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About Blashyrkh

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  • Birthday 09/23/1988

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  1. Stylewise: Timeshifter Spirit, Ashbone Pyro and Giant Slayer Playwise: Nomad, Ashbones and Cultist Master Best card artwok overall: Bloodhealing
  2. Spawn buildings which are destroyed in frozen state are able to spawn units up to 20 seconds later. Donaar had already reported this in the Discord. We had played together and there i could see it for the first time. The bug happens with the combination Frost Shard/Shatter Ice or even if the building was frozen with Frost Sharcd and when gets destroyed by a unit. Reproducibility? Dont know exactly. In the attached replay it happens in 5 out of 6 cases. Consider the following time markers: 7:34 min 9:47 min 12:10 min 14:03 min 15:02 min (the only exception where the bug does n
  3. Your concerns are valid. In general, these are all reasons that all types of CC should work on Viridya. I have seen so many people try to oink or root Viridya. It is just not intuitive at all what works and what doesn't. In the discord i wrote that taunting should not work on Viridya. But it was meant that after the time runs out Viridya can run again. The fact that Viridya stops forever when casting the ability is simply a bug for me. But i think the most important thing is to create clarity about the CC issue in general. I think that would help everyone the most.
  4. From my side, i will be brief and give my opinion only on the maps where I have something to say. In general, i am against making the maps easier. As many have already mentioned, Expert-Mode should be hard! Convoy I'm for not being able to block the walkers anymore. I never liked that and always thought it was "wrong". The change that you have 5 walkers for it, on the other hand, i don't think is necessary. It is just the Expert-Mode! Crusade I think change 1 is good. But it should stay the same as before. If you have cleared both ways, the final wave should come. If you a
  5. Congratulations In my four boosters together were not even 500 bfp...
  6. Glad you want to start a little series here. Pure Bandits is an underrated and underplayed deck in my eyes. The firepower is incredible! You just sometimes have problems keeping your units alive. You show how this can be done to near perfection in the replays. How well Unity (b) and Blood Healing harmonize, i had not thought to this extent. The parts when you have to kill the last base including the Command Walker Boss were impressive to see. Well played Volin. Looking forward to more!
  7. Well...i actually don't have Maelstrom in my decks either, but Ice Tornado as well. A mistake on my part when I quickly created the deck for the post. Happens when you have no access to your decks because you are not at home
  8. Here are my Lost Souls Decks. One for cPvE and one for rPvE.
  9. To late...i have already sent in my replay noticed that fact afterwards
  10. Is this still the case or was it fixed by the devs meanwhile? This is where opinions differ. Can't test it in the Forge now.
  11. This deck is what i used until rPvE 9. Its mostly build around the new Shrine of Martyrs for faster voidreturn. Easy to play with. Inc. Mo (yellow) is against Lost Souls.
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