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Potato_Hoarder

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Everything posted by Potato_Hoarder

  1. Shouldn't the circle/question mark be above/on top of the bar?
  2. I was playing Titans while fighting Brannoc, and suddenly, the game crashed.
  3. Multiple suggestions, I'll edit it. And I don't think that's a real card we can use XD
  4. 1) Could instead there be a T1 blank orb cost unit? or structure? That would be a great idea for a faction too, like an ethereal faction. 2) Would making hybrid cards not playable as your 1st card fix the issue? Like forcing the player to play a nature or fire card 1st? 3) I understand the current units are balanced for their 2 orb cost, but for example: T1 Twilight: Infected human models with the start of the twilight infection. T1 Bandits: Thieves (worse equipped bandits), like crossbowmen without shields or banditos without shields? maybe a truly scrap-like tower? T1 Amii, Amii: Apprentice or acolytes, a lot less armoured and long staffs instead of spears or more basic equipment. T1 Stonekin: Smaller more basic units, like little golems that throw parts of themselves for ranged, and slap for melee. 4) Additionally, more classes could use more T1 fliers. like map 1 ascension is locked behind nature-only decks is just bad game design (damn you EA). This would give more options!
  5. Hello, I've got a suggestion since I have yet to see a player use any of these cards in any game, could they be buffed by having their effect be passive? Hopefully, they will see some use if they get buffed. Additionally, I'm not sure how neutral cards affect "X-only deck" quests, maybe keep them neutral orb costs but give them their affinity?
  6. Since i assume the map is just a stationary image. Is there any chance of redoing the map? or is it too much of a hassle?
  7. Hello, Considering the map layout of "Into the jungle" wouldn't it be better placed after "Insane God" as the map has dense vegetation and a wide river. I understand that it follows a story and you want it after "unexpected visitors" but its placement doesn't match the enviroment (a desolate mountain). Additionally most missions don't really follow a placement order / sequence anyway. It's just a suggestion, If its too much of a hassle, disregard this post.
  8. "Because login credentials are being sent to a different server, it makes sense for antivirus programs to be alarmed. However, to be clear, what is being redirected is only the credentials you enter on the login screen. These are your Skylords Reborn account credentials, which the project already has from your registration. They are then sent to the Skylords Reborn server instead of the dead EA server. Otherwise, the game would fail to connect and not work." I'm not the most IT savy, but could it be possible to have the launcher verify credentials and