Wish to contribute to the project by donating? Heads up to our Patreon -> https://www.patreon.com/skylordsreborn

Jump to content
BEWARE: Multiaccounting May Cause Permabans! Read more... ×


Alpha & Beta Tester
  • Content count

  • Joined

  • Last visited

Everything posted by Treim

  1. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Sunbridge solo: 14:03.7
  2. Is there a quest you really would like to have in the game? Well here is your chance on suggesting it and maybe the devs will implement it. This thread's purpose is to collect all kinds of ideas for quests and achievements to help out the staff team with coming up with those and instead just picking the good/ best ones out of here. Please try to not suggest ideas that are already on the list in some form (also include not suggesting numbers for a already existing quest). Please note that i am not part of the staff and therefor can not guarantee that any of your suggestions will get implemented in any kind or form. If you post your ideas here i will add them to the main post to the best of my abilities . The general ones i will post in a general form so they can be applied to every map/ difficulty in that way. Thanks in advance to all ideas mentioned. Suggestion: General quests could be expanded to also include selected community maps. General quests/achievements: Complete x map on standard/advanced(or higher)/ expert difficulty Reach x PvE/PvP rank Complete a 1/2/4/any rPvE map on x difficulty Play/Complete x games of PvP/ranked PvP Play x amount of time in a PvP/ranked PvP/PVE/rPVE/any match Complete the story around Rogan Kayle Complete the Story around Mo Complete every map on standard/advanced/expert difficulty Complete any map with only x cards in your deck on standard/advanced/expert difficulty Play/Complete x amounts of PvE/rPvE/PvP/ranked PvP games (on x difficulty- PvE only) Open all gold chests on x map on x difficulty Complete x map in under x minutes Complete a ranked PvP match in under x minutes (Countermeasure against instant leaves probably necassary) Complete x amounts of daily quests/achievements Open x amounts of gold chests/boosters total Complete a 2/4 player map solo on x difficulty Deal x amount of damage using spells/buildings/units (all time) Heal x amount of health (units only - no regenerating at nearby buildings/wells/monuments Built x amounts of orbs/power wells/ (killing and rebuilding orbs does not count) Use x card/any single card/any single card type(spells, buildings, units) x amounts of time Use (any) card abilities x amounts of times Kill x amounts of Lost Souls/Bandits/Stonekin/Twilight enemies Have 4 different orbs in a match Break x amounts of shields/ break shields with the HP value of y Reach the Unit limit with only small/flying/x unit(s) Don't let a single of your units in a match die Destroy an enemy structure with your own building Complete a map without spawning a ranged unit Complete x map with only unit cards One Shot any Boss Hear "a monument is destroyed" x amounts of times Build x wells and/or y monuments Break the population/unit limit by at least x points Get 1000 power from your void within 3 seconds Control a single unit of s units for x seconds Complete x map without/only using fire/frost/nature/shadow (splashs included/splashs not included) on y difficulty -->(maybe 1 map for each orb) Play/Win a match with x differentt(unique) players Participate/Reach x rank in an "official" Skylords Reborn tournament (probably needs to be handed out manually) Use every card in your deck at least once in x amounts of matches Complete x amounts of matches playing with a friend Let a unit survive for at least 15 minutes Have no void power at any time in a match Complete a match without using any spells/buildings Complete any map without self-destructing a single unit or building "Out of match" achievements: Clone x amounts of decks Add your own custommade map to Battleforge Win x amount of bid auctions Kill all AI creatures available in the forge at least once Upgrade x card(s) to rank 1/2/3 (with rarity common/uncommon/rare/ultra rare) Own x unique/every cards of y faction/edition/element /rarity/size/total Trade/Buy/Sell x amount of cards Upgrade x cards to UX Add x players to your friendlist Reach deck level x Buy x amounts of boosters Earn x amounts of BFP/gold with Quests/Achievements/Trading/any way Show a (single unique) deck to x persons Watch x amounts of different decks (from other players) Specific quests/achievements: I will try to seperate good ideas for endgame achievements beforehand in a 2nd list below. Please let me know if you agree with that kind of structuring and if you have a