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RadicalX

Beta Tester
  • Content count

    157
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About RadicalX

  • Rank
    Champion
  • Birthday January 10

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  • Gender
    Male
  • Location
    Germany

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  1. RadicalX

    "Noob" Question

    Voodoo Shack & Termite Hill are both quite powerful, but unreliable choices. Termite Hill requires support in form of cc or building protection in order to work. Therefore Bandits & pure Fire don't make any use of that card. Fire Nature has slot issues, so you will have to remove one important card of your deck, which will hurt your general deck balance. So you can play termite hill in Fire Frost, but you require map rng to make good use of it. Without cliffs who naturally protect your buildings, there is next to no way to make the combo work against strong players. Therefore most people prefer Mountaineer in this deck as a siege unit, since he has no rng aspects. Anyways Termite Hill isn't that bad of a choice up to mid elo ranges, because it makes people panic alot, which leads to very good trades for you. I encountered alot of people who immediatly errupted any Termite hill they've seen, which is always a good trade for me, since Termite Hill is way cheaper than an Eruption. Voodoo Shack is great as a card, but has almost the same problem. Pure Fire doesn't need a base nuke, Juggernaut is powerful as hell, Bandits is stronger with 2 Shadow Orbs in T3, Fire Nature can't afford the deck slot, so you can just play it in a Fire Frost T3. I would argue that it's viable here, because it is definitely a good choice against all these double Frost splashes and it's spammable, since 50 power is almost nothing in the T3 stage. In addition to that there are more buildings taken, therefore there is a higher chance to get a great cliff position to build up your building, while distracting your opponent at othere bases. Especially in combination with Giant Slayers Voodoo Shack allows you to play a really aggressive T3, that even works against the double Frost splash meta decks.
  2. RadicalX

    Battleforge streamers

    Depends on how developement progresses. Right now PvP isn't available, so I will just be able to make PvE videos or chose files from my replay folder and cast them. Once everything is fininshed I can give you a time when I stream (Otherwise all streams will be uploaded on youtube anyways, if anyone is interested to rewatch them)
  3. RadicalX

    Battleforge streamers

    Time to promote myself https://www.youtube.com/channel/UC3rZG7pzo3GYO0wR3Jx9F7w https://m.twitch.tv/radicalx5/profile I used to be one of the highest rated PvP players in the game, so the majority of my content will be PvP based (I'll upload some PvE occasionaly too). I'm always trying to make my videos a little bit more educational, so if you are looking to improve your PvP skills, you will find some (hopefully valuable) information to do so. I will start streaming on a more regular base when ranked PvP is working properly!
  4. RadicalX

    Multiple Accounts

    I think a character limitation would be a more useful way to deal with this problem. -> Having just 2-3 characters on a single account wouldn't affect the low elo experience, because really good players will run through the lower elo range in less than 2 days -> multiple characters will allow people to play more than just one deck which would lead to more diversity in PvP (otherwise almost everyone will just play meta decks) -> it helps people to deal with ranked anxiety (especially in a small community, where people remember your name once you've reached a certain level) I still think, that having the option of creating 2 or 3 characters will allow a more healty PvP environment (low elo players won't be affected too much & high ranked players can enjoy a less lame version of PvP with different matchups than pure fire vs shadow frost). Having an account limitation is completely fine, but I think multiple characters would be quite useful for the majority of players.
  5. Nature does stand a chance against Shadow when it comes to the late game, but it still starts in T1, where Shadow for instance completely outclasses nature. Nature has slow and expensive T1 units, which can be abused heavily once you've learned how to deal with it. The last time I've lost a 1v1 against a nature player with a different T1 was in 2010 or maybe even 2009. Split attacks and early pressure are more than enough to decide the game. Shadow Mage with Nether Warp is hard to deal with in the early T2 stage due to the healing bug which extends the healing power from 200 to nearly 1000, therefore you need to stall and wait for your SoM activation, then you can take control over the game. Harvester definitely isn't a big issue as long as you stay even, it's just useful in this matchup to snowball advantages. @BFlove123 I definitely recommend switching Parasite from your Deck, the card is not very useful, because it can be dodged by proper micro management. Swamp Drake also isn't too powerful due to its low dps.
  6. I guess my response is a little bit late, sorry for that ^^ In a different environment (tournaments, sparring games) you have alot of variety in terms of deck choice, to add some special counter cards (One of the most obvious examples would be something like global warming against pure Frost), but for classic ranked games you want to have a deck, that is solid against every color (or at least the popular meta decks). This sort of makes some decks superior due to their consistency or their special strength against popular decks like pure Fire or Shadow Frost. Sure, skill is definitely the most important part and therefore the players strength will decide the outcome of the game most of the time, but some decks have clear weaknesses, that can be abused in certain matchups on the highest level of PvP. Also pure decks are definitely not weak at all. Pure Nature is very inconsistent, but Frost and Shadow do very well in almost every matchup and pure Fire is arguably the strongest deck in PvP. Mixed decks are superior in PvE though.
  7. RadicalX

    Best cards in the game (?!)

