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Eirias

Game Designer
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    1407
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About Eirias

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    Legend

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  • Gender
    Male
  • Location
    Texas
  • Interests
    Battleforge, Chess, Trivia, Fire Emblem, Materials Science, Creative Writing

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  1. As players become more familiar with the game, I actually recommend building "middle outward." In other words, I start by choosing the most powerful core cards I want, then adjust my t1 to play into those. For example, in rpve I usually value resource booster, shadow phoenix, and frenetic assault as the most powerful cards. So I usually want 2 shadow orbs by t3--which gives me some flexibility about t1. However, if I play t1 and t2 shadow, this lets me use resource booster as fast as possible. Other players might really value mine, shrine of war, and enlightenment, so their firs
  2. This is a good suggestion. Will see what I can do.
  3. There's no question that buying cards from the auction house is more "efficient" with your bfp. If you want to build your deck as fast as possible, I recommend buying with the daily discount (350 bfp) and reselling for ~420 bfp, then buying the cards you need from the AH or direct trades. However, a lot of players have fun opening boosters, and it's a great way to find new cards to experiment with. If you're a new player and you don't have a "dream deck" already in mind, it might be more fun to just open the boosters and see what you get. If you're a returning player and you already know
  4. Eirias

    Old Replays

    There is an internal team tool for this, but it isn't publicly available at the moment.
  5. I definitely like the idea of a league system, and I'd even be willing to host one (as a YouTuber, not as a game dev). One of the reasons I rarely participate in tournaments is because of timezone issues. I'd love to participate in an asynchronous tournament, either as a player or a caster. So you can count on me to sign up I definitely think you should give each player a full week to matchmake with their opponent, rather than forcing it to be 5pm on Wednesday or whatever. And if they can't come to an agreement, then there should be a standard time (midnight at the last day of
  6. I guess I'm allowed to say that we know about this and it's planned to be fixed. Thanks for bringing it up though, some team members were unaware but I thought those members wanted to keep it like this
  7. Yeah, this was an important feature upon release (where cards like windweaver, surge of light, etc were very expensive) but it's not that important now. The main reason to keep this feature is to disincentivize players from multiaccounting to quickly trade their important starter cards to a 2nd account, for a faster boost. I don't think there's a good reason to change the system. While there may not be many people who would be motivated to multiaccount for this reason, I also don't think there are many people who would actually benefit from being able to trade their last copy of the start
  8. I'm not that good and haven't seen this month's motm, but I have seen @Treim do lost souls 10s on youtube before. If you're stuck in t1, I think the easiest strategy is usually fire t1 for nomads + mine, focus the spawn camp and erupt it to death. Use mine to kill the incoming waves, and build some blaster cannons to kill lost vigils after you bait them out. Firesworn helps against treefiends as well, and you can also use the nomad ability for some extra burst against lost vigils.
  9. I was talking to @Weak1ings a while back: he was making something similar. We had a bunch of rules and then you would run the program and it would tell you which cards you had to play. Ofc it wouldn't interact with the game so we had to build the decks ourselves, and we knew what we had before starting the map.
  10. I believe this is technically impossible. It's been asked a lot (along with making nightcrawler's spawn in their own group) and last I heard, nobody was close to figuring out how to do that.
  11. If you're looking for rPvE tips, you usually don't need shooting towers (maybe in some cases for lvl 10, but at lvl 9 I never use towers). So shrine of memory is good, but living tower is probably not worth the deck slot. In my opinion, ray of light, viridya, and mana wing are a lot weaker than other alternatives (they have niche uses for sure but rPvE is usually about overall power level). Furnace of flesh is not that good without a reliable source of corpses, which can happen in defensive situations on campaign maps but not really common in rPvE. I wouldn't use FoF unless you had culti
  12. At what point does this become PvE though?
  13. First, that's a separate issue. Second, the happy hour would not "flood" resources into the game. Even if there was a significant number of PvP players to actually affect the economy, I'm not suggesting the happy hour should give similar gold/time as bad harvest runs...and anyone can do BH runs at any time. My idea about "emptying the reserve faster" would apply to queue times. Queuing is by far the least interesting thing you can do in this game, and if you're queuing during happy hour, you shouldn't be waiting long, so it wouldn't even translate to much extra bfp. But you have a co
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