different opinion on how good those choices are. This is done simply for better visibility and a better overall structure as i a assume we will have quite a number of suggestions: Ability/Card Specific Quests/Achievements Teleport a unit using a "tunnel" ability Travel through a Deepcoil Worm with another Deepcoil Worm Complete a level 1 battleground using only "snapjaws" "Freeze" x amounts of units in matches (Santa Reward?) Destroy x amount of buildings using a unit with the "siege ability" Absorb/Heal x amount using "Ashbone Pyro" Do x amount of damage using "x unit" Use a "revenants doom ability" Use a "transform ability" "Knock back" x amounts of unit Spawn more than x % of units within range of "Breeding Grounds" Have 12 "Lost Spirit Ships" spawned at the same time Have every dragon creature summoned at the same time (t4 only -- Fire Dragon, Lost Dragon, Giant Wyrm, Grim Bahir, Skycatcher) Have every Worm summoned at the same time (Fire Worm, Shadow Worm, Deepcoil Worm, Core Dredge) Use "Enlightenment" to build an "Ice Barrier" Grab a paralyzed target with a "Deep One" Summon "all legendary cards" in a match Make a "Shadow Phoenix" revive x times or more Build all 4 Affinity Crystals in 1 match Kill a Nightguard that was once yours with a Nox Trooper ability Deconstruct a unit that has more than 6k health (by using Wrathgazer, Grigori, Shadow Worm, etc) Destroy x units with a single Shadow Worm/Church of Negation Build a root network with at least x participants (units or buildings) Use a healing spell to revive at least x squad members at once Let a Tortugun eat x population or more in 1 match Destroy x or more buildings with a single Worldbreaker Gun shot Kill any Boss using only Termite Hills (Map)specific quests/achievements i will not specifically name the difficulty or the like on these achievements as they probably have to be manually chosen by the staff team, maybe in cooperation with the community to allow for enough achievements on each difficulty of play and to make them reasonable for the players that play on that level. These are supposed to be challenging not outright impossible for players of that skill level. The really hard ones come down below . Complete "Introduction" without killing the Bandit Healer Complete "Introduction" without building t3 units Complete "Encounters with Twilight" by attacking the Twilight fortifications on x difficulty Complete "Encounters with Twilight" without a spirit reaching the Wrathgazer (was it called that?) on x difficulty Complete "Encounters with Twilight" by defending against the Twilight horde attacking on x difficulty Complete "Encounters with Twilight" and don't loose any units to the Wrathgazer on x difficulty Complete "Siege of Hope" without any defenders dying on x diffiuclty Complete "Siege of Hope" Complete "Defending Hope" without Rogan taking any damage on x difficulty Complete "The Soultree" without Moon getting under x % of health on x difficulty (no Amii-Monument) Complete "The Soultree" without any of the Lyrish Defenders die on x difficulty Complete "Mo" and kill the Commando Walker on x difficulty Complete "Mo" without any of the Banzai birds exploding Complete "Oracle" using all trick magic devices in Oracle correctly on the first try Complete "The Treasure Fleet" without losing a single Gold Wagon on x difficulty Complete "The Treasure Fleet" without opening a single Gold Chest Complete "Sunbridge" switching the gate in Sunbridge x amount of times on x difficulty Complete "Sunbridge" without loosing any units against Mora on x difficulty Complete "Convoy" without letting x amouns of Walkers die on y difficulty Complete "Convoy" without using the spell devices more than x times on y difficulty Complete "Nightmares End" without losing any of the nodes on x difficulty Complete "The Insane God" without letting any of the priests or temples take damage on x difficulty Complete "Bad Harvest" without the Gold Wagon taking any damage on x difficulty Complete "Titans" and save every single Prisoner on x difficulty Complete "Blight" killing the Ravenheart in under x seconds on x difficulty Complete "Blight" without failing to destroy a bandit camp in time on x difficulty Complete "Empire" killing Brannoc in x amount of time on x difficulty Complete "The Ravens End" killing at least x amounts of Raven Scoutships on x difficulty Complete "Guns of Lyr" without Rogans Stronghold taking any damage on x difficulty Complete "The Dwarven Riddle" without using the Fire Altar on x difficulty Complete a "Battleground difficulty 5" only using Manawing and Deathglider Complete a "PvP ranked match" going t3 before your opponent builds a second monument Kill a