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Sykole

Alpha & Beta Tester
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    324
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About Sykole

  • Rank
    Reaper
  • Birthday 02/16/1998

Profile Information

  • Gender
    Male
  • Location
    Canada
  • Interests
    Psychology, Programming & Learning

Recent Profile Visitors

16747 profile views
  1. @anonyme0273they finally did it bro. time to get filthy rich
  2. I was thinking something like the kind Battlefield heroes had, they called it the Claw Machine, so not a slot machine per se, just the same concept of booster, but as something with extra flavor https://www.youtube.com/watch?v=pLsRfJd0QJw
  3. Hi, Since we are trying to include influencers and find ways to make understanding the game a little bit easier, why not utilize the card builder website we already have and integrating it as something more than just a card builder for the BF geeks? - Build decks, export and share them with others. bfcards.com/decks/<deck> -- Probably suggested before, but I think it is worth implementing. It would take connecting the website to the db so that users can login and such, but would be a great future. Instead of searching endlessly on the forum for this or that guide, we have it s
  4. As someone who doesn't sweat on the game, I do like the idea of making rPVE10 easier. I do like me a challenge, but not one that requires constant trial and error for every single map, edition and position I spawn in.
  5. Time to sell my Mine stash. Card's gonna take a dip
  6. You would "pause" in terms of rewards/achievements, but still have the game running with well powers and everything, that's what you are referring to?
  7. Brilliant idea. To make it easier to understand, those dots could also be next to the difficulty levels, so for instance the Expert button would have three dots next to it. Or instead of having one to three dots, it could be one colored dot. Green for completing on Easy, Orange and Red, to signify difficulty. Doesn't take much to notice the pattern after finishing two or three maps.
  8. I agree. Being able to see decks that you recently viewed would be a good help. e.g. When you want to check the prices of cards a player is selling, or trying to copy a deck.
  9. Yeah same actually. I also think that the forum could use a makeover to make it look more Battlefield like with an improved layout.
  10. I have to be honest, all your posts bemuse me haha. The way I saw it is that every season, you would get like 6 shards maximum, so that's like 2 rewards every season. And regarding the nice animation and such, yeah I really wanted things like that but I believe it's hard to compose high quality music and integrate animations due to the project's limitations. There is always the possibility of having the "Shard Forging" on a website with special effects, cool animations and all that, even better is to have that webpage integrated into the client itself through a webbrowser element
  11. Or simply a limited number of shards every seasonal cycle, which is not yet implemented. For instance, completing a campaign map for the first time gets you a shard. Also, it could be like: Defeat it on Expert to get 2 shards, this way players will have to think twice before winning a campaign map. Do they play it on easy and get 1 shard and that's it, or wait until they have a stronger deck to win it and get 2 shards? Could be something along those lines.
  12. Hey, that still sounds awesome. Can be a great addition as well!
  13. @Kapo @Ladadoos Hi. About the assumption of the devs thing, I am not trying to fight or blame here. I only mentioned it that way because my suggestions seem to have a history of being complicated for implementation, so I took the recent update as an example as to how it is similar on the backend. And even if I was being a jerk, criticism should always be accepted in all its form, instead of getting all defensive. Regarding your suggestions, I replied below. @Metagross31 @LittleLegend Yeah true. The main focus is to reduce the importance of BFP and start venturing into different directions
  14. The general concept is what I want to focus on, the details like balancing and so forth can be worked out afterwards if the staff wants it to be researched. The main question for me is: Would it be a fun addition and actually impactful or not? What do you think?
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