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RadicalX

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About RadicalX

  • Rank
    Slayer
  • Birthday January 10

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    Male
  • Location
    Germany

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  1. RadicalX

    Skylords Reborn Championship (11.07)

    What a tournament! Thanks to everyone who participated, we had some entertaining, high quality games on stream today and I'm looking forward to watch all your replays in the upcoming days. It might take a while, but I will announce the award winners here once I finished watching all games! And our final Tournament results for everyone, who didn't get to watch it. 7th-8th Place: Impossible / Fodasseman 5th-6th Place: Navarr / Deldrimor 4th Place: Draken, taking the 1500 bfp price 3rd Place: Hyp3r, taking the 2000 bfp + Juggernaut price 2nd Place: DragonLogic, taking the 3000 bfp + wheel of gifts runner up price 1st Place: TopS3cret, taking the Trophy, 5000bfp & a Promo Construct We had 39 registered participants and most of them also ended up showing up! Really great numbers for our community! Thanks for the games, it was a great experience! I will try to hand out the prices as soon as possible! And please send me your replays to be considered for the award ceremony! Stream might be uploaded to youtube (if the twitch export function works this time ...) and I will try to cast alot of your replays in the end! Edit: Boosters for tournament participation should be sent by now! Please contact me, if anyone didn't receive their booster for participating Thank you and best regards RadicalX
  2. RadicalX

    Skylords Reborn Championship (11.07)

    Yeah that's reasonable. Added the rule to the main post!
  3. RadicalX

    Skylords Reborn Championship (11.07)

    I wanted to keep my banlist rather simple. Phasetower, Mortar and Cursewell seemed to be the most oppressive cards, especially when I think about how previous tournaments played out. SunWu already gave a good explanation for my decision to ban out Mortar Tower. There also are some very powerful mortarspots on maps like Elyon where it's possible to build them protected by cliffs, while still being in range to directly hit the enemies powerwell. Nature and Frost both had very low play- and winrates across the previous tournaments and I want to support them a little by removing these very oppressive game elements. When it comes down to walls I would agree with zappyx here. Walls are a very interesting strategic element, that can be used in various ways, so I don't want to remove them completely. I agree, that basewalling can be quite annoying to play against though. You can make a no-wall agreement as long as both parties are fine with that (Please play fair after making internal agreements though, as it's hard to track these things rule wise!).
  4. RadicalX

    Skylords Reborn Championship (11.07)

    Wow thank you! That's huge! Will update the main post And I'm also quite hyped, that we have 17 registered participants already (+4-5, that might participate aswell)!
  5. Hello Skylords and Skyladies! Today I want to announce the next big Battleforge PvP Tournament! Who is going to be the new Master of the Forge to show the world, that he mastered his decks and strategies to beat them all for fame, glory and obviously tons of bfp? Time to find out! Who can participate? Everyone! I will be thankful for every single participant! Even if you're not that confident at reaching grand finals to get a shot for winning the whole thing, there will be lots of opportunities to win prices and I would like to stream and review as many games as possiblle through all skillbrackets! It would be great to see a large variety of decks and playstyles! SIGN UP TO THE TOURNAMENT: https://challonge.com/tournaments/signup/aUNkP0atnG#/signup/205xjl4u7pp If you end up having problems with the registration talk to me! Format It will be a 1vs1 Double Elimination best of 3 tournament, the grand final will be best of 5 (one match, no reset). Winner and losers finals will be all played on stream (the basic Toggy-format). Prize Pool 1st place: 5000 Bfp + Promo Construct 2nd place: 3000 Bfp + Wheel of Gifts 3rd place: 2000 Bfp + Juggernaut 4th place: 1500 Bfp Every other participant, that shows up and plays his matches gets 1 Booster!! You don't have to reach top 4 to win something in this tournament! Awards There will be special awards for special and entertaining plays during the tournament. Everyone, who sends me the replays at the end of the tournament gets a shot at winning!! -> Best match of the Tournament: By that I mean the closest and most instense games! Perfect mechanical execution isn't necessary to win this award, it just has to be super exciting! The 3 best games will be rewarded with 500bfp for each player who took place in one of the matches. -> Creative Player Award: Make a creative deck or non meta strategy work in this tournament! The 3 most impressive strategies will be rewarded with 500bfp each. -> There will be even more hidden awards like the Toggy Award, so stay tuned! In total I will use up more than 5.000 bfp (I might even increase that number) to reward special plays and matches regardless on how high you placed in the tournament. UPDATE: We got another 10.000bfp donation for awards! To be considered for the award ceremony you have to send me your replays! You can upload them in this forum thread or send them to me via discord (RadicalX#0952)! Please consider, that I had to change my discord account, so don't send your replays to the old one! I want to upload as many tournament replays on my youtube channel as possible! When? On 11.07.20 starting at 2pm CEST (Berlin time), the stream will start about 30 minutes in advance! How to watch? There will be a livestream during the tournament: https://www.twitch.tv/radicalx5 I also want to cast alot of replays on my youtube channel and also announce the award winners: https://www.youtube.com/channel/UC3rZG7pzo3GYO0wR3Jx9F7w Will be thankful for every viewer! Rules Disconnection during a game results in a default loss. If both sides agree it is possible to have a remake! Not showing up to your match within 15 minutes results in a default loss. The plan is to play a round of matches every ~30 mins. After your match go to Challonge and insert the result. That is done by clicking on your match and selecting the winner/stats. The brackets will be updated automatically. The Map Pool is: Haladur, Simai, Wazhai, Elyon, Lajesh, Yrmia and Uro (same pool as in ranked duel). The first match of the round will be played on Haladur, then it is losers choice. Second round will start with Simai, third one... you get the drill. The brackets for the tournament will be shuffled before the tournament starts. Please save your replays by renaming them after you game or selecting the safe all replays option and send them to me unless your game were played on stream! Internal rules like "no wall agreements" have to be agreed on in text form to be an official ruling and if any of those internal agreements are violated it counts as a default loss No insulting! BANNED CARDS: CURSE WELL; MORTAR TOWER; PHASETOWER - using one of these cards results in a default loss. If both sides agree it is possible to have a remake! Reply in this thread, if you have any questions! Big shoutouts to Yuah & MephistoRoss for donating huge amounts of bfp to make this large price pool possible! Quick reminder, that we have a discord tutoring server. If anyone wants to prepare for the tourney, feel free to join here: https://discord.gg/dZzKexQ All I can do at this point is quoting Toggy: "I would love to see this community grow again and the competitive scene develop aswell. Because BF is fun!" Looking forward to a great tournament! Best regards, RadicalX
  6. RadicalX

