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Yes, Moloch is a cool but underwhelming unit there is no good reason to use him instead of Batariel. Multiple Batariels protected by Unity + Fire Force are superior to Molochs in every aspect. Moloch doesn't have to be as powerful as Batariel but he should at least be able to deal with air units.
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Fundus liked a post in a topic: Let Moloch use its back volcano for something.
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Fundus liked a post in a topic: Selectable Infections for PvE
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Hi, would it be possible to allow us to add Infection Effects to PvE maps? It would make maps much more interesting especially Campaign maps and rPvE Maps of the Season the options would be endless you could slightly increase the difficulty or turn an easy map into an absolute nightmare, every match would be a new experience. The main reason why i'm writing this is because i really like infected rPvE maps that don't allow you to heal your units because those maps require completely different decks and tactics than regular maps but that last time i've had the chance to play a map like this was half a year ago and by the time i created and tested my new decks the week was already over. Let me know what you think.
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All maps of the week 4p 2p and 1p have broken infections hopefully this gets fixed soon since already half of the week has passed. Here's a short replay of the 1p motw. autosave.pmv
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The new update fixed this issue thanks!
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Same problem here...
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Compared to cards like Batariel Bloodhorn Promise of Life Unity Bloodtirst Frenetic Assault+Infect and many others which are necessary for BG LvL 8 Skydancer is actually kind of weak. A combo that i really like is FireForce(B)+Unity(G)+Bloodthirst it gives your army 40% damage resistance + slow passive HP regeneration + 40% damage bonus + 200 hp regeneration for 4 seconds for every 400 damage units deal. With this combo Batariel basically has 7000hp and 7840 attack + your army shares its hp and if thats not enough you cast Green Peace which doesnt even require ground presence to disable powerful enemies. At LvL 6 this combo would make every match boring and its 100 times more powerful than Skydancer but for some LvL 8 maps you just need a deck like this to win. If certain cards make "easy mode" too easy for you simply dont use them.
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Conbleach liked a post in a topic: Community Update - September
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Conbleach liked a post in a topic: Community Update - September
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Metagross31 liked a post in a topic: Community Update - September
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Ultralord liked a post in a topic: Community Update - September
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Dutchy liked a post in a topic: Community Update - September
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Majora liked a post in a topic: Community Update - September
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Volin liked a post in a topic: Community Update - September
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When people get angry about Amii Monument and Batariel nerf they should also think of all the good things the Skylords Reborn team has done for Battleforge. They have buffed so many weak cards and also added many good ones and Battleforge is without a doubt in a much better state than it ever was before. I strongly oppose the Amii Monument nerf and of course the Batariel nerf too but i am still very thankful for all the good things the Skylords Reborn team has done so far.
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Fundus liked a post in a topic: Community Update - September
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I still don't understand the point of changing Amii Monument you are not forced to use it and if you don't want your teammates to use it simply tell them or add an option that allows the Host to disable Amii Monument like Dolewan suggested and honestly i have never seen someone complain about it in game like "Oh no that guy just built Amii Monument now beating the map is too easy let's leave".
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I have never used amii monument but i don't understand this nobody is forced to use amii monument and it is clear that alot of people like this card and maybe some will even stop playing because of this. Like Dolewan said a checkbox that the Map leader can use to set whether to use the card or not would be a good solution or you could simply not allow the use of amii monument for speedruns achievements and events and tournaments. The new concept of amii monument sounds interesting but you dont have to change amii monument you could simply add a new card. If amii monument would be a PvP card i'd understand this but this is a very bad idea...
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I dont like those new difficulty numbers you should have just added the old ones. For me and many other players Advanced++ will always be lvl 9 and Expert+ will always be lvl 10.
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Ok thanks i guess i will have to be patient then.
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So any plans on making Bandits harder or excluding them from Expert difficulty? I have played quite a few matches vs Bandits and Bandits+Stonekin and i am very disappointed. Stonekin+Bandits at least have a moderately difficult T3 and T4 with an XL unit and Windhunters but regular Bandit maps are just an insult to everyone who is looking for a challenge. Bandit T3s and T4s are even easier than on Advanced++(lvl9) since there are no spawn buildings. In my opinion Bandit maps should either become harder or be excluded from Expert difficulty. Stonekin+Bandits are still pretty easy but at least you can look forward to fighting difficult T3 and T4 bases.
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Yes this is so disappointing Expert(lvl9.5) difficulty Bandit maps are WAY too easy they dont even feel like Advanced difficulty. I was so excited about Expert difficulty because i always hated how easy lvl 9 Bandit maps were and now its the same all over again. Now i have the choice between leaving and letting down my team or wasting 15-20 minutes playing something boring that offers absolutely no challenge. 😞 I am really enjoying all other factions Twilight Nature Fire and Lost Souls but Bandits and Bandit+Stonekin maps are just a massive disappointment.
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Any idea when Battlegrounds lvl 9.5 will get released?
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Thanks for the replies im glad you are aware of this problem and are trying to fix it of course i understand that other projects have higher priority.