Strongly disagree with the Forest Elder (g) change.
You mention in the deep dive that Green lacks potent burst damage, particularly against structures.
One of the very few tools at Green's disposal Is/was Forest Elder (g)'s damage buff, to allow the army to be that little bit stronger against buildings (and units)
I have been saying quietly amonsgt my group of friends but not in forums or such that green needed a mobile breeding grounds (Like how fire has wrecker, for the rallying banner)
So I am excited to see that yet again more of my quiet ideas are being implemented but I am concerned about what is being taken away to make room for that.
I feel like there is definitely room to have new Green spells added. Like a "Rampant growth" which would effectively operate the same as Fire's suppression. Where vines disable a building from functioning for X a time.
I also feel like Forest Elder, Grimvine Or even colossus could have received a tweak to give them stampede. Because, as mentioned in the deep dive. Pure nature has nothing to deal with buildings by themselves. You're either splashing it with Frost to be Stonekin have Matter mastery or you're splashing it with fire to be Twilight to have sunstriders' suppression, the suppresion spell, Juggernaut's stampede and Earthshaker.
If you splash shadow AND fire, you get bloodhorn too, but then, you're really playing bandit with a splash of nature, which is exactly what we're concerned about in the deep dive. If you want to give nature some independance to make pure nature more viable, focusing on buffing root and nerfing their coolest things isn't the way to go about it. Because Root isn't viable or practical in many situations.