    Nature T1 PvP Guide by RadicalX

    They dynamic for nature in 2v2 differs alot. Dryads & support spells can be utilized to very high efficiency, which makes the faction insanely strong here. Shadow + Nature (Nox-/Forsakenspam + double dryad) is by far the best T1 combination in open 2v2 combat and probably the strongest T1 combination overall, while Fire + Nature is probably ranked second as it is the most flexible combination with alot of cross map support and spell synergy (mine + root in T1 can be extraordinary powerful and win games on its own). Just the passive pressure a nature mate exerts just by threatening a potential hurricane support on 1v1 based maps like Zahadune can completely alter the T1 dynamic on the other side of the map too. It also scales well into later gamestages as you have options to pick the strongest T2 compositions like Pure Fire + Stonekin for instance.
  7. RadicalX

    PvP Rank Drops too Fast

    I initially recommended 20 games, after talking to some people in the PvP community I think 15 games per month might be even better. The activity check just should ensure, that people are still playing ranked PvP so you can't sit back after reaching a high rank without playing anymore. In fact it should make ranked PvP competitive and keep players active, but right know it does quite the opposite. Base elo is the more relevant stat to evaluate a players skill (it doesn't reflect it perfectly ofc, but is still much more important than activity) and right now the ladder doesn't do this. For example Draken, Bubbalo and Navarr & Hightech are players, that should be listed quite high in the ladder based on their true base elo score. All of them are quite active players and they played some ranked games during the last month (23, 14 ,15, 21). They still aren't part of the top 20 due to the high barrier (R28, R56, R57, R49). With a 15 game requirement they would be rated completely differently (R6, R5, R4, R10). When I look at the ranked PvP ladder I want to see things like "who are the best players in the game?". Right now the ladder doesn't really give me that information. It is okay to exclude completely inactive players, but I still want to be able to compare the people, that are actually playing the game.
  8. RadicalX

    PvP Rank Drops too Fast

    It takes 3minutes and 20 seconds up until an extra power well grants you the power, you have to invest into it. You are on a power deficit up until that point. Early T2s grant a 25% difference in void, which requires you to make much more efficient trades in order to even get some kind of a lead. It is impossible to crash mortar defenses pre T2, dependend on your deck you might even need T3 on maps like lajesh or Elyon. Based on my experience it can take 10 to 20 minutes for an average player to crash a decently executed turtle strategy. Considering that most PvP games are decided before 5 minutes due to skill gaps between alot of playergroups, it would be bad to force people for 5 minutes into ranked games. I agree with Lebovin, that the upgrade issue will be solved with the upcoming changes. That said, I still think 30 games per month are too many and make the ranked ladder less representative and reaching activity requirements can get really painful after dropping to 0%.
  9. RadicalX

    PvP Rank Drops too Fast

    With the current ranked participation 30 games per month are too many in my opinion. I think it is good to have an activity check, but I still think 15-20 games per month should be more than enough to see, that a player still participates in the ranked que (even during EA times the amount of games required to get back to full activity was much lower). Finding opponents is really hard and you really need to grind alot to even see your "true" rank on the leaderboard.
  10. RadicalX

