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Potato_Hoarder

Proofreader
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  • Birthday June 29

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    Czech Republic

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  1. In-game Name: Potato_Hoarder Card Name: Twilight Lord Tier & Orbs: T2 - Nature / Fire Type of Card: Unit Model: Harvester (but twilight-like) Power Cost: [310/300/290/280] Size: XL Health: [2100 / 2200 / 2300 / 2400] Attack-Type: Melee Attack Damage: [2700 / 2800 / 2900 / 3000] Counter-Type: Special Active: Transform (same as all cards) Active: Summon Twilight Creeper (costs 100 "Twilight tokens") (model: pest creeper from sunken temple repainted to be more twilight-like) (green affinity) Summons [ 2/3/4 ] Twilight Creepers, which perish after 60 seconds, 60 seconds cooldown. Passive: Twilight Curse Collector Whenever a unit transforms near this unit, collect "Twilight tokens" equal to the power cost of the transformation. Passive: Twilight's Blessed When spawned in through transformation or normally, gain 100 "Twilight tokens" Thoughts behind this card: The whole Unit that summons other units on a cooldown is amazing and regrettably only on 1 unit. However, u are doing it with buildings, which is cool, honestly. I would have preferred if Twilight Creeper or Nightshade Plant did this, and if you do, either abandon this idea or assign it another attribute, please consider Nature
  2. In-game Name: Potato_Hoarder Card Name: Shrine of Flesh Tier & Orbs: T3 - Neutral / Shadow / Shadow Type of Card: Building Model: Healing well, but purple. Power Cost: 140 Active: Repurpose the Flesh. Whenever an Allied unit dies, return 40% of its power cost to the active power pool. The remainder returns to the Void Pool. Lasts for 30 seconds, reusable every 60 seconds. Idea behind the card: Since the 3 other pure decks have a good shrine, and Shadow's shrine should be a bannable offence (shrine of greed) at a 2 cost. Hopefully, this would replace it by having a desired effect. It's pretty much a "shrine of war" but for your allies, so when you are in a tough spot and need to spam units or spells. The idea is that this card does 0% void return, but instead mitigates it by going into the active power pool, allowing you to fix a bad situation instead of losing your entire army.
  3. Shouldn't the circle/question mark be above/on top of the bar?
  4. I was playing Titans while fighting Brannoc, and suddenly, the game crashed.
  5. Multiple suggestions, I'll edit it. And I don't think that's a real card we can use XD
  6. 1) Could instead there be a T1 blank orb cost unit? or structure? That would be a great idea for a faction too, like an ethereal faction. 2) Would making hybrid cards not playable as your 1st card fix the issue? Like forcing the player to play a nature or fire card 1st? 3) I understand the current units are balanced for their 2 orb cost, but for example: T1 Twilight: Infected human models with the start of the twilight infection. T1 Bandits: Thieves (worse equipped bandits), like crossbowmen without shields or banditos without shields? maybe a truly scrap-like tower? T1 Amii, Amii: Apprentice or acolytes, a lot less armoured and long staffs instead of spears or more basic equipment. T1 Stonekin: Smaller more basic units, like little golems that throw parts of themselves for ranged, and slap for melee. 4) Additionally, more classes could use more T1 fliers. like map 1 ascension is locked behind nature-only decks is just bad game design (damn you EA). This would give more options!
  7. Hello, I've got a suggestion since I have yet to see a player use any of these cards in any game, could they be buffed by having their effect be passive? Hopefully, they will see some use if they get buffed. Additionally, I'm not sure how neutral cards affect "X-only deck" quests, maybe keep them neutral orb costs but give them their affinity?
  8. Since i assume the map is just a stationary image. Is there any chance of redoing the map? or is it too much of a hassle?
  9. Hello, Considering the map layout of "Into the jungle" wouldn't it be better placed after "Insane God" as the map has dense vegetation and a wide river. I understand that it follows a story and you want it after "unexpected visitors" but its placement doesn't match the enviroment (a desolate mountain). Additionally most missions don't really follow a placement order / sequence anyway. It's just a suggestion, If its too much of a hassle, disregard this post.
  10. "Because login credentials are being sent to a different server, it makes sense for antivirus programs to be alarmed. However, to be clear, what is being redirected is only the credentials you enter on the login screen. These are your Skylords Reborn account credentials, which the project already has from your registration. They are then sent to the Skylords Reborn server instead of the dead EA server. Otherwise, the game would fail to connect and not work." I'm not the most IT savy, but could it be possible to have the launcher verify credentials and not have that file rerouted? Or would trying to bypass the EA authenticator lock us out of the game? Or even worse for anticheat as we need to have a file aunthenticate at all times to your private server so we would just be flagging the file to the antivirus anyway?
  11. So cant really see what youre refering to so ill look into in more in depth just . . . that link may be a bit out of date. Edit 1: it looks like that no longer works anymore with the current version of windows, no longer sure what to do.
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