Reputation Activity
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Great greetings, People of the Sky
I realised we have never had a 2v2 Tome event ... LET'S FIX THAT!
All you need to know
When: 20.09.2026 15:30 CEST
Special Rule: Tome Rules + Public
Organization: Challonge -> Register as a Team
T1421.de + Discord
Format: Round Robin, Best of 3
Stream: 20.09.2026 15:30 CET on twitch.tv/ultralord_t1421
We will go over the rules and answer questions
What is Tome?
Tome was a PvP game mode in the original BattleForge where players had to build their decks with cards from boosters.
Aka: Random cards. It often happens that you can’t play the way you like because you are missing cards, and sometimes, this leads to the birth of new strategies.
Special Rules
1. All players will have 8 general boosters + 2 Wild boosters (you can choose if you want to take a faction booster, for example)
2. All Ultra Rare Cards drawn from a booster will be publicly visible, as well as the player's name on how it was drawn.
3. All Rare Cards drawn from a booster will be publicly visible, without the player's name.
Organization
For easier management of boosters, we will use my website: https://tome.t1421.de
On this website, players can open their boosters, see the progress of opened boosters of all players and potential reforge.
There is also a filter code that can be added to your "custom_filter_extensions.json" for easier deck-building in the game.
As well as a deck checking function, with the Export-Deck function.
I have made a video about the features of the page, as well as how to use it: https://youtu.be/sMLBZydTQPE
At this point, the page has received various updates, but generally, the logic stayed the same.
Of course you're allowed to share your Booster link with your teammate so you can easily strategise what to play.
But obviously you're still restricted to play the cards from your card pool!
Sign up
To join, you will need Discord. All Players will be on one Discord server for easier communication.
Ideally, you join as a 2 Player Team. But if you want to play but haven't found a teammate, message me or leave a post in this thread. I'm sure we'll find you one 🙂
After you read the post and you are ready to join, contact me 😊
(If you are in the Twitch chat + online before the event starts, you may be able to join without Discord - see time frames below)
Format
Round Robin:
Every Team will play against every other team once. If we have an uneven number of teams, one will have a break while the others fight.
Best of 3:
To win your encounter, you need to win 2 out of 3 matches to claim the victory.
PvP Rules
The tournament will be held on the Test Server! Because you have all the cards there.
Make sure to log in once before the event, so you don't have to wait for the updater to download when it's time to play. Disconnecting during a game will result in a default loss. If both sides agree, it's possible to have a rematch. Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 minutes. After your match, go to Challenge and insert the result. This is done by clicking on your match and selecting the winner/stats.
The upcoming matches and ranking will be updated automatically. Only one of the 4 players needs to do that. The Map Pool is: Danduil, Fyre, Gorgash, Yshia, Nadai, Turan, Zahadune, Koshan. The first map match against your first opponent will be Danduil; after that, it's the loser's choice. Against the second opponent, you start with Fyre. Third: Gorgash, etc. (I will make notes in Challonge) First deck lock-in is decided by a coin flip (/roll 1). After that, the winner of the last match needs to lock in first. You can only win prizes if you play your matches during the event. Have fun and don’t be an idiot!
Stream and Deadlines
You can join till 20.09.2026 15:30 CEST.
(I may be able to add you last minute after that time, but I can't promise anything)
I will stream the event starting at 20.09.2026 15:30 CEST.
Here is my twitch.tv/ultralord_t1421
Players can start opening boosters at 20.09.2026 15:40 CEST.
The event starts on 20.09.2026 16:00 CEST.
In the past, one set of matches took around 45 min.
So you can expect the event to run for [Amount of teams] - 1 x 45 min (+ some breaks)
For 6 teams, that would mean around 4h.
