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Lans

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  1. Hey, welcome to forums! 🙂 Here is something to cover Nature T1 but could also serve as an alternative: Yeah, out of the box that got Shadow in it but I feel core of deck is (Lost Horror G is quite nice but if you absolutely don't want Shadow then Swamp Drakes by itself, unit wise, with support of Stone Shell G + Equilibrium G does the job too). Personally, I found Offering to be super helpful when I was starting out and for rPvE 9, I would recommend working in a Furnace of Flesh for the rare occasions where no one else has Shrine of War (replacing Nercoblaster is my 1st choice if it is for rPvE). I have done variant for "fun" (Shrine of War at T3 and Bloodthirst and Cluster Explosion at T4) so I think that can easily progress towards what Volin said above but you have a lot of choices really.
  2. Is that idea for "rPvE 11" or something? 😬
  3. Despite being around for a while now, I don't feel a pro but... I am anti-social enough to at least die trying. 🙂
  4. Great work and I surely am pleased with the Stonekin love! I wouldn't mind it but hard to imagine a Stonekin WBG fitting in. What do you mean by it? Then again I was suggesting a T4 flying unit...
  5. Hi, welcome to forums! 🙂 In many ways I agree with what you said and would not mind more hint of the massive wave that comes after but I do want to provide this counter point: Map starts with Moon stating that you need power of the 4 nodes to begin ritual to destroy the shard and based on other maps, I think is reason players should expect map won't end for at least another couple minutes after taking the 4 nodes for the said ritual. I do feel the quests for activating and holding nodes aren't the best are hinting how massive the end waves are. I do also feel that if you were doing the map with 2 players as intended then it shouldn't be as much a shell shock. Finally, while I am at it, I usually do this map solo with lots of buildings at choke points so it takes me a very long time. One problem I seen with this approach is when the massive waves at the end comes (or dies trying to get close to shard), the game grinds to a halt for a few minutes probably because large waves at many spawn point are being killed simultaneously and triggers loops of respawn?
  6. Thanks for the reminder! Meant to sign up last time too but forgot and finally registered this time. I'll start off with Pro (lowest of what is open to me) to take is slow.
  7. I like the mix/range of options/rewards achievements gives now. I replayed Siege of Hope way more times than I would had to get Shield Texture with "No Human Left Behind" because doing maps with extra conditions (beside time) is up my alley and achievement/events would be the motivation.
  8. Finally gave this a few tries and I'm like taking 2x time of #1 rank... Of course I am like doing it with barely a few second when 2nd wagon safely makes it. I knew I would have to be faster but fastest time right now is getting close to when first wagon made it. No way I am getting any where close to that but I'll try to do better! Not too hard but interesting twist! Thanks! 🙂
  9. OH! MAN! Can't wait! Thanks for the hard work! :)
  10. Can't believe is last day already and I am sooo far away from diff 5 (want to be greedy and have it count for daily quests). Yeah, let's keep trying! 🙂
  11. Alright! Alright! Stop giving me the Evil Eyes already! I'll do it! I'll do it! 😉
  12. Totally agree! (That aside, I guess I was poking fun at apparent popularity/running joke of Magma Hurlers as this is named "The Archer's Tournament" which SMJ cards says there are a total of 34.)
  13. Yeah, too bad this clearly is biased against Magma Hurler! 😞
  14. So if one was to go all Shadow/Frost/Fire/Nature for the 3 different card choices/tiers, one would be able to play Tier 2 spell at T1? Does the above mean that we are only allowed to play Tier 2 spell after we cleared the respective camp and build 2nd orb and likewise build 3rd orb for Tier 3 spell? I think that seems to be the intent but confusing to me since you have your starting orb.
  15. On paper, Intel Intel HD4000 is DX11.1 and Intel UHD 630 is DX12 so they should work from that perspective... Try reading/following this:
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