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About Ragenarok

  • Rank
  • Birthday 04/12/1993

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  • Battle.net
  • Discord
  • Steam

Profile Information

  • Gender
  • Location
    QLD, Australia
  • Interests
    Strategy & RPG, Video games, board games, card games etc

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1000 profile views
  1. Ragenarok

    Balance Proposal: Mutating Maniac

    I'm a big fan of these changes. I've wanted to like mutating maniac since the beginning days, but he was only ever a peasant's best option until th inserted $ to be able to afford Fathom lord. Sadly the tale with many cards. the game was tailored and "balanced" to encourage real life money spent. Now that is no longer a factor, there are many things I'm sure everyone would like addressed. Battleforge was often not a case of each card is better than another over a niche situation. You could often break down cards that competed for a similar role in any given deck into a tier list, and it was up to your wallet to help you climb that tier list. Looking forward to seeing more of the proposed changes and what unique and creative ideas this community come up with!
  2. Oh, I have so many Ideas for the Frost/ fire tribe, my fanmade collection ideas fall into a tribe called Steamcore. But when building steamcore, you have to look at T1 first. A building is only as strong as it's foundations. Which currently means start red. And I don't like that.
  3. I want to start by saying: I'm more of a campaign and RPVE enthusiast than PVP. In fact, I detest PVP in most games, more often opting for co-op / horde / survival modes where offered. Furthermore. Frost isn't even my preffered colour at T1. I like them more than Shadow and fire, Even though I try to like all colours equally, but I do, 70 % of the time start on Nature. So as someone who cares little about the game mode where swift has the biggest impact and as someone who isn't 110% enthusiastic about blue to man the ramparts and defend their honour with my life. But I can, from a point of logic see and understand that swift makes frost 100$ unviable for pvp, where maps are needlessly large and covering a large distance more rapidly can in some cases determine the outcome of the game. Maybe they don't need 4. But they something. Just to put them on the map. One other possible fix it to give every unit in the game swift after it is not in combat for 5 seconds. Here are some facts: Frost has zero swift units at T1. Fire has 4 swift units at T1 (yes, I am counting both affinities of Nomad, they are different cards) Nature has has 4 swift units at T1. (Again, two affinties of amazon count, they both have swift. Shadow has 4 swift units at T1 Frost has 8 units at T1 Fire has 10 units at T1 Nature has 12 units at T1 Shadow has 12 units at T1 *Opinion* Maybe, JUST MAYBE, Frost would have gotten some love with the Amii expansion if EA didn't pull the plug. With the exception of one colour, each of them seemed to have had to have "wait their turn". Back to facts: Shadow only received additional T1 cards in Renegade (the first and biggest expansion) and Amii (where it was literally just a release of the teaser cards, because the development was halted) Fire received additional T1 cards in Lost souls and renegade (But not Amii) Nature is the above mentioned exception and has received additional units at T1 in every expansion. Frost saw the same amount of love as fire did when renegade launched, but has seen no additional units since. Not even in amii. Frost is not only the only unit to have not have swift at T1, they're the only colour to have "Slow" as a passive keyword on their units. At T1, right the way through to T4. And to add injury to the insult, as the embodiment and incarnation of frost, they have literally nothing to make enemy units move as slow as they do. Like fire's Scavenger, which has crippling bit *Opinion* This makes construct and battleship useless after the battle you drop them in to is over.
  4. Not a worry. Considering it doesn't impact gameplay directly, it doesn't seem high priority
  5. Mail message reads that the auction was cancelled and the card will be returned to you, when it actually appears to have sold, and instead has the attatched bfp. While this doesn't affect the core gameplay, I fear any bug concerning the auctionhouse could affect a greater part of the game's eceonomy. Additionally, it's somewhat annoying not knowing what card was sold
  6. Ragenarok

    1- Error: "Upgrade combine failed"

    Both Myself and an IRL friend (He doesn't use forums much) have both enoucntered this error and after so many log-ins, or, at some specific point in time the error seemed to have been resolved. I have upgraded and combined my werebeasts (card affected) and he has been able to upgrade and combine his lost horror (red) (his card affected) TL;DR - Two reports this error is resolved
  7. Ragenarok

    My Improved CardBase

    melee units is spelled wrong, on the cardbase it's spelled meele
  8. Ragenarok

    What unit would you like seeing a promo version of ?

    Breeding grounds, juice tank, resource booster, construction hut are by far 80% of the buildings I see
  9. Ragenarok

    Promo Which card would you like to see added as a promo?

    Promo abomination, promo bloodhorn?
  10. Ragenarok


    Granted. However these crimes are only committed on the annual "purge" Where all crime is legal for 24 hours. I wish We received a blue/red faction
  11. Ragenarok

    Promo Which card would you like to see added as a promo?

    I've never eve seen Avatar of frost in game yet since Open stress >_> The proposed changes do sound cool though :3
  12. So it's the same as this error? Just a different card?
  13. Ragenarok

    Guild Management in Battleforge?

    You're welcome to use the new #looking-for-group text channel on discord. My post in the discord group will hopefully pave a new way for people to team up.

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