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Everything posted by Sykole
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after all the trouble me and the contestants went through, you withdraw the reward? scammed reported
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Hi, this is an in-game contest. Reward: 3000 BFP granted by @Titan Contest Requirements: Have your name written below. Contestants: @Sykole And the winner is, @Sykole! Congratulations, you are now the winner of the contest and the 3000 BFP. Thanks for coming everyone, the contest is now over.
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will be waiting for my cheque in the mail when it gets implemented
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@anonyme0273they finally did it bro. time to get filthy rich
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I was thinking something like the kind Battlefield heroes had, they called it the Claw Machine, so not a slot machine per se, just the same concept of booster, but as something with extra flavor https://www.youtube.com/watch?v=pLsRfJd0QJw
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Hi, Since we are trying to include influencers and find ways to make understanding the game a little bit easier, why not utilize the card builder website we already have and integrating it as something more than just a card builder for the BF geeks? - Build decks, export and share them with others. bfcards.com/decks/<deck> -- Probably suggested before, but I think it is worth implementing. It would take connecting the website to the db so that users can login and such, but would be a great future. Instead of searching endlessly on the forum for this or that guide, we have it s
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As someone who doesn't sweat on the game, I do like the idea of making rPVE10 easier. I do like me a challenge, but not one that requires constant trial and error for every single map, edition and position I spawn in.
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Time to sell my Mine stash. Card's gonna take a dip
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You would "pause" in terms of rewards/achievements, but still have the game running with well powers and everything, that's what you are referring to?
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Welcome back Kubik
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UI Suggestion - Lobby Map and Difficulty Progress Indicator
Sykole replied to JustCoco's topic in Suggestions
Brilliant idea. To make it easier to understand, those dots could also be next to the difficulty levels, so for instance the Expert button would have three dots next to it. Or instead of having one to three dots, it could be one colored dot. Green for completing on Easy, Orange and Red, to signify difficulty. Doesn't take much to notice the pattern after finishing two or three maps. -
I agree. Being able to see decks that you recently viewed would be a good help. e.g. When you want to check the prices of cards a player is selling, or trying to copy a deck.
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Yeah same actually. I also think that the forum could use a makeover to make it look more Battlefield like with an improved layout.
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I have to be honest, all your posts bemuse me haha. The way I saw it is that every season, you would get like 6 shards maximum, so that's like 2 rewards every season. And regarding the nice animation and such, yeah I really wanted things like that but I believe it's hard to compose high quality music and integrate animations due to the project's limitations. There is always the possibility of having the "Shard Forging" on a website with special effects, cool animations and all that, even better is to have that webpage integrated into the client itself through a webbrowser element
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Or simply a limited number of shards every seasonal cycle, which is not yet implemented. For instance, completing a campaign map for the first time gets you a shard. Also, it could be like: Defeat it on Expert to get 2 shards, this way players will have to think twice before winning a campaign map. Do they play it on easy and get 1 shard and that's it, or wait until they have a stronger deck to win it and get 2 shards? Could be something along those lines.
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Hey, that still sounds awesome. Can be a great addition as well!
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@Kapo @Ladadoos Hi. About the assumption of the devs thing, I am not trying to fight or blame here. I only mentioned it that way because my suggestions seem to have a history of being complicated for implementation, so I took the recent update as an example as to how it is similar on the backend. And even if I was being a jerk, criticism should always be accepted in all its form, instead of getting all defensive. Regarding your suggestions, I replied below. @Metagross31 @LittleLegend Yeah true. The main focus is to reduce the importance of BFP and start venturing into different directions
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The general concept is what I want to focus on, the details like balancing and so forth can be worked out afterwards if the staff wants it to be researched. The main question for me is: Would it be a fun addition and actually impactful or not? What do you think?
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Hi, Apparently since something like the booster history, which requires a database connection and client modification, can be developed at a time like this when it is (I assume) a low priority project with no impact on the game at all, then you now have a surplus of developers to afford working on such minor things? If so, here goes another idea I had but didn't share due to limitations. Name: Forging (Comes from BattleForge, duh) Function: Allows players to forge cards, boosters, and cosmetic collectables. Features: - Shards: Can be forged into a random reward.
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I don't remember us being on good terms, but you did help the project throughout the years and stepped up with Hawk to take the lead, so thanks for your work. Best of luck in life.
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Oh god yes please. For a couple of weeks now I have like 3 map quests just sitting there staring at me like a kid wanting to play games on my phone
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Yeah, I get you. I was just saying that projects administration can also be applied to newer departments, like Events, Mini-games, etc. Either way, I had an opinion and I said it. Whether or how it can be utilized, I will trust your judgement on that. Keep up the good work. Cheers
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First I would like to clarify that I am not attacking you or the staff members. I know you guys are putting in hard work and long hours, I am not denying any of your progress whatsoever. I am merely talking from my point of view and experience about what I think could be lacking. In addition, I am not trying to act superior or judge your ways. Sorry if it's coming off as harsh or rude. Back to the topic at hand though, my point revolves around the following: Even though the project administrators/managers you listed are essential to any game, and I am not denying their work, I personally
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I speak for no one, but the way I see it is that upper staff has too many different things to deal with at once. They handle staff recruitment, game designing, project planning, community management, client modifications and pretty much everything else while also giving directions to those working under them. With the way things are, the game will die out in a year or two, the same way it did in the past, if no significant updates are rolled out, and I am not talking about new quests or achievements, those are, in the grand scheme of things, very insignificant. One of the fuels of this pr