-
Content Count
92 -
Joined
-
Last visited
About Draconnor
-
Rank
Crusader
Profile Information
-
Interests
Graphic designer, skirmish games lover and creator.
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Draconnor liked a post in a topic: Pure Nature 2.0 - Main Thread
-
Draconnor liked a post in a topic: New card ideas and suggestions - Megathread
-
after further tests i feel that fully supported razors work fine but the scalling is different and "half support" (3 supporters) is weaker while full support is ok.
-
I don't want to sound overconfident but playing the game since relase makes me... lets say that i knew how to use root network 😛 And never failed bad harvest defense twice in a row before 😛 And it worked better even after relasing sylvan gate change. Can anyone check DPS of Razor + 3 treespirits/living towers at current version and older one please?
-
I checked - and patch notes say nothing in last two patches... but i failed on BH expert badly twice... and that never happened before 😉 I feel that Razorleaf with 2-3 supports is more than twice weaker than half year before.
-
Is there any Ninja-nert fo root link units? I feel that my bad harvest deffence become twice weaker than 1-2 months ago. Razors with+3 supporters cant stand the waves that were no problem before...
-
Draconnor liked a post in a topic: New card ideas and suggestions - Megathread
-
Draconnor liked a post in a topic: New card ideas and suggestions - Megathread
-
New card ideas and suggestions - Megathread
Draconnor replied to Hrdina_Imperia's topic in General Talk
Is it possible to make a card/buff that adds fixed damage bonus instead %? For example +20 od +50 damage? It could be nice as a powerup only for fast shooters like S squads or Tempest like creatures. -
Metagross31 liked a post in a topic: Prison of Tears - A 1PvE Community Map
-
Played today. Good Job and quite fresh experience. I count on more 1player maps with higher difficulty or at least some pressure from enemy camps. But its really nice feeling of rts exploration games.
-
Draconnor liked a post in a topic: STOP "fixing"/"balancing" the game
-
Draconnor liked a post in a topic: Patch #400039 - 14 January 2023
-
Mynoduesp liked a post in a topic: Patch #400039 - 14 January 2023
-
Raven's End, Passage to Darkness unfortunatly i have only last replay - raven's end ravens end common.pmv
-
Cheapskate achiev - does it miss information that all players should have common decks only? or its a bug? or it don't work on 4/12 players map?
-
Discipled liked a post in a topic: Sylvan Gate - Upcoming Changes
-
Draconnor liked a post in a topic: Patch Date Announcement
-
Official Card Design Contest - CLOSED - Winners Reveal inside
Draconnor replied to Kapo's topic in Events and Tournaments
my top 3 😉 Other cards that i like 😉 -
Draconnor liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
-
Draconnor liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
-
Draconnor liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
-
Dallarian liked a post in a topic: Community Update #30 - December 2022
-
Ktaius liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
-
Official Card Design Contest - CLOSED - Winners Reveal inside
Draconnor replied to Kapo's topic in Events and Tournaments
Same for me. Each interesting card is a win for everyone 😉 -
Loriens liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
-
Volin liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
-
DefAnske liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
-
Kapo liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
-
Official Card Design Contest - CLOSED - Winners Reveal inside
Draconnor replied to Kapo's topic in Events and Tournaments
Beside the contest - i don't want reward - i simply want small forest elders ingame 😜 reward can be transfered to future contests 😉 Name: Forest Cubs Tier & Orbs: Nature Type: Unit (2 medium units) Power: 50 Hit points and Size: 800 (2x400) M size Attack value and Type: 300 type S Active Abilities: Forest Touch - for 20 power heals 300 life points to unit in 5m (20 s cooldown) Passive Swift & Stomp Explanation of idea behind the card: I would love to see smaller elders ingame 😉 This concept is based on making them small alternative to -
Kapo liked a post in a topic: Official Card Design Contest - CLOSED - Winners Reveal inside
-
Official Card Design Contest - CLOSED - Winners Reveal inside
Draconnor replied to Kapo's topic in Events and Tournaments
Name: Amii Champions Tier & Orbs: Shadow, Nature Type: Spell Power: 300 Can be cast only on S size unit. Permanent - can be cast once per unit. Greater Power: Unit Deals Additional 100% more damage and takes 50% less damage - moreover they cant be knocked back. Amii Radiance: Units in 20m regenerates 50 life points each 10 seconds. (non cumulative) Explanation of idea behind the card: Long term investement in T2 S size army. In Latter game option to make some power Rifle Cultist with really big nuke. -
Official Card Design Contest - CLOSED - Winners Reveal inside
Draconnor replied to Kapo's topic in Events and Tournaments
Name: Lyrish Snipers Tier & Orbs: Frost, Frost, Neutral, Neutral Type: Unit (4 small units) Power: 60 Hit points and Size: 1200 (4x300) S size Attack value and Type: 1600 XL Active Abilities: Rifle Atack - Every 5 seconds unit fires slugs at enemies that deal 100 damage. (4x4x100) Additionaly slowed down (walk speed) targets get additional +50% damage Aim - Enable to become immobile and gain - long range 50m Crippling Shot (50 power) - Shoots at 50m with 800 dmg, target can move at walk speed and takes 25% more damage, Lasts for 15 sec, Explanation of idea -
Thx - but when you reminded me about config - these did great work in term of having feel of something 😉 new 😉
-
What more can be added in config?