JarodDempsey
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JarodDempsey liked a post in a topic: Community Update - November 2024
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JarodDempsey liked a post in a topic: Community Update - November 2024
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umbabwe looks cool, all we need is a way to make him m swift to keep up at t4
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for the gun ships im leaning toward leaving as is with their single cannon dps. if people care much about the numbers they can just use the rule of thumb of double damage when targets are at or lower than half the max. This will also work fine with leaving mutlitarget units' dp20s alone too, if we had more card space or descript space it might be helpful for new players to show the major dps cases but we dont so as long as similar cards are consistent it will be fine with base numbers. howling and stronghold should probably follow the gunships, especially if we stick with base, rocket should definitely stick with base unless all multitarget cards are overhauled as well. for watcher id actually be in favor of treating the bounces as splash in the current calc bc it doesnt have splash. i could also see keeping it with just the primary base too for consistency with the other outliers. thunder ofc as you said just add those up and that is fine also maybe while fixing card values for damage maybe spore launchers descript could finally be fixed to reflect his base projectile is actually a cluster of 3 spores that each do 140 damage (420 damage per attack) instead of currently which just says 1 spore for 140 damage for splash i personally like the current +50% and would be in favor of possible card changes to balance around making this a consistent number (the ~few percent deviation is not a big deal imo) so like if anything has something weird like 100% of base being splash then maybe that should be rebalanced to 50% by adding some to base or considering multitarget or chain. I do think attack rate is probably the biggest issue overall. Someone testing for their own knowledge can fairly easily count how many guns hit a single target or test splash damage but because of the built in variance for organic fights it is very difficult to double check if the attack rate is accurate so I am definitely in favor of at least listing the actual base attack rate and possibly changing it to reflect what is on the card. rng no, effective base attack rate if it doesnt match the card yes, everyone should be able to do the math straight from the card to find the dp20s (rng not withstanding) to use more specific terms i think splash should be updated across the board to match 50% of base. aoe stuff like pyromaniacs burning or flamethrower effects should just use single target dps and list max targets if it adds or total dps if it spreads. i prefer single target as is, dps values also dont express the utility of cc that some attacks have built in either and imo multitarget as well should be left into that additional utility category. this will prevent possible noobtraps from inflated numbers, once a player gets experienced enough to look beyond the flat dps they will be able to account for multitarget (or cc or root support etc) id say no, for one itd be a lot of work but for two it would probably make descripts super long but also for three it might limit the ability to add different effects in the future if the descript might be used against creating it. as long as current effects are relatively consistent across similar cards then players can understand pretty easily once they learn one. id just say whole number for printing and hundreths place for calcs, like how much difference would this even really make? if you have 333 damage then splash would be only .5 off if rounding to whole. else for example tiny damage units like snaps you could do the hundredths place. rounding to the hundredths place would keep accurate damage for odd+1 effect or even +2 effects which by that point i dont think any attack would be significantly effected. Even if only doing tenths the splash on snaps would only lose 24% assuming everything rounded down and that will not be a common case based on normal damage numbers imo.
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JarodDempsey liked a post in a topic: Patch #400046 - 27 April 2024
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JarodDempsey liked a post in a topic: Community Update - May 2024
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i already posted my thoughts on sentinel in the balance channel as far as function goes but id also like to say i think it would be better named vanguard instead of sentinel as vanguard is more similar to the seemingly intended role of a forward fighter whereas sentinel is really more of watcher. I still think sentinel is cool but yeah imo vanguard would fit better based on proposed function
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JarodDempsey started following Does the game run on Intel UHD 630? , Community Update - February 2024 , Community Update - April 2023 and 5 others
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when gate says only one rev can be extracted in that way does that mean you can only have 1 without a timer at a time or 1 per cast every 60 seconds?
