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About SunWu

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  1. I remember that the class system confused me when i started playing BF. I had the feeling that there might be a counter mechanic i'm missing out on. Now it rather feels like something the original devs thought has to be in the game but then didn't put too many thought into.
  2. SunWu


    You have to amuse the booster gods by opening the cards in the right order! And grigori, ashbone, parasite swarm, roots, lost shade - that's not even that bad of a run! Edit: bad luck brag chat?
  3. Yes, this is why it would be horrible to take away the free decks again (like he proposed earlier). PVE still has about 200 cards wich are not OP, but playable. In PvP every colour has only 25-35 viable cards including 15 or more wich are must haves. Some of them are really expensive and without them you can't comepte. The free decks do not only cut down on the grind a lot, but also give a quick instruction on what's meta. (And you really can't compete with non meta decks, take away 2 or 3 random cards from a topplayers deck and he should have problems going ranked with that.)
  4. Except master archers and ice guardian So godsent that most topplayers didn't even consider using it No, witchclaw is inferior - useless ability, squad of two (half dmg once at a certain HP), only 2 can attack a well Edit: I'm gonna stop here now, at this point it's just you venting and being wrong most of the time (when it comes to facts and not opinion, totally respect you not liking the change, hate how you handle it)
  5. It is not a niche use if a scenario occurs in almost all shadow - frost pvp matchups. See, you don't have to be a pvp pro to discuss balancing, but if you don't have the slightest idea about it, never seen a single pvp match....maybe be more careful with assumptions. Cause a single change can destroy multiple pvp matchups (all of your ,,infused'' ideas would) while PVE has a little more room for change.
  6. He thinks it's funny that you're complaining about a certain niche use not being available anymore and then turn around and say ,,I feel its problematic to balance things base on such niche situation''. You see the contradiction. And while killing XL units with S units and wintertide IS a niche situation, dread vs MAs in pvp is not, it's a standard scenario.
  7. No he's right, why not just siege or rage on massed master archers, much better than supid devs ideas /s
  8. Hi, good cards for a nature start: windweavers for damage, maybe dryad (blue affinity) for 25% damage redution on your units. Surge of light for heals and having crowd control like hurricane and/or ensnaring roots is also very useful. For a fire start most people use nomads (green affinity) and mines, wich deal insane damage. You can also use sunstriders (ability disables towers) and eruption, but those aren't really needed. In T2 you can go for vilebloods, fire stalkers or gladiatrixes as units, lavafield and curse of oink are good spells. Breeding grounds give you and your mat
  9. Well you don't wait till a unit dies by enemy fire, you kill it yourself...kill a few units to get a maxed out ethereal storm, spawn new ones after that. With voidmanipulation, 2 LLS, 2 Lost Dragon and 2 lost warlord affinities you definetly have enough charges. And to be clear, i don't think these combos are superstrong, i just think they're on the same lvl / a little stronger than stuff like lifesteal, adamantium skin or twilight transformation. They all don't do that much, revenants at least look good. And i'm not against buffing revenants neither. Edit: you also don't need dead XLs fo
  10. Well there's revenants blessing and ethereal storm wich both synergise with revenants. I wonder if anyone has ever tested and wrote down numbers after testing ethereal strom with diferent amounts of revenants, on paper it seems strong. (either take almost no damage or do heavy over time damage to oponents). Personally i find these things more interesting than stonekins boring 15% deff buff or twilights weak transformations. Bandits lifesteal also isn't really exciting, it rarely makes the difference in a fight, 15% isn't enough to change anyone's playstyle.
  11. Why change the card just because of its name? Rageflame is the most fire name i can think of and its a stonekin unit. The people of Nyn (frost) studied these old scriptures and are now able to recreate the ritual the amii used to repair their buildings in the old age, they call it the...amii ritual! There we go!
  12. I think the pure Lost Souls cards combine the frost and shadow signature mechanics really well: frost brings the high HP, shields, even some freeze (lost converter) while shadow is represented through corpse recycling, offering units and (de-)buffs. The ''playing on a knife's edge'' shaodow theme you're missing is represented by having the ability of revenants. You only have a short time to use them, but therefor they give you possibilities you otherwise don't have, for example making full use of ethereal storm. Everything of course overshadowed by infect, frenetic assault, overlord etc...
  13. With all the work you put in i hope you'll find at least time to play a little here and there in the future. Thank you for being part of a dream come true!
  14. It's really not that complicated: Frost is the strongest in close well situations. This has nothing to do with playstyle, meta or players adapting to mapping... Ice guardians are just really strong and in close well situations you actually get to use them. Fire and shadow really struggle cause they can't rely on their S sized M counters as usual, cause they get destroyed by master archers. So: big map bad for frost. Small map good. There's no adapting to that, it's been like that for years. One of the reasons frost was never really popular, a lot of players don't want to be that depe
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