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Everything posted by Kapo
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All in all, the map seems really well-made, and fun to play. Here are still some points that caught my attention: - The War Eagle guarding the two towers near T2 gets very, very often stuck at the tower for a moment when attacking. Maybe there is something up with the ice crystal model? - I would give more space at the "outer" path connecting the P1/P2 start position, so people can avoid the towers and eagle to meet up without getting smacked; maybe a nice ice lake or something. It's no benefit for speedrunners, and more casual players could team up before they attack. There is that one spot west of the western Frost Crystal that is unnecessary tight - The trigger point for the new script phase should be where the gate is, or the gate put farther back - that gate kinda serves no purpose, and it would be a cool "finish" line for that part - The Mountaineer shooting over the edge at ground units near that trigger point feels off, maybe his path can be changed a little, since he guards the well and not the path (right?) - The double-wells after the T2 are really heavily guarded... too heavy? Maybe they are ment to be taken later? - The cooldown for the teleport from the city to the enclave is ultra long (on purpose?); if a unit misses the teleport, all you can do is destroy it - The Vigils that attack you after teleporting feel kinda off/unfair - The enclave is kinda tight with space - which is alright, but the placement of the kobold laboratory makes it even worse. Maybe put it a little more to the left side, and also the central construction hut a bit more to the right to not punish players so hard who want to build a Howling Shrine or something (otherwise Necroblaster stays prime forever) - The attacks at the enclave could be more themed, like mostly-flyers or something - The Hulks are a mystery, sometimes they directly go for the walls, sometimes they can be distracted. Maybe there is something I dont understand yet, but I think the coolest option would be if they beeline for the walls no matter what, and after their charge they do whatever normal units do. - The Winter Witch feels too deep in, considering that you always have to walk back too - The Archfiend in the middle (at the orb) is very trigger-happy due to the patrols; he should be guarding the orb and not help defending the paths - Not sure if the most eastern Banestone is intentionally that far in, there is such a big gap between the Tower/2-Vigil and the camp with the Banestone that feels unnatural. Alternatively, if you dont want to move it forward, if you change the path from the center (archfiend-orb) leading south a bit more curved to the east it would lead to a more natural route from the enclave to the last banestone, possibly skipping the tower/2-vigil position if you are careful - The off-map Amii keep/temple between P1 and P2 start position is cute, but floating weirdly on the ice, the edges might need some more map art details - Can you put some decorative units (Amii civilians?) that run from buildings or wait for the final port to teleport away when the map is won? That would be a nice touch
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Official PvE Event #11: Amii Training Camp - UNTIL 10.01. 23:59 CET
Kapo replied to Kapo's topic in Events and Tournaments
The winners now also received their prizes. Besides that, I asked Ultralord to scramble in the statistic, and to answer the questions from the stream: * The fastest Shadow-start was @Serar, with a time of 14:33. * The total number of Windweavers played in all games was 710. -
Official PvE Event #11: Amii Training Camp - UNTIL 10.01. 23:59 CET
Kapo replied to Kapo's topic in Events and Tournaments
Thanks to @Ultralord for the awesome stream yesterday! If you missed it, here is the YouTube link to it: Also, these were the top players: You want to know how you stacked up? Here is a list of all times: Difficulty 6 Difficulty 5 Difficulty 4 Hope you had fun in the event, and see you in the Forge! Kapo -
Name: As clean as can be Description: Win a random battleground on standard difficulty without receiving a single point of damage. (Alternative: BG on standard AND a single-player map on standard, but I couldn't think of a good one except Encounters and Soultree, and those have been used so often in achievements already.) Reward: Clean Forge
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Official PvE Event #11: Amii Training Camp - UNTIL 10.01. 23:59 CET
Kapo replied to Kapo's topic in Events and Tournaments
The Soulstones and Boosters have been sent out - check your mailbox to find out what you received 🙂 -
Official PvE Event #11: Amii Training Camp - UNTIL 10.01. 23:59 CET
Kapo replied to Kapo's topic in Events and Tournaments
People of the Sky, I just sorted everything in, and everybody got a confirmation message. If you didn't receive something from me, please reach out - with 76 entries in total, it's possible I overlooked someone. Thanks for participating! -
Official PvE Event #11: Amii Training Camp - UNTIL 10.01. 23:59 CET
Kapo replied to Kapo's topic in Events and Tournaments
Only two days to go! -
Official PvE Event #11: Amii Training Camp - UNTIL 10.01. 23:59 CET
Kapo replied to Kapo's topic in Events and Tournaments
Bandit Wizard Towers are hard? Fear not! Here is some budget deck participation run for you: (Please note that the commentary is kinda scuffed because the mic was positioned wrong, but I think the video is short-lived so no need to re-record 😃 -
I officially protest that you mention this and give the people no picture of the cat.
