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Loriens

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About Loriens

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  1. Thanks, very important guide.
  2. Loriens

    nerf amii monument

    Absolutely right - Ami Monument and Enlightment deserves nerf. These cards shouldn’t be deleted from the game completely, because it's always bad to cut off existing strategies from the game. Mb Devs should add temporary option for Amii monument - for example: It gives orb only for 20 seconds. Charge time is 60 seconds. No void power back. Only one for map is available. Or just make it cost more. Last option isn’t interesting though. I think Devs as professional players can come up with better ideas. Same for Cursed Well 15 energy loose vs 100 and +1. Very lame. Many cards require rebalance - for example Shadow and LS has a lot of OP cards, while Nature really suffers in PvP in T1 (that was my main reason to leave old BF). T2 is balanced better, I admit. Shadow has some OP cards for PvE too - everyone knows them. This faction idea was to be risky but in fact it's the easiest, even newbie player with some experience in RTS can notice that's "risking" shadow cards are easier to play. In the meantime real risk is Nature and Frost t1 in PvP. In PvE Shadow has so many options too and LSS was designed by Phenomics only for more microtransactions. Game balance between cards was designed very badly. I know - there is no chance to make game absolutely balanced, especially cards based game, but now it's very far away from OP Protoss Fleet balance in SC2.
  3. Loriens

    The Guns of Lyr - 2 players farming

    How you do solo Dwarven in 16-00?
  4. Loriens

    The Guns of Lyr - 2 players farming

    Thans a lot for replay.
  5. Loriens

    Dwarven riddle replay

    24:58 (even with some mystakes and spare actions at very end) with cheaper cards 25m.pmv
  6. Loriens

    Top 50: Underwhelming cards in the game

    I propose to rebalance Nightshade Plant - awful twilight version of Grimvine with worst stats and useless ability. It costs more then Abomination with better stats and very decent ability; it has no Siege like Grimvine and it requires 2 fire 2 nature orb. It seems this card was designed by old devs just to show that they realy do something at job.
  7. Loriens

    Dwarven riddle replay

    Thanks so much for strategy and tricks. With your strategy (but with some another cards - I have no Enlightment and some other important cards of your deck) my last result is 2minute 40sec worse than yours. Mb because of my bad micro or some mistakes with buildings - tried to build 2 SoMs while demons destroyed my wall. However it seems I found some improvements for the very start (run to the fortress) I had no Shaman, so had to find another way and choosed for my t1 Werebeasts and Dryad(blue) instead of Swiftclaw and Shaman. With Werebeasts and another path between enemies it's possible to use Root 2 times and Surge of Light only 1 time before reaching north cavern. So you have an opportunity to spawn Dryad and 3 Windweavers in next seconds. Werebeasts is better tank than Swiftclaw against 2 towers - no need to heal them under Dryada's aura. And idea for the end: it seems Skycatcher is better choice than any other dragon because he has "secret" siege ability. It doesnt mentioned in card description but it works and everyone can check this in the Forge. If I have another affix of Skycatcher I better add him too instead of Wyrm. Canons - you can rotate them before start to build with ctrl+mouse wheel. So they will attack enemies faster. I add my last replay in description so I hope we can discuss differences between our first 5 minutes. dwarfenriddleWerebeasts.pmv
  8. Loriens

    Dwarven riddle replay

    Thanks a lot.
  9. Hello. Sorry for long answer. I mean Twilight transformation deck. I found only one video with this type of deck on youtube. Was there at least one player who achieved good result with this deck?
  10. Loriens

    Kaldra's Funmaps

    Cool maps, really funny.
  11. Loriens

    Fire Natur rpve

    What about this deck? It's for lvl 9, I dont think t1 Fire is viable in lvl 10, at least in team with randoms. I prefere to beat 10 with nature t1. At least 2 cards is against LS - Protector Seal and Firesworn. For T1 I hope for Erruption/other player against flying enemies. And it seems I should add Gladiatrix, but dont know where I should place it. Mb I should change Revenge to red Cluster Explosion, because Twilight Pestilence+Regrowth seems more than enough? Would you recommend to exclude some builduins? SoW is essential of course, but usually at least 1 player have Wheels. And Im not sure Disenchant is very needable.
  12. Very very nice guide. And what about twilight deck? It's completely useless?
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