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Eirias

Alpha & Beta Tester
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Everything posted by Eirias

  1. Eirias

    Boo!!

    Haha, great to have you back!
  2. Eirias

    Offer for Editor on YouTube

    He's back! You okay? I was worried about you!
  3. Howdy! For those of you who are not aware, let me direct you to the Skylords Reborn Community YouTube channel. Despite our laziness in uploading, this channel has grown quite a lot! As a result, we are eligible for monetization. We were previously prohibited from profiting from our early access, but now that everyone can play the game, that rule is gone! Our plan is to begin monetizing (and posting) soon, but we're making some changes. I'll detail those changes in an upcoming video (along with an experiment I want to try), but here is a preview and call for content creators. Our main goal is to increase the size of our YouTube channel, and thus increase the visibility of this project. I've had great success in my personal channel, which I've recently been posting to, to see how much you guys are interested in BattleForge content even though you can now play for yourselves . I've had at least one person comment on my video, remarking that the game looked cool and he wanted to know how to play. Our changes: 1. We want to increase the number of videos on this channel. Ideally, we'll get to one video per day. And we'll try to stick to a regular upload schedule 2. We want to increase the number of "regular" creators on this channel. So comment below if you want to be a part of this--we'll hold some sort of review process to join the team. 3. We want to increase the number of "featured" creators on this channel. This is less of a commitment, and a good way to gain exposure. These videos can be stream highlights, etc. 4. We want to broaden the content of the channel. Most of our videos are PvP--we want this to be a representation of ALL of Battleforge, so we want to host gameplay of everything. 5. We want to fulfill more viewer requests--i.e. if you send us replays, we want to cast them. So for me personally, I'm going to try to post one video per week on the community channel, and more videos on my personal channel. We're looking for other creators to commit to a certain schedule, and we'll try to fill in the gaps with featured videos. Of course, we won't hit one video per day for a while, but I just want to put that out as our goal. We're still in the process of organizing our behind-the-scenes, so consider this post as an announcement and a place to express interest. We still need to figure out how we're going to organize voting, expenditures, and accepting creators, so these changes will probably not roll out for a few weeks. If you are interested in being a "regular" creator, however, you'll need to be consistent (we're trying to atone for our sins). That means that to be accepted, you'll need a certain number of banked videos. We'll decide on that number later, but if you're excited now, just start recording and saving them for the channel relaunch! So, what will we do with the money from monetization? Originally, I thought we'd directly donate to the devs, but some other members had better ideas. We really want to set up some kind of replay repository, and if the devs don't want to do that, then we can use this money to host it ourselves. We might have other things we can try doing (perhaps like some paid software to manage the channel, or advertising, or giveaways). We need to talk to the devs about the ethics of this, but we MAY be able to take the advertising money and offer irl rewards for tournaments. And of course, any leftover money will go straight to the devs. So while we may not directly donate money to the servers, NO ONE on the community channel will financially profit from monetization. All proceeds will go directly to support the game's revival in one way or another.
  4. Eirias

    Replay Repository

    I propose a section of this forum dedicated to sharing and commenting on replays. (Obviously this shouldn't be a priority because the open stress test comes first.) This would be something like the devplatform or cardbase, but would be a site for uploading and finding specific replays. Someone recently asked me for some replays. I was going to refer him to bfcards.info, but it looks like that site has been taken down. Hence the need for a new site. (btw, if anyone knows who ran bfcards.info, please refer him to this thread) bfcards.info was a place where people uploaded replays, and others commented on the replays and voted (1-5 stars) to help people sift through and find relevant replays to learn from. If anyone has a backup of those replays (or has other replays saved that they want to contribute), then let's use this thread to coordinate the sharing of replays. I know several players such as @RadicalX and @Anonymos have shared some replays from their personal repository with me, but I want a more centralized location. One way or another a replay-sharing page needs to be built. I can't think of any reasons that the devs wouldn't set it up on this forum (eventually), but if they don't there's nothing stopping us from independently setting up such a site. So let's discuss some useful features! I think each replay uploaded should include 1. Map 2. Time of match 3. orbs played 4. player names and ranks (at least approximation of ranks) 5. date played/uploaded 6. If it's ranked/unranked or part of a tournament 7. comment section and 1-5 star rating from viewers 8. Tags And we should probably create a list of pre-made tags that can be easily searched, like "long t1" or "t1 rush" or "no t3" or "big t3," etc. I hesitate to suggest tags like "no lamer" because that might cause some flame wars. . . . So what do you guys think are any other features that should be in the Replay Repository? And until a repository is set up, if anyone has replayed uploaded to google drive or dropbox or anything, feel free to share them here!
  5. Eirias

