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Everything posted by LEBOVIN

  1. Hello fellow Skylords, Check out the new awesome map Rise of a Demon available in the community map section! The map and scripts have been created by "Emmaerzeh" and "LEBOVIN". Description: It is a 1 player PvE map set on a bandit island. The player takes control of a demon which gains progressively more abilities over time. Defeat all enemies on the map to win the match. We recommend enabling subtitles in the options menu before the game. Card Restrictions: On Expert difficulty, the card Shadow Phoenix is not allowed. Using it results in a default loss. Competition: To further promote the map, it will continue the tradition of community challenges. Competition period: 01 July 2020 – 18 July 2020 Prizes will be given out on 19 July 2020 Prizes: Fastest 1 player run: Harvester Promo Second fastest 1 player run: Harvester Third fastest 1 player run: Batariel (Red Affinity) + 1 Booster Besides this, everybody else to complete the map in less than 20 minutes (and hands in the replay as proof) will receive a Booster Pack as well. Voluntary donations during the competition might increase the prize pool even further. Additional Rules: The competition uses the map version "PvE_Rise_of_a_Demon.pak", uploaded in-game. The map has to be played on Expert Difficulty. The top 3 replays will later be published and attached to this post and might be uploaded to YouTube with explanatory commentary. Play on the main server, or the replay might be corrupted. Participation Guidelines: To participate, you may not violate any of the rules above. Make your final valid replay (file format is .pmv) available to us via Discord before 19 July 2020 UTC+1 (Emmaerzeh#0240 or LEBOVIM#4557). You can also find us on the official Skylords Reborn Discord Server. You can update your replay submission during the time of the competition any number of times. Known Bugs: Replays of community maps sometimes do not show up in the game Replay viewing selection. This issue has been reported to the developers and will soon be fixed. Until then a workaround is to open another lobby of a Community Map first and then go to the Replay viewing selection again. Alternatively, restart the game. If the replay there shows the gear as an indicator of being broken or outdated, try again later and make sure you have the original map file "PvE_Rise_of_a_Demon.pak" file in your C:\Users\<username>\Documents\BattleForge\map folder. (Auto)saved replays can be found alongside the same path in the folder […]\replays. Renaming them can help as well. If you try to play the community map whilst ur game is set to French or Russian and nothing happens at the beginning of the game, delete the map in your map folder and download it again. If it still does not work contact us. If you find any other bugs, report them to us via Discord. Current Ranking: These are the best currently submitted speedrun times. To foster competition early on it is more fun if you tell your best time right away and do not wait until the last second. Of course, both ways are allowed. 1. Treim 13.06 2. Loriens 13.55 3. RadicalX 14.52 4. ducarev 15.07 5. Bozzah 19:08 6. ... Download: The map can be downloaded in the Community Map section in-game, named "Rise of a Demon" (german: "Aufstieg eines Dämons"). Make sure to have older or duplicated versions deleted. Later we will add the collection of replays that won in this challenge. We wish you the best of luck and lots of fun! Karl Lavafeld (Emmaerzeh) and LEBOVIN
  2. Did you notice that the harvester has a built in healing ability?
  3. Yes its always like this on community maps I havent uploaded too.
  4. Of course, would be kind of weird if you had to hand in your replay to participate and then we could just copy it and claim ur prize...
  5. I am sure you can do 20 minutes for the booster with a little practice
  6. @ Eirias Oh it is really optional, I mean sub 20 min is already defined as should be "doable". And if u provide the resources to dish out those mid-challenge rewards, we surely could give more rewards (like weekly winners).

    Decomposer U3: "Shred them!" not working propperly

    I think changing the description (basically removing that U3 supossedly adds 10 % better ratio) is the right choice indeed. Nothing gameplaywise changes, but the card description matches reality
  8. Na i meant if in ur example the original unit (that has its power bound) can only be transformed once for free. So after becoming vileblood it would cost you to transform. Spawning vileblood in the first place and transform that to maniac would be Free indeed. The difference lies in the amount of bound power, as everything else stays the same going from twilight minions to vileblood wouldn’t change the bound power And no transform cost but Then going vileblood to maniac would have the Transform cost and update the bound power to what it’s right now like for maniac.
  9. How about keep everything as is, but make transformation (only) 1 tier up free? Wouldnt that be big enough of a buff?
  10. Hello Community, below you can find my educational video on how to consistently beat Siege of Hope on Expert Difficulty. Hope you like it. If you have any questions feel free to ask. Best, LEBOVIN

    Balance Proposal: Curse Well

    Disagree on removal. Imagine Crazy rework options like it swapping ur well with the opponents well.