Promo unit with a Promo unit in a "PvP ranked match" Kill an XL unit with a S unit in a "PvP ranked match" Kill x amounts of frozen units in "PvP matches" Win a match with someone x PvP ranks lower than you in a "PvP Match" (same team) Complete a "Battleground" match on every difficulty Complete a "usergenerated map" on x difficulty Endgame, (map)specific quests/achievements: Some of these probably need some testing if at all possible (I will mark the ones i think might prove difficult to achieve or have outright no clue if possible for testing by making them yellow coloured. If you have already completed such feats in the original game or know that they are possible let me know and i will make sure they are no longer coloured). Complete "Mo" without Mo ever getting under x% (maybe 90%/95%/99%?) of HP on expert difficulty Complete "Crusade" without using the teleporters on expert difficulty Complete "Crusade" without building any walls on expert difficulty Complete "Sunbridge" without using the Amii-Portal-Switches on expert difficulty Complete "Slavemaster" without using the Firetrap on expert difficulty Complete "Bad Harvest" without building any walls on expert difficulty Complete "King of the Giants" without Rogan Kayle taking any damage on expert difficulty Complete "Dwarven Riddle" solo without building any buildings (including walls) on expert difficulty Complete "The Dwarven Riddle" killing all crystals within 3 minutes after destroying the first one on expert difficulty Complete "Guns of Lyr" solo without building any buildings (including walls) on expert difficulty Complete any 2 Player map solo using the tutorial deck on expert difficulty Complete a 12 Player map with only on person on each map and without using any spells on expert difficulty Complete all PVE maps in under 6 hours on expert difficulty (adding the all-time speedrun rankings of all time together (no rPvE) results in about 5 hours and 20-25 minutes --> 6 hours should be possible but still be a challenge even for most if not all speedrunners) --> can this even be tracked? Complete a "solo lvl 10 Battleground match" with only 2 monuments build total Own every card at least once ( (not) including promos?) Have every card fully upgraded (U3 + fully charged) Complete 1P rPvE at lvl x in under y minutes Complete 2P rPvE at lvl x in under y minutes Complete 4P rPvE in under 10 minutes 30 seconds on difficulty 9 Complete 4P rPvE in under 13 minutes 30 seconds on difficulty 10 Own x amount of gold Complete x amounts of "PvP ranked matches" in a row Reach Top 3 in either ranked PVP 1v1 or 2v2 Reach Top 1 on any Map of the month ranking (not including maps with fixed times: F.e. Siege of Hope) Use every card at least once in a match (all time) Complete all 2 and 4 Player maps solo on expert difficulty Complete any map with maximal 4(?) cards solo on expert difficulty Changelog: 2018.08.17 Added a "Ability/ Card specific" list for a better structure. Added @Eddio's suggestions (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions/&do=findComment&comment=70866) 2018.08.19 Added @Chimaka( ͡° ͜ʖ ͡°)'s suggestions (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions/&do=findComment&comment=70893) Added @LetsEinfallslos002's thread (https://forum.skylords.eu/index.php?/topic/1948-achievements-for-bfr/&tab=comments#comment-40340) --> Does not include the "Kill x amount of units with y" or "Control x amount of units with y card" quests/achievements as those can be done for every card and would therefor make the list even more unreadable as it already is 2018.08.29 Added @Navarr's suggestions (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions/&do=findComment&comment=70938) Added @Smok's suggestions (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions/&do=findComment&comment=70959) Added @MephistoRoss's thread (https://forum.skylords.eu/index.php?/topic/704-ideas-for-daily-quests/&) Adeed achievement category "out of match" (should be rather self explanatory, but here you get anything that is about trading and forge activities and really anything that is not directly reached in a match) 2018.09.04 Added @Kiwi's thread (https://forum.skylords.eu/index.php?/topic/2737-quest-suggestions/&) Added some more own map specific and end game specific quests 2018.09.08 Added @Navarr's post (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions-megathread/&do=findComment&comment=71129) Added some more own quests 2018.10.09 Added @Karl Lavafeld's post in form of a suggestion/hint in the thread introduction (https://forum.skylords.eu/index.php?/topic/4166-quest-achievement-suggestions-megathread/&do=findComment&comment=76186)
  3. Treim

