-
Posts
1938 -
Joined
-
Last visited
About Kubik
![](https://forum.skylords.eu/uploads/monthly_2017_12/Developer.png.34982449e3226ea668ff92496d4ceb8c.png)
- Birthday 11/26/1992
Contact Methods
-
Discord
kubik
-
LinkedIn
https://www.linkedin.com/in/jakub-bandola-a72908148
-
Steam
XXXKubik
-
Website URL
https://bandola.cz
Profile Information
-
Gender
Male
-
Location
Czech Republic
-
Interests
Programming, PC games
Recent Profile Visitors
7030 profile views
Kubik's Achievements
![Rank: Warchief (27/34) Warchief](https://forum.skylords.eu/uploads/monthly_2015_08/misc_m_playerrank_pvp27.png.c5b5aa7343bb47cf5270af91b537f3a6.png)
Warchief (27/34)
344
Reputation
-
Kubik started following Adjustable Timer for PVP , Cannot log in. , DP20 Overhaul and 5 others
-
And what should we do about it?
-
From my point of view figures are the relevant entities here, and each figure can attack different target (yes I know, not easy to do, if you can not give them individual commands, but it is possible), so most archers can attack 6 different targets, and windveawers can attack up to 12 different targets, and that can be satisfied with 12 figures (2 squads of 6 figures each), but because they are independent a single squad with only 2 figures left is also enough to maximize the damage output, each shooting at both figures.
-
so all squads (with 6 figures) will get damage cut to 1/6 and "(6)" suffix, while windveawers will get "(12)"? Apart from being quite a lot of text added (which I do not think would fit), it removes the "easy" comparing part, because now people would need to do multiplication for most squads
-
Laertes liked a post in a topic: DP20 Overhaul
-
Not so simple, Eruption can do only 12 DMG total to 13 targets having: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1000 HP each (in order closest to furthest to the eruption center), so the last target will take no damage, because all the damage was wasted on first 12 targets, and I did not even start on targets being figures of a squad that have more than one figure, that gets even more complicated quite quickly. Sorry for shattering your idea of simplicity, but you picked my favorite anti-example of damage calculation.
-
Kubik liked a post in a topic: DP20 Overhaul
-
Kubik liked a post in a topic: Statement about antivirus programs flagging Skylords Reborn as unsafe
-
Nerokin liked a post in a topic: Autocast for toggleable global effects, or the ability to group 2 into 1 hotkey.
-
Nerokin liked a post in a topic: Modifying Gold so that it can be converted from Gold to BFP - say 100 -> 1 or 1000 -> 1
-
Hrdina_Imperia liked a post in a topic: Statement about antivirus programs flagging Skylords Reborn as unsafe
-
Potato_Hoarder liked a post in a topic: Statement about antivirus programs flagging Skylords Reborn as unsafe
-
Statement about antivirus programs flagging Skylords Reborn as unsafe
Kubik replied to Majora's topic in Announcements
well no, it is not only the login credential, but everything, what cards you have, what maps you played, what actions you trying to do during match, .... everything, login credential are just the most obvious example. There is no EA's server to respond to these packets either, and there never was EA's server that would answer to things we added, like quests, achievements, cosmetics, booster history, ... So there is no other way to do this. But we have been doing it like this since the begining, so no idea, why AVs started to trigger so much more now. -
Advanced Filtering - collection sorting with search bar commands
Kubik replied to Kapo's topic in New Player Help and Guides
@Vrizz You want just `color=(nature,fire)`, because it is refering to card color, not token color. Your filter is searching for card with 3 colors which there are none. There is no filter for specific tokens, because that would require new keywords for half orbs, which would mean quite long filters 😞 and there is limit of only 250 characters, and the visible part is even smaller 😞 -
Majora liked a post in a topic: Different Icons for ranged Cards based on what they can attack
-
Different Icons for ranged Cards based on what they can attack
Kubik replied to Venomlord's topic in Suggestions
I think we understood each other on most parts, I think that logic would be easy to do for more than half of the cards, but even with some thinking about it and handling edge cases it would not be enough to do all automatically, and there would be at least 100s left to do manually, but more likely over 1000, either way, it would be quite some work. -
Different Icons for ranged Cards based on what they can attack
Kubik replied to Venomlord's topic in Suggestions
Why not? The icon is put there manually on every card, so writing a simple program, that replaces them should not take long for most cases. The issue I see would be what to do with the other cases, because you can easily end up with a list of 1000+ cards that did not match replacing conditions. -
yes, but the text in middle of that row...
-
Yes I know, but I was talking about the row with the "Upload map" button, I actually never noticed that text before, because I was not trying to upload official maps, but it is there all the time.
-
Well technically the generated map will be generated locally, and it is kind of an official map, so it makes sense, that you can not upload it. You can use filter Map Type: "Community". Then pressing "Continue" will download the map, if you do not have it already. With Map Type: "Local" you will see maps you have locally, either in maps folder or as part of the game itself. @UltDragon / @Metagross31 can the message be changed for official maps to something like "this is an official map", and for maps user does not have to something else? Or maybe better remeve the upload button and text for maps that can not be uploaded, it is weird to see that error message on all maps.
-
That seems like you have a map locally, that you are trying to upload to the server. 😕
-
you can create map (by copying an existing map) and changing the timer yourself
-
Metagross31 liked a post in a topic: Modifying Gold so that it can be converted from Gold to BFP - say 100 -> 1 or 1000 -> 1
-
Potato_Hoarder liked a post in a topic: Autocast for toggleable global effects, or the ability to group 2 into 1 hotkey.
-
oh you just misunderstood me I think. What you call "global persistant buff" are at least 2 "abilities". ("ability" the game's terminology for any non instant effect, to simplify the definition, and "spell" is an instant one time effect) 1. ability is relatively simple make another ability apply to all players 2. ability will do the actual thing, but to do actual thing, which might be complicated chain of abilities... so for a card with 4 upgrade levels (0, 1, 2, 3) such thing is at least 8 new abilities, that will need to be maintained. (Not saying it is impossible, just pointing out the ammount of work) And as I said before there is no way for ability to behave differently based on map, and I do not think, that we should even try to add such thing, because it would only lead to a confusion, why card does not work on map X like on map Y.