    Game coming out when?

    You can play on the test server, no progress will be lost there (cause everything is unlocked, cards maps, so when u dont get anything u cannot lose it ) Side effect: u help the team to faster get to the reset date they cannot give u right now.

    Winter Forge

    Hello Skylords, I would like to propose a cosmetic skin for the Forge that would be used as an activatable option during winter season. Technically this does not pose too much of an issue. I also went ahead and created a first draft of the Winter Forge to give u some ingame screenshots below: An alternative option would be to redesign the entire forge perhaps even put it in a different location, but that would lose the old spirit. I hope you like it! Let me know what u think of it. Best, LEBOVIN

    UPDATE: BFP Reserves and Boosters

    Gol hacks lol 😂

    Looking for the Infected Tower rPvE Zerg Deck

    Or the flame crystal!
  16. Easy fix - remove the quest

    Cards wich crash the game

    Perhaps your downloaded files are corrupted.

    Suggestions List

    Cause such changes are built on something that exists, and alteration of that, instead of implementing something new.

    Suggestions List

    If it is all so easy and quickly done - that even you could od it in 2 weeks - why don't you ? I guess you oversee here, that they do not have the code of the game. So maybe they can make all those "easy" features working on their own, but actually implementing to the game simply does not work.

    Suggestions List

    Great effort, some cool things I would support, but given the magnitude of changes you demand, how many years are we talking until that’s going to be implemented? ^^ many of those things have been called for multiple times (that’s why the forum needs cleanup ultra ) and are simply too resource intensive to be expected anytime soon 1. auction house restriction: that is very unlikely to happen, as the value of a card changes naturally over time, there has been an alternative approach to fix the scamming problem by providing players with data on the average price payed in recent period but that will take a long time to get set up too, but is not restricting players 2. more promos / card variants in general / card backgrounds technically doable, but requires the artwork to be created and ingame animations / models aswell this is very time intensive and currently no priority 3. Desired cards Perhaps this could be done by adding a tab or filter for the inventory „desired cards“ and one can add cards to that by right clicking on them in the auction house and a menu would appear then, given that not all cards might be in ah at all times this would preferable require a card base tab instead where all available obtainable cards ingame would be shown. This ofc is another feature that first needs to be developed to make the original suggestion work, hence not anytime soon 4. 6Vs6 no Teams and 12 player as u say urself that requires first creation of that mode, then balancing and then as u demand even make it possible that players can easily create themselves, sounds almost impossible to me. Also getting 12 players for one game with the amount of players online ... Time horizon: years or never 5. balancing cards gonna happen after the reset, easier said than done 6. Decks greater than 20 cards needs to fit on players screen, apart from that this probably could work to be implemented

    PvP Rank Drops too Fast

    Funny how this post was about pvp rank dropping to fast and instead of fixing that, it ended up implementing lowered upgrade level requirements for pve, probably the not yet implemented change with highest pvp level instead of current would have been enough 🤷‍♂️
  22. And as promised now the fastest 2 player speedrun aswell

    BF Memeville


    Replay Repository

    I have requested permission to upload replay files on the wiki. Perhaps we could realize such an archive there Edit: Nope, Fandom doesn't approve it.

    PvP Rank Drops too Fast

    Ofc it is intentional but, you know just aswell that when it is this low, it is not necessary to have the rank restriction at all, cause the player doesn't have the thousands of gold required to actually upgrade the ultra rares, and has no way to get the gold besides playing which automatically puts his level above the rank restriction. Keeping a feature, that after the proposed change, has no practical relevance anymore, is what might be confusing for players.

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