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About Eirias

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    Battleforge, Chess, Trivia, Fire Emblem, Materials Science, Creative Writing

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  1. I definitely like the idea of a league system, and I'd even be willing to host one (as a YouTuber, not as a game dev). One of the reasons I rarely participate in tournaments is because of timezone issues. I'd love to participate in an asynchronous tournament, either as a player or a caster. So you can count on me to sign up I definitely think you should give each player a full week to matchmake with their opponent, rather than forcing it to be 5pm on Wednesday or whatever. And if they can't come to an agreement, then there should be a standard time (midnight at the last day of
  2. I guess I'm allowed to say that we know about this and it's planned to be fixed. Thanks for bringing it up though, some team members were unaware but I thought those members wanted to keep it like this
  3. Yeah, this was an important feature upon release (where cards like windweaver, surge of light, etc were very expensive) but it's not that important now. The main reason to keep this feature is to disincentivize players from multiaccounting to quickly trade their important starter cards to a 2nd account, for a faster boost. I don't think there's a good reason to change the system. While there may not be many people who would be motivated to multiaccount for this reason, I also don't think there are many people who would actually benefit from being able to trade their last copy of the start
  4. I'm not that good and haven't seen this month's motm, but I have seen @Treim do lost souls 10s on youtube before. If you're stuck in t1, I think the easiest strategy is usually fire t1 for nomads + mine, focus the spawn camp and erupt it to death. Use mine to kill the incoming waves, and build some blaster cannons to kill lost vigils after you bait them out. Firesworn helps against treefiends as well, and you can also use the nomad ability for some extra burst against lost vigils.
  5. I was talking to @Weak1ings a while back: he was making something similar. We had a bunch of rules and then you would run the program and it would tell you which cards you had to play. Ofc it wouldn't interact with the game so we had to build the decks ourselves, and we knew what we had before starting the map.
  6. I believe this is technically impossible. It's been asked a lot (along with making nightcrawler's spawn in their own group) and last I heard, nobody was close to figuring out how to do that.
  7. If you're looking for rPvE tips, you usually don't need shooting towers (maybe in some cases for lvl 10, but at lvl 9 I never use towers). So shrine of memory is good, but living tower is probably not worth the deck slot. In my opinion, ray of light, viridya, and mana wing are a lot weaker than other alternatives (they have niche uses for sure but rPvE is usually about overall power level). Furnace of flesh is not that good without a reliable source of corpses, which can happen in defensive situations on campaign maps but not really common in rPvE. I wouldn't use FoF unless you had culti
  8. At what point does this become PvE though?
  9. First, that's a separate issue. Second, the happy hour would not "flood" resources into the game. Even if there was a significant number of PvP players to actually affect the economy, I'm not suggesting the happy hour should give similar gold/time as bad harvest runs...and anyone can do BH runs at any time. My idea about "emptying the reserve faster" would apply to queue times. Queuing is by far the least interesting thing you can do in this game, and if you're queuing during happy hour, you shouldn't be waiting long, so it wouldn't even translate to much extra bfp. But you have a co
  10. Eirias

    2 VS 2

    Well, the problem with typing something like that in chat is that anyone worse will leave the queue and someone better will come for free ELO (since you're guaranteed to match). There's already enough ranked sniping going on in 1v1 and in that case there's still a bunch of people queuing ranked, whereas in this situation it's literally just the one team.
  11. Since the reset, the PvP scene has been healthier than it has in years. However, matchmaking is still difficult in North American times, and 2v2 ranked is essentially dead, as we've seen by @LordJay trying to self-organize a 2v2 ranked "happy hour." There are a few problems why 2v2 is especially dead. First, there isn't a "culture" of 2v2--most people just play with random partners without voice, and they would rather mess around in unranked than lose to a team organized with voice. The players who do have dedicated partners need to come to unranked in order to find a match . . . and even
  12. Eirias

    2 VS 2

    I'm always up for 2v2 Just find me in the sparring lobby.
  13. Well, looter is tricky because thugs were just changed, and strikers are now considered OP so I guess they'll go the same way as thugs. I agree 100% on rage--I would like a description that says something like "up to 4x damage" or whatever exists on each card. A written value for charge would be nice as well (although I think that's based on the unit damage--maybe 4 secs worth of damage). With lifesteal, burnout, etc I think it's fine as-is. The abilities all work the same but with different values--but since those values are written on the card, I don't see any reason to make a bunc
  14. And if you have given PvP a go and want some feedback, I'm always happy to cast beginner plays in my Rookie Reviews series
  15. The difference is that PvE is not "unfair" if you don't have the right cards. Every expert map can be beaten with common cards--even the free starter cards. Losing against a computer is different than losing against another player. Imagine if every PvE game was "race" against another player. If your "opponent" was faster than you, you automatically lost the game. How soon would a new player quit, if they had to play this situation against someone with full cards and full upgrades? But PvE is not like this, so there is no need to give cards. Furthermore, PvE gives a lot more re
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