Prizes
1st place: 5 Boosters + Juggernaut (Promo) 2nd place: 4 Boosters + Fallen Skyelf (Promo) 3rd place: 3 Boosters + Frost Shard 4th place: 2 Boosters + Dark Maiden
For every match won, each player on the winning team receives 1 General Booster, while the losers will receive 250 BFP
VS 250
Winner Loser
Thank you
@Jumpman For 2x Juggernaut (Promo), 1x Fallen Skyelf (Promo)
@Ultralord For 1x Fallen Skyelf (Promo), 2x Frost Shard, 2x Dark Maiden
@Nostek For 7500 BFP (Win/Lose Prizes)
@Donaar For 10 Boosters (Win/Lose Prizes)
Anonym For 20 Boosters (Win/Lose Prizes)
The SR-Team For Top 4 Player Boosters
THIS WILL BE AWESOME !!!
Ultralord 🎩
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Some lore beforehand;
On a quiet winter day in the year 2024. A Italian guy named Donaar, world famous for his internet and microphone cables being made out of spaghetti, And a Austrian guy named Jack1989, world famous for sounding like a German and his only deck being an Enlightenment-Batariel deck, were both looking for a challenge. Speedrunning was their thing, they just needed someone to glue a group together. So I (Ziggeeh) came into the picture, world famous for giving everybody better nicknames.
We started to team up more and more to challenge ourselfs and throughout the months we started to form a tight group. Donaar (The Pizza-Guy), Jack1989 (The German-Guy) & Ziggeeh (Mr. TipFromFlip). All that was needed was a mascot or some extra players to do even more group challenges/speedruns. I happened to know some people; A guy named Kaito_O, world famous for not pressing the Shrine of War button. And a guy named Michielos1, world famous for rather playing console games instead of Skylord. Perfect fit, don't you think? With Kaito_O (The Shrine of War-Guy) and Michielos1 (The forgotten console gamer) joining our group, we just needed a name. It just so happened to be that Kaito_O was going to marry around that time. So there the name "Kaito's Wedding Squad" was born.
With later on all time great "CT69" & the biggest snake disguised as a frog "Krapper" joining, we formed a great group of friends. Almost 2 years of daily Discord calls, challenges, speedruns and most important of all; having fun. This all thanks to this great game, Skylords Reborn.
Onto the creation itself;
Last year our mascot Kaito bought a new house, so I decided to make him a postcard for his new home. Nothing special, but with the help of our group and some fellow Skylords we met along our Skylord Reborn journey I think it turned out great!
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RadicalX liked a post in a topic by Ultralord in The Skylords Reborn Summer Cup 2026 - 23.08.2026 at 16:00 CETAnother exciting Cup with impressive PVP Performance from all players.
If you missed it - take a look here:
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Hey,
the issue you are mentioning is somewhat common for standard maps due to the layout being a little bit unintuitive. Understanding how pathing on these maps work will make your progression much easier. There are pretty much two things you need to know:
1) rPvE camp strength scales across rows. Moving sideways will lead you to weaker camps than moving directly away from your starting base.
2) Attacking a unit of a camp that isn't part of its attacking wave will activate wave spawns from all adjacent camps as long as they do possess a spawn building.
The screenshots below showcase the problem which might occur. By moving away from your base in a straight line you will not only face a stronger camp early on, but also activate additional continous wave spawns. If you however turn sideways after clearing the first camp, you will fight a weaker camp, get less waves overall and unlock your T2 orb position on top of it.
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Hey,
the issue you are mentioning is somewhat common for standard maps due to the layout being a little bit unintuitive. Understanding how pathing on these maps work will make your progression much easier. There are pretty much two things you need to know:
1) rPvE camp strength scales across rows. Moving sideways will lead you to weaker camps than moving directly away from your starting base.
2) Attacking a unit of a camp that isn't part of its attacking wave will activate wave spawns from all adjacent camps as long as they do possess a spawn building.
The screenshots below showcase the problem which might occur. By moving away from your base in a straight line you will not only face a stronger camp early on, but also activate additional continous wave spawns. If you however turn sideways after clearing the first camp, you will fight a weaker camp, get less waves overall and unlock your T2 orb position on top of it.
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Armatores liked a post in a topic by RadicalX in Affinity System ChangesIn PvP some factions have very few cards to counter air units cost efficiently. If these charges deplete before Skyfire Drake gets unavailable, it would create a very unhealthy dynamic where one player can force wins through repeadately attacking with the same strategy. Windhunter doesn't need to have the same level of constraint as it's only available in one faction which doesn't have the same level of support systems compared to twilight for example.