    All-time fastest speedrun rankings

    new all time record for Convoy: 5:52.3
  4. Treim

    to fast to boring.. nerf rPVE!?

    Lost converter gets kind of decent if you have a mate in rPvE who plays pure shadow —> use netherwarp(frost) to warp the whole base into converter range. Never found a use for fleshbender but Bandit Sorceress works fine on defensive PvE maps. Would generally agree on the topic that this game is very cardcentric and much less about maps which i doubt will not change in the near or distant future. Some of the most fun decks actually only work if you have a mate imo though. There is so much more possibilities that I sometimes find it actually insane how much you can do even at just t2.
  5. Treim

    [Forum Game] Rate the song!

    So this one is as easy as you think. You just rate the post of your foreposter, scale from 1 to 10 with 1 = super awful and 10 = amazing After you rated you gonna post a new song:) Have fun and explore some great music. I will start:
  6. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Is it not an option to just tie the ingame time to wins? So essentially the ingame time only counts towards the quest if you also win the map you spend that time in? No way to circumvent that if i didn't overlook something here, because the time only counts towards the quest if you also win the map. If there is a quest where you have to win multiple maps, just dont count the time of the map that completed 1 map So f.e: Complete 1 PvE map: 1. match GoL - 3:30 win 2. matchGoL - 2:00 fail 3. matchGoL - 3:40 win 4. matchGoL - 3:00 fail 5. matchGoL - 4:00 win --> Quest complete after 5th match Complete 2 PvE maps: 1. match GoL - 3:30 win 2. matchGoL - 2:00 fail 3. matchGoL - 3:40 win 4. matchGoL - 3:00 fail 5. matchGoL - 4:00 win --> 1st Quest objective completed --> 1/2 maps completed --> the 1:10 that you spend over the minimum time limit are irrelevant and don't count towards the 2nd quest objective 1. match GoL - 4:30 win 2. matchGoL - 2:00 fail 3. matchGoL - 4:30 win 4. matchGoL - 3:00 fail 5. matchGoL - 3:20 win --> 2nd Quest objective completed If i missed something please tell me as this is just an idea i come up with on the fly.
  7. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Sunbridge solo 14:44.5
  8. Treim

    Inconsistency of PvE Scenarios

    1. You are right that your wells run out towards the end. By that point, i generally don't need the energy i am missing out on anymore though, so i do not really care if i lose some power if it speeds up the overall game for me. 2. I like the card just for style points and 40 damage/sec without damage cap is not too horrible. For sure one of the more optional cards though.
  9. Treim

    Inconsistency of PvE Scenarios

    I disagree with the tower argument. You can safe the deckslot and as you can always run cultist master anyways you can defend the waves that necroblaster can take care of also always with 2 cultist master. Sure that goes towards your unit limit but that does not really matter at that point in the game. You have to have more awareness to pull it off though as you have to actively defend instead of having something passive in place. Attached is a deck i would use for solo maps:
  10. Treim

    Inconsistency of PvE Scenarios

    maybe as a general advice. Try focussing more on your t4 stage. It is the most relevant part of the game for random PvE maps. For your t1 and t2 stage you should try to limit yourself to 6-8 cards if possible. In T1-t3 you should try to have spells that can have use even in the t4 stage of the game, such as home soil + ice barrier, netherwarp, frenetic assault, offering (nature aff), infect, cultist master + furnace of flesh combo, etc. What you lack the most are decent t4 units and spells to support them at the moment, while your t2 is massivle overblown, especially unit wise. Try adding rifle cultists and offering (nature affinity) as well as lost dragon (nature affinity) to alleviate some of these problems as well as frenetic assault (nature affinity) as a first step. Cultist Master + furnace of flesh will massively help you to sustain extra spells. Void manipulation is maybe the most important concept for PvE, so try to (ab-)use it as best as you can If i get ingame anytime soon, i will link you a deck of what i use with your current orb structure.
  11. Treim

