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About Kubik

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  • Birthday 11/26/1992

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  1. Kubik


    and on what other cards you would need charges? Buildings can not be moved, so in most situations they are useless, and spells even worse the effect ends almost instantly, most of them can miss and are not even cheaper than units, and units are permanent and can move.
  2. Kubik


    Why is one affinity useless and the other not? Both grant you one charge for each card that is unit with same size or that have same orb cost.
  3. Please always include your log files if you experience any crashes like this. Without logs we cannot properly investigate these issues. Did you already try the first point listed here? https://forum.skylords.eu/index.php?/topic/4207-need-help-check-this-thread-first-clientupdater-troubleshooting/ If you would know more about the game's internals working you would not be surprised by it crashing, at all, quite the opposite you would be surprised that it even starts for so many players. EA never released 64 bit version (I doubt ), so if you think you can create it feel free to do
  4. As announced in our 11th community update, we decided to open source wav_to_snr (repository link). This is a very simple application that allows you to convert audio files to a format that is compatible with BattleForge called SNR. SNR is compressed a lot, and it is lossy compression (over 70% of data is lost). Sample count is the same as WAV, but for most samples only 4 bits instead of 16 bits is used for the value, that means 16 possibilities instead of 65536 possibilities. It is not that bad as it might look at first look. There is some function (difference from previous 2 samples) app
  5. there are tools that can change it, one of them was already mentioned in this thread (I have no experience with it, or any other tool that does the same, so can not say how user friendly that one is), but using that external tool is many orders of magnitude easier than correctly changing the game to do the same without the source code.
  6. @Omega1001 but EA did not write the game in C#, and they did not give us source code for the game, do you also have some example on how to add it to game without changing a source code?
  7. did you recently change any graphics settings?
  8. no I mean I can not reproduce you issue, for me tabbing out is instant. I have different issue that when starting game, or waiting for packet it does not respond at all.
  9. that should probably go to a separate thread. but I mainly use only one monitor, and I use exactly this so I can click in multiple windows and have no issue with it, and I never heard about this issue before. I know there is issue, that the window can not be moved when the game is loading (or waiting for a packet) which is annoying, but that can not be solved without complete rewrite of the game.
  10. World of Warcraft did have last time I play it, Wurm have, Path of Exile have, and I am sure there are other games as well.
  11. if it would be that easy, there would be nothing to do already Unfortunately I can not say why it is not that easy one of few cases where I agree with security trough obscurity
  12. Can you go to `Documents\BattleForge` and put there this `config.json`. Next time you try to start the game console window should appear. (for a short time) Can you try copy the from from it, or screenshot it? config.json
  13. can you please also include "crashdata.mdmp" from the same folder.
  14. If multi accounting would be allowed what would prevent people from having every single card multiple times in the first hour in the game? And the example WoW I assumed means World of Warcraft, right? Last time I played multi accounting was necessary to complete at least significant part of daily quests, because of the limit that you could complete only 20 of them each day, so that forced player to have multiple accounts, and did not allow them to do everything on single account, so I see exactly same problem with that game, except you can pay real money to have more accounts, which in my
  15. Yes it is technically easy to pause and resume the game. And yes reward system is the obvious blocker for this. (And no it is not as easy, as giving less rewards proportional to paused time)
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