that from X number to X time. Say the first promo is released for about 100 players (ideally this happens around 2 1/2 to 3 years). Then it changes to a different (new) promo. That can go for 150-200 players. Then calculate how much time it took for the second promo to last (say 6 months to a year), and the third promo stays out for that same duration of time. If 1000 players can afford it, then 1000 of the card will be distributed. If only 150-200 buy the new card in that time, then you have proof that inflation is not occurring to a significant extent. By circulating more gold (and assuming gold drops in value because there is so much of it), the promo card inherently becomes cheaper. So if you distribute based on time, you allow the promo card's value to continue to match the value of gold. Basically, rather than change the price of the promo, change its value. If inflation occurs at a very high rate (I doubt it, but it's a possibility), then the promo cost could be raised to twice the maximum gold (you would have to pay in installments: pay the max gold and get a token that proves you paid the first half, and you get the card when you've paid off the second half too.). [/quote] Actually, I can only speak for myself, but I believe both of us were talking about the rate of BFP to Gold ratio exchange from player-server, not about the rate for Buying the gold promo(read:price). [/quote] i thought so to
  12. korsbaek

    Favorite Anime!

    my top 3 in a random order fairy tail elfen lied mahou shoujo lyrical nanoha(all seasons) movies i like ookami kodomo no ame to yuk fate/stay night Unlimited Blade work but im happy is not the list of titels we can recourment as i would not be done before 2100 or so if im lucky and types pretty fast;)
  13. [quote='Readymade' pid='6587' dateline='1437135078'] I think the biggest mistake was, that BFP were the only way to get new cards (noone sold cards for gold or was it even possible?? don't know anymore :D ) Of course EA wanted to get money with BF and that was the reason why it was the only way so i think on this server it should be changed so that not only BFP are the only way to get new cards ;) [/quote] there was some gol shops set up by the community tho(think there where areound 2-4 when i was having mine running) but my biggest mistake must have been when i stopped playing for reasons i cant remember.
  14. korsbaek

    [Suggestion] New ways to spend gold

    there is a problem with x gold for x bfp as we dont know the ratio we get bfp or the ratio we get gold(as i would guess that is change the same time the token increase is made to) so surgesting any amount now would be insane to say the least and any price with those is not something we can surgest in any way for that reason and to be fair that reason is enough to keep that away. we can come with ides to what needs to be imprlomentet like the renting(if it is possible not sure how hard it is to implerment and i would rater have the game then wait;)) or the promo cards for a high amount of gold but using the word high is not telling anything else then the ide as 10gold could be high if you only get 1 gold each half year and in a different example 10 mio can be very little if you get a mio each game(see we cant do anything with numbers but rough ides work great)
  15. korsbaek

    [Suggestion] New ways to spend gold

    [quote='Eirias' pid='9490' dateline='1437838515'] But back to gold, the idea is that you would need help to max your gold. You (and I) never maxed gold because there was no incentive to do so. Not even so much as a pat on the back for it. But how quickly could you max gold if you were willing to trade cards and bfp for it? Personally, I think it could be done in a year if you really wanted it. I mean, how much bfp did you have? 1k? 10k? And I'm sure another chunk invested in cards? If we take the bfp-gold ratio I used at the time (only rarely and if someone really needed the bfp because gold was worthless) which was about 3000:1, then 10k bfp goes to 30 million gold. As you said, you already had millions of gold (I'll assume about 25 million? but idk), then it should take about 25k bfp to get you to the 1 billion gold (if the max is higher, that's just crazy. We can cap at 1 billion if it goes to that). And you could supplement your gold income other ways, like renting cards. [/quote] lets see before they made the gold limit a lot higher(it used to be around 10 mio at the start) it did not take long to reach as soon as you begin to sell card and bfp for gold(trust me i did that) but after they increased the limit i never got there so reahing a high amount of gold is pretty fast if the gold is ingame tho that will be different if there is some other stuff to spend it on other then upgrades(and it was not expensive to upgrade cards) but if they gain a use other then that i could see it will be hard to gain high amounts of gold in a year or 5 years
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