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Alpha & Beta Tester
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About Eirias

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    Battleforge, Chess, Trivia, Fire Emblem, Materials Science, Creative Writing

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  1. Nightguard ftw Those bandit gunner can be swapped by nightguards. So just keep 2 ng around at all times, swap them when you are attacked. They bind no power so it's easy to get 20+ of them, and you can swamp the map at that point haha. I usually play shadow nature to heal/cc enemies with this strat. ....Oh wait, with only starter cards? Nvm then....I guess I'll leave this here in case anyone has trouble with the map in general. I might try the map with starter cards at some point at let you know if I succeed haha. If you want other challenges, I've been talking to @Weak1
  2. Oh, well thanks for this. I didn't know they still made computers with screens <1080p
  3. By "I was surprised by how many players," how many does that mean? Because more than 5 people a day would be very surprising to me, but I guess the card size can just be shrunk--it's really hard to believe people *can't* play at 1080p. I'd also guess most of the people who play below 1080p just do it because they don't feel like changing the default resolution?
  4. Yes, that is my premise The question is if we want to go there eventually, because making that decision now can influence future balance changes, and the direction of our current prioritizes. Would you like to see a 25 card deck at some point? Assuming a game balanced around 25 cards, not 20. Or do you see some downside with this?
  5. Here I am with another behomoth of a post The idea of a 25 card deck has come up now and again, and with recent interest in heavily reworking nature/frost t1 I think it's time to put together a full case of pros and cons, as well as gameplay analysis. I am personally in favor of increasing card slots, although I could certainly be convinced otherwise. Also, I'm not suggesting that we add 5 extra cards immediately; in the balancing discord there is some talk of a complete rework of multiple core cards in nature/frost t1--such a rework would take at least a year to get right, and if we are
  6. i think castle wars is what i was thinking of, as I said not a fun map 1v1 but some neat concepts and maybe a good starting place
  7. I believe there is already beautiful map like this. I tried playing it 1v1 and it wasn't that fun, but maybe it would be good startling place.
  8. As an update to this apparently it's possible to make it so looter doesn't activate unless the thugs have been attacking (like batariel flames) PvE players want this so looter is preserved as a pve mechanic. If looter doesn't activate unless the thugs have been attacking for several seconds, any pvp player can micro units away from thugs so they don't activate looter. in Pve enemies don't run away. Biggest downside to this is that it's not very clear when looter is active. Imo that's not really a problem since only a couple people know what it does now, so this change could even be done
  9. If you want people to submit results early (and esp so people have an idea of the time to beat) maybe you can set a specific time to tally results, like midnight in GMT+0, and send some small reward for whoever has the current best time by each daily deadline?
  10. We could play on custom maps with all walls remove
  11. Since when? Revenant ability does not define lost souls, and even bandits lifesteal and stonekin armor (actual good abilities) don't define the factions, just give it some flavor. I mean I'm making compromises to choose worse t2 units which also function as t3 units, so at t3 there would be 5 useful units, much more than the 1 or 2 usually used right now The same way I'd consider lifeweaving to be a t2/t3 card because it is never played on t1 units.
  12. Both parts haha. But mostly when I open the window. i added like 3-4 new decks this week when I started noticing the issue, but then I deleted them so I guess it's not related to having to load too many decks?
  13. Yeah, fire shadow is a whole different story without such an obvious solution. It has multiple problems, not just one Still we talked a lot about some solutions in the discord... For almost free. The compromise is that you have to use inferior cards. Sundy is almost certainly better than vileblood. Ghostspears are better than Twilight minions. Gladiatrix would be better than the proposd t2 twilight hag. And scythe fiend/hurricane will be better than deathglider even if deathglider is buffed. A t3 S squad doesn't exist, but t3 twilight minions would be worse than bandit lancer. T3
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