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Sykole

Alpha & Beta Tester
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Everything posted by Sykole

  1. You would "pause" in terms of rewards/achievements, but still have the game running with well powers and everything, that's what you are referring to?
  2. Brilliant idea. To make it easier to understand, those dots could also be next to the difficulty levels, so for instance the Expert button would have three dots next to it. Or instead of having one to three dots, it could be one colored dot. Green for completing on Easy, Orange and Red, to signify difficulty. Doesn't take much to notice the pattern after finishing two or three maps.
  3. I agree. Being able to see decks that you recently viewed would be a good help. e.g. When you want to check the prices of cards a player is selling, or trying to copy a deck.
  4. Yeah same actually. I also think that the forum could use a makeover to make it look more Battlefield like with an improved layout.
  5. I have to be honest, all your posts bemuse me haha. The way I saw it is that every season, you would get like 6 shards maximum, so that's like 2 rewards every season. And regarding the nice animation and such, yeah I really wanted things like that but I believe it's hard to compose high quality music and integrate animations due to the project's limitations. There is always the possibility of having the "Shard Forging" on a website with special effects, cool animations and all that, even better is to have that webpage integrated into the client itself through a webbrowser element
  6. Or simply a limited number of shards every seasonal cycle, which is not yet implemented. For instance, completing a campaign map for the first time gets you a shard. Also, it could be like: Defeat it on Expert to get 2 shards, this way players will have to think twice before winning a campaign map. Do they play it on easy and get 1 shard and that's it, or wait until they have a stronger deck to win it and get 2 shards? Could be something along those lines.
  7. Hey, that still sounds awesome. Can be a great addition as well!
  8. @Kapo @Ladadoos Hi. About the assumption of the devs thing, I am not trying to fight or blame here. I only mentioned it that way because my suggestions seem to have a history of being complicated for implementation, so I took the recent update as an example as to how it is similar on the backend. And even if I was being a jerk, criticism should always be accepted in all its form, instead of getting all defensive. Regarding your suggestions, I replied below. @Metagross31 @LittleLegend Yeah true. The main focus is to reduce the importance of BFP and start venturing into different directions
  9. The general concept is what I want to focus on, the details like balancing and so forth can be worked out afterwards if the staff wants it to be researched. The main question for me is: Would it be a fun addition and actually impactful or not? What do you think?
  10. Hi, Apparently since something like the booster history, which requires a database connection and client modification, can be developed at a time like this when it is (I assume) a low priority project with no impact on the game at all, then you now have a surplus of developers to afford working on such minor things? If so, here goes another idea I had but didn't share due to limitations. Name: Forging (Comes from BattleForge, duh) Function: Allows players to forge cards, boosters, and cosmetic collectables. Features: - Shards: Can be forged into a random reward.
  11. I don't remember us being on good terms, but you did help the project throughout the years and stepped up with Hawk to take the lead, so thanks for your work. Best of luck in life.
  12. Oh god yes please. For a couple of weeks now I have like 3 map quests just sitting there staring at me like a kid wanting to play games on my phone
  13. Yeah, I get you. I was just saying that projects administration can also be applied to newer departments, like Events, Mini-games, etc. Either way, I had an opinion and I said it. Whether or how it can be utilized, I will trust your judgement on that. Keep up the good work. Cheers
  14. First I would like to clarify that I am not attacking you or the staff members. I know you guys are putting in hard work and long hours, I am not denying any of your progress whatsoever. I am merely talking from my point of view and experience about what I think could be lacking. In addition, I am not trying to act superior or judge your ways. Sorry if it's coming off as harsh or rude. Back to the topic at hand though, my point revolves around the following: Even though the project administrators/managers you listed are essential to any game, and I am not denying their work, I personally
  15. I speak for no one, but the way I see it is that upper staff has too many different things to deal with at once. They handle staff recruitment, game designing, project planning, community management, client modifications and pretty much everything else while also giving directions to those working under them. With the way things are, the game will die out in a year or two, the same way it did in the past, if no significant updates are rolled out, and I am not talking about new quests or achievements, those are, in the grand scheme of things, very insignificant. One of the fuels of this pr
  16. From my experience in game designing and development of frontend and backend, it really isn't a big deal to "implement a new function into the game", since not much functionality goes into the game itself; it's all in the server (Unless there is some obstacle I don't know of in BF). Plus, if a new mobile team is deployed to handle such implementations on the test server, fiki and the inner circle devs will not have to work unnecessarily and will be able to focus on their main duties. Regarding polishing the game, I'd like to hear your thoughts more on that. What do you mean by polishing?
  17. Yeah exactly. The game needs a constant flow of new ideas and updates, but since the development is limited to how much can actually be changed, we will just implement a workaround. In all honesty, I think the Skylords development team should create a separate team that solely focuses on coming up and implementing changes, while having a clear goal in mind; much like a balancing team, their only purpose is to keep things changing and fresh. When you come to think of it: Is there really any point to the game after finishing the campaign, if you are not a PvP player? Achievements are
  18. Long post? TL;DR: 1- New card affinities. 2- Guilds. 3- Adding lore. 4- Potion consumables. Concept: If creating new cards is out of reach, why not make use of the available things we have access to? Like creating new game systems/mechanics out of thin air with minimal work, just like quests; it's a glorified database with a tracking system, but will that alone be enough on the long run? Ideas: 1 - Creating new type of affinity(s) (if plausible): Just stick another random affinity color; same card model, different in-game effects. 2- Increasing the ecosystem that have littl
  19. To verify the authenticity of the collection, I could just export, run a checksum, and upload it automatically without user input. Sure it might be possible to edit the memory of the client itself to change what cards you have, but that'd be really sad, but fixable by intercepting the server's packets for what cards the player owns. I wanted more than just comparing cards with other players, though. My primary function was the total worth of your cards, which I was going to use the AH API for to get real-time pricing, and a price alert bot automatically notifies you if say, an upgraded ca
  20. Ah, too bad then. Wanted to make a fun little project out of it where players can see what cards they might be missing, compare it with others on a website, etc. Thanks anyway.
  21. Perhaps you know? @Ladadoos @fiki574
  22. Want to make a script to export all the player's cards locally, but can't seem to find the packets responsible for populating the player's CollectionView (?) or an option to export them via the client directly, and doing it via OCR will be a chore. Any ideas?
  23. Thank you, almost forgot about the tournament until you bumped it
  24. Just repurpose any of the channels to allow for all languages to be spoken there freely. Don't like it? Leave the channel. Although, it might increase discrimination if English speakers push those speaking foreign just to that channel. Might or might not work, devs could give it a test run.
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