    Church of negation

    Erm, yes it is?....obviously there are still things than can happen (like nether warp) If you're playing pure fire, fire dancers might work. You can also try to overwhelm it with units and use a jugger to stomp it. After this game, I was actually carrying earthshaker for a while because I was so scarred...(that was only like my 3rd video btw, so sorry for low quality)
  6. Eirias

    PvE New Defensive Game Mode

    Well, basically no matter how powerful the enemies are that attack you, shadow worm can paralyze and destroy them (in this hypothetical game mode). Unless they all had leader immunities, but then I guess worldbreaker gun becomes the new op card. Although yeah, it's probably still better to use a bunch of churches and building supports if something like that happens.
  7. As I type this, this Turducken Invitational Tournament is underway! What is an Invitational? Invitational Tournaments are NOT open to the public. They feature top players who qualify based on some criteria, or are "wildcarded" (or invited just because). Typical qualifications might be to have an ELO greater than XX or to have won a tournament before, etc. Since we don't have ranked PvP yet, I invited some players that other top players recommended. It's hard to know who is active, and several people did not respond. But if you feel that you are one of the best PvP players and you want to be invited to the next invitational, just make sure that I know! Who is playing? Johnzyna, SaintStryker, RadicalX, Hirooo, Navarr, SunWu, TopS3cret, Raupy Is there a prize pool? YES! There is a prize pool for the winners, which will be split 50/30/20. There is also an additional prize pool for the most interesting game. IF YOU WANT TO DONATE BFP/CARDS, I am accepting donations to boost the prize pool. I will be investing at least 1/2 of my BFP for prizes, and we already have a donation of 500 BFP. If you want to donate, just send me an ingame mail in the forums with whatever you want to donate, and make sure to mention if you want this to be donated for the regular prize pool or the "best game" prize pool. When will I see the tournament? I will be recording tournament games and I will upload them to the BattleForge Creator's Guild once the rounds are finished! What is the tournament format? Swiss System Rules for Contestants: 1. There are no deck restrictions. 2. Games are best 3 of 5. 3. Pairings: I will randomly seed each player for pairings. Note that the seed doesn't really matter, because it's a Swiss System. 4. Tie-breaks: If necessary, a playoff will decide 2nd and 3rd place. For tie-breaks beyond 3rd place: Solkoff, with direct encounter taking priority. 5. Abuse: If the game allows it, you can play it. Just remember that we are advertising this as the tournament of the best players in the game, and every game is recorded and commentated. You may/will get hate from other players for playing "lame" or abusing something (like phasetowers). I will also be critical in my commentary if I feel you are doing something unsportsmanlike. 6. Prizes: I'll donate from my own supply, but more importantly I'll ask viewers for bfp donations. Winnings will be split 50/30/20 for 1st, 2nd, 3rd. I'll also have a "best game" prize pool, where viewers will vote on the most entertaining game. Both players of that game will split a separate prize pool. MAP SELECTION: 1. Starting map: I will randomly assign each as Player 1 or Player 2. Player 1 bans the first map, then player 2 bans two maps. Player 1 bans the final map. Player 2 chooses whether he would like position 1 or position 2. 2. Starting map options (game 1 only): Haladur, Simai, Elyon, Lajesh, Uro 3. Counterpicks: The winning player bans 2 maps. The losing player chooses from the remaining maps. Additionally, you may not return to the map of your most recent win. [example: if P1 wins on Haladur, P2 wins on Uro, P1 may choose Uro (but not Haladur, so it makes no sense to ban it). However if P1 lost game 4, he may choose Haladur for game 5] 4. Counterpick map options: Simai, Haladur, Elyon, Wazhai, Lajesh, Uro, Yrmia, Lajesh, generated.
  8. Eirias

