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Fimion

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  1. Im really starting to feel bad for poor Northern Keep just remove it completely if you hate it that much but dont make it die a slow and painful death by slowly nerfing it into obsolescence. At rPvE Expert+ Ice Shield Tower combined with Imperials and Landship is such a good combo that you dont even need Northern Keep anymore anyway. I just dont understand the point of nerfing Northern Keep is it so OP on Campaign maps or PvP that you absolutely have to nerf it or do you just hate it for some reason?
  2. Keep in mind that Northern Keep is the only card that makes Frost T1 usable on rPvE Expert+ nerfing it too much will make frost T1 too weak to beat difficult random maps. That of course will result in gatekeeping which means kicking every player who plays frost T1 decks on Expert+ because you already know they wont have a chance. I very rarely play frost T1 on rPvE Expert+ so my experience with it is very limited maybe someone who plays frst T1 alot can share his thoughs on this.
  3. This weeks infected rPvE maps are bugged enemies freeze and poison their own units.
  4. rPvE Bandits are still complete garbage at lvl 8 i expected them to become like Bandit/Stonekin 2 Windhunters + 2 XL units at T3/4. I understand that you dont want to buff them too much at lvl 6 and 7 but lvl 8 is for players who want to face challenging enemies not quickly clear T3/4 without even taking T2. Please give them a massive buff or just remove them from lvl 8. ihopethisisajoke.pmv
  5. Yes you can beat most 4P rPvE 8 maps with nature T1 but you cant beat most Lost Souls rPvE 8 maps with nature T1. Maybe a good team of nature players could beat an easy LS map that is very much like that 1P map, no close bases no T3 spawner and no Vigils in both camps and lets not forget no open T3. But the majority of 4P LS maps are not like that and a team with 3-4 nature T1 players will have no chance in difficult situations. Like i said please show me how to beat a difficult 4P LS map with nature T1 id really like to see that but i already know thats not gonna happen because it never did and it never will if nature doesnt get a good counter for Vigils.
  6. This map is a complete joke compared to difficult 4P and 2P maps there is plenty of room to walk around the enemies to get to the spawn fast no close bases and no T3 waves and the side base had Mindbenders. On a difficult map especially 4P you got no chance with a deck like this there is no point in even discussing that. There are plenty of LS maps where even a good team with 4 fire T1 players will have a very hard time. What makes Vigils so dangerous is their high range you can accidentally pull them even if you dont see them, walking around a camp like you did on that 1P map is not possible in most 4P and alot of 2P maps. Show me a replay of Nature T1 players beating a difficult 4P map with close bases T3 waves and Vigils in both bases ill be waiting.
  7. Envenom is never going to work if you cant take over vigils instantly your T1 army wont even make it to the spawner Vigils also have knockback high range and HP regeneration when they are near a friendly building and it gets even harder when you have a close T2 side camp and a spawner at T3. Simply make NPC Vigils T2. Please show me a replay of a nature player dealing with Vigils at T2 ive been playing rPvE lvl 8 for many years and i have never seen a player with nature T1 who could deal with Vigils at T2 without the help of a fire player. Imo its just stupid that fire T1 is the only option for difficult lvl 8 LS maps...
  8. Amazon should be able to take over Lost Vigils that would give Nature T1 an effective counter for Lost Vigils at T2 at rPvE lvl 8. During the Nature Season alot of players will play nature T1 and if you encounter LS with Vigils at T2 and 2-3 of your teammates play nature T1 the match is over before it has even started.
  9. I never said the Phoenix+Embalmer combo isnt a bit OP but thats just what you need when you encounter difficut enemies with a random team. Finding good players for rPvE Expert+ is very hard even alot of high ranked players completely mess up in difficult situations thats why Phoenix+Embalmer is so important for me. Just try this weeks 2 player infected map at Expert+ with a random player. If they would nerf the Phoenix+Embalmer combo which i REALLY hope they wont Expert+ with random players would be pretty much over. Of course you could just restart if you encouter difficult enemies or only play easy maps of the month but im not interested in playing like that i would probably just quit. Bad idea you never need more than 10-12 Phoenixes in difficult situations(like Bandit/Stonekin double bases with 4 XL units+4 Windhunters) i first unbind my Phoenixes either by killing spawn waves or by attacking the T2 side camp then i destroy my Shadow T2 monument and switch to Nature so i can support my Phoenixes with Oink and Surge of Light. There are plenty of situations where the Phoenix+Embalmer combo is too weak and healing+CC is needed expecially on 2 player maps. Its impossible to tell if that spell would be worth a deck slot before testing it in difficult situations but to me it seems pretty bad. Just imagine you have to deal with massive Lost Souls spawn waves or close bases with 4 XL units(Tortugun and Walker)+Windhunters that slow HP regeneration wouldnt do anything. It could be a fun card for some campaign maps or Advanced++(lvl6) in combaintion with Shadow Mages but thats pretty much it.
  10. With a good team you can beat pretty much any rPvE Expert+ map without phoenixes but good luck finding one. The average player has no idea how to handle difficult situations.
  11. For an avid rPvE Expert+ player like me a Shadow Phoenix nerf would be a disaster there are alot of maps where you absolutely need Phoenix+Embalmer to win expecially when you have a bad teammate. For example there are Bandit/Stonekin maps where T3 and T4 are right next to eachother you will have to kill 4 XL units + 4 Windhunters which is almost impossible with any other card especially when you have a slow teammate or on 2 player maps. Another expample are Lost Souls maps where you have to defend T3 against big spawn waves while flying over with some Phoenixes to help your teammate get his T2. There are so many maps that are barely beatable even with Phoenix+Embalmers expecially when you have slow teammates nerfing the Phoenix Embalmer combo would result in even more gatekeeping that means i would have to kick 80-90% of players i usually play with and that would completely ruin rPvE Expert+ because even in its current state it sometimes takes 15-30 minutes to find decent players.
  12. Fimion

    Skydancer

    Yeah maybe i am but that would be one more reason to upload videos of you playing Expert+ with amii decks to show noobs like me how you do it.
  13. Fimion

    Skydancer

    First of all i cant even watch those videos because they are private but i guess you did some testing in the Forge which proves absolutely nothing. Actually you have to clear bases alone all the time in rPvE Expert+ especially when you have bad teammates or when youre playing 2 player mode if youd play Expert+ alot you would know that.
  14. Fimion

    Skydancer

    Claiming that amii decks are the new meta for high tier rPvE(i suppose you mean Expert+) is just insane there is no point in even discussing that its just blatantly wrong. Those decks may work well in easy situations but in difficult situations you will always lose. You cant even Netherwarp Energy Cores into LS bases with Banestones or Nature bases with Mark of the Keeper. Amii Sentinel is pretty underwhelming i tried him a while ago he is basically just a weak Batariel. You cant build a Sentinel army because Sentinels would damage eachother and a single Sentinel just doesnt do enough damage and dies too fast he will also get disenchanted by Fiend of Fire and Lost Spellbreakers. Please upload some replays of you defeating enemies like Abaddon, Fiend of Fire or Twilight Bases with tons of Evil Eyes + Wilzappers or Lost Souls bases with 2 Banestones + 2 Archfiends without the help of a teammate i would be very interested in seeing that. If you wanna play some Expert+ let me know we will restart until we get difficult enemies and then you can show me how good Amii decks are.
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