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Kubik

Client Developer
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About Kubik

  • Rank
    Hero
  • Birthday 11/26/1992

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  • Discord
    Kubik#9154
  • LinkedIn
    https://www.linkedin.com/in/jakub-bandola-a72908148
  • Steam
    XXXKubik

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  • Gender
    Male
  • Location
    Czech Republic
  • Interests
    Programming, PC games

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  1. no I made only a config option for it I am not touching that GUI you can make it yourself
  2. which file? Do you have an exact identification what it claimed to be?
  3. to me personally it sound stupid to not have them in defined order, but designers seems to like to have it as an option, so here is an preview:
  4. crashdata_value1280.mdmp there is something seriously wrong this one is in garbage collection (missing script manager) crashdata_value1025.mdmp no clue something deep in the DirectX code so far that one was solved by using different version crashdata_value1024.mdmp even weirder something with fonts, are you sure you are not missing any files? (btw what language are you using?) crashdata_value768.mdmp something deep in DX 9 specific code crashdata_defaultvalue.mdmp even weirder again LUA is missing main thread to be honest they look like symptoms of something
  5. 1024 that is new, so far people have reported only 1280 and 768 to help with these kind of issues. Are you sure your files did not get corrupted during download, or something. Can you try downloading all files again? If that will not help send few different crashdumps, maybe I will figure something out, but I am not too optimistic about that
  6. Do you know about anyone who get Ultimap1 or Ultimap2 working? My guess was that it might be around keyboard handler that we already found, but I can not find mouse click handler so without better tooling or luck it probably not going to happen
  7. it is not the same issue Go to the config.json and change "maxshader" to one of these values: 1280, 1025, 1024, 768. (You can try them all left to right, if that helps)
  8. can you point me to the exact video? I can not find one, and I am not sure if we are talking about same bug, or different issue with damage distribution.
  9. Since at least last EA's patch in 2013, but probably even earlier
  10. So killing 7 squads of Sunstriders, instead of 4, while allowing it to kill almost 3 Constructs instead of just 1? That sounds like really bad solution to me.
  11. Well PvP is kind of less affected by fix like this because T1 spells do less damage, which means also less overkill damage is possible. (not saying it would still not be a huge, task though, but my guess is that PvP part would be manageable to test, would there be even 20 cards to check in T1 and T2? )
  12. I would suggest first fixing it first so it does not miss so many enemies There is optional boss one step sooner (lvl=2 instead of lvl=3), but no unit defined for it, so every time game decides to have it there, it only logs warning that boss is missing
  13. Sounds technically possible, but I do not think there is single person in the team that have all the required knowledge to do all that (not even talking about time) You can open the editor and try for yourself
  14. Why me? I just provided real time data for how the damage works. Implemented formulas @wibryz write and did some small testing. He is the one who did trough all these numbers to figure out what is wrong and how to fix it. (And I would say it was less than 4 days for the actual analysis and fix ) How much HP does "usual" targets of Shadow Phoenix have?
  15. It does not specify port on your side, so windows gives it random one each time, so there is nothing to forward, if you would need to forward ports for each outgoing connection, you would need to forward multiple ports per each website . But when connecting to forge server port is 7501.
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