If PvE ever needs such a change, we could just power creep the entire anti air system, but the average playcount per deck inclusion in campaign lies around 4, which really doesn't indicate any necessity. In regards to resource investments between gamemodes PvE gets substantially more support than PvP overall. It's just that PvP is inherently more dependent on functional player card vs player card balance. Therefore, the largest portion of PvP related efforts go into fine tuning the dynamics between the game mode specific cards whereas PvE has more focus on overall content creation like overall faction-, map- and new game mode design. And even then, the majority of high effort card changes are PvE related.
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Metagross31 liked a post in a topic by RadicalX in Affinity System ChangesIn PvP some factions have very few cards to counter air units cost efficiently. If these charges deplete before Skyfire Drake gets unavailable, it would create a very unhealthy dynamic where one player can force wins through repeadately attacking with the same strategy. Windhunter doesn't need to have the same level of constraint as it's only available in one faction which doesn't have the same level of support systems compared to twilight for example.
If PvE ever needs such a change, we could just power creep the entire anti air system, but the average playcount per deck inclusion in campaign lies around 4, which really doesn't indicate any necessity. In regards to resource investments between gamemodes PvE gets substantially more support than PvP overall. It's just that PvP is inherently more dependent on functional player card vs player card balance. Therefore, the largest portion of PvP related efforts go into fine tuning the dynamics between the game mode specific cards whereas PvE has more focus on overall content creation like overall faction-, map- and new game mode design. And even then, the majority of high effort card changes are PvE related.
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RadicalX liked a post in a topic by Ultralord in The Skylords Reborn Spring Cup 2026 - 10.05.2026 at 16:00 CESTGreat greetings, People of the Sky
The round two -> FIGHT!!!!
How to join and schedule
The event starts on 10.05.2026 16:00 CET
You can join till 10.05.2026 15:50 CET
I will stream the event starting at 10.05.2026 15:30 CET Here is my twitch.tv/ultralord_t1421
Where we quickly go over the rules and answer last minute questions
You can join here on Challonge. (check rules beforehand)
Tournament Format
We play 1vs1, Best of 3, with double elimination.
So if you lose your first set, you are not out! You can make your way to the final in the lower bracket.
The grand final will be a Best of 5.
The bracket will be shuffled before the start of the tournament.
Rules
The tournament will be held on the Live Server! I highly recommend using a Free PvP Deck. Disconnection during a game will result in a default loss. If both sides agree, it is possible to have a rematch. Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 minutes. After your match, go to Challonge and insert the result. This is done by clicking on your match and selecting the winner/stats.
The brackets/match list will be updated automatically after all have finished their match. The Map Pool is: Taros, Haladur, Simai, Elyon, Lajesh, Uro and Yrmia. The map of round one will be Taros, Haladur; after that, it's loser's choice.
Against the second opponent, you start with Simai. third Elyon, etc. (I will make notes in Challonge) The first deck lock is done by a coin flip. (/roll 1) After that, the winner has to lock in first. You can only win prizes if you show up to the event and play your matches. Have fun and don’t be an idiot!
Prizes
Place 1: 7 General Boosters + 7.000 BFP Place 2: 5 General Boosters + 5.000 BFP Place 3: 4 General Boosters + 4.000 BFP Place 4: 3 General Boosters + 3.000 BFP Place 5 to 50%: 1 General Boosters + a part of 6.000BFP Booster are Sponsored by the SLR Team
And @Nostek for 25.000 BFP
Thank you for your Support!
Was not expecting to run out of donation xD Time to invents with my own BFP .
Ultralord 🎩
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Oops, I was a bit to early with the previous post..
Even more time gained.. This was it for now ^^
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RadicalX liked a post in a topic by Ultralord in The Soultree - Starting Strategy Collection - Until 15.02.2026Great greetings, People of the Sky
Let's start the Event year of 2026 with a kind of event were everyone can win.
The Challenge:
Play and win the Community map "The Soultree Bounty"
The map "The Soultree Bounty" is identical to the normal Soultree map, but ends as soon as you kill the last unit of the first big wave.
