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Vrizz liked a post in a topic: Please bring double legendary back
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Vrizz liked a post in a topic: Please bring double legendary back
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I just spawned double Jorne, so what do you mean? [context pls]
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Vrizz liked a post in a topic: Official Card Design Contest - CLOSED - WINNERS INSIDE
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Vrizz liked a post in a topic: Official Card Design Contest - CLOSED - WINNERS INSIDE
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cureall9999 liked a post in a topic: My Little Story with Battle Forge & Skylords Reborn
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5.3 is bugged? i completed 8 maps but got only 30 points and zero relics .
Vrizz replied to Adam17's topic in General Talk
@salatinator despite having both, I failed to position units to be in range for both spirits from all sides and the boss ;( @Adam17 ty a lot, didnt expect only 6-7 sundies are enough -
Nerokin liked a post in a topic: Official Card Design Contest - CLOSED - WINNERS INSIDE
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5.3 is bugged? i completed 8 maps but got only 30 points and zero relics .
Vrizz replied to Adam17's topic in General Talk
treespirits dont get knockback, right? how many sunderers? -
Vrizz liked a post in a topic: Official Card Design Contest - CLOSED - WINNERS INSIDE
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My Little Story with Battle Forge & Skylords Reborn
Vrizz replied to cureall9999's topic in General Talk
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5.3 is bugged? i completed 8 maps but got only 30 points and zero relics .
Vrizz replied to Adam17's topic in General Talk
Sadly, I have zero info on the matter, just came to ask: how tf did you kill damn wrathgazer in Encounters? Wasted 2x 50 min for this shit. 😞 -
Hrdina_Imperia liked a post in a topic: Official Card Design Contest - CLOSED - WINNERS INSIDE
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Potato_Hoarder liked a post in a topic: Official Card Design Contest - CLOSED - WINNERS INSIDE
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Official Card Design Contest - CLOSED - WINNERS INSIDE
Vrizz replied to Kapo's topic in Events and Tournaments
Ingame Name: Vrizz Card Name: Bandit Keep Tier & Orbs: T3, Fire + Shadow + Fire/Shadow Type of Card: Building Power Cost: 230 300 Abilities: 1) Heavy Cannons [Passive]: Every 5 seconds 5 turrets deal X damage each in a Ym radius, up to Z in total. Affects ground targets only. 2) Long Shot [Passive or can be considered as Active]: Every 10 seconds Bandit Sniper from top of the Keep fires powerful shot that deals X damage. Deals 100% more damage against air targets, makes them fall and stay on the ground for 10 seconds. 3) Heart of Trouble [Active]: Activate to shoot a mortar shell that deals X damage to enemies in 15m radius around its target, up to Y in total. Knocks back units of all sizes. 4) Life Stealer [Passive]: 15% of the damage dealt by the building will repair the building and restore its life points. -
Official Card Design Contest - CLOSED - WINNERS INSIDE
Vrizz replied to Kapo's topic in Events and Tournaments
Ingame Name: Vrizz Card Name: Thirst for Souls Tier & Orbs: T3, Fire + Shadow + Fire/Shadow Type of Card: Spell Power Cost: 135 Spell Effect: 1) Really Thirsty: Increases Life Stealer effect of bandit units within 20m from 15% to 50% for 20 seconds. 2) Soul Adrenaline: Friendly bandit units gather nearby corpses to create 30% damage protection. This effect lasts 35 seconds. Has 60 seconds cooldown. -
Metagross31 liked a post in a topic: Battle of Tactics #10: Friendly Fire - Untill 21.09.2025 23:59 CET
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Ultralord liked a post in a topic: Battle of Tactics #10: Friendly Fire - Untill 21.09.2025 23:59 CET
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I would like to know: 1) the order of cards in queue for rework (I love so many cards were put to use - altar of nihil, shrine of memory old change to remove void return limit, fire force, global warming) - garbage turned to gold 🥇 is sick!!! 2) what are design and development plans for maps / cards / seasons / achievement and quest UI / cosmetics / more rpve factions and tweaks to existing ones? 3) any plans for new 1p maps? So far all have been multiplayer except Hot 4) I love quests and challenges to beat campaign with various weird restrictions. Playing same map 100th time is boring. Playing same map 101st time but without buildings is fresh, new, challenging, exciting and fun. Since it is conflicting with UI clarity, are there any plans (maybe even player contest) to figure sth out and not kill Ult? 😠5) any chance to have extra buttons on cards UI (e.g. among tier/color/rarity filters) that u can bind specific filters to? So I can 'permanently' bind those !(Class name:primordial | class name:...) or copies>1? 6) many community features maps are for me close to campaign quality yet they still remain less popular due to different menu/lobby which is also not very convenient in use. Have you considered making a new place for them e.g. alternative 'map' like there is campaign? 7) are there any plans for adding more bandit cards to make t3 stronger and less relying on fire/shadow cards? 😎 how is Twilight rework or whatever its called going? 9) Are there plans/resources for more meta achievements like promo mana wing or very unique like promo WBG? More to come 😛
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Thanks, I like the suggestion. Default minimap has many sharp lines and edges that make it feel a little unnatural.
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Hmmm, I think he should have an animation around him then? Maybe NPC one doesn't have it, perhaps someone from different department can comment on this [but I don't know who :D]
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My guess is: certain areas in BF can't spawn XL units (and L perhaps too?) without pressence of smaller units. For example on Crusade, pos2, tier4 (with Abomination) has similar problem, like there is no space to play the animation. Otherwise it may be Mark of the keeper range, coz otherwise there is no reason to block anything. Try spawning S or M and then whatever you are trying to play 😉
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Vrizz liked a post in a topic: Patch #400048 - 21 September 2024
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Llewellyn liked a post in a topic: Community Update - September
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Metagross31 liked a post in a topic: Community Update - September
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Power cost and efficiency of the whole process changes 🙂 EDIT: + now the whole team can have Amii Monuments, not just 1 out of 4