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Alpha & Beta Tester
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About Eirias

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    Battleforge, Chess, Trivia, Fire Emblem, Materials Science, Creative Writing

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  1. What do you do in life?

    I'm a student. Hoping to begin my PhD studies next semester. @thycarlsagan @Kiliangg would either of you be interested in collaborating on some kind of animated video? My own animation skills are very poor (and limited to 2D), but I think I'm a good storyteller
  2. Community run YouTube channel

    Wow, no one's touched this in a long time.... With the recent influx of PvP players making videos (I've seen @RadicalX and @FlameForge make their own channels), we might want to decide rules for who should contribute to the community channel, etc. I think like 90% of the videos on there are mine right now.... I like awkwardly have 3 youtube channels, and I post most of them to the community channel...which means that most people only watch the community channel ones, and ignore the replays on my Eirias_BFR channel. So I'm trying to figure out if I should cut back on posting in the community channel to let "new blood" into the community channel (which means I'd post 70-90% of my videos on my personal channel, instead of vice versa), or I can continue to post most videos on the community channel, and turn my personal channel into something for strange replays, livecasts, Smash4 and other games, etc. Why do y'all think?
  3. Thumbnails for Replays

    @Lukaznid @lFrostAvatar I haven't seen you guys around recently! We should do something in the forge. Also, not entirely altruistic . Any chance I could get, like windweavers, nightcrawler, and skyfire drake? And/or any others if you have time, but I notice wanting to use those the most
  4. Skylords Reborn Booster Ratios

    My vote for Lord Cyrian is to take him out of boosters and provide him as a starter card. That way everyone gets one (all you need) and players get a strong t3 XL if they really really want one in their deck.
  5. How My Girlfriend Helped Me Escape from Jail

    Pieorgi is very good . I also like beetroot soup, and the low prices of food . Public transportation is also cool. Do you prefer if it was animated, or if there is the random gameplay in the background? I think I'm going to try working with my girlfriend to get an animated story out about once per month (or maybe more as we get the hang of it), but ofc it would be much faster if I didn't have to worry about the visuals.
  6. [Important] Open Beta Delayed

    Out of curiosity...Is this only for people who have a forum account by Jan 30? In other words, I have people who I'm going to show to game, but should I make sure they create an account before they can actually play, or can they just wait until a month or so after beta is opened to create the account?
  7. How My Girlfriend Helped Me Escape from Jail