Right when Viridya travels to the Soultree. Play on expert difficulty
You are only allowed to play up to 2 different cards.
You can summon / cast / build these two cards as often as you like.
The amount does not effects any ranking. You may only use cards from Tier 1 and Tier 2.
The Ranking:
Mini Ranking:
If you upload at least one valid run you receive one Mini Booster.
General Ranking:
If you upload five or more runs with different decks the mini booster will be upgraded to a General Booster.
Unique Deck Ranking:
Each card in your deck receives points equal to the amount of uploaded runs with that card in it.
For example your deck contains Pyromaniac which was used 100 times, and Sunstriders with 20 uses. Your points would be 120.
The lower your points the higher your rank. (Tie breaker fastest run -> then upload date)
There are separate rankings for one and two card runs.
There is one Point-Pool. That mens the 100 uses of Pyromaniac also apply to a One-Card-Run!
The Event Timeline / Send in your Replay:
Map: The Soultree Bounty
Difficulty: Expert
Goal: Beat the map
Until when: 15.02.2026 23:59 CET
Winner Stream: 20.02.2026 19:00 CET via my Twitch (https://www.twitch.tv/ultralord_t1421)
How to join: Upload your Replay at https://t1421.de
You can upload as often as you like. Save new decks and updates the time for existing decks.
Replays can be found in your Documents folder (C:\Users\xxx\Documents\BattleForge\replays\)
How to play the map:
The Prizes:
Mini and General boosters for one and 5 runs are awarded to all players no matter there Unique Deck Ranking
You only receive one prize in the Unique Deck Ranking, even if you are have a One and Two card placement.
Tie breaker for equal points is the play time (and if that is equal as well, then its the upload date)
Unique Deck Ranking One/Two-Card Deck:
1st Place: + Lyrish Knight (Promo) 2nd Place: + Avatar of Frost 3rd Place: + Harvester 4th Place: + Cluster Explosion [R] 5th Place: + Parasite Swarm 6th Place: + Lost Warlord [B] 7th Place: + Wrathgazer 8th Place: + Wheel of Gifts 9th Place: + Bloodhorn [R] 10th Place: + Sanctuary [G]
Thank you to:
SR-Team For One-Run Mini Boosters and Five-Run- General Boosters @Vultagx For 30x General Boosters @ElementG For 2x Wrathgazers @Chinchilla For 1x Lyrish Knight (Promo) @Ziggeeh For 1x Avatar of Frost Anonymous For 1x Wheel of Gifts, 2x Bloodhorns [R], 2x Sanctuary [G] @Ultralord For 1x Lyrish Knight (Promo), 1x Avatar of Frost, 2x Harvester, 2x Cluster Explosion [R], 2x Parasite Swarm, 2x Lost Warlord [B],
1x Wheel of Gifts, 30x General Boosters
I feel many new player struggle with the first 6 min of this map and this event should be providing a lot of strategies players can try out
If you want to host your own event, feel free to contact me or @Metagross31
See you in the forge, fellow Skylords
Ultralord 🎩
FAQ:
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First Soultree done under 9 min 🙂
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RadicalX liked a post in a topic by Ultralord in Skylords Reborn Grandmaster 2025 - 22.02.2026 15:00Great greetings, People of the the Sky,
In 2025 we had a lot of PvP Action. Not only in terms of events, but in general - with new players trying out this fun game mode and some rising through the ranks. To find out who was the strongest PvP Player in 2025 we like to announce the:
Unlike the other events where everyone can join, you need to qualify for this one in one of these three categories:
Win one of the PvP Events of 2025:
Winter Cup Armatores Spring Cup Armatores Summer Cup Afro Autumn Cup Armatores Legacy Bird Egg Ball Armatores Tome #3 Armatores Tome #4 Triggz Rookie #1 Snabbel Rookie #2 Rvako Be one of the Top 3 PvP Players (ELO):
RadicalX Afro Carofex Be one of the Top 3 with the most PvP ranked matches in 2025:
VYBA Zwansie ASAPJochi
So the invitation goes out to:
1 Armatores @Armatores Will join 2 Afro @Afrobrook Will join 3 Bird @Bird Will join 4 Triggz @triggz Will join 5 Snabbel @Sabbel no response 6 Rvako @RvakoPid no response 7 RadicalX @RadicalX Will join 8 Carofex @Carofex Will join 9 VYBA @VYBA decline 10 Zwansie @Zwansie no response 11 ASAPJochi @Daar Will join
Each player needs to contact me if he/her wants to Answer the call and join. They don't have to.
