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Draconnor

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About Draconnor

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    Warrior

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    Graphic designer, skirmish games lover and creator.

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  1. But i really like my Purple Elder and use it don't broke it Aura could be sronger - but as for early enlighted t4 it mostly figts with T2/T3 units - so its doing its work when added to damage from trample.
  2. I played with him today - and in this exact game we had "that one" feeder. sysly - if "necessary gold farming" is argument for keeping current status quo - then infinite gold may be a good option.
  3. ...so lets give everyone infinite gold... its far better option than that. BH is one of most fun 4 player maps that many likes to play just for fun... because that is what are games for
  4. Maybe purple one is less usefull thatn nature - but price of purple one shows that its still usefull. I have them both in mamany decks - while nature one is FAR better in late game... Purple one is better as first T4 unit.
  5. For last FOUR games played on BH exp last 2 days I had TWO games with "Whoops - guys - its not speed? But i have feed deck only". While the second time game creator had deck named "ITS NOT RUN". Decomposer problem or not - its terrible how the first (unlocked to new players) big map advertises the game. so 1 for every 12 games is normal...
  6. Draconnor

    Shrine of War

    For me SoW 20% is "overkill" and used in right moment refunds mana in seconds... but even unupgraded 12% can do that. Nerfing time or % wouldn't change much. Its still all about investing 150-300 power for empty void Only debate could be about making it more "relaxing" (constant-pasive instead of activation -with 5-10% refund) or much more dynamic - by changing duration below 10s.
  7. I mostly go for WW and Werebeasts most of time (sometimes treespirit if i have something with roots on higher orbs) while i feel that Shamans mostly slows down the game and i use them only with Mana Wings. So for me Werebeasts are no1 in most of nature decks. On some maps they are my only T1 unit
  8. I totally agree with that. While i don't agree to (as proposed) get same reward for 3min speedrun as for 40 min regular play with no cannons destroyed.
  9. And you missing my point. You write about... true speedruning? that is what? 5% of players? Less? And i'm writing about social pathology that affects more than a half new players... and bunch of old ones that have problem with playing normal BH. If any potential new player will be forced to be "no fun zombie feeder" then we definetly won't have new players that will love the game - but maybe few new smarties with no teamplay skills. It's simple as that.
  10. Thanx. Art in term graphic level design or map cover? because i remember that i did one for that map back then. I remember that i had idea for bigger 2 player map with quasi-new mechanic... but while it never appeared in game - its definitely lost
  11. Back in Old Days i made a map that at some point was added to list of custom maps in the game. Unfortunately my BF folder din't make it to present times. Do anyone have thes maps on drive? Map was called - Fall of Feaorn (or very similar name).
  12. I did some tests and bandit inflantry is a lot weaker then expected - because bandit buffs are non cumulative screen contains a test of Dark Spere Riffle Cultist with each of buffs (40%>30%>20%) and "cumulative buffs" that always have the damage of the highest buff... so no way to get more than 50%
  13. If you see farming Bad Harvest as a main method of gaining xp and gold... that should be left alone - then its exacly why it need to be fixed. The reward system is quite ok. Its current decomposer that allows to abuse that on BH and few more maps in less abusive, but still toxic form.
  14. Card bonuses that lasts 20 sec are not exactly great for regular wall defence. Especially when big units can use them too... Only Valid point is Corrsair and thx to you i found that both corrsair bonuses can be cumulative as long corrsairs are on different upgrade level But still - i would love to see regular archers that can hold walls against L or XL units... or be effectively used on higher tiers.
  15. Its not a breakthrough of any kind - but for me BF always lacked for T3 and T4 archers that would give some additional love to Walls in Campaign middle or late game. Currently Riffle Cultist are only one... and still they are more "nuke unit" that regular archers. I knew that there are not many free models left in the game. Except maybe Twilight Slayers (They would be great at T3 btw) - but i may have some ideas. - Elite units - Like T3 repainted Gray Rangers (or white ones that wont be blue ), better Darkelf Killers (t3-4), Death Hunters (t4), Rifle Hunters (t3 forst version of
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