    The Phase Tower Spam is Strong Lately

    Well Phasetowerspam is broken and makes the overall game quality straight up worse. Sadly all plans regarding balancing changes got postponed to an unknown date.
  11. RadicalX

    Cannot find Ranked PvP Games

    Alot of PvP players just stopped playing for multiple reasons. The reset didn't happen so far (alot of people don't want to farm for all cards and upgrades twice), potential balancing changes got postponed, unbalanced matchmaking because of large skill differences, very longs searching times etc. Right now there is 1 player with full activity when there used to be roughly 150. I think the best chance of rebuilding a solid PvP playerbase is proper promotion and work around it after the reset.
  12. RadicalX

    Let's Talk Shrine of Greed

    SoM used to work for all players in the team, but it got nerfed as it was overpowered in 2v2.
  13. RadicalX

    New BFP Earning System: Playtime and Reserves

    I think removing the daily boosters is good for the economy. It completely removed the reason of buying boosters in the game to regulate the total bfp amount, which is kind of important with no existing regulation at the market. I think I didn't buy a single booster during the entire CBT phase even with some people selling them for sub 400bfp. I also do like the general idea of removing the hard cap as some people seemed a little dissatisfied, when they did their daily quests and there was nothing left to do. The reserve system is a good solution to add some extra bfp for being dedicated without creating a massive income gap, but as Vovano already stated, it highly rewards people, that are able to play multiple times on each day and therefore shouldn't reward people too heavily. From my first impression the bfp/min numbers are looking a little bit too low, especially for players that don't play the game as frequently. The biggest gap in bfp income will occur through abusing the instable market prices and not the actual reward system. Removing the daily boosters is a good step into the right direction here, but doesn't remove the issue. People who don't use that income source for various reasons like lack of interest or experience will be much more affected by a lower daily bfp gain. Without knowing the actual data, I assume, that the percentage of players with a daily 90min+ playtime is really really low. I agree with Halis that this number looks really really high. And there are alot of people, that can't play the game every day leading to a high loss of potential bfp income without a method available to compensate. This leads me to the following proposal: -> Limiting daily boost time from 90mins to a lower number (45mins with 5bfp/min gains sound alot better for me, exact values might be discussed) -> Slightly lower the reserve refill rate to put less pressure onto players to play multiple times per day -> Let daily boosts stack up once or even twice, so people can compensate with high playing time at a single day for being unable to play on a daily base.
  14. RadicalX

    Change MS can balance?

    I don't see how this would help the PvP balance to be fully honest. As long as I didn't miss anything, there are 9 non swift melee creatures with (I exclude Sunderer here as it is faster than T1 ranged units already and not an essential part of the counter system as a siege unit). -> Thugs -> Wrecker -> Northguards -> Ice Guardian -> Imperials -> Spearmen -> Executor -> Wrathblades -> Skeleton Warriors Imperials are supposed to contest Scav & Dreadcharger, who also are melee creatures, a MS change would have no effect here. So 8 cards affected by the change are left here. Out of these 8 cards I'd argue that 4 cards are in an acceptable balancing state already (IG, Wrecker, Spearmen, Wrathblades), 2 cards too strong (Thugs, Skeleton Warriors) & 2 cards too weak (Northguards, Executor). I don't see a necessity for a global melee buff here tbh. I think it is possible to buff some of these cards to create a better matchup balance in general. Wrecker buffs can compensate for a Mortar nerf, IG buffs could help Frost to survive dazed fights and make a late compensation for the 2013 homesoil nerf, Wrathblade hp buffs could help Shadow to contest Thugs at high number fights etc. I would clearly prefer balancing changes aimed directly at critical cards rather than global changes.
  15. RadicalX

    How to make PvP more attractive (Discussion)

    Thanks for the comments! I edited the main post. I included the aspect of creating a larger playerbase for better matchmaking. @LagOps I agree with the Nature & Frost part, we probably need a larger set of changes with compensation nerfs to reach an acceptable balancing state for T1. The ideas I initially posted were aimed to support T1 vs T2 scenarios. I removed this part from the main post, because I think it will be better to discuss specific ideas within the actual balancing threads/discord. I don't think, that T1 is too ranged heavy though as ranged units mostly are more micro demanding and I feel a decent amount of melee units are in a decent state. The only thing that might need to be adressed at some point is the opressive single unit spam in some matchups (Frostmagespam, Fireswornspam, Dryadspam). @Kubik Thanks for your input here! If we get to apply changes to just one server at some point though, is there a chance of just testing balancing changes before the wipe? Even if nothing goes to the main server pre reset, testing several proposals can help alot to improve them. As this is quite time consuming, it would be great to start as early as possible. And do you know anything regarding the possibility of changing activity requirements?
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