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I still love the suggestion that has come up in the past the most, that it actually shoots spores (weaker Treespirits) the most, but what I also like is the idea that comes up here that he could have some passive effect. Also, the idea that he come with its own form of root so he needs no Stranghold-support is also nice.
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Hello Skyladies and Skylords, Welcome to the eleventh official PvE event! Quick Overview: Map 1-player random PvE, Map of the Month Difficulty 4-6 (your choice) Date 01.01.2024 until 10.01.2024 23:59 CET Prizes Boosters, Soulstones, and much more! Winner reveal Stream on the 15.01.2024 19:00 CET Rules and Goals: In the Amii training camp, ... ... you have to stay on Tier 2, with only a Nature and a Shadow orb, ... you are only allowed to play Amii Paladins and Amii Phantoms as T2 units, ... you are allowed to select any difficulty between four, five or six. Don't forget to tick the "Map of the Month" box! The fastest entry to finish the map will win. The replays will be ranked in the same way as on the leaderboards, so a slow difficulty 5 entry will still be ranked higher than any difficulty 4 entry. The order of the orbs is up to you, and you may as well play any Nature / Shadow / Amii spells or buildings - only your T2 units are limited to the Phantom and the Paladins. What's the Prize Pool? 1st Place: 8 Amii Boosters + Swamp Drake Promo 2nd Place: 6 Amii Boosters 3rd Place: 4 Amii Boosters 4th Place: 3 Amii Boosters 5th Place: 2 Amii Boosters 6th-10th Place: 1 Amii Booster All players will enter a random draw with a 50% chance of winning a Soulstone card, the other 50% will get an Amii Booster. How can I participate? Everyone with an ingame account can participate in the event, there is no need to sign up separately. To enter, you just have to send in your best replay, including the player names and the time, to Kapo on Discord (kapojones) or the forum (@Kapo). Battleforge automatically saves a replay of your last game. You can find your replays here: Documents=>Battleforge=>replays To save me some time, please rename the replay to the following name format: Amii_<your_time>_<your_name>.pmv (e.g. "Amii_00.12.23_Majora.pmv") You can send in your replays until 10.01.2023 23:59 CET FAQ: I will update the below as questions are asked throughout the event. When will the winners be announced? The winners will be announced via a Twitch stream hosted by @Ultralord! Location: https://www.twitch.tv/ultralord_t1421 Date & time: 15.01. 2024 19:00 CET Future events If you are interested in helping with these kinds of events for the community, or want to host one yourself, don't be afraid and simply reach out! Send @Metagross31, or @Minashigo Hiko a PM on the forum, or direct message via Discord (Metagross31#1103, Minashigo Hiko#1126). We are happy to assist you with upcoming events and with sponsoring towards your prize pool! We hope you have a lot of fun with this event and are looking forward to seeing all your replays! If you have any questions, please do not hesitate to ask.
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Think if it isnt too much work to implement its kinda of a good idea, it simple could be a hover like it is already in the game when you hover the card it pops up, and maybe we can get a way to link a card like [Rogan Kayle] in the chat and if you move your mouse over it the already existing Hover activates?