Use a Forum Message or Discord.
They have time till 01.02.2026
After that we will try to find a date where the most players have time. There is a chance we can't find one where all can join,
so we will take the date where the most are available.
Should be done until 15.02.2026.
Players will get a Challonge link and then we fight!!!
If a player wanted to join but did not have time at the day of the tournament, he can challenge the winner aka Grandmaster 2025 to a duel.
This will be a Best of 5 with one point advantage for the Grandmaster.
The matches have to be played within one month after the Grandmaster has been decided.
All you need to know
Reply to your invitation until: 01.02.2026
Find an event date until: 15.02.2026
Event Date 22.02.2026 15:00
Format: Round Robin, Best of 3
Stream: 22.02.2026 14:30 on https://www.twitch.tv/ultralord_t1421
Challonge: https://challonge.com/de/zifzcnzr
Rules
1. The tournament will be held on the Live Server!
2. Disconnecting during a game will result in a default loss. If both sides agree, it is possible to have a rematch.
3. Not showing up to your match after 15 minutes results in a default loss. The plan is to play a round of matches every ~30 minutes.
4. After your match, go to Challonge and insert the result. This can be done by clicking on your match and selecting the winner/stats.
The brackets/match list will be updated automatically after all players have finished their matches.
5. The Map Pool is: Taros, Haladur, Simai, Elyon, Lajesh, Uro and Yrmia.
6. The map of round one will be Taros. Against the second opponent you will play on Haladur, third Simai, etc. (I will make notes in Challonge)
7. First deck lock is decided by a coin flip (/roll 1). After that the winner of the last match needs to lock first.
8. Have fun and don’t be an idiot!
Prizes
This event is mainly for fun. If you are at the top of PVP you most likely have all the cards you like. So we decided to do something new and special:
The winner will be rewarded the "Grandmaster" Title in Discord and in the Forum.
The title will move to the next Grandmaster at the start of 2027 (or stay with the winner if he wins again).
Thank you
TO ALL OF THE PVP PLAYERS!!! ❤️
This will be one of the most peak PvP events.
Ultralord 🎩
FAQ
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I highly recommend everyone fill out the survey. The survey results are why we designed seasons, as the most common request we got was more reasons to login in daily/weekly to play the game and we designed the seasons around that. We want to make sure that we are hitting close to what players want/need.
Additionally, Forest Elder was last year's most requested promo, and next season's promo was its faction's most requested promo (not announced yet), so your feedback here has a big impact on what we decide to release.
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Greetings Skylords!
A new month; a new Community Update! It's time to bring you up to speed with everything going on in Skylords Reborn!
This month, we have reached another major milestone in the Skylords Reborn journey, we are celebrating 5 years since the release! Join us for our first community-wide challenge in the game to get some boosters and a celebratory profile border!
We wanted to do something different, it's been quite a while since we last gave you an insight into our map making efforts. As such, we have decided to give you a retrospective into the development process of our latest campaign map - Heart of Trouble.
• Five Year Anniversary
Happy Anniversary, Skylords! This December 18th marks the fifth year since the release of Skylords Reborn. It's been quite the journey these past five years, as we continued and built upon the legacy of the original BattleForge. We have introduced new features, like Reforging, profile cosmetics and free PvP decks. We released new campaign maps, cards and many balance changes, with even more yet to come. We also hosted a variety of tournaments and events, most of them with help from the amazing community.
To celebrate this occasion, we are starting our first community-wide challenge in the game! Starting 1st of December 2025, there will be a counter on the world-map.
Every win of a campaign map, featured community map, PvP or rPvE scenario will be added to the global counter and rewards will be unlocked at certain milestones for the whole community!
