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Jodekoek

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  1. DESCRIPTION: So if you destroy the first monument on UV and then try to rebuild it: you cannot. This is at least true on pos 2. I did not test pos 1. REPRODUCIBILITY: Always happens, or at least if you play solo on expert.
  2. Is it just me or is it incorrectly impossible to cast certain cards at the T3 orb (northwest)? I have found I get a warning: ''no friendly units nearby'' even though I do have those. Or perhaps it is the spell of that spirit unit? Either way; not a fan of it. On the other hand, I like the secret paths, the free windweavers if you know where to find and the camps to tackle. The only camp I feel is a bit too strong is the northwestern one, I find it a bit too brutal with the high health spawn so deep and so well protected. Perhap the worst problem is the ridiculous re-spawn rate, it seems entire armies respawn in 5 seconds. Voice work is great. Visually the map looks fantastic. I do wonder what the idea was behind that whole eastern island area, because it kind of contrasts with the timer factor that forces you to go west. I haven't gone there because why would I?
  3. I played this map a ton already. I really enjoy the high level of diversity. There are three major ways to get your third orb, and each has its up and down sides. Figuring out which one works best is still something I am wondering about, and this keeps me thinking about different tactics to tackle the different paths to take to reach the finish line. I think that that is the essence of this game: crafting decks and contemplating how to tackle the map. So, really good job! What also deserves a special mention is the different mechanics: defending the north to get access to an orb but at the cost of having to keep defending that northern base, the dreadnought side-option, the banestone time factor, the proximal t3 orb in the center that is so close within reach but such a nightmare to clear as it is so surrounded by camps, the increasing wave strength. You can even play this map defending the western base only once or perhaps not at all (defending elsewhere). So many goodies! This complexity can be overdone but it is just the right amount. Voice acting I like it too, well done for sure. Cheers
  4. Doesn't Aura of Pain do like 16k damage (maximum) for 80 power in t3? 😄 Seems pretty good to me
  5. Okay that is good to know. I can use my second mobile hotspot while I have it. Thanks for the tips!
  6. Thank you for the reply, Ultdragon! Does that mean that a 1-2 second drop of connection causes the game to freeze permanently?
  7. From a speedrun perspective: I initially though this map would be about destroying the banestones as soon as possible. Intead, it seems it is about getting to the A area (where the 32 min portal charge trigger starts) as soon as possible and then taking your time to build up and destroy the banestones. I personally would prefer instead that the portal charge starts immediately and the banestones have a 'diminishing return' effect from the beginning; meaning that the start they, for example, reduce the portal charge by 3 min and gradually (dwindling with every minute) provide less reduction to the portal charge as time goes by. This would make the highscores also more dynamic. Now the maximum achievable is a 24 min run and soon the hiscores will be flooded with that in 2p and before in solo too, though solo is a bit trickier. I think being motivated to destroy the banestones as soon as possible along with figuring out creative ways to defend, AND at the same time build up power is more interesting for speedrunning. Personally, I don't like the speedrunning as much when it is so universally capped. (in this case at 24 min)
  8. Just wanted to say: The new patch is sick! For me personally at least it has been the most exciting patch since the big Christmas one a few years ago when the reforge was released. The new Unexpected Visitors map feels like the quality of other campaign maps, I tried to tackle it solo and every time I ran into a new mechanism it was challenging enough to make me alter my strategies and think of new ways to tackle problem yet not so challenging it was literally impossible. Now I am off to try the other new map. Cheers and kudos to the team!
  9. Unfortunately it is happening again, I'm uploading a new log, hope someone can help me out Jodekoek _log_proxy_latest.log Edit: it may depend on which mobile sim card i use for my hotspot internet, weird as that may sound?
