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Redmark

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  1. It was difficult to start pushing with T1 and T2, I could only stay at base and protect, and only at T3 could I build towers strong enough to fully protect the base, and even that became harder once Bandit Walkers start spawning. The waves spawn so fast, once you've cleared one wave, you only have 30-60 seconds until the next one. I had to wait until T4 to get flying units to clear all the crystals. Power gain also felt like an issue, but it wasn't impossibly difficult, my deck had no restrictions, so I almost always had something useful to spawn with each color. I can see someone really good at the game somehow rush the crystals stealthily while also defending the base, because the map ends immediately once all crystals are destroyed. Took me 25 minutes, I could see someone do it in around 10 minutes on expert, if not faster.
  2. Oh no, I played the map in expert only to realize that it was supposed to be standard
  3. Playing the 4th spot in Titans Expert I was using Nightguards to take over the enemy Deep Ones, I had 3 deep ones, 5 dreadchargers, and 3 nightguards. The last wall where you have a colossus on the other side completely ruined my run, I destroyed one of the wall segments where Windweavers are standing in, using Wallbreaker spell. I commanded the units to walk through the open wall segment and attack the buildings on the other side of the wall and they refused to walk through the wall completely, I kept clicking and clicking the other side nonstop and the units just stopped in front of the wall, gawking at the windweavers shooting them. Sure, it probably would've been solved by breaking more walls, can't know for sure because we lost the mission because of this, this shouldn't have happened in the first place, there was nothing barring the units from walking through and it made me quite agitated. I was so stunlocked I didn't even have time to take a picture. This has something to do with unit pathing, maybe the mark of the keeper too?
  4. In my experience of facing Lost Souls in RPvE as opposed to any other faction, (except maybe for Nature in difficulty 10), at least half the playerbase does not know how to solve the encounter and end up either getting absolutely demolished with no counterplay, or quitting immediately when they realize it's Lost Souls. Is this a collective "git gud" situation or is the faction simply overtuned? Many people playing RPvE do not even take the proper precautions if they were to be up against Lost Souls, no Incredible Mo, no Global Warming etc. Too many lobbies have resulted in multiple players quitting because they weren't prepared for whatever was to be expected.
  5. Never experienced this bug prior to the most recent patch, had this happen once before within the current patch. When I try to join a game lobby, it just leaves me to this setup screen, leaving me "Unteamed", still capable of talking with the people within the team, but unable to choose a spot. Pressing next does nothing, pressing "Ok" to go to the existing match is greyed out, leaving the party and rejoining doesn't work, only rebooting the game fixes it, and it can happen again. _log_proxy_latest.log
  6. Played King of the Giants on expert difficulty. We completed the map and I got this on the post-game reward screen. Usually I see the disenchant button for the 800 gold and 1000xp, this is the first time it shows that no rewards for a loss.
  7. I never felt LSS being that strong of a card, it always felt like a wet noodle of a unit that struggled in RPvE 9 and 10 especially against factions like Lost Souls, Nature and Fire, even with spell support. 4 of any other T4 XL's wouldn't struggle as much clearing camps. I loved using the card as a budget XL when starting off, but it has been largely replaced by various expensive rares and UR's, and now there's even less of a reason to use it. Looking forward to Lost Warlord though.
  8. A patch that was deployed quite literally 30-60 minutes ago made the game incredibly unstable and I've thus far crashed twice in the span of 30 or so minutes, haven't experienced crashes for months prior to this quick small update. And it wasn't this patch, but one of the previous one, where the gold chest pickup was yet again, its old self, where you can't open them while "in combat" in the previous one, and in this small, unstable patch, the problem persists. _log_proxy_0.log
  9. In the quest Empire, Ragged King got stuck into a cliff and wouldn't move into his position, there was nothing blocking his entry, we waited 10-15 minutes until decided to surrender. Similar to the bug in King of the Giants where Rogan Kayle and Jorne won't enter into the Rage Gate Tunnel. Also, asking to attach a log and giving people a maximum upload size of 3.91MB while the logs range from 3MB to 8.1MB? The one I'm trying to attach is 5.8MB I tried copy pasting the entirety of the log into a spoiler but I get a cloudflare error saying that the website host stops responding. Uploading the log to something like catbox would be easy, but I don't want to risk the link being seen as suspicious.
  10. I've had this exact same crash happen before, possibly like 5 times by now. The map where it happens is "Titans", every difficulty. After pressing "ok" on the error message, similar window opens where it says something about a runtime error. Disappeared so fast I couldn't take picture of both. If I recall correctly, the crash happens after Viridya says "Treeslayer, now you shall pay"
  11. I had 1080ti few months back, the game ran without issues. I switched up to an AMD 6700xt GPU and now it's been nothing but issues. On the latest drivers I've had textures flicker invisible, the whole screen flickering black, FX on portals spazzing around etc. Older drivers fix the flickering issues but not the portals AND introduces new problems where some spell effects are completely invisible, for example, Creeping Paralysis, the green ball is nowhere to be seen, the explosion never happens, but in 5 seconds the enemies will be paralyzed. Now, these problems I can live with, but the biggest problem is the game freezing during startup. Sometimes it freezes in the log in screen, sometimes it freezes the moment Forge opens, sometimes it takes like 15 seconds, I might've joined a lobby and then it freezes. It's not a normal type of freeze, but the kind where you can still hear the music playing, everything in the background is moving, effects, the panning around the forge, but you can't interact with any of the buttons and the only solution to get out of this is to open task manager and end the process. After this happens once, it will happen endlessly on subsequent launches, the game becomes completely inaccessible. Often times, restarting the game fixes this and the game plays normally (with the graphical issues still present) for few days until the freezing comes back, forcing me to restart, sometimes even after restart, it can freeze again, so I have to restart multiple times. Mostly wondering if other people using AMD GPU's have had this happen?
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