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About Titan

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WaterMelonLord started following Titan
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Titan liked a post in a topic: Community Update - May 2023
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Titan liked a post in a topic: CCC #10 - Ashbone Pyro vs. Magma Hurler - UNTIL 12.03.2023
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Titan liked a post in a topic: Why does Juice Tank suck...
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Titan liked a post in a topic: Community Update - March 2023
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Metagross31 liked a post in a topic: Tutorial for working with Battleforge 3D models in Blender
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Zyna liked a post in a topic: Tutorial for working with Battleforge 3D models in Blender
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Things you will need to download: FBX Converter - https://www.autodesk.com/developer-network/platform-technologies/fbx-converter-archives BF Model Viewer - https://drive.google.com/file/d/1O0SdQE3Jo0HECUZjbLhbdauZhHoLibAU/view Blender - https://www.blender.org/download/ To start off, make sure you exported all the models from BF into the BFModels folder in BFModelViewer folder. Open BFModelViewer.exe, choose your graphics options, and hit Play!. Navigate to your choice of model .drs, as an example I'll take skel_human_claw > unit_striker.drs and hit Export to FBX. Next go to tha
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Titan liked a post in a topic: STOP "fixing"/"balancing" the game
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WatcherOfSky liked a post in a topic: STOP "fixing"/"balancing" the game
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Isn't it only Stone Tempest that went up and then only 10? What other cards are more expensive? Bandits being underwhelming sounds bad? Can't you just run away before Minefield activates thus making it a waste of power? You could join the Balancing Discord and see the balance changes in the forums, obviously devs aren't going to see what's written in game when it goes away after people type more. I don't agree with some of the changes, but I'm no expert, and a game that doesn't change will just stay boring and stale and never keep a player base. Just wait until stonekin get buffed, I'm su
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Titan liked a post in a topic: Patch #400039 - 14 January 2023
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Titan liked a post in a topic: CCC #9 - The Archer's Tournament - UNTIL 10.12.2022
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Titan liked a post in a topic: Official Halloween Event: Spooky Encounters - UNTIL 2nd of November
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Volin liked a post in a topic: So you think you know your cards...
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WindHunter liked a post in a topic: So you think you know your cards...
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104/201, hard to know what is what edition lol.
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NAME: NO BRAKES ON THIS DAMAGE TRAIN, CHOO CHOO DESCRIPTION: Disintegrating stonekin units on Bad Harvest are not stopped from attacking if they are also being taunted [by Frenetic (P)] at the time it starts being disintegrated. REPRODUCIBILITY: @Donaar has been able to consistently reproduce it 2x in a row by using Frenetic on a group of enemies with a nearby Church of Negation. SCREENSHOT/VIDEO: https://cdn.discordapp.com/attachments/594960703417483277/1017516517778280519/disintegrate.webm ADDITIONAL INFORMATION: Other times this is reproducible is with mind controlling a
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- Disintegrate
- Bad Harvest
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(and 1 more)
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Sykole liked a post in a topic: TAC - Totally A Contest
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Fine fine, I send you email with 3000 bfp, take all my money. 😭
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Seems rigged, I choose not to participate.
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NAME: Untargetable Buildings in Random PvEUnta DESCRIPTION: Buildings were spawned inside eachother in such a way that neither one could be targeted by attacks and had to be destroyed by an AOE spell. Obviously if no one had a AoE spell it would be un-completeable. REPRODUCIBILITY: Randomly in rPvE and not very often. SCREENSHOT/VIDEO: LOG: bad_spawn.pmv _log_proxy_latest.log
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NAME: Power Wells Shader Bug DESCRIPTION: Power wells will change color constantly or use their correct colors but be completely or nearly invisible for most of the match. REPRODUCIBILITY: No idea, possibly because of all graphics settings on highest possible. LOG: attached SCREENSHOTS: _log_proxy_latest.log
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NAME: Invisible Nightguards when spawned by other players DESCRIPTION: When Nightguards are spawned by other players in some maps (or seemingly at random depending on what was loaded into memory I'm guessing), they are invisible for players that don't have Nightguard in their decks. I believe this may have to do with how the textures are compressed as some other units have incorrect texture compression in my experience. REPRODUCIBILITY: Launch a fresh battleforge game without ever seeing a nightguard played or having one in your deck. Play the map "Titans", any position should work.
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Titan liked a post in a topic: Primeval Watcher - Upcoming Changes
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Titan liked a post in a topic: Primeval Watcher - Upcoming Changes
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After testing it on every size and animation I could, I could not reproduce this bug, so I would say it is resolved!
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Majora liked a post in a topic: Community Update #18 - January 29th 2022
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Very nice write-up, the only thing I can't agree with on balancing is the final tower as I don't think it will fix how bad that card is unless Firebug can still go off when destroyed. Can't wait to see tower changes (though I probably won't be using Necroblaster anymore 😆).
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Cocofang liked a post in a topic: Offering sets affected cards on cooldown when having 1 charge left
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NAME: Offering sets cards on cooldown DESCRIPTION: When you use up a card until it's at 0 charges and wait for it to recharge 1 charge, then use Offering, any cards that recharged 1 charge and Offering increased to 2 or more will go on cooldown after you bring them to 1 charge remaining. This only happens when using Offering while a summoned unit is still in it's summoning animation. REPRODUCIBILITY: Always happens. For an example, play Thugs until you have 0, wait for it to recharge to 1. Next summon a Wrecker and use Offering (Green) on the Wrecker as soon as possible (spam it). Now Thu
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NAME: Game crashed while playing random pve level 9 DESCRIPTION: While playing rpve9 vs exclusively Lost, I went to cast "Regrowth" and the game crashed straight to desktop. REPRODUCIBILITY: Cannot reproduce, first time it has happened. ADDITIONAL INFORMATION: May not have to do with Regrowth, could've entirely been coincidence _log_proxy_latest.log crashdata.mdmp log_gd.txt
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DESCRIPTION: After completing the map, when the exit match popup should appear, instead the game crashes to desktop. REPRODUCIBILITY: Has happened once before but not in at least 10 KotG games. LOG: Attached Below. Thanks and good luck! _log_proxy_latest.log crashdata.mdmp