  10. Not happening anymore for some reason! Dunno why.
  11. What, the Skylord team bans people for sending a rare card to a new player now? That is ridiculous.
  12. I can send you some good cards to get you started if you want, though it is probably more fun to collect them all by yourself! Let me know your ingame name if you want some cards to get you started
  13. Hi, I haven't played for like 5 months. Unfortunately, now the game freezes often for me, usually within 30 minutes, sometimes as soon as 10 minutes. I have attached a log. Thank you so much! 20:42:48.483 INFO 25284 ???:??? UI (Lua) [=?]: [timed_task.lub:14] Anonymous timed task was destroyed. 20:42:48.484 INFO 25284 ???:??? UI (Lua) [=?]: [timed_task.lub:12] Timed task "ReEnableLogin" was destroyed. 20:42:48.484 INFO 25284 ???:??? UI (Lua) [=?]: [timed_task.lub:12] Timed task "RefreshPlayerRegionList" was destroyed. 20:42:50.183 INFO 25284 ???:??? Pathing Destroy Pathing Engine 20:42:50.596 INFO 25284 ???:??? UI (Lua) [=?]: [pg_inventory_controller.lub:37] Inventory controller: OnWidgetDestroyed 20:42:50.597 INFO 25284 ???:??? UI (Lua) [=?]: [pg_inventory_controller.lub:107] Removing inventory controller delegates. 20:42:50.602 INFO 25284 ???:??? UI (Lua) [=?]: [pg_deck_bar_controller.lub:83] Removing deck bar delegates. 20:42:50.606 INFO 25284 ???:??? UI (Lua) [=?]: [pg_public_chatwindow_controller.lub:49] Successfully destroyed PublicChatWindowController. 20:42:50.625 INFO 25284 ???:??? UI (Lua) [=?]: [pg_player_location_search_controller.lub:95] PlayerLocationSearchController...RemoveAllDelegates... 20:42:50.631 INFO 25284 ???:??? UI (Lua) [=?]: [pg_login_controller.lub:76] remove cooldowntimer 20:42:50.637 INFO 25284 ???:??? UI (Lua) [=?]: [pg_playerlist_controller.lub:36] RemoveAllDelegates...PlayerListController... 20:42:50.644 INFO 25284 ???:??? UI (Lua) [=?]: [pg_eventwindow_controller.lub:76] EventWindowController:RemoveAllDelegates() 20:42:50.655 INFO 25284 ???:??? UI (Lua) [=?]: [pg_private_chatwindow_controller.lub:42] Successfully destroyed PrivateChatWindowController. 20:42:50.657 INFO 25284 ???:??? UI (Lua) [=?]: [pg_navigation_controller.lub:58] RemoveAllDelegates...NavigationController 20:42:50.884 INFO 25284 ???:??? UI (Lua) [=?]: [pg_deck_control_controller.lub:430] DeckControlController...Close... 20:42:50.884 INFO 25284 ???:??? UI (Lua) [=?]: [pg_deck_control_controller.lub:431] ...Removing Delegates. 20:42:50.885 INFO 25284 ???:??? UI (Lua) [=?]: [pg_deck_control_controller.lub:83] RemoveAllDelegates...DeckControlController... 20:42:50.888 INFO 25284 ???:??? UI (Lua) [=?]: [animated_widget.lub:39] Destroying animated widget 20:42:50.889 INFO 25284 ???:??? UI (Lua) [=?]: [animated_widget.lub:41] Destroyed animated widget 20:42:50.899 INFO 25284 ???:??? UI (Lua) [=?]: [pg_matchmaking_controller.lub:241] MatchmakingController:RemoveAllDelegates() 20:42:51.102 INFO 25284 src\networking\connect.rs:305 proxy::networking::connect destroying 20:42:51.102 INFO 25284 src\networking\open_ssl_wrapper.rs:173 proxy::networking::open_ssl_wrapper disconnecting 20:42:51.102 ERROR 17360 src\networking\connect.rs:422 proxy::networking::connect FP->S no msg 20:42:51.102 INFO 25284 src\networking\open_ssl_wrapper.rs:188 proxy::networking::open_ssl_wrapper disconnected 20:42:51.103 INFO 25284 src\networking\connect.rs:307 proxy::networking::connect destroyed 20:42:51.103 ERROR 17360 src\networking\connect.rs:404 proxy::networking::connect P->BF no msg 20:42:51.103 ERROR 17360 src\networking\connect.rs:570 proxy::networking::connect MP->S no msg 20:42:51.117 WARN 25284 src\lib.rs:183 proxy EXITING... Cheers
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