    PvE New Defensive Game Mode

    Well, the main problem with that is that buildings are way stronger than units, with the drawback that they can't move (obv not a drawback in this mode). So the strat would pretty much become: choose the right combo of buildings and wait. Also when you have things like church of negation or shadow worm, things can become trivialized.... Probably the most interesting way to do this would be to arrange the terrain in such a way that buildings can't be spawned everywhere, turning it into a kind of battleforge tower defense?
  9. Eirias

    Balancing Discussion: The T1 imbalance in PvP

    Well, mortar can only be done in defense (ideally) whereas I could place a mine near your well and prevent you from spawning units on that side of it. And if mortar is nerfed, in 2v2 mine will become the new problem because fire and nature t1 will switch the mortar slot to mine, and hurricane/roots + mortar is pretty rough.
  10. Eirias

    Balancing Discussion: The T1 imbalance in PvP

    Well, the eruption also does 300 damage to the well and any nearby units. But I guess you're right, I'd rather if people didn't make offensive mortars at all, and a mortar in the middle of nowhere can be erupted without hurting anything else. I was concerned with someone running up and erupting the mortar, then running away, but scavengers should be able to intercept and allow the tower to go up. And I do think it will still be viable at 80 power, but there's also mine, which might just be better (bc you can use it in offense as well).
  11. Eirias

    Balancing Discussion: The T1 imbalance in PvP

    I agree with increasing the mortar's powercost. That lets it continue to function as a defense if someone is building a braindead army to attack you with, and it still allows you to punish someone for taking a well that they really shouldn't have. On the other hand, taking a well and instant mortar can get destroyed relatively easily, and now fire can erupt the mortar at any time (possibly the power cost should be 75 to be equal to eruption?). It also still allows defense in fire nature when combined with roots (and fire nature needs all the t3 help it can get). Although again, 75 power might be better so it's cheaper than mine. I don't play phasetower at all (even when trying shadow), so I don't have experience with it. I'm fine nerfing it to unusability, especially because I don't see a necessary role that it fulfils? Alternatively, ice guardians could be given an ability for something like "if this unit is within 20m of a friendly well, all units within 10m of the ice guardian take 20% less damage from structures." Not sure how abusable that is, but that effect might prevent offensive tower attacks.
  12. Eirias

    Suggestions, ideas for EndGame (mostly PvP)

    Erm, part of the point of BF is that there's no fog of war...that's like one of the key differences between this and other RTS games....
  13. Eirias

    Executor Rework

    Like a lot of people have said, Executor is not good because it's slightly worse at something that shadow is already good at. And t1 is very well balanced (esp fire vs shadow) so doing something like making executor an L counter would really upset that balance (because in early t1, fire needs to be careful of mass forsaken dropping a well, and in late t1 shadow needs to be careful of sunderer. In some situations the only way to "defend" a well is to counterrush and drop one of your opponent's). Giving the executor an interesting power is best as long as it's still below the average power level for shadow t1 cards. As long as you keep a 2 orb, 100 power limit, it wouldn't be THAT busted because I can't think of any powerful cards that it eliminates (sunderer, deep one, mountaineer all cost >100 power, so the strongest 100 power ground card is scythe fiends?). But still, I think it should only execute cards that have <50% hp remaining, and it should probably reduce the executor's hp by more than 300 (so that even a U0 eruption would reduce the health enough that the ability can't go off). More thematically, the executor could only execute cards that are cc'd? Ofc that's mostly making it good for doubles, but doubles balance is less fine-tuned than 1v1s.\\ EDIT: I forgot sunderer because 100 power at U3. yeah, in that case the limit should probably be like 90 power, which as I think about, basically really improves the nature matchup....
  14. Eirias

