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Potato_Hoarder

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  • Birthday June 29

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    Czech Republic

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  1. Multiple suggestions, I'll edit it. And I don't think that's a real card we can use XD
  2. 1) Could instead there be a T1 blank orb cost unit? or structure? That would be a great idea for a faction too, like an ethereal faction. 2) Would making hybrid cards not playable as your 1st card fix the issue? Like forcing the player to play a nature or fire card 1st? 3) I understand the current units are balanced for their 2 orb cost, but for example: T1 Twilight: Infected human models with the start of the twilight infection. T1 Bandits: Thieves (worse equipped bandits), like crossbowmen without shields or banditos without shields? maybe a truly scrap-like tower? T1 Amii, Amii: Apprentice or acolytes, a lot less armoured and long staffs instead of spears or more basic equipment. T1 Stonekin: Smaller more basic units, like little golems that throw parts of themselves for ranged, and slap for melee. 4) Additionally, more classes could use more T1 fliers. like map 1 ascension is locked behind nature-only decks is just bad game design (damn you EA). This would give more options!
  3. Hello, I've got a suggestion since I have yet to see a player use any of these cards in any game, could they be buffed by having their effect be passive? Hopefully, they will see some use if they get buffed. Additionally, I'm not sure how neutral cards affect "X-only deck" quests, maybe keep them neutral orb costs but give them their affinity?
  4. Since i assume the map is just a stationary image. Is there any chance of redoing the map? or is it too much of a hassle?
  5. Hello, Considering the map layout of "Into the jungle" wouldn't it be better placed after "Insane God" as the map has dense vegetation and a wide river. I understand that it follows a story and you want it after "unexpected visitors" but its placement doesn't match the enviroment (a desolate mountain). Additionally most missions don't really follow a placement order / sequence anyway. It's just a suggestion, If its too much of a hassle, disregard this post.
  6. "Because login credentials are being sent to a different server, it makes sense for antivirus programs to be alarmed. However, to be clear, what is being redirected is only the credentials you enter on the login screen. These are your Skylords Reborn account credentials, which the project already has from your registration. They are then sent to the Skylords Reborn server instead of the dead EA server. Otherwise, the game would fail to connect and not work." I'm not the most IT savy, but could it be possible to have the launcher verify credentials and not have that file rerouted? Or would trying to bypass the EA authenticator lock us out of the game? Or even worse for anticheat as we need to have a file aunthenticate at all times to your private server so we would just be flagging the file to the antivirus anyway?
  7. So cant really see what youre refering to so ill look into in more in depth just . . . that link may be a bit out of date. Edit 1: it looks like that no longer works anymore with the current version of windows, no longer sure what to do.
  8. Please add "pcre3.dll" to the downloads page as an individual file, mine got removed and I only have "Windows Defender" as the only antivirus, after I had to reinstall the whole game recently. Edit 1: Nevermind Windows Defender automatically deletes it every time.
  9. Same situation same question! can we just get the file in the "download" section, please?
  10. Try reinstalling the game, if you just want the missing file that can be arranged
  11. Gotcha option B not possible due to an inability to make map specific abilities and it being unviable implemented any other way. Thanks for clearing that up. Hopefully A & C see better luck. Edits (I didnt mean it as in 4 switches activate 1 spell in levels although that would be cool, just 1 would do a mini shrine of memory, 1 would do a mini shrine of war, etc) I didnt mean it as a card in this sense, just a toggleable "Amii building" like the switches that toggle doors ,gates and teleporting. maybe at t3 orbs 1 could have a mini shrine of war and the other shrine of memory, and at whichever % or original to make it balanced, that was my suggestion, Sorry for my lack of clarity.
  12. Making artifacts spawn in RPVE that would give teamwide buffs like a mini Shrine of war, shrine of memory or wheel of gifts buffs when activated, that way its locked to the game mode and a global persistant buff. (like the Amii Switches or the wheels in Acsension)
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