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MephistoRoss

Tool Developer
  • Content Count

    1279
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About MephistoRoss

  • Rank
    Legend
  • Birthday 06/11/1987

Profile Information

  • Gender
    Male
  • Location
    Netherlands
  • Interests
    Battleforge

Recent Profile Visitors

13905 profile views
  1. With all the quests and achievements that have been added to the game, it happens quite often that I complete a quest or achievement after playing a match while I had no idea what I actually did to complete the quest or achievement. Of course I can search for the achievement name in the achievement window, but it would less effort if the obective would be included in the reward mail.
  2. When trying to collect all cards, it is currently not possible to see which cards you are still missing (unless you have enough gold to upgrade them all, so you can use the upgrade lvl 3 achievement to see which cards you are missing). Therefor it would be nice to add an achievement to collect cards so you can use the achievement to identify which cards you are missing. When new cards are added to the game, maybe reopen the achievement for players who already completed it but without a reward.
  3. In empire you can also battle some Stonekin enemies. In Ascension at the end of map 3 there are some spawns of special units like mutating frenzy, magma hurler and a frost-skinned Stonekin warrior.
  4. Thanks for hosting the contest, it was really fun to participate. I want to point out one small trick that was missed in the stream: if you place one defender near your first orb, the three nature creatures that will spawn in the west will not attack your orb but stay idle at their spawn position.
  5. Good points, I agree that it would be nice to keep the gate switching. But it would probably be better if more emphasis could be made that switching the gate also makes the attacks harder each time.
  6. I'm not sure if making the incoming attacks less hard is really needed. Many players think the incoming is too hard because they only use the gate exploit but forget it one time and then face the dragon. But they don't realize that by using the gate as soon as possible they also increased the attack size faster. So if you use the gate in the last few seconds every time it takes a lot longer before the attacks get harder and it is actually really doable. So my suggested solution would be to change the gate to a scripted switch at the interval of the current timer where it becomes impossib
  7. For inspiration, here is a video of an old similar challenge with only pure factions:
  8. I was already wondering if the time from RadicalX and Hirooo was a run for this event or just a normal run with spells to mask their time. Cool to see that is was an event run and Im really looking forward to the stream/replay. Congrats to the winners and thanks for hosting this event!
  9. I also liked the challenge and honestly I was a bit surprised to be #1. Thanks for organizing it! I like that it was something different than just the fastest time with some conditions. Feedback for a similar event in the future could be to announce part of the event a few days prior so everybody could mark it in their calendar and prepare a bit (but keep some details hidden until start so players cant fully execute it already). Or maybe use a different tiebreaker like the number of total cards played could also work (the replay analyzer tool could help counting). p.s. in case anyon
  10. NAME: People are able to join my 1-player lobby DESCRIPTION: People are able to join my 1-player lobby of a community map. I had opened the lobby and then went to watch a replay. While I was watching, random people were able to join my group. This happened two times in a row while I was watching the replay, the second time I closed the replay and took the screenshot. REPRODUCIBILITY: ADDITIONAL INFORMATION: It was a community map lobby. SCREENSHOT/VIDEO:
  11. You need to install direct x 9: http://download.microsoft.com/download/8/4/A/84A35BF1-DAFE-4AE8-82AF-AD2AE20B6B14/directx_Jun2010_redist.exe
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