    The Stress Test Open#3 08.12.18

    To spread out the prizes, I would suggest running something that is known as "sections." In chess/battleforge once rankings are in, you can split the tournament into smaller sections based on ELO, so there is not such a high skill gap between players. I would suggest self-selected sections, with section A having prizes for 1st, 2nd, and 3rd, and section B only having a prize for 1st, which is lower than the 3rd place prize. This way players can choose which section to be in, but there is a strong incentive to be in the top section, so only rookies would choose section B.
  15. Eirias

    Pure shadow pvp

    I'm guessing your 2 units are cultist master and ashbone pyro? TBH pure shadow t3 is not that good. Splashing with frost is much better. The rest though...are pretty mediocre. That said, shadow insect can be quite good with excellent micro. I've seen it in many shadow nature decks.
  16. Eirias

    Enable all cards for testing in the forge

    Well, there was definitely a tome system the prevented you from bringing non-tome cards into the tome match. Is it so much different to redefine the groups so that it things regular cards are "tome" and "testing cards" are not-tome?
  17. Eirias

    Enable all cards for testing in the forge

    Couldn't you utilize the way it was done in the final days? I.e. Utilize the "tome" feature and give all players all cards at U3, but then add some condition that forbids players from using tome cards ingame (or perhaps, in any game except sparring grounds). Just a thought.
  18. Eirias

    High Command latency

    I have pretty variable lag. It feels like it takes 300-500 ms on average, but there are definitely lag spikes that last a second or longer. I always just assumed it was because of the server distance... But definitely I sometimes have enough lag that I try to spawn units, but my ground presence moves too fast so the animation/sound starts like I'm going to spawn, and then it checks with the server and realizes I have no ground presence and no units come out. You can see something like that here at around 3:50--I try to spawn some sunstriders and the sound triggers, but then my scavenger walks too fast and they don't come out. My bigger issue is that sometimes it feels like packets are dropped, or I try to right click to attack and enemy and somehow it doesn't register that there is an enemy there, so my units walk instead.
  19. Eirias

    Archivements broken?

    I believe you need to play a minimum of 3 hours ingame (total) before you can unlock quests. So it's possible that you played less than 3 hours when they rolled in the implement?
  20. Baby steps! I haven't been able to convince my girlfriend to PLAY BattleForge yet, but she did agree to try to guess the names of the creatures!

    If you guys leave positive comments, I'm sure I'll be able to convince her to go in game...

    1. BurningWorld

      BurningWorld

      Horny Destroyer, best clickbait 2018 

      *baited* 

    2. Eirias

      Eirias

      Not clickbait! I pulled directly from the video :)

      But yeah if you look at my analytics there is a huge spike of people just skipping to the Mo part to find out what happens.

    3. Ultrakool
  21. Eirias

    Stress Test Open#2(vs2) 17.11.18

    Well if it's a round robin, count me in. Who wants to carry me?
  22. Eirias

    2 - No team chat

    NAME: No Team ChatSEVERITY: 2LOCATION: LobbyREPRODUCIBILITY: 100% DESCRIPTION: There is no team chat. I didn't report this earlier because I thought the devs removed it, but the symptoms of team chat are almost exactly like the group chat bug. It's not a click down option, and if you type /team it turns the distinctive blue color, but says you are not in a team (even in you are in a group, or a 2v2 group). Team chat DOES work once in a 2v2 match (but it used to be even in the lobby). Match chat does NOT work even in game (except it does work for a player if he gets a group chat bug--but then it displays it as a group chat for the others) What should happen: team and group both work in lobby or in game. Match only works in game.
  23. Eirias

    Replay forum?

    @anonyme0273 is in charge of this I was going to buy a domain for him to host it on, but he said he was able to get webhosting on his own.
  24. @ImaginaryNumb3r I agree with your progression system. Nothing to add, far better than anything I could come up with. This is a whole other topic, widely debated and possibly the most-replied to thread on the forums (well, productive thread where people actually theorize). That monstrous thread has even spawned half a dozen other threads.
  25. Eirias

    Replay forum?

    Haha, the old day? Idk what anyone means by that anymore I can't possibly be remembered after 5 years. Unless you mean the old days of YouTube? People keep telling me that, but I actually still make videos...
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