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ReleeSquirrel

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  1. I'm a new player experimenting with various things, and I just found a really fun combo with the Altar of Chaos and the Incubator cards for Shadow. The Altar of Chaos lets you walk any unit into it, and it takes their life to power up a bomb. The Incubator lets you transform any unit into a Mutating Frenzy with a bunch of "Deathwish" stacks to start with. But, it spawns with all of the HP of a Mutating Frenzy, so 1900. I tried dropping a 50 energy Skeleton Warriors and transforming it, and then marching the frenzy into the Altar right away, and it works! But there's more, because when the Altar of Chaos eats one of your units, it leaves a corpse behind! So, other corpse-users in your Shadow force can use that corpse to double-up. I don't know if this is already a normal thing or if it's so terrible in some way that nobody cares, but I think it's neat.
  2. Okay so I did test it and another building did heal units. I don't know why I was so sure it was just the Construction Hut. Maybe the area of it is different?
  3. Seriously? Then maybe the bug is that other buildings aren't healing my units like these ones? I'll make sure of that but I was pretty darn sure only the Power Wells, Monument, and the Construction Hut were doing this!
  4. I'm a relatively new player, but I've been playing at least an hour a day since the start of the month. Right now, I'm trying out different mixes of elements, and I'm working on Frost. I noticed that sometimes my units will start to heal during a match, when I don't have anything that should be providing healing. I figured it out, though. The Construction Hut has an aura around it that heals units. It doesn't heal structures, just units. The key thing though, is that there's nothing on its card that would suggest it has any healing for anything. The Construction Hut has the ability "Maintainance" that says "Friendly buildings in a 25m radius will be constructed 45% faster and will require 25% less power cost" It's supposed to make buildings construct faster, and doesn't say anything about healing units. Is this a bug? A discrete hidden feature? I haven't put in a bug report since I'm so new I'm not 100% sure it's not supposed to be like this, plus it's not part of the purpose of the building, so I think it wouldn't be just an accident? But it does have a special effect so maybe? If you place the building, it has a glowing ring of blue light that shows the healing area.
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