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MarcoMaar liked a post in a topic: UI Suggestion - Lobby Map and Difficulty Progress Indicator
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UI Suggestion - Lobby Map and Difficulty Progress Indicator
JustCoco replied to JustCoco's topic in Suggestions
This sounds great, for every new player that will encounter this and make it easy for them to progress through their achievements. Glad i could suggest smth useful -
Majora liked a post in a topic: UI Suggestion - Lobby Map and Difficulty Progress Indicator
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Eirias liked a post in a topic: UI Suggestion - Lobby Map and Difficulty Progress Indicator
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UI Suggestion - Lobby Map and Difficulty Progress Indicator
JustCoco replied to JustCoco's topic in Suggestions
Isn't it like that atm? -
Xamos liked a post in a topic: UI Suggestion - Lobby Map and Difficulty Progress Indicator
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Majora liked a post in a topic: UI Suggestion - Lobby Map and Difficulty Progress Indicator
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Majora liked a post in a topic: UI Suggestion - Lobby Map and Difficulty Progress Indicator
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UI Suggestion - Lobby Map and Difficulty Progress Indicator
JustCoco replied to JustCoco's topic in Suggestions
Indeed, to keep it consistent with the achievement, it is a good and clean idea for the stars to indicate the highest difficulty won filling the prior "grey" stars/markers up until the difficulty achieved. As for the widget, it's a cool addon to it. Regarding the alignment of the stars being in a straight line and smaller, inputs a cleaner aspect and not bloated up, which is indeed the feedback that a player should get from the map/UI. As i mentioned before, the dots were just a placeholder to describe the idea (which was put together in a rush). While the dots are smaller/clean -
Kubik liked a post in a topic: UI Suggestion - Lobby Map and Difficulty Progress Indicator
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Sykole liked a post in a topic: UI Suggestion - Lobby Map and Difficulty Progress Indicator
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Never mind it was cleared out on discord, the repair cost of those buildings is 0.
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The feature itself would still be useful. I presume next time you would enter a new game/map, it will load up updated with the stats, if you played a map before.
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As the title reads, you can lose control of your Bandit Sorceress when you are using her 'Installation" ability. How to make it occur: In a multiplayer game, if you use installation on an allied tower/building, the player who owns the building can use the ability to evacuate the Bandit Sorceress and he will gain control over her and you will lose it.
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UI Suggestion - Lobby Map and Difficulty Progress Indicator
JustCoco replied to JustCoco's topic in Suggestions
I used the "Stars" system for this example as a placeholder, alot of people encounter the difficulty system in games that is pointed out by stars , self-implying that the more stars the more difficult it is. It is self explanatory that each map has 3 difficulties with this example, every colored star points out which difficulty you've done. Now as a further approach to make it easier for players, the lobby could point out the difficulty accompanied by stars as seen in the below example: As an alternate possibility, the difficulty mentioned followed by stars, t -
UI Suggestion - Lobby Map and Difficulty Progress Indicator
JustCoco replied to JustCoco's topic in Suggestions
Again the "Dots" were an example, take them as placeholders, i'll sketch up a new draft for an even easier UI feedback towards the player, although my idea will have further modifications. -
Sykole liked a post in a topic: UI Suggestion - Lobby Map and Difficulty Progress Indicator
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I totally agree, i just used the book as an example
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Loriens liked a post in a topic: UI Suggestion - Lobby Map and Difficulty Progress Indicator
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UI Suggestion - Lobby Map and Difficulty Progress Indicator
JustCoco replied to JustCoco's topic in Suggestions
Well it's self understandable, if you have only one "Dot" that means you need to play it on the next difficulty, it should be the easiest way to indicate the missing maps without too much of a fuss. -
At the moment the only way to find out which maps you have left to complete on a certain difficulty, is to check the achievement , but even that does not display all of them. Now looking at the indicator for a player's rank, a simple idea came up, although not sure if it's easy to implement given the limit of the development tools. When a player completes a campaign map, a small dot or any other indicator that comes to mind can be used to show his progress on that map. A clearer way of understanding the idea is in the picture below. Each map will have 3 Dots (in my example) for