    (1) Depends on alot of variables, cards like curse well & timeless one are quite broken, but since alot of games don't even reach the T3 stage, my choice will be Phasetower (offers clear advantages in every possible scenario & freewins against a good amount of decks) (2) Amii-Monument makes PvE way too easy and offers more than every other card in the game. Nothing else can get even close to it (3) Most enjoyable card to play for me was Mo, because his ability animations were spammable, which looks so cool (4) From a PvP perspective I'd say Ashebone Pyro, who is playable and viable in almost every deck and every possible scenario, otherwise cards like Windweavers & Frostmage or Shadowphoenix do very well in both gamemodes. Same goes for Cultistmaster FoF voidmanipulation (5) Portal Nexus, for me the most enjoyable card to play in PvP when mastered. Allows to make powerful strategic moves and teleporting allows units to dodge almost every ranged attack projectile
  8. RadicalX

    Which was most exciting for you, PvP ot PvE

    PvP was definitely not pay to win (if you were a master at trading there was no need to invest one cent). Once you've got one decent deck with upgrades it's more than enough to hit the highest PvP rank. Someone who invested 20€ for instance had no disadvantages compared to someone who invested 500€. Some of the Strongest Decks in PvP like Shadow Frost were playable without a single expensvie card. But I can see how some people thought PvP is pay to win, because there used to be an entrance barrier (you actually had to get a proper deck with upgrades and that takes time), so everyone who ran into PvP immediately, just saw himself running with his U1 werebeasts against all these fancy and powerful cards. But if you managed to overcome this entrance barrier there were no advantages given due to money and the winner in PvP was decided by skill.
  9. RadicalX

    PvP and PvE Wombo Combos

    That's wrong, Portal Nexus only does damage to friendly targets. You guys are probably referring to the information on the allcard cardbase, but its card description for portal nexus is incorrect.
  10. RadicalX

    Shadow T1 PvP Guide by RadicalX

    Oh I see, thanks! Fixed that
  11. RadicalX

    Shadow T1 PvP Guide by RadicalX

    - Added some additional information about Thugs - Went a little bit more in depth on some map descriptions I will go and look through my replay folder soon to get some replays that showcase some of the things I tried to describe. I will expand this guide on a regular base if I get more useful information or ways to explain how to share some of my knowledge about the game. Also my nature T1 guide will be finished soon! I hope you'll like it!
  12. RadicalX

    Which was most exciting for you, PvP ot PvE

    Even though I like both ways of playing the game, PvP was the most exciting part for me. It was hard to get into it because there was no source, that actually tells you how the gamemode works at the beginning, but the endgame was outstanding and still the best experience I've had with any game. You can show off your skills with great micro management, yet APM are less important compared to other RTS games, which makes strategic knowledge even more important (especially with no fog of war in pvp). 10 different factions (nearly all of them viable in high ranked) offer alot of strategic diversity and alot of possibilities to find the deck, that fits to your playstyle.
  13. RadicalX

    My opinion about skylords

    Uploading beta gameplay is sort of difficult since only a few people do play pvp at a higher level, which means most games are not competitive and uploading my wins against the same people all the time also doesn't feel right. I'm still waiting for another high ranked player to win a giveaway so I can setup a big stream session. Until this happens I may be able to upload some PvE expert runs or PvP matches, where I run around with Easter Eggs to proceed and oneshot powerwells with it, but that's about it. And maybe I get to cast some replays again with @Eirias at some point.
  14. RadicalX

    Old name in Battleforge

    wow I'm impressed, you actually played better when you were really drunk That's what I'd call highranked-skill!!!
  15. RadicalX

    Old name in Battleforge

    had multiple reasons for it -> had 1 account for each color to get practice with every deck -> made accounts due to the fact, that my internet connection used to be horrible and losing 1.000 base elo for random disconnects was pretty frustrating -> some people in the upper ranks (especially in 2v2) were afraid to play against better players and it was a pleasure to snipe these people with unknown accounts -> won too many bfp through tournaments
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