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Everything posted by Eirias
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Howdy folks! As many of you know, I've been streaming my "One Deck" Challenge recently, and I'm almost done with Pure Frost! If you missed these and want to catch up, you can find them in the livestream tab of my YouTube channel: https://www.youtube.com/@Eirias_h4/streams At some point I'll probably clip these videos into their own Youtube videos, but for now I'm just linking them in a spreadsheet, in case you're interested in checking out a specific map. The rules of the challenge: Beat all Expert campaign maps with the same "Pure" deck (no modifications betwee
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You're alive! Hope to see you ingame again 🙂 No extra advice to @LichterLoh but if you want to stop by the stream sometime we can get some sparring games with live coaching!
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No way to easily unlock everything?
Eirias replied to GeneralJosh's topic in New Player Help and Guides
Hope you enjoy! If you join the balance discord ( https://discord.gg/FyeYNpsE ) and comment/attach replays with thoughts on certain card before they go to the real server, you can also get rewards sent do your real server account (obviously don't need them in your test server account). Plus if you like trying broken combos, the test server is exactly the place to find out if certain cards are overtuned/undertuned! -
No way to easily unlock everything?
Eirias replied to GeneralJosh's topic in New Player Help and Guides
In the early early days, we decided that for most players, the "grind" was the fun part. A lot of players said that they played until they unlocked everything, then quit. That said, there's also the test server. You get everything unlocked, fully upgraded, and can even test new cards/balance changes before they go live on the main server. Unfortunately, most people don't log onto the test server, so you'd have the coordinate with someone on discord ahead of time. But if you want to play PvP with unconventional decks, the "grind" is still at most a couple hours, all of which can be spent d -
No, as soon as you know what color your opponent plays, there's no need to stall. Each color tries to achieve different things (map control, early t2, etc). It doesn't matter if shadow's first card is nox trooper or dreadcharger (spoiler, it will always be dreadcharger), nature does not want to play swiftclaw vs shadow because nox trooper can be played at any time. If nature sees that their opponent is frost, swiftclaw is perhaps the most useful unit in the deck. You don't need to wait to see the first unit, if you know their t1 color you already know what cards they have access to.
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This is a very minor problem, but it's actually "optimal" to stall for the 1st minute. If you are nature, the starting unit depends a lot on what deck your opponent plays. For instance, you usually want to start swiftclaw to contest map control, but shadow's nox trooper make swiftclaw a bad choice. So a nature player usually waits to see the opponent's deck, before deciding to start swiftclaw or something else. There was actually a funny game where radicalX put a t1 nature card preview into his deck which actually started t1 shadow, to trick his opponent into starting with the wrong card.
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CCC #4 - Mo Card Count - UNTIL 11. MAY 2022
Eirias replied to Kapo's topic in Events and Tournaments
Fun event and nice idea, but I really dislike that tiebreakers were decided by submission time 😕 This gives such a huge advantage to players who know about the event beforehand, and heavily penalizes people who don't have the availability to play every day. -
Or implement it somewhere in the deck itself, so your orb auto-builds even faster at the start of the map (e.g. pre-define that I want my first orb to be fire). This has a few advantages 1). New players don't accidentally start with the wrong unit and thus build the wrong orb 2). PvP stalling is reduced (this is a strategy where neither player wants to play the first card, because they decide this based on what the opponent is playing. In fact Radical recommends this to 100% of nature players) 3). No problems with half orbs or neutral orb creatures in t1 4). Additional searchability (e
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The PvP League - Phase II (Signup ends on 06.05.22!)
Eirias replied to Toggy's topic in Events and Tournaments
As in, higher elo bans 1, lower elo bans 1, higher elo bans 1, lower elo bans 1? The typical way to do this is ban order 1-2-1 and it's generally considered that the player banning last has the advantage. Since leagues are specifically trying to match elos, I wouldn't use that as the basis of granting an advantage. I would recommend using "/roll 1" to generate a random number 0 or 1, let other player choose which one wins (it's just a coin toss). Player who wins the roll gets to choose whether they ban first/last or mid, in the 1-2-1 format. Who hits "ready" first? -
Originally, XP was related to clear times and it was actually impossible to have the max pve rank unless you were a speedrunner. Obviousy the team has done away with that requirement, but just a little FYI about its legacy.