    Alright, i finally made the video! Check out part 1 here!
  8. Temporary Deck

    Those were called tomes. There were a lot of major threads where people discussed why it would be a bad idea to bring tomes back. Ping me here (like @BlackBox, except @Eirias) and I'll look for them if you can't find them. Should be a relatively easy search though, because most of those threads were really big One notable example would be this one, which I link to far too often: The general consensus was that having all the cards (and/or upgrades) in PvE would be a bad thing, but a good thing (with limitations) in PvP. My solution to this was to have something like a tome deck, but that was specifically composed for PvP. You can read below if you're interested in that. There were a bunch of other ideas floating around, but searching through the forum topics might help you find them.
  9. Oh, that wasn't my point at all... maybe I wasn't clear . I want players to say, "I lost because he is better than me, so how can I get better?" instead of "I lost because he has more cards than me, this game is dumb." A lot of new players like PvP, but they are discouraged because they play against people with much better cards, or against much stronger players because of the small player pool. Then they don't have fun and stop playing, and the player pool gets smaller. As you said, players jumping immediately into PvP get trapped in the ranks and lose quickly. I think a controlled tournament environment would be a way for those players to taste the PvP experience without getting creamed. The idea of the beginner-friendly tournaments would be to give these new players a feel of what it's like to have everything. First, they would play players of similar skill (because we coordinate a time in advance, so for the first several games, they for sure have a same-skill opponent). Second, they have an opportunity to try new cards/strategies. Third, it shows them what the game is like when they have cards (so they think "oh, in a month I could have this, so let's stick out the grind until then!"). Fourth, it gives them a sense of accomplishment (especially if we limited sections of the tournament--like there could be a section for players ranked 25+, 20-25, 15-20, etc. and the top 2-3 players from each section will advance and play a post-pools round. And everyone could get a prize, even for just participating). So even players who have been playing for a week will play in a pool of say, 5-6 players who have also been playing for a week, and even the player who lost every round will get a few bfp or something so he feels it wasn't a waste of time. Most importantly, it develops a sense of community. You can make friends around your skill level because you played several games with them. You lose (eventually) to a high ranked player, and you can make friends and ask him questions to improve your game, etc. These things will increase the PvP playerbase because players will continue to stick around, because they feel accomplished and connected with friends. *Also, the ability to restrict cards or add a theme to a tournament would be really fun, imo. But it's not really possible to have a large "pure shadow only- no harvester or shadow mage" tournament without the ability to give the players temporary cards.
  10. @tbpeti and @FlameForge are definitely still around. If you type @ and then someone's name into a textbox on the site, you can search for people (if they have the same/similar name).
  11. The Battleforge Tournament scene has a few problems: 1. Low PvP playerbase Hopefully this will no longer be a problem. With the current hype (and active youtube channels emphasizing PvP) my impression is that we have many new players who are interested to try out the game mode. I personally believe that if BF is to survive again, PvP needs a strong playerbase, so we should encourage it. Having Tournaments (especially for new players) is a GREAT way to increase PvP participation. So the more tournaments we have (at least geared toward new players), the better the tournament scene will get. 2. Skill barrier to entry If we don't have PvP players, we need to get them. That means they need to overcome the barrier to entry. In Battleforge, the skill barrier is not that high. Probably because of the (previous?) lack of knowledge about how to play PvP, a week of training on fundamentals and how to play will make a new player (with cards) better than 90% of the playerbase. Perhaps this won't be the case in Skylords Reborn, but I could certainly stand over someone's shoulders and coach him to victory very quickly in the old game. 3. Card barrier to entry Here is the main problem, as I see it. Grinding needs to happen. Okay, cool. We accept that, and I'm sure the rate of card and upgrade acquisition will be similar. It's no fun if players can buy cards but not upgrade them, or vice versa. The only currency is time and I think that will be reasonable for everyone. Plus, it's nice to see your matchmaking increase as you acquire good cards (assuming that you can have a good deck in <1 month, for instance). But this does constrain players because certain decks are just cheaper than other decks. A clear "price meta" will emerge--not only is such a meta unfun to play and watch (if everyone has the same deck)--but it may skew tournament results (because veterans with more cards can play a more expensive deck that naturally counters the price meta--or maybe if I know that you only have a pure fire deck and I have all decks, then you only have 1 option and I can pick frost the whole time and you can't change). We already discussed ad nauseam about removing upgrades, or some solutions around that. I'll link @ndclub's classic thread, as well as my suggestion to overcome the main problem he proposed. Now, I want to discuss a potentially alternative solution. This solution applies ONLY toward tournaments, okay? Let's ignore whether or not upgrades are vital in standard PvP/PvE, and focus on tournaments. Regardless of your opinion on the former option, I hope we can all agree that tournaments will be vitally improved if every player has access to all cards U3 (like in the final days of BF). It puts everyone on the same footing. So, how can we accomplish this without giving new players all the cards at U3? I propose a NEW GAME MODE. Let's call it tournament mode or something. [Alternatively, we can skip "tournament mode" and just allow players in the sparring grounds to have access to all cards somehow] Tournament mode would be set up by some tournament director (TD), and have requirements. For instance, a TD could want a tournament for players with ELO in a certain range, with certain rules for selecting maps and decks, and all players could access certain/all cards at a specified upgrade level. Perhaps I want a tournament open to all players, but you have to use only M units. Tournament mode would also be very fun for having these sorts of silly decks or ideas. The main idea: in tournament mode, you play who the TD tells you to, and you are provided cards that can only be used in tournament mode. This limits you if the TD wants a silly tournament, and it helps you if you are a new player. Everyone is on equal footing. What do you think? I know the devs removed tome mode because it was difficult to code and I think this would be coded the exact same way--but tome mode wasn't popular, and this might be worth coding. Even if it's not possible, we can still talk and idealize and maybe brainstorm another way to make it happen (like perhaps some form of account that has all cards and can't trade, and we can loan access to new players for tournaments). TL;DR: I'm proposing a new game mode (perhaps to replace tome) that allows a tournament director to decide which cards (and upgrades) a player has access to. These cards would only be used in that specific tournament (you can't use my tournament cards in someone else's tournament, or use it for sparring, ranked, PvE, etc.), and will expire at the completion of the tournament. I want to know your thoughts!
  12. Skylords Tournament Society