    reverse AH

    Couldnt you just build it up in a way where you essentially seperate both places. In the normal one you offer your cards and someone has to actually manually select which offer he wants to take. In the „reverse“ one you offer your bfp for a specific card and conpete with other offers as well. The person who wants to sell the card can then browse through that auction house and actively choose which offer he may be satistified or not satisfied with. From a purely economical standpoint both places would get you to the price that people are willing to buy/sell the card. I don‘t think abuse will be any worse than now. In regards to the bfp problem. You can either go the easy way of locking the bfp away when you create an entry in the reverse auction house, essentially using a similar system that is in place when placing bids on cards. Alternatively you can keep the bfp on the account and fluid and if the player gets lower than the sum of all his entries in the reverse auction house you have to force him to delete entries and maybe lock his current entries until he does so. You can make that system however complicated you like. Easiest way: Delete the last/oldest entry/entries in the reverse auction house, until the sum of all entries can be paid with the players current bfp again or alternatively force the player to delete entries manually which is probably a bit harder already. Next step would be to add a priority system for he entries, essentially making the player choose which of his entries have priority if he cant pay all his entries anymore. If he cant pay anymore start deleting entries starting with lowest priority until he can pay everything again. Just a quick thought on the matter. Can probably expand on the topic if necassary.
  12. Treim

    Money Trading.

    Iirc it was stated that buying cards with rl money is not appreciated but the devs don‘t really have any way to stop it. No guarantees given though.
  13. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    oops yeah you were correct. It was March
  14. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    solo 4 Player rpve is actually a 18:46 from january
  15. Treim

    A new game style of mine :)

    I understand the sentiment youre having but i much rather play with my self-build decks. Imo if you reach the point of getting bored you probably are a veteran already with enough experience to optimize anything you could get from some random persoon. As far as i understood you correctly the main thrill comes from using cards that are generally not used which i get. Playing off meta cards is a nice change. What is also true however is that you can probably create a deck that makes use off those cards synergies much better than someone who actually is relatively new. If i feel like playing those off meta decks i generally just pick out one off meta card id like to play now and then start thinking about possible synergies and how to fit that card into a deck that actually works well. Sometimes that requires having a mate which if you have one helps a lot in opening the wide and endless plains of creativity. I understand the general sentiment of limiting yourself but imo its much more enjoyable to play an optimized "troll"-deck than an unoptimized jumbled mess of cards which some players put together. P.s. I don't try to make your approach look bad but try to state my opinion on it and try to maybe give other players a 2nd approach on making the game more interesting. I think its great that you came up with something that works for you and share it so other players might enjoy it as well
  16. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    Just my 2 cents: I feel like solo times are still interesting. 2 and 3 player completion for me is a minor category. If you have fun with it, just do it, it is not really relevant or interestinng to me though. Not every category has to be interesting for everyone though. What would be much more interesting to me would be limitations in regards to cards.So a category where cards like enlightenment, decomposer, batariel, amii monument (just to name a few) were banned. That would currently require to upload the replays though, so developping strategies actually only becomes an advantage for a few weeks or months and execution becomes the much more relevant skillset. Whether that would be a good change is up to taste/ debate.
  17. Treim

    Solo/Duo/Trio All-Time fastest speedrun rankings

    you are missing the rPvE‘s
  18. Treim


    It was given out in an event. I think you had to be online sometime around christmas
  19. Treim

    Please fix the Bell

    I know the quest functions. Its not my place to disclose that however.
  20. Treim

    Please fix the Bell

    Let‘s just say that happens all the time when i play guns of lyr, bad harvest or dwarven riddle speedruns
  21. Treim

