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Beta Tester
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About SunWu

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  1. You could play something like: T1 Windweavers / shaman / ensnaring roots / surge of light T2 Stormsinger / cannon tower / breeding grounds / cystal fiend / curse of oink / maulers T3 shrine of memory / equilibrium / revenge / thunderstorm / enlightenment T4 Lost spirit ship / grimvine / regrowth / maelstrom Just some basic cards wich do a good job most fo the time. You can also play offering and rifle cultists to get more charges for T4 units without a cooldown. For expert you will often need to make changes (more defensive towers or a stronger foc
  2. I love you all for everything you did to ranked pvp!
  3. As someone who didn't know as much about this enemy, most confusing thing for me is: ,,shares pain inflicted to him with his nearby allies.'' So that's wrong because the reflect dmg is delt to enemies and not allies?
  4. Battleships are my favourite rPVE deck at the moment. With their standard attack i find them to be realtively broing, too - but i just love the ability! The long range means you can destroy anything on the ground before it gets to damge you. It's really fun with unholy power. I don't really think they need a buff, especially when you play with winter witch, ice age or coat of protection they are already indestructible (unless magma fiend boss in fire rPVE ).
  5. May I introduce, the strongest spell in the game:
  6. Yeah, the twilight spreads uncontrollably - like a wildfire. Also the whole shadow theme of sacrifice and corpse collection doesn't really match with what the twilight curse is. Of course if they would have designed the shadow splashes in another way, shadow nature might have been more intuitive.
  7. You could also enlighten one or two shrines of war, even resource boosters maybe
  8. I remember that the class system confused me when i started playing BF. I had the feeling that there might be a counter mechanic i'm missing out on. Now it rather feels like something the original devs thought has to be in the game but then didn't put too many thought into.
  9. SunWu


    You have to amuse the booster gods by opening the cards in the right order! And grigori, ashbone, parasite swarm, roots, lost shade - that's not even that bad of a run! Edit: bad luck brag chat?
  10. Yes, this is why it would be horrible to take away the free decks again (like he proposed earlier). PVE still has about 200 cards wich are not OP, but playable. In PvP every colour has only 25-35 viable cards including 15 or more wich are must haves. Some of them are really expensive and without them you can't comepte. The free decks do not only cut down on the grind a lot, but also give a quick instruction on what's meta. (And you really can't compete with non meta decks, take away 2 or 3 random cards from a topplayers deck and he should have problems going ranked with that.)
  11. Except master archers and ice guardian So godsent that most topplayers didn't even consider using it No, witchclaw is inferior - useless ability, squad of two (half dmg once at a certain HP), only 2 can attack a well Edit: I'm gonna stop here now, at this point it's just you venting and being wrong most of the time (when it comes to facts and not opinion, totally respect you not liking the change, hate how you handle it)
  12. It is not a niche use if a scenario occurs in almost all shadow - frost pvp matchups. See, you don't have to be a pvp pro to discuss balancing, but if you don't have the slightest idea about it, never seen a single pvp match....maybe be more careful with assumptions. Cause a single change can destroy multiple pvp matchups (all of your ,,infused'' ideas would) while PVE has a little more room for change.
  13. He thinks it's funny that you're complaining about a certain niche use not being available anymore and then turn around and say ,,I feel its problematic to balance things base on such niche situation''. You see the contradiction. And while killing XL units with S units and wintertide IS a niche situation, dread vs MAs in pvp is not, it's a standard scenario.
  14. No he's right, why not just siege or rage on massed master archers, much better than supid devs ideas /s
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