    While you're here... Any ideas if the dev team would be able to do something like @xHighTech wants? I.e. give (reputable) tournament organizers a code to use in the marketplace, and participants could use it to unlock all cards lvl 120 (like in the ending days of old BF) that would expire or only be usable in a certain game mode? Actually, you know what...let me start a new topic specifically about this sort of thing...
  13. LF 2vs2 Partner

    I'm always up for 2v2
  14. Skylords Tournament Society

    You mean like IRL tournaments? I would definitely love that--especially as a way to advertise to new players. I don't think we should separate from the dev's on this one though: we should just have like a subtopic in the regular discord. Perhaps we could have a separate fundraiser or donation pool for hosting tournaments and prize money (because to attract new players, we shouldn't charge an entry fee). I think the large problem with your idea is that BF is small, and we're unlikely to have more than, say, 5 competitive players in a given city than can spend an afternoon to come to a tournament. First, we need to get an active base of players localized in a city. Here's a suggestion of how to use tournaments to advertise to new players in such a scenario: 0. Work with dev', because we'd need their help to pull this off. 1. Host a tournament for new players only (or at least a section for new players only). Advertise it NOT necessarily as Battleforge, but as a challenge to play a "Mystery Game" (potentially for prize money?). Anyway, the point is to advertise to players that they'll all be playing a new game, and they'll have to adapt to strategy with other players who have also never played before. I could see this attracting a lot of frequent gamers who want to show that they're good at all games. 2. Give each tournament player access to a "God Account" which has every card U3. They can experiment with this and with other players for a bit before the tournament starts. (Note, dependent on getting devs on board). 3. The players play a normal PvP tournament, although of course it will be chaotic and extremely non-meta as people try to figure out the strategies 4. The winners get an account that starts with a lot of BFP (since they're all new players, when they get an account creation, they get the BFP). This is a reward that costs no money, so can be used as often as we/devs want. There could be participation awards, too. The point is that these players feel accomplished because they just won something, and now they get in-game rewards to incentivize them to keep playing. 5. After 3 or 4 of these tournaments (or sections of the tournament) we'll probably have about 20 competitive tournament players willing to play in a tournament in the city. That's not a ton, but they'll invite their friends (esp since several of them will probably know each other, they're more likely to invite mutual friends) and if tournaments are hosted on college or high school campuses, school clubs might start. If we add 20 competitive players in 100 major cities, that's 2000 competitive PvP players (or PvE, if we have some kind of speedrun tournament) added to the pool. That's an amazing start, with a low cost of perhaps some coding for ingame rewards, and someone to run each tournament. Seems like a fantastic way to keep the spirit of the game, while also advertising and bringing in new players. After doing something like this, we could really get strong bases for IRL tournaments. However, until something like this happens, I just feel like you wouldn't get the participation. It would be better to have online tournaments (perhaps with an entry fee and prize money, but I'd rather have no entry fee and in-game rewards). Thoughts?
  15. How My Girlfriend Helped Me Escape from Jail

    Thanks I'm flying back to the US early EARLY in the morning, so I'll either make the video with her now or do it in a few days via skype.