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    • InsaneHawk

      We now have a Patreon !   10/16/17

      Donations are back, but they're now all on Patreon ! Feel free to check it out : https://goo.gl/TwmHYW


Alpha & Beta Tester
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About Eirias

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    Battleforge, Chess, Trivia, Fire Emblem, Materials Science, Creative Writing

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  1. Not that I want to discourage you from having ideas, but I don't think this was a good one. Try again next time. (note that I only speak for PvP, but in general it seems like power wells are such an integral mechanic in the game that you may as well create a whole new game if you want to change the mechanic). I think the mechanics of battleforge are some of the best balanced mechanics for a strategy game (cards, maybe not, but well hp and power production: yes). I think even something like reducing the damage of all cards by 10% suddenly makes fire t1 pointless. So yeah, messing with something as fundamental as the wells will completely change the balance of the game. As some sort of mini-game, perhaps it would be cool, but only as a 1-time event to see how well players adapt.
  2. What I meant by that is that they might not enter PvP as soon as they should. Or perhaps they'll start with bPvP (bot-PvP) and do it for too long, so they get used to it, and then when they first start playing noobs and they get nomad rushed, they think real PvP is broken. Just a thought, not saying I think it WILL happen.
  3. If you include a bot, it should be a game mode. Something like rPvE, where you click somewhere on a map where you know you are going to play a bot. In general, I agree with @LagOps--the work required to make a bot is probably not worth it. There is definitely some use (for instance, I would like to have something resembling PvP enemies that i could try to micro against if I want to try a new t1, especially if there are not many players online atm). Perhaps a better (or less drastic) solution would be to create a PvE map that essentially acted like a PvP player. It would send a unit out, claim orbs and wells, etc. But overall I think a bot could be a good thing, although it's not a replacement for a better tutorial system. I might be a little worried that new players might only want to play bots, instead of other new players, but there are definitely times when PvP participation will be low and noobs will get matched with pros.
  4. If I may, perhaps this proposal can go in here?
  5. @Twinson Perhaps this suggestions is more along the lines of what you're looking for? The basic idea is to randomly give each player some completely made PvP decks (they change every 2 weeks) that are locked, and so can't be traded or used in any other deck. If you're looking to get competitive in PvP, this should allow you to do well enough until you get enough rewards to make your own custom deck. If you're trying to get competitive in PvE, I don't think there's any solution (because an inherent part of being competitive in PvE is unique card choices for each map).
  6. Here's an assortment of all the guides we've created as a community: There's a dictionary in the "general beginners' guide" section, although I'd recommend Elendil and Kaldra's guide if you want to do more than just look up a word.
  7. lol The honorable mention was because I knew stuff (and iirc, that was super early on in the forums....I think @xHighTech was the only other player on the forums who consistently played fire-nature). The point of that thread was the find a list of people who are publicly known for having lots of knowledge about a particular faction, and a willingness to share knowledge about it. For that, I'll still list myself But as a general PvP player, no And the joke was that I talked really big before I got into beta and then when I did, I realized my micro was entirely gone and I can't play this game anymore
  8. It's cute that you think I'm still a top PvP player . Not that I mind, of course, but I think @RadicalX is the best player with access to beta right now. But thanks for the reminder that I should update my guide Well, generally I'd say bandits is the worst deck, so that's probably the hardest to play at a high level. But if you can consistently win t1, I think you stand a good chance. So my actual answer is Pure Nature, because you have to be really good to execute the t1 correctly and even then it has some terrible matchups. But at lower levels, where players don't pressure in t1 as much, factions like frost, stonekin, and nature do much better because they can usually just chill in t1.
  9. and it's comments like these that make me want to make more I'll see if I can schedule a recording session with @YaBro0 or @RadicalX
  10. Oh, didn't want to be annoying by posting here every video. Guess I will though
  11. Alright, well participation has been quite low so here's one more reminder, and I'll tag some people who have been interested in this. @anonyme0273 @Ultrakool @Riviute @Aegis1020 @Archmystic @EonBen @Archeon @RadicalX @Akaranda @Chimerae @JoseAlmeida There's only been 2 attempts to solve challenge #2, so I'll give it about 1 more day and post the solution video. Challenge #3 has been up for a while and no one has tried to solve it, so I think it's time to end this series and start something new. For those of you who haven't seen challenge #3:
  12. sure I'll see if I can find time to post a little youtube video about it
  13. So I was bored and I ended up teaching myself how to use this game making program last night and tonight I have a working version of the game . It's a 2 person game, but since I'm using the free version of the software, both players need to be at the same computer (one player uses the mouse and the other uses the keyboard). If you want to try my game out, just let me know . And it's not BattleForge themed, but if someone wants to help me out by making some BF sprites and sounds, it would not be difficult to make it BattleForge themed
  14. Once again, another sabbatical is over I have internet again, so here come some uploads!
  15. You saw my deathwing strat, right? I think one time I built a deck with nomad in t1 (so the spear could hit air) and spirit hunters instead of gladiatrix. I also had firestalker and vileblood for siege, and firestalker and ghostspears for my S counter. And I think I was going fire nature shadow for like ashbone pyro and soulhunter or sandstorm? It was a garbage, garbage deck, but I got way better results than I should have (firestalker can cheese surprisingly well when no one knows you have it). I've also experimented with basically every t3. I was pretty happy with giant slayer, sun reaver, and magma hurler before the sun reaver nerf, but since then I've never had a happy t3. I once tried 3 XL counters (giant slayer for split attack, brannoc to base nuke, swamp drake to kill the enemy brannoc) and I think I even tried something dumb like shadow t3 for motivated magma spores. Fire dancers might even be a viable t3 card, because fire-nature has enough cc to really do some damage (but if the opponent plays soulshatter or thunderstorm or some strong AoE spell then rip). For a while, I took 1 t3 card (giant slayer) and 1 t4 card (earthshaker) because I figured that entering t3 on low power would let giant slayers do a lot of work, and if I played against shadow frost then I could allow stalling long enough to go straight to t4. But mostly I was salty after losing to church campers for like 3 games in a row. But t4 never worked unless the enemy only knew how to camp and couldn't handle being out-camped. I've seen some pretty strange cards in some nature decks. I want to say RadicalX had one (maybe nature shadow) that has primal defender and both dryads (legitimately, not just for luls).