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Affinity System Changes
Befallens? Aura? On topic: 99% of the changes seem very worthwhile to me...will miss purple matter mastery on maps like treasure fleet, but balance wise this might make sense i guess.
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SunWu liked a post in a topic: Community Update - August 2026
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SunWu liked a post in a topic: Community Update - August 2026
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SunWu liked a post in a topic: Community Update - April 2026
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SunWu liked a post in a topic: ROOKIE #3 - PvP Tournament - 12.04.2026 16:00 CEST
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2v2 PvP Tournament - 15.03.2026 16:00 CET
Yshia is all cliffs. Hala and Uro are really nice 2vs2 maps, so i'm all for the change.
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R4bitF00t liked a post in a topic: Community Update - March 2026
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Metagross31 liked a post in a topic: Community Update - March 2026
- Community Update - March 2026
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SunWu liked a post in a topic: Community Update - March 2026
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SunWu liked a post in a topic: Community Update - March 2026
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SunWu liked a post in a topic: Community Update - March 2026
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SunWu liked a post in a topic: Community Update - March 2026
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SunWu liked a post in a topic: Patch #400055 - 1 March 2026
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SunWu liked a post in a topic: Community Update - January 2026
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Lost Soul Deck Needs A Big Fat Nerf (RPVE)
You can keep them alive permanently with revenants blessing, there's 2 affninities, so almost endless charges. I don't know what he means when he says ,,people teleport across large cliffed/separated map area's using those banestones'', i really have no idea... It's probably a strong deck with quick buildup thx to unbound units...but so is a raven's deck for example. Maybe it's easier to play than the classic pre nerf bata deck, but i'm very sceptical if it's as strong or even stronger, like he says.
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Kapo liked a post in a topic: Official Card Design Contest - CLOSED - WINNERS INSIDE
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Riviute liked a post in a topic: Official Card Design Contest - CLOSED - WINNERS INSIDE
- Official Card Design Contest - CLOSED - WINNERS INSIDE
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RadicalX liked a post in a topic: Challenge 6.2 sub-17?
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Challenge 6.2 sub-17?
A few other tactics that were shown in the video: - using giant slayers + dying breed as early as possible to get some more power early on. - add a jugger into the mix for the twilight skycatcher later - use the screaming stone to destroy the towers wich are impossible to reach for your giant slayers and jugger - giant slayers, jugger + 2 skyfires (against the spirits) to efficently kill the boss.
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Challenge 6.2 sub-17?
Replay starting at 7:45: https://www.twitch.tv/ultralord_t1421/video/2537338576
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Dying Breed
Do i really get nothing if i take 90% of a unit's hp with a unit under dying breed influence and then kill it with eruption? If so, i think the card description is very misleading (made me think it would work like thugs or strikers when they had plunder/looter)
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Majora liked a post in a topic: Frenetic Assault Visuals: What do you think of the purple star?
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Frenetic Assault Visuals: What do you think of the purple star?
I agree, it would be more consistent to have stars representing positive status only (like fire force). What's a good symbol people associate with confusion? A question mark?
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Hrdina_Imperia liked a post in a topic: Power shrine bug
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Power shrine bug
DESCRIPTION: At about 9:40 i spawn in units while my mate's power shrine is active. To my surprise i am not losing any available nor voidpower, so i continue spawning. Another player confirmed this interaction regarding his powersituation at that moment. Maybe my shrine of memory played a role. REPRODUCIBILITY: I will try to reproduce it later. LOG: _log_proxy_latest.log REPLAY: 2025-05-29_20-36-51_RPvEFourPlayers_diff6_s12545_SunWu_OgPhoenix_Oggy1985_2old4games_time_0_13_01.0_v270.pmv
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SunWu changed their profile photo
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Metagross31 liked a post in a topic: Shrine of war buff
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Shrine of war buff
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Armatores liked a post in a topic: Legacy Tournament - 11.05.2025 17:30 CET
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Metagross31 liked a post in a topic: Legacy Tournament - 11.05.2025 17:30 CET
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Legacy Tournament - 11.05.2025 17:30 CET
- Returning player..some questions
Welcome back! There's been a rebalancing of rpve difficulties years ago. It was mostly because of the disparity in difficulty between 9s and 10s wich ended in most players only ever doing 9s. Now the difficulties scale from 1 - 8, with a 6 being the equivalent to an old 9. Also fire and nature opponents have been added to the mix, but those are usually no problem for phoenixes too. As far as i know phoenix hasn't been touched balance wise since EA days so i guess that's not the reason.- Shadow T1 strategy for 4player rPvE 7
When it comes to easier 7s i usually do fine with 3 or 4 skellies and 6-8 forsaken. When you don't have much time to do damage on the spawnhut (cause the forsaken die quickly) you gotta have high damage, that's why i think motivate and frenzy at the right time is important. I usually motivate the forsaken squad wich takes the most damage early or one that gets blocked the most and is dragging behind. Even if 2 or 3 die without doing any damage, the rest should be able to get the spawn down withitin seconds once they reach it (motivated, frenzied forsaken do more than 1500 damage) If there's a camp with knockback (twilight hags, crystal fiends) try to split up the forsaken bunch a bit, so one opponent doesnt disable half your army.- Tectonic Shift
He did! pvp check complete [x] As a pvp player who encountered that card several times i can say the range isn't that important of a factor. When your opponent puts a stronghold in you base, it doesn't matter if it's from 100 or 150 meters. - Returning player..some questions
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