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LEBOVIN

Card Implementer
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Everything posted by LEBOVIN

  1. @LichterLoh The displayed attack value is an approximation of the average damage dealt over 20 seconds (dp20). The standard formula for splashing non-multi-target attacks is ((single target dmg+max total dmg)/2)*(20/attack speed). Hence, based on this U3 tooltip, it should be ((48+72)/2)*(20/3)=400. Unfortunately in this case, the displayed tooltip attack speed is not an average representation either and should as Kubik explained be rather 2,9 than 3.0 resulting in a dp20 value more closely to 415 (rounded up). Keep in mind that the randomized 0.3-0.7 second delay was added to
  2. The list is probably not up to date anymore after the big restructuring. Right click on any card in ur inventory and open the upgrade menu, there you find the correct drop location per card on the claim/purchase tab.
  3. @Kester03 Hi, thank you for your interest in contributing to the project. Please join the aforementioned translation discord server and leave a message there to be assigned a trial role.
  4. @Kester03 Hi, thank you for your interest in contributing to the project. Please join the aforementioned translation discord server and leave a message there to be assigned a trial role.
  5. NAME: Misaligned Close Button [X] Hitbox of Reforging Window DESCRIPTION: The hitbox of the close button of the Reforge window is offset to the right. Didnt encounter this issue on other windows yet. REPRODUCIBILITY: Always (in Forge) ADDITIONAL INFORMATION: Tested on 1600x900 resolution (windowed)
  6. @itap Acctually -30. Was a non-English issue only. Fixed in Patch #400043. --> Moved to resolved.
  7. Fixed in Patch #400043. --> Moved to resolved.
  8. Fixed in Patch #400043. --> Moved to resolved.
  9. Glacier Shell had heal immunity added. I believe a more frequent use case was with kobold trick in pvp. Description could be more precise.
  10. @Sh0gun The issue should be fixed now since the release of Ptach #400043.
  11. Are you sure you did fullfill all the quest requirements? Playing out 7 different (unique cards) dragon units in a single campaign match and winning said game? If so please provide a replay.
  12. What he means is that it is already waiting for deployment alongside many other fixes for issues caused by the patch. 🙂
  13. @triggz had you set your maps to public = 0 ? Then they should be automatically deleted (~ next day they should be gone)
  14. Will be fixed soonish. Can you create a screenshot of the wiki issue ?
  15. Fixed in Patch 400042. Moved to resolved.
  16. Moved to resolved. Card display before actual playout shows correct upgrade.
  17. Only spawn buildings are immune to freeze. They have a different type of artifact immunity that only prevents Matter Mastery. //Closed
  18. Maybe you can provide us with a screenshot or video of it actually happening? As I read this, ALL of your quests' rewards changed not just one. That does not seem to be intended by the wording of the patch notes.
  19. Solution: Lower RPVE starting well capacity 😛 Make that Juice Tank viable !!!!! ❤️
  20. I do get that this randomness is annoying because it is only discovered later where these locations are. I could imagine we can briefly reveal them for 0.1 seconds at the start of the game and hide them right afterwards again. This should leave a visual clue of removed fog of war on the minimap where to expect them, allowing for instant restarts.
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