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Everything posted by SunWu

  1. DESCRIPTION: Using witchclaws ,,infiltration'' ability on a single enemy building does 930 (blue) / 1095 (red) damage, when fully loaded up with corpses (3000hp). Card description says it's supposed to do 600 damage only, 900 with the extra 50% of the red affinity. REPRODUCIBILITY: in the forge, always - tested on a well and other buildings
  2. You can try to take over scythes with parasite swarm. It's a big investment but a very good trade if it works. Pure fire is more susceptible to parasite swarm swaps than other fire splashes so your chances are good...you only have to watch out for drake/gladiatrix + eruption combos.
  3. There was a lot of discussion! Mostly because bad harvest turned into this at some point:
  4. Protector's seal might be confusing cause the damage source has to be IN the affected area. It also only counts for units, not for towers, wich there are a lot of high damage ones in a fire rPVE.
  5. I made that exact same argument years ago when the discussion was about who gets to run the balancing: Topplayer doesn't mean good balancing managing. BUT the players they chose to me seem like the most level headed, reasonable and knowledgeable people they could find. WIth the risk of sounding a little elitist: Most of the pvp players don't know what the f they are talking about, me too, sometimes. But they really do. Edit: And nobody's perfect, what's 1 minefield compared to 100 positive changes?
  6. That's a good thing isn't it? I rather have 4 or 5 topplayers running the balance department than 300 random players voting on whatever their mood is. Btw even if you can't personally decide on what will be done, you can always take part in the discussions on discord or here. Even OPs brilliant input will be heard, i'm sure. Edit: deck diversity in pvp got muuuuch better wich to me is proof that overall they're doing well
  7. Mind Control: 1. Power cost: 300p ➜ 250p 2. Charges: 4 ➜ 8 3. Takeover limit: 300p ➜ 350p 4. Allow to be used past population limit 5. Now cleanses all debuffs and makes mind controlled unit immune to all major debuffs for 15 seconds after cast. YES!
  8. Got about 700 nature uncommons ready to be forged, nice!
  9. Undead army and bloodhealing is usually enough. gives you access to winterwitch and she's pretty strong, so i don't know if it's weaker than . Still one of those or would be the orbcombos i would try to avoid in most cases, so i'm thinking in the same direction as you as what might be the weakest. A solo shadow orb is always wrong in my book (unless you wanna spam LSS), a second shadow orb simply quadruples the potential (resource booster!). makes me notice im a 2x/2x guy (or 4X), never really play anything 3x/1x...
  10. With the playerbase as low as it is it would make more sense to compare active players in ranked for example (people who had matches in the last weeks). Comparing those you see that there are more players in pvp than 1 month ago, much more than 3 months ago. Nobody claims its a superpopular mode. But you claimed it's dead, wich is definetly not the case.
  11. Seems like some pvp players didn't get the message because ranked 1vs1 is pretty popular at the moment.
  12. Yeah this feels like a post from 2018, the progress is totally there and also done with a a holisitc approach. For example take pure frost: they made a formerly useless 4th frost orb really great by dreadnougt healing shielded units. Wich also makes him an unatractive target for enlightenment cause his synergy is mostly in his pure deck. About the thugs nerf: that had to be done cause of pvp, people literally stopped playing because of that card, same for strikers.
  13. Though remember that since Radical has written those, there have been a few changes. Good news is that all these changes improved nature T1's performance. For example, in the nature T1 guide there's an emphasis on how dangerous shadow's phasetower is in this matchup. This tower has since been nerfed and people don't play it anymore. Most of the mentioned strategic approaches are still relevant, though. Shadow T1 still excels in splitattacks/ is strong early, nature can still try to build up an unstoppable ball of death /is strong late.
  14. It's so good that nobody plays it! Edit: What T1 do you play, because if you have problems with forskane AND nox trooper, there's something wrong. Nox troopers are very weak vs fire while more than 1 or 2 forsaken are useless vs nature or frost. One of these might help: Didn't find a guide for fire T1 right now.
  15. At first i was like ,,okay let them have their little fun'' but now its kind of getting annoying. 50% of my matches are vs capable players wich cost me 600-1000 ELO every match i lose - and if i win i get 100. Wasn't a problem when there was only one but theyre getting more and playing ranked becomes kind of frustrating.
  16. They wanted to twilight-transform it and had to find out phenomic didn't have a twilight skin for this model.
  17. I feel like players would just spam the market with cards priced 999999 BFP that they don't wanna sell anyway = easy free quest money. The market feels relatively healthy at the moment. There's the occasional missing card, but usually not for more than a few hours. Rewards for playing community maps is a nice idea though.
  18. Some more with recently buffed cards: This one is fun too since battleships become swift when shielded:
  19. Love it! My favourite is the equestrian nerf - made me kill my own perfectly fine units for years when they were attacked and i had no disenchant. It's only 15%, war eagles will destroy them... vs the other frost splashes they might do slightly better than scythes i guess. Edit: I change my mind, the ,,search in marketplace'' is new best friend now!
  20. Indeed, just tested it. I only remebered crystal fiend (blue) not stacking with adamant skin and thought it's the same. Now adamant skin stacks with wheels and also with crystal fiends buff, wich i think is new then. Edit: to be clear: adamant skin + crystal fiend (blue) stack / adamant skin + wheels stack / all 3 toghether don't
  21. I think it was always cheaper than infect, used to be around 1000BFP for some time and now 600BFP, probably due to reforging. Another situation where wheels are really wasted: If there's lots of stonekin units; the devensive wheel buff only adds another 5% onto the 15% adamantium skin. For grinders the regeneration buff is redundant, too.
  22. You could play something like: T1 Windweavers / shaman / ensnaring roots / surge of light T2 Stormsinger / cannon tower / breeding grounds / cystal fiend / curse of oink / maulers T3 shrine of memory / equilibrium / revenge / thunderstorm / enlightenment T4 Lost spirit ship / grimvine / regrowth / maelstrom Just some basic cards wich do a good job most fo the time. You can also play offering and rifle cultists to get more charges for T4 units without a cooldown. For expert you will often need to make changes (more defensive towers or a stronger foc
  23. I love you all for everything you did to ranked pvp!
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