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@Volin I think you misunderstand everything I was trying to say lol. My bad. I am simply pointing out that, given unlimited time, 4p maps would essentially have 100% winrate (besides restarts or if all 4 players have no idea what they are doing), while 1p maps will never get there. 1 player can absolutely pull the whole group in lvl 10 if time wasn't an issue, and I suspect that beating 4p rpve 10 with 1 player and unlimited time is actually easier than beating 1p rpve 10 with unlimited time. So, it is "fair" to give 1p essentially unlimited time, and give 4p a time limit such that it w
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Lots of other good comments, but I just want to weigh in here: For a player at my skill level, this is exactly the right amount of time for each map, so that I win ~75% of the time? In 4p, its very easy for 1 good player to carry the rest, especially if you use tactics like letting one player go t4 and take all wells while other stay t1, or use decomposer etc. If one player dies instantly because they're rushed, the other player can take their wells/orbs. Or, if you make a mistake and lose some wells/orbs, it's not that big of a deal because there are other players to pick up t
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Did you play this on the regular server? I can't run it.
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I haven't played this matchup in 1v1 since the buffs to mountain rowdy and white rangers (and nerfs to skyelf templar), but I typically faired decently (actually if I knew my opponent was pure frost, I preferred pure fire compared to fire nature). My usual plan is 1. long t1, try to gain power advantage by making the frost player go t2 early, while you stay t1, then play defensively and get lots of wells. 2. go t2 -> t3 quickly. If you have a lot of wells then it's okay if you lose a few wells here, as long as orbs stay alive 3. juggernaut to initiate base trades and cl
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Shuffling booster card positions when opening boosters
Eirias replied to KserSke's topic in Implemented
Excellent suggestion and I've added it to QoL queue 🙂 EDIT: not a confirmation that it will actually happen, as this may not be straightforward to implement. -
Reset booster discount only if booster has been bought
Eirias replied to ulvfdfgtmk's topic in Suggestions
This is in fact priority #8, according to the last list I sent the devs 🙂 But there is a shortage of people who can implement changes like this, so feel free to encourage anyone with coding knowledge to apply! -
Don't think you need to be concerned about this. The team is not trying to make a big deal about this one way or the other, but you are the one bringing politics to the table. The world has changed a lot since 2009. There are some things (such as the stripper pole artwork) that were acceptable by most people then, but seems in bad taste now. Doubtless, these things will be perceived even less favorably in the future. The best thing to shut down SJWs is to quietly remove their ammunition, as is happening here. We're not making some fanfare to appeal to political demagogues, w
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Guide Navigation [New players--come here for all your needs]
Eirias replied to Eirias's topic in New Player Help and Guides
Added @Cocofang's 2 guides. -
As players become more familiar with the game, I actually recommend building "middle outward." In other words, I start by choosing the most powerful core cards I want, then adjust my t1 to play into those. For example, in rpve I usually value resource booster, shadow phoenix, and frenetic assault as the most powerful cards. So I usually want 2 shadow orbs by t3--which gives me some flexibility about t1. However, if I play t1 and t2 shadow, this lets me use resource booster as fast as possible. Other players might really value mine, shrine of war, and enlightenment, so their firs
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Change play X <nature/fire/...> cards to include PvP matches
Eirias replied to Kapo's topic in Suggestions
This is a good suggestion. Will see what I can do. -
There's no question that buying cards from the auction house is more "efficient" with your bfp. If you want to build your deck as fast as possible, I recommend buying with the daily discount (350 bfp) and reselling for ~420 bfp, then buying the cards you need from the AH or direct trades. However, a lot of players have fun opening boosters, and it's a great way to find new cards to experiment with. If you're a new player and you don't have a "dream deck" already in mind, it might be more fun to just open the boosters and see what you get. If you're a returning player and you already know
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There is an internal team tool for this, but it isn't publicly available at the moment.
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I definitely like the idea of a league system, and I'd even be willing to host one (as a YouTuber, not as a game dev). One of the reasons I rarely participate in tournaments is because of timezone issues. I'd love to participate in an asynchronous tournament, either as a player or a caster. So you can count on me to sign up 🙂 I definitely think you should give each player a full week to matchmake with their opponent, rather than forcing it to be 5pm on Wednesday or whatever. And if they can't come to an agreement, then there should be a standard time (midnight at the last day of