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  1. NAME: Offering sets cards on cooldown DESCRIPTION: When you use up a card until it's at 0 charges and wait for it to recharge 1 charge, then use Offering, any cards that recharged 1 charge and Offering increased to 2 or more will go on cooldown after you bring them to 1 charge remaining. This only happens when using Offering while a summoned unit is still in it's summoning animation. REPRODUCIBILITY: Always happens. For an example, play Thugs until you have 0, wait for it to recharge to 1. Next summon a Wrecker and use Offering (Green) on the Wrecker as soon as possible (spam it). Now Thu
  2. NAME: Game crashed while playing random pve level 9 DESCRIPTION: While playing rpve9 vs exclusively Lost, I went to cast "Regrowth" and the game crashed straight to desktop. REPRODUCIBILITY: Cannot reproduce, first time it has happened. ADDITIONAL INFORMATION: May not have to do with Regrowth, could've entirely been coincidence _log_proxy_latest.log crashdata.mdmp log_gd.txt
  3. DESCRIPTION: After completing the map, when the exit match popup should appear, instead the game crashes to desktop. REPRODUCIBILITY: Has happened once before but not in at least 10 KotG games. LOG: Attached Below. Thanks and good luck! _log_proxy_latest.log crashdata.mdmp
  4. I think you are mistaken as no where in game or on the wiki does it state that it "Ignore the 50% frozen reduction" and the rest is working as intended. I do think the bug here is that it doesn't state that the buff persists on units after they leave the aura for 10 seconds.
  5. Increasing orb restrictions would only make the game worse by decreasing the amount of combinations making "use enlightenment" more necessary.
  6. NAME: Game Crashes on selecting 4-player rPVE DESCRIPTION: Game crashes consistently by picking 4-player rPvE after having played a campaign map. Re-logging and trying to play rPVE still crashes to desktop. REPRODUCIBILITY: Can keep doing it consistently even after logging in. LOG: _log_proxy_latest.log
  7. It's not about not balancing, but everyone talks as if "balance" is making Amii Monument or whatever card completely useless by making something cost so much that it's not even viable in PvE, nevermind PvP; Let me tell you, that's not balance. This kind of talk is the reason why there's completely useless cards now, like Mortar Tower or Mindweaver for example. You have to take into account that not everyone plays at the same skill level and extremely nerfing cards that (while it might be a crutch) they need to do a singleplayer map should be out of the question; Also not everyone plays PvP and
  8. Just ban certain cards from speedruns if you want, like most other speedruns in games. There's no reason to rebalance the whole game just because you feel like it's "cheap" or "makes the game too easy". Just don't use that card if you think that and you'll lose nothing by not playing it, while others that want to use it will lose nothing by it not being changed. I feel the same can be said for any card really. "The game is too easy with x card" is just competitive whining when you can easily just not use x card. EDIT: And for future reference, saying "Kind regards" or something like th
  9. Try downloading DirectX 9, it should install alongside your newer direct x. https://forum.skylords.eu/index.php?/topic/4207-need-help-check-this-thread-first-clientupdater-troubleshooting/
  10. I'm big guy in real life, so I got this nickname from friends, that's it. Very creative.
  11. Worked as every form of Tech Support possible, went to school for 3D Graphic Design, but currently unable to work because of health issues stemming from the stress of working 100+ hours a week for years. Don't do it, your body can only take so much (who knew?). I would love to learn 3D animation though; My hobby is making art for the old C&C games.
  12. I wouldn't so much say imbalanced, more like RNG at it's finest. We'll have the same ability to trade, so balanced or no, someone is gonna be pulling alot of powerful cards early on, that much is obvious. When all the cards are available though, it's only a matter of trading with eachother until we're all on equal grounds and it becomes entirely skill based.
  13. Arms are like spagetti, neck is too long, hips are too wide, ears need to be lowered, and her torso is very short. You should lightly sketch out an oval for the head size you're going for, make her (for anime sizing) 5 or 6 heads tall by drawing the same length oval directly underneath the last. Make sure the hips are only slightly larger than the stomach if you want larger hips and legs are twice as close as they are now. The front half of her hair should be half the head size with that style and breasts are higher than that. That's my constructive criticism by the way, sorry if it soun
  14. I never have either. Also, I play a fisting barbarian, since you were wondering if everyone played bow.
  15. Titan

    Kiwi Shipping

    As another one of the people who was present in chat while this happend ; I am not sorry at all.
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