At 10 000 wins, we will give away a General Booster At 20 000 wins, we will give away a Rebirth Booster At 30 000 wins, we will give away a unique profile border At 40 000 wins, we will give away 30 Seasonal Points Anybody who participates by winning at least one scenario will receive all the rewards unlocked by the community.
Thank you for your support over the years, we couldn't have gone so far without you. 🎉
Now, go win some matches, Skylords!
• Heart of Trouble Retrospective
We wanted to try something new and give you some behind the scenes into campaign maps, both released, and in development.
We will start off slow with our latest campaign addition - Heart of Trouble.
The initial design came to life back in 2023 and was done by our map designer Hrdina Impéria. Here are his insights.
• Initial Designs
The initial design was made to be a very compact map, small in scope and short in playtime. The objective was to destroy all the spawners of all the enemy tribes while protecting the Ragged King. If the player took too long, Bandit Battleships would start spawning from the tribal areas, slowly advancing towards the fort.
To allow having all the monuments in one centralized area, we opted to lock them behind destroying crystals in the tribal areas, thus ensuring correct map progression.
However, since the Ragged King was not in any danger, the objective felt disjointed from what was actually happening on the map. You were protecting yourself, not the Ragged King. The spawning Bandit ships had a feeling of unfairness, as the player's run could be cut short at the last minute by the attacking Bandit Battleships.
With the objective being "destroy all spawners" the map lacked some deeper tactical decision making and it came down to a complete map clear as an objective. The map size also proved to be a problem when aggro issues started popping up - defenders from several positions aggroed to the player at once, which led to more frustration.
We attempted to fix these issues in the following iterations.
• Early Stages
By the end of 2023, we greenlit the map design and started iterating on it further.
The first issue we needed to tackle was the small map size that prevented us from making any major changes. So we exported the map from 256x256 to a 512x512 map, which gave us much more room to work with.
We then moved the Ragged King to the actual fort, and put him inside a Bandit Shanty building. Having the Ragged King as a unit could lead to him getting pulled outside of the fort by the enemy attackers and would frustrate the players (think Rogan on Encounters with Twilight).
We also added the option to decide where the player wants to send the allied attack waves, giving him a feeling of control and a useful ally. But this ran into a problem with map progression. Since both tribes could be cleared with either T2 or T3, it meant that one of the tribes would be too easy once the player destroys one of the crystals. So we introduced a unique mechanic, where a tribe's defenders grow stronger as you clear more of the opposing tribe, leading to a more natural and balanced map progression.
To alleviate the feeling of unfairness, we removed the spawning Bandit Battleships and instead introduced scaling attack waves, that got harder over time. While the player could still fall behind on the difficulty curve, it fixed the sudden, unexpected loss condition appearing 20+ minutes into the map.
Now the most pressing issues were fixed, we needed to add some more tactical decision making into playing the map. This came in the form of changing the main objective, and adding some optional ones.
• Final Stage
Around the middle of 2024, we changed the main objective from destroying the spawners to killing the tribal leaders. And added the option to taunt the final boss to your fort, adding a risk vs. reward factor - you can meet the boss with the defenders advantage, but if you cannot kill him, you lose.
We added an optional objective in the form of the enemy artilleries. These introduced a minor RNG element into the map and intensified the feeling of being under pressure and constant threat. You could capture the artilleries, but they kept randomly bombarding the area surrounding the fort, rarely hitting the enemies. As such, capturing them felt like a very small reward to actually interact with the mechanic, so we gave them the ability you know today. Giving the players a powerful, targetable ability, that could help with defending, and attacking.
Up until this stage, the tribal attack waves came from a cave at the end of each tribal area. This however, was also disjointed from the events on the map. If the attacks are coming from those caves, why does destroying the spawners stop the attacks? It made little sense, so we made a custom spawning script, that allowed us to spawn parts of the wave from multiple locations and used the already existing spawners for spawning the attacks. Thus giving them another reason to exist, apart from being an obstacle in your way.
