Wish to contribute to the project by donating? Heads up to our Patreon -> https://www.patreon.com/skylordsreborn

Jump to content
BEWARE: Multiaccounting Will Cause Permabans! Read more... ×


Global Moderator
  • Content count

  • Joined

  • Last visited

About MephistoRoss

  • Rank
    Global Moderator
  • Birthday 06/11/1987

Profile Information

  • Gender
  • Location
  • Interests

Recent Profile Visitors

6497 profile views
  1. That quest only counts matches that are 10 minutes or longer (on purpose). Still needs to be added to the description though.
  2. MephistoRoss

    Open Source the Launcher for Linux and Mac

    If someone is skilled enough and wants to make a compatible launcher, he should apply to join our team as developer.
  3. MephistoRoss

    [Official] My Improved CardBase

    They are hidden under the frost filter. This seems to be caused in the card base code itself and not our api so we can't fix it.
  4. MephistoRoss

    [Official] My Improved CardBase

    It should be working again.
  5. MephistoRoss

    Proposal: Challenges

    Yes, there could be rewards for achievements like that. It hasnt been discussed in detail yet, we first want to focus on the main bfp rewards:
  6. MephistoRoss

    Is a hard reset really needed?

    This discussion isnt going anywhere anymore. Lebovin has summarized it here: Feel free to continue discussing 'measures afterwards' in other threads. Like the proposal Lebovin made in /closed
  7. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    Wrong, I never said that I was against the proposal nor did I hint at that, in fact I have been leaning towards something similar for a while already although I mostly was thinking about a way for pvp players to be competitive from early on, but of course it is possible to include pve veterans who dont want to start over if there is a big request from within the community. However I am not just looking at this from a veteran player perspective like you seem to do, but I am also trying to look at this from perspective of new players and players who for example voiced over the past five years that they like the collecting of cards because of the feeling of progression and that they would feel cheated if others can just skip it. Collecting all cards wouldnt feel as an accomplishment anymore. Each new card means something if you can improve your deck in small incremental steps with it. It is like the road to a certain goal sometimes is more fun than reaching the goal itself. If there is an easy way to just to skip all that, people would take the easy way without ever knowing that they would have had more fun on the road to it, that is just human nature. In an other thread you stated today that you think that staff ignores opinions of players like you, but in fact it is the other way around, we try to listen to everyone and not just the people who shout the most/hardest/impolite. With that in mind I was throwing in some examples of modications to the stated proposal here so that it would become more acceptable to different kind of players/perspectives so that taking the progression road would have more meaning and to force new players to experience some progression before being able to skip to all cards. My thoughts were that for experienced players this shouldnt change that much from the initial proposal because they know how to accomplish the achievement fast because they know how the game works and that they would be more than happy to make a minor sacrifice to be able to get all cards real quickly, but I wanted to gather feedback on this. But instead of you trying to look at it from other perspectives than just your own and come up with alternatives, you overreact, you make wrong assumptions and you say that I just try to limit your fun in Battleforge. I mean come on, really?!? Those statistics dont really make your point because there hasnt been any incentive to complete all maps (yet). I am sure the statistics would have been a lot higher if there was a big reward for it. Anyhow it doesnt really matter because the 'completing all maps on expert' achievement was just an example, it might as well be reach rank X. The whole point is to force people (new players) to experience some progression first, while experienced players are able to reach the achievement very quickly anyway (like in one or two weeks). Wouldnt an achievement that is possible to achieve in two weeks be acceptable to you?
  8. MephistoRoss

    Server DOWN ?

    Server is working again.
  9. MephistoRoss

    Launcher crash when i try to login

    Should be fixed now.
  10. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    The reason is that it will mean something if you actually progressed, so I'd like it to have some kind of advantage/reward over the unlocked account so it gives more incentive to use the progression account. For pvp xp is needed for the ladder, so I agree with gaining that. But for pve xp is not needed if you just want to play with all cards. So what argument do you have for needing it in unlocked accounts? You want to show off your progression?
  11. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    Would you agree that all rewards would also be disabled on the all cards account, including pve experience (excluding pvp experience since you need that for ranking)? And how about if the all cards login would be earned by an achievement like having to complete all maps on expert one time first? This would at least require some progression for new players so they can experience if they like to keep playing with progression or switch to all cards.
  12. MephistoRoss

    Is a hard reset really needed?

    This assumption is wrong, just after the wipe most prices will be a lot lower than they are now, even promos or popular ultra rares. It was like that just after that start of the open stress test and it will be after the wipe. The thing is that nobody will have much bfp/cards in the first couple of weeks, so if you have a popular ultra rare but you rather sell it to buy other cards that are more usefull for your first deck, you will have to sell it for something that any other player can afford else you wont sell it at all. After more bfp/cards gets in the game over time, prices of popular cards will slowly go up until they become more stable and like they are now (depending on if there are enough active players/traders). Over which period of time was this data taken? If it was since the start of open stress test, could you take the average and median price over the last 6 months please?
  13. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    It doesnt need to be profitable over average, it shouldnt be even. The whole point is to get rid of cards you dont use and have a (small) chance of getting something valuable in return. Of course this should be very RNG dependent. Currently selling most of the invaluable/unused cards in the AH is almost impossible (even for 3bfp) because only a few collectors want them. So you cant do anthing with those cards and they just stack up in your inventory. Having an option like this is at least gives a small chance of getting something useful back, even if it would cost 50 cards.
  14. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    I was under the assumption that you would not be able to choose which card would be created but that it would be a random card of that rarity. So yes people could buy cheap cards to convert them (which would lead to a rise of value of all (cheap) cards), but there would be only a small chance to get a valuable card from it and a bigger chance to have value lost (if you would get a 3bfp card back for example). Maybe having to convert 3 cards is not enough loss though, but what about 5, 10 or 20?
  15. MephistoRoss

    New BFP Earning System: Playtime and Reserves

    I didn't miss the bfp->gold conversion point if you mean that, but it only works one direction so it is not a way to gain more bfp (only lose), so it doesnt affect the bfp income and thus can be treated separately from the bfp rewards. Not sure yet if I support the idea though. You would be right though if he had proposed that the conversion would also work in the other direction. I understood that, but I dont think his proposal is enough to compensate (especialy when you miss multiple days in a row). I'd like to compensate a bit more but with the requirement that you have to play more on the day(s) that you do play. For example so that someone who plays only 2 days during a week for 4 hours a day earns only slightly less than someone who plays each day 1 hour during a week. And yes the current system compensates even less for this, so his idea is a step in the right direction, just not big enough to my personal liking. Right, but for 6 the other time requirements are so low that they do not really matter (even for speedrunners) because you need a victory for the other pve quests. For 7, they could all be added in the description. I forgot about the pvp one, that should also be added in the description for sure. This idea was suggested a couple times before and it is implemented in other games where it works fine I think (Hearthstone?). Maybe I am missing something, but what is so broken about it if we would implement it in Battleforge with current numbers according to you?

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.