    Boring for beginners

    The disparity in wishes and needs within the community is long since known. The PvP and (small) competitive speedrun part of the community need a lot of expensive and rare cards for them to play the game the way they want. That stands in contrast to beginners and more casual PvE Players as well as the collectors and traders. The easiest solution to this imo is to balance the game around the majority but give the PvP and speedrun community ways to gather their necassary cards fast anyways without impacting the majority to much/ at all. That should be possible by adding quests and (mainly) achievements that the majority can not achieve or they have to go out of their way to do so. I am not well versed enough in regards to PvP that i feel confident enough to make proposals on how those achievement could look like. For the speedrun community you could add stuff like beating standard maps with low deck levels or with limitations to the amount of rare and ultra rare cards in certain time frames. You can scale those up for later stages of the game to get achievement chains as well. This could also serve as a goal for newer players. The achievement angle has the advantage that you can use a system you already have (planned) and you can limit the income of cards and bfp by making them 1 time rewards only. You could also try to give out specific cards as rewards to get the luck factor out of the way for those player groups. Some cards are absolutely mandatory for PvP and speedruns so giving those out for quests that are designed for those groups makes sense imo. Examples would be Cultist Master, Furnace of Flesh, Batariel, Enlightenment, etc. Obviously the higher valued cards should be hid behind harder achievements. P.s. I am well aware that this is an unpolished idea and the actual values and design would need further discussion within your team.
  22. Treim

    Boring for beginners

    @Kubik The argument of Navarr regarding prices was not tailored to actual bfp price in the market but that as an experienced player you know how good cards are compared to other similar cards in regards to strength, useability, versatility, etc. With that information it is much easier to get a relatively accurate judgement of which cards are currently undervalued and therefor worth picking up. That is because you are not looking at single cards but can see the market as an interconnected web of many different cards. That does not necassirily mean that you know every cards price perfectly but that you can judge much easier how fairly priced something is at the moment. As a new player you lack a lot of that knowledge and therefor it is easier to fall for „traps“ and/or you have to invest a lot more time into the market. I hope that cleared things up a bit
  23. Good deck I got nothing but praise for that one ?. Not sure why it doesnt state it on the card. The devs probably forgot it as with so many other things that are either not or wrongly states in card descriptions.
  24. @Nova_DaemoN the picture would be better.
  25. for lvl 9 forsaken are better becaus you mainly encounter small troops which take Nox-Trooper forever to kill ( they have to shoot every member of the squad once, even when the squad has 6HP total) I recommend using shadow mage at t2 instead of harvester. Harvester mightve more style but you are severely limitied with just 1 unit. Those always feel very clunky to me. I value flexibility of focussing different targets at the same time muh higher. Depends on your level of play though (which i can not judge). I would recommend to either play deat ray or grim bahir but not both. Death Ray you would run with ray of light and healing gardens for insane heals for permanent leach weapons in combination with regrowth and other spell support. Consider adding rifle cultists and offering (nature) for more death rays as thats your main attack unit while depending on game stage 1-2 overlords function as your ground presence for the spell support. Offering also helps to get a 2nd rotation of t3 spells(infect soulshatter frenetic assault and maybe thunderstorm) For grim bahir you the same holds true with the exception of healing gardens and ray of light which are unneccassary in that deck. I would consider adding equilibrium though. Consider adding Incredible Mo for lost souls and twilight maps. The benevolent Mo helps you massively there as your main force in both t4‘s are ranged air units (against lost souls to counter the dragons and against twilight to counter the blind of twilight whisperers) Frenetic assault nature affinity is better than shadow affinity as nature affinity can target buildings. Units generally clump around buildings, especially artillery buildings in the center of the camp so with nature you can hit much more units with cc. It is well worth the minor decrease in damage. Decomposer i generally find very lacklustre for rPvE especially. Ashbone Pyros are unneccassar but nice to have. With all the spells you wont have any issues with just cultist masters tbh. Would add maybe thinderstorm as mentioned above and probably unholy hero. I didnt keep track of exactly how many slots you have left but you should end up at around 20 again. When i am home i will maybe create 2 deck lists for what i would use. I hope this gave some insight of possible options already though

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.