While testing, we ran into an issue that the Black and Yellow tribes were too similar. Since they were practically identical, the decision which side to push was pretty much inconsequential. After a brief discussion, it was clear we needed to differentiate them heavily. Thus the Black tribe was given a strong ground presence with artilleries, but weak AA. The Yellow tribe, on the other hand, was composed of a lot of flying units and heavy AA, but was weak to long range siege. This gave each tribe a unique identity and introduced new deck building strategies.
With the changed main objective, control of the allied waves, changes to the enemy wave spawning and tribal compositions, we introduced a lot of decision making into the map. The players could choose to use the allies to help them push the tribes, or help defend against the attacks from the other side. If the player is skilled enough, he can choose to leave the spawners alive and focus on killing the bosses quickly. Will he taunt the boss to fight on advantageous ground, or kill him in his own camp without risk.
As you can see, developing maps is lengthy work, we could not share all the trials and errors we had to go through to find the final version of the map. While we are getting closer to better understanding the fundamentals of map design, we are far from perfect. Each new map introduces new and unexpected challenges to overcome, but we are making every effort to deliver you the best experience possible.
This is all the information we could share in a community update; many more details and decisions happened, but writing about all of them would befit its own forum post. If you enjoyed this little dip into our map making efforts, and are interested in more behind the scenes of our maps, please let us know in the comments.
Maybe next time we will share something not shown before. *wink* *wink*
• New Seasonal Challenges
As the new month dawns, new seasonal challenges have been unlocked.
Let's take a closer look at them now.
4.1 - Win different campaign maps or featured community maps on advanced difficulty or higher. All units played must be S-units. All cards played must be Nature, Fire, or Twilight cards. These restrictions apply to all team members.
4.2 - Win the 1-player scenarios Oracle and Siege of Hope on standard difficulty or higher. All cards played must be Nature or Twilight cards. Additionally, all cards played T2 and above must be Twilight cards.
4.3 - Win the 4-player scenario Dwarven Riddle on advanced difficulty or higher. No Fire Altars may be activated. All cards played must be Nature, Twilight, or Neutral cards. These restrictions apply to all team members.
4.4 - Win the 2-player scenario Crusade and the 2-player featured community map Army of Darkness on advanced difficulty or higher. Only Nature, Twilight, and Neutral cards of uncommon rarity are allowed. These restrictions apply to all team members.
The following nightmare challenges have also been unlocked.
6.1 - Be among the 100 fastest times at the end of the season on the 1-player scenario Behind Enemy Lines on advanced difficulty. All cards played T2 and above must be Twilight cards.
6.2 - Win 3 different campaign maps on advanced difficulty or higher. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. Completing the challenge with less cards in each team member's deck awards progressively more points.
6.3 - As a solo player, win the 4-player featured community map Spooky Giants on advanced difficulty or higher. No flying units are allowed. All cards played must be Nature or Twilight cards.
6.4 - Win a 4-player randomly generated PvE scenario Infected Map of the Week on Adv+ (5) difficulty or higher. Only cards of Tier 3 and below are allowed. All cards played must be Nature or Twilight cards. These restrictions apply to all team members. Completing the challenge on higher difficulties awards progressively more points.
As usual, the challenges remain available until the end of the season.
• Nature Faction Overview Video
We have been working tirelessly on new video content to help players explore the game. This month, our efforts came to fruition and we are proud to release our first faction deep dive video. We're starting with the Nature faction.
Learn about the strengths and weaknesses of the faction throughout the tiers and get some tips for building your Nature decks, both for PvE, and PvP.
• Event Shoutout - Tome #4 Reforged!
Tome was a PvP game mode in the original BattleForge where players had to build their decks with cards from boosters. That means - random cards.
We have revived this game mode with these events, as its random nature also gives beginners a chance to compete with stronger opponents. So join us for the last PvP event of the year!
The event is split into two stages.
Stage 1 is 4 Rounds of Swiss, which means you will play 4 matches, regardless of whether you win or lose. Stage 2 is a Single elimination for the Top 4 players from Stage 1 Every player who plays all four of his Swiss rounds will receive a Nature booster as a reward.
In addition, for every won Swiss round, the player will receive 500 BFP!
