-
Posts
1282 -
Joined
-
Last visited
About MephistoRoss
- Birthday 06/11/1987
Profile Information
-
Gender
Male
-
Location
Netherlands
-
Interests
Battleforge
Recent Profile Visitors
16541 profile views
MephistoRoss's Achievements
Legend (25/34)
446
Reputation
-
MephistoRoss liked a post in a topic: Seven Strategy Showdown - All you need to know
-
XanderLord liked a post in a topic: Speedrun links
-
MephistoRoss liked a post in a topic: SSS 2 - The Last Fortress
-
Could you add the replay file to your post please?
-
Metagross31 liked a post in a topic: Chronological Order
-
NAME: Time left for daily boost is not rounded DESCRIPTION: The time left for the daily boost is not rounded causing the UI to become messy as shown in the screenshot. SCREENSHOT/VIDEO:
-
MephistoRoss liked a post in a topic: Merged lobby
-
Octochicken liked a post in a topic: Include quest/achievement objective in reward mails
-
dougfir liked a post in a topic: Include quest/achievement objective in reward mails
-
Mynoduesp liked a post in a topic: Include quest/achievement objective in reward mails
-
Metagross31 liked a post in a topic: Include quest/achievement objective in reward mails
-
With all the quests and achievements that have been added to the game, it happens quite often that I complete a quest or achievement after playing a match while I had no idea what I actually did to complete the quest or achievement. Of course I can search for the achievement name in the achievement window, but it would less effort if the obective would be included in the reward mail.
-
Metagross31 liked a post in a topic: Achievement to collect cards / view missing cards
-
When trying to collect all cards, it is currently not possible to see which cards you are still missing (unless you have enough gold to upgrade them all, so you can use the upgrade lvl 3 achievement to see which cards you are missing). Therefor it would be nice to add an achievement to collect cards so you can use the achievement to identify which cards you are missing. When new cards are added to the game, maybe reopen the achievement for players who already completed it but without a reward.
-
Metagross31 liked a post in a topic: Most and least used enemy factions in PVE
-
In empire you can also battle some Stonekin enemies. In Ascension at the end of map 3 there are some spawns of special units like mutating frenzy, magma hurler and a frost-skinned Stonekin warrior.
-
Metagross31 liked a post in a topic: Official PvE Contest #6: The Soultree Faction Battle - Until 19.06.2022
-
Lans liked a post in a topic: Official PvE Contest #6: The Soultree Faction Battle - Until 19.06.2022
-
Good points, I agree that it would be nice to keep the gate switching. But it would probably be better if more emphasis could be made that switching the gate also makes the attacks harder each time.
-
I'm not sure if making the incoming attacks less hard is really needed. Many players think the incoming is too hard because they only use the gate exploit but forget it one time and then face the dragon. But they don't realize that by using the gate as soon as possible they also increased the attack size faster. So if you use the gate in the last few seconds every time it takes a lot longer before the attacks get harder and it is actually really doable. So my suggested solution would be to change the gate to a scripted switch at the interval of the current timer where it becomes impossible for a player to use the gate control themselves so they can't mess it up. Another solution could be to increase the cool down of the gate switch so that you can only use it like 60 seconds before the timer ends. I'm also not sure about adjusting the well placement. It is true that getting one well is harder on the east side, but this is compensated because there is a tower less at t3. By adjusting this both sides would become almost the same while it actually is nice that both sides currently are not fully identical which enables different strategies to be possible at different sides (for example take t3 orb before t2 orb on the east side). Here is a replay in which the gate is not abused and a replay where the gates were not used:
-
MephistoRoss liked a post in a topic: Official 2p rPvE Contest#3 Last Resort - Stream: 25.05.2022 16:30 CEST
-
MephistoRoss liked a post in a topic: CCC #4 - Mo Card Count - UNTIL 11. MAY 2022
-
CCC #4 - Mo Card Count - UNTIL 11. MAY 2022
MephistoRoss replied to Kapo's topic in Events and Tournaments
I also liked the challenge and honestly I was a bit surprised to be #1. Thanks for organizing it! I like that it was something different than just the fastest time with some conditions. Feedback for a similar event in the future could be to announce part of the event a few days prior so everybody could mark it in their calendar and prepare a bit (but keep some details hidden until start so players cant fully execute it already). Or maybe use a different tiebreaker like the number of total cards played could also work (the replay analyzer tool could help counting). p.s. in case anyone was wondering, I had no prior knowledge of this event. -
NAME: People are able to join my 1-player lobby DESCRIPTION: People are able to join my 1-player lobby of a community map. I had opened the lobby and then went to watch a replay. While I was watching, random people were able to join my group. This happened two times in a row while I was watching the replay, the second time I closed the replay and took the screenshot. REPRODUCIBILITY: ADDITIONAL INFORMATION: It was a community map lobby. SCREENSHOT/VIDEO: