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Kapo

Project Supporter II
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Everything posted by Kapo

  1. NAME: see title DESCRIPTION: Passage to Darkness, Position 4, T3 - Northern Well. You can spawn a L-Size unit at a spot where it is stuck (see screenshot). Doesn't _look_ stuck at all, but it is. REPRODUCIBILITY: Start PTD. Take the Well. Spawn Unit SCREENSHOT/VIDEO: LOG: None needed. ADDITIONAL INFORMATION: None needed.
  2. My pure nature run beat Kserske by a second! HYPE! Looking forward to the stream
  3. Time/speed is the best and fairest metric we have in Battleforge, that's 100% sure. So any feedback/criticism in that direction is absolutely warranted. For this contest, I took the "time submitted" just for the reason to shake things up a little, fully on purpose, while still knowing that speed would have been the better tie-breaker. One thing I have learned though is that it would have been fairer if the contest had started at the weekend, so more Skylords get the opportunity to make a quick run. What I can promise is that "time submitted" will not be a core staple in the CCC, sinc
  4. Its not really about being good or bad at the game, it also was some Test of Tenacity. If you put your mind to the task, this challenge is doable. Here are the Replays of the Top 5 winners: CCC4_2_Bobishere.pmv CCC4_2_Gam3over.pmv CCC4_2_Mati.pmv CCC4_2_MephistoRoss.pmv CCC4_2_Trando.pmv I also just sent out all prices. This concludes all business concerning the Crappy Community Contest #4.
  5. You snatched it away from another Skylord last minute... and... you exactly know that I didn't add that information because I usually don't shame last places haha
  6. Hello again Skylords, Skyladies and other Skybeings; it's time to announce the winners! First of all, I’d like to thank everyone for making the Crappy Community Contest #4 happen – no matter in what way: participation, sponsoring prizes, spreading the word or helping me to organize it. In total, we reached a total number of 48 participants – thanks to the Skylords Team for sponsoring the code: CCC4-MOMO-MOMO-MOMO Top Skylords of CCC #4: 1st place MephistoRoss 2nd place Trando 3rd place Mati 4th place Gam3over 5th place
  7. If you haven’t logged in for a long time, your account was most likely reset when the beta ended. With the full release of Skylords Reborn in December 2020, there was a last and forever final reset.
  8. Then I add it as a Bounty to the article, sometimes people dont read the comments... maybe it motivates even further
  9. Not sure if this is a joke or an official sponsoring offer If you want, I can add you to the list of sponsors as a "Bounty" Type if someone makes it.
  10. Duckys Answer is correct - if I would want to count uses, the rules would have stated "Charges". But that would be overly complicated and not really fun to count uses of a card. Just take your deck and count the cards you took to the map, including rarities of course.
  11. Since I had that big donation from Simplifying, I can add the Promos for the top guys from my own pocket
  12. That's why I added the Mo-Video from Dutchy, so you get some starting points how to beat Expert Check it out, it's really well-made
  13. Very happy to hear that you like it! I think it's good to switch things up a bit here and there, try something new and see how that works out. When starting this one, it was quite clear that this ruleset has already its downsides. What I am quite sure is: if you try to do a competition in Battleforge, measuring speed is the most fair measurement to use. So after the Screenshot Contest which was artistic and this one about smarts and tenacity, next one will be about time most likely.
  14. Just send them over and tell me what placement should get them
  15. Hello Skylords, Skyladies and other Skybeings; and welcome to CCC #4 – the fourth Crappy Community Contest! THE CONTEST HAS ENDED. To see the winners, click here. If you are just here to grab the booster code, there you go: CCC4-MOMO-MOMO-MOMO What are “Crappy Community Contests”? This and future CCC's are meant to be small-scale contests with weird challenges, hopefully luring you away from well-trodden paths. They are small-scale on the organizers side too: there will be no stream, video or event announcing the winners. What's special about
  16. I really wonder why there was no thread for Mo There is one point I would heavily suggest to change: If you kill the Walker, it shouldn't respawn - no matter which difficulty. It is presented on this map as a "special boss" option, and once you kill it, it shouldn't come back.
  17. Cant wait for the Patch. ALL ABOARD THE HYPE TRAIN!
  18. Maybe bind it to <Space>? Market button to enter an auction is also bound to that already.
  19. This sounds like an awesome solution, and very appealing. If you scale the rewards correctly, you can "punish" players who deselect Fire/Lost, but they still get something, and if you just want to test you can do it - I think noone cares about the rewards while testing; but you still get the time recorded for the daily bonus and can make quests - so it's not nothing. I see no downsides to this. Edit: Also, the contest people could make contests against specific rPvE Enemies without waiting for the right MotM to come up, which might come very handy.
  20. I’m torn. Maybe you get less rewards if you preselect? It would work for for testing/training, but keep the real random maps the “real deal”.
  21. Exactly, that's why it's hard for me to understand we can't put a Goodie here and there into the mix. It's not like you should be able to take over a boss, but the "normal" Bandit Lord that's sometimes in a camp is a prime example of a unit using Mind Control on, then you would get something that made it worth taking the card along. Since that dude is still alot weaker then a Bloodhorn or a Batariel, what's the problem with allowing that?
  22. I have to agree with @chickennoodler in general. Though we have heard on the other thread, that in concept Mind Control is super powerful (you remove and enemy and "spawn" an ally), it simply isn't. I have heard "take 2 shadow orbs, and you get frenetic" 1000 times, or "with 2 fire orbs you get cluster and earthshaker", etc. etc. Did anybody ever hear "With 2/3/4 Nature orbs, you get..."? That's because all those spells are either useless or severely under powered. A comparable spell is Plague (since 3-shadow orbs required), and it disables AND annihilates not just one unit but everything
  23. What would also be nice is for those who play the map solo, to add a (read: one) well to the Pos-2-side (and vice-versa) Having nothing there is really a bummer.
  24. What a great idea to add effects to the nodes.
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