If you are interested, read the details of the event here. To sign-up, contact @Ultralord. The event starts on the 14th of December.
Best of luck to all the participants!
• Voice Actors Search #3 - Update
Last month, we announced that we are looking for new voice actors. The search is going well, with quite the few applicants. This month, we will be concluding our search. If you are interested, you still have time to apply until the 8th of December. after that, we will close the applications.
The trial scripts with instructions will be sent out to all applicants in the following days. so stay tuned and be sure to check the email you provided in the application form.
• Contribute to Skylords Reborn
Skylords Reborn is a community-driven project fueled by the passion and dedication of over 50 volunteers. We are always on the lookout for like-minded individuals. If you have a passion for gaming, programming, design, or marketing, we invite you to have a look at our open positions!
Don't have time to formally join the staff, but still would like to help out? Please check out this guide on how to support Skylords Reborn as a community member.
• Events
In between our monthly Community Updates, we host various events and tournaments, so be sure to keep a close eye on the in-game event tab and the forum calendar to stay informed and not miss out on any exciting events!
Upcoming events:
• NEW - It's Christmas time! -> Starting 20th of December till 6th of January
Play 1 match of any gamemode between December 20th and January 6th to get the Promo Santa card.
The reward can be claimed only once per account.
• NEW - Save Christmas! -> Starting 20th of December till 6th of January
Win the featured community maps Elfmaster, Christmas Fleet and Naughty Harvest on expert difficulty between December 20th and January 6th to get the Promo Frost Mage card.
The reward can be claimed only once per account.
• NEW - TOME #4 - Reforged! -> Starting 14th of December
A PvP event with TOME rules, where you can make a deck from random cards taken from boosters. Now with the option to reforge unwanted cards! The event will happen on the 14th of December at 14:30 CET on Ultralord's Twitch Channel.
Recent events:
• FINISHED - Happy Halloween! -> Ended 4.11.2025
The achievement will be back next year for Halloween.
• FINISHED - Frankenstein's Monster -> Ended 10.11.2025
The achievement will be back next year for Halloween.
• FINISHED - Card Design Contest #2 -> Ended 16.11.2025
The card design contest has concluded with 97 cards submitted. Watch the stream recording here.
• FINISHED - TEAM - Thrilling Epic Action Mission -> Ended 30.11.2025
An exciting 4 player event with edited Behind Enemy Lines map. The winner stream will happen on 5th of December.
• FINISHED - Autumn Cup 2025 -> Ended 09.11.2025
An exciting evening filled with PvP action! Thanks to all the participants and congratulations to the winner!
You can watch the event recording here.
• Host your own tournament / event
Want to host a tournament or event? Please reach out to our Event Organizers @Metagross31 or @Ultralord. We can help you out with various topics and are glad to discuss potential ideas. We can also sponsor the prize pool for your event. If you have a cool idea for a PvE event, or want to host a PvP tournament, please don't hesitate to reach out to us; we will gladly assist you.
• In Conclusion
That's all for this Community Update! We appreciate you taking the time to read through it.
As is tradition, we're including a scratch code as a small token of our appreciation for your support.
The code will reward you with a General booster: ANOT-HERF-IVEY-EARS
This code is valid until January 1st, when we will bring you another Community Update.
We're always looking for ways to improve and value your feedback. If you have any questions, comments, or suggestions, please don't hesitate to share them with us. We'll be back next month with more updates on our ongoing projects and upcoming features.
You can also sign-up to our e-mail newsletter here.
Archive
• Skylords Reborn Documents (Deep Dives, Behind the Scenes, PvP Guide)
• Overview Community Updates
• Community Update November 2025
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Carofex liked a post in a topic by RadicalX in Official Card Design Contest - CLOSED - WINNERS INSIDEWall rebuild was a good proposal overall, but the card has a niche application range (i.e. completely unusable in rPvE) while overloading wall support options with Glaciation in mind: Choosing one leads to slot competition with Glaciation being the stronger tool as a x10 effective hp multiplier, whereas including both cards would allow for functionally indestructible walls. You could just ignore attacks permanently while continously healing up the segments. I think it's an unfixable problem unless you nerf Glaciation.
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