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3rd Anniversary Stream - 29th of December - 20:00 CET
Kapo replied to Majora's topic in Announcements
I should have asked this on Masters, but I forgot: After Frost turned out so nice, and we now see work on Lost Souls and Stonekin... what is the future of Nature? Reworks of cards have started, but nothing new now for so long, any chance we see the Nature Rework finished? -
Game crash after using Alt+Fx combination for deck cards.
Kapo replied to Zizizi's topic in Report A Bug
sure you mean alt? the shortcut for the second set of cards in the deck is ctrl, not alt. (in other news: I tried both, and both dont crash my game.) -
Skylords and Skyladies; Masters of the Forge will shine a light on all those people working so tirelessly on Skylords Reborn - for the average Skylord, [Game Masters] are elite, mythical creatures too many know nothing about, and we will hopefully change that. So, in this dev-talk-like podcast series we will meet several Masters of the Forge in person, and hopefully I will be able to ask them questions that are interesting to you. And, you will also get the chance to ask them some questions! The series will be streamed on Twitch and afterwards uploaded on YouTube. Please note that while the content created is supported by the SR Team and will be all about Skylords Reborn, this is no official dev-talk. The focus will be around the guest, what their duties are, how they feel about the game and its development - we will not elaborate future changes in depth or announce anything fancy. But hopefully we will know more about the guest and how It's like to be part of the SR Team. In the ninth episode, I will interview [GM] @Emmaerzeh and [GM] @Hodron; both from the map department, to explore the territory of map-making in regard to (official) campaign maps, community maps and specialities like the Battle Arena. Quick Overview: Guests [GM] Emmaerzeh & [GM] Hodron Date 28. 12. 2023 Time 19:30 CET Link www.twitch.tv/kapostream If you got any questions you would want to see asked, you are very welcome to drop me a DM here on the forums (@Kapo) or on Discord (#kapojones). Kapo Previous Episodes: #1 [GM] Dutchy, Lead Moderator #2 [GM] Majora, Project Coordinator #3 [GM] Volin, Testing Coordinator #4 [GM] RadicalX, Faction Designer #5 [GM] Ult, Server Developer #6 [GM] Ultralord, Video Editor #7 [GM] Ladadoos & [GM] Zyna, Project Lead #8 [GM] Maze, Web Developer #9 [GM] Windhunter, Lead Designer
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Skylords and Skyladies; Masters of the Forge will shine a light on all those people working so tirelessly on Skylords Reborn - for the average Skylord, [Game Masters] are elite, mythical creatures too many know nothing about, and we will hopefully change that. So, in this dev-talk-like podcast series we will meet several Masters of the Forge in person, and hopefully I will be able to ask them questions that are interesting to you. And, you will also get the chance to ask them some questions! The series will be streamed on Twitch and afterwards uploaded on YouTube. Please note that while the content created is supported by the SR Team and will be all about Skylords Reborn, this is no official dev-talk. The focus will be around the guest, what their duties are, how they feel about the game and its development - we will not elaborate future changes in depth or announce anything fancy. But hopefully we will know more about the guest and how It's like to be part of the SR Team. In the ninth episode, I will interview [GM] @WindHunter, Lead Developer; who is very well known for standing in the front lines of developing the game forward in terms of design and balance, and also the author of many public design documents known as Deep Dives. Quick Overview: Guest [GM] Windhunter Date 19. 12. 2023 Time 20:00 CET Link www.twitch.tv/kapostream If you got any questions you would want to see asked, you are very welcome to drop me a DM here on the forums (@Kapo) or on Discord (#kapojones). Kapo Previous Episodes: #1 [GM] Dutchy, Lead Moderator #2 [GM] Majora, Project Coordinator #3 [GM] Volin, Testing Coordinator #4 [GM] RadicalX, Faction Designer #5 [GM] Ult, Server Developer #6 [GM] Ultralord, Video Editor #7 [GM] Ladadoos & [GM] Zyna, Project Lead #8 [GM] Maze, Web Developer