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JarodDempsey liked a post in a topic: Patch #400045 - 27 January 2024
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i still dont like infernal chain, the 50% damage reduction was a really nice combo for the existing regen ability of overlord, now there will again be like no damage reducts youd want to use when using more than one since lifeweaving will just kill nearby overlords. the healing also doesnt synergize as well with overlords poor health pool as the damage reduct did and now the gifted affinity has antisynergy with frenetic, also now neither help directly against structures. plus why does shadow need more void return, that makes no sense, it already had the best ondemand void return did you guys ever get around to giving lss crystal the primeval watcher treatment? aka making it targetable because relying on the ship dropping automatically combined with the crystals mediocre range vastly reduces its efficacy, especially considering the lss hp nerf youll want it even farther from the front lines
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ive always wanted an evolution mechanic, thatll open up a lot more interesting options for future changes. also interested to see how this soulstone card works out and compares to ice shield tower and its proposed changes
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JarodDempsey liked a post in a topic: Community Update - April 2023
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lol finally i have a reason to dust off the original gameboy i bought 10 years ago hmm most changes i was already aware of, warlord and banestone seem very solid. any chance warlord could get 6k hp for lss synergy? overall changes seems good for ls, main ones im worried about are lss and lost priest bc they really need to be strong to facilitate sustain also i like the new frost card the artwork looks really cool but the effect is idk. Considering how unreliable gravity surge is (it doesnt work if no viable ground is below the flyer) and that theres a 5 second delay i def dont see it being a better counter than frost shard for stuff like multiple windhunters but maybe it will make earthbound strats and stuff like construct or spore launcher or weagles more viable
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Loriens liked a post in a topic: Community Update - February 2023
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will be fun to amass an army of willzappers to use against twilight
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yeah i wanted charge on both but group pressure wasted a slot, id say red could always have charge instead of rage but idk how effective itd be at t4 bc they would get knocked easy by L and XL
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JarodDempsey liked a post in a topic: my idea for new t4 stonekin unit
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Boulderdashers 20x6 elemental soldiers blessed/infused union (steadfast/rage) group pressure swift adamant skin T4 frost, nature, frost/nature, neutral 2000 atk xl counter 2000 health s size 100 power rare uses strikers model Basically a different option for stonekin t4 and i thought it would be neat to have another t4 s unit, mainly inspired by the lost minions from the spooky encounters event and also strikers after they got gang up base stats per power is at 40 which is lower than high efficiency t4 units but still about 10% better than grinder base stats per pop cap is about 5% better than grinder these would facilitate more of a capacity tank option for stonekin vs grinder's regen tank style I lowered the health from 2.5k to 2k due to adamant skin likely stacking twice through union per 10 pop cap (2.5 squads) boulderdashers have about 6713 ehp not considering splash, whereas grinder has 5294 or 8823 after one max regen tick per 10 pop cap they have the same dp20s power per 10 pop cap is 250 for boulderdashers and 260 for grinder grinder is going to be the better option per pop cap but boulderdashers are more power efficient, scale more smoothly, and have more potential when spammed i left them with one neutral orb and one half orb because s melee has limitations when piling onto few targets and also cannot attack flying unlike xl or ranged
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JarodDempsey liked a post in a topic: Patch #400039 - 14 January 2023
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also what about ice shield tower or some of the other tower changes like stronghold, are those coming later this year?
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what about colossus changes?
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JarodDempsey liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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JarodDempsey liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
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Dallarian liked a post in a topic: Community Update #30 - December 2022
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o m g If you guys are going to keep pumping out epic looking barrier card artworks (not to mention for t4 pure spells) i demand we get more character icon slots because I literally cant help myself. But FR amazing work keep it up, you guys are the best ♥
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Dallarian liked a post in a topic: Would it be possible to change one of the pings to retreat or fall back?
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Would it be possible to change one of the pings to retreat or fall back? Probably defend since that one really has the least frequent use case that cant also be covered by attention but need help might work too though imo sometimes that one can be useful and not covered by a normal attention (in the case where you see someone needing help but are unable to do so yourself and a regular attention ping may be disregarded by other players as being directed toward the player who needs the assistance). Too often i see newer players attacking things too soon and i would like to tell them to retreat but typing takes time and stops actions and also it is really easy to not see chat when youre mid battle.
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If you ever access discord i recommend following these instructions. I would think either of those igpus would work as bf is not demanding at all and it very old but maybe the age thing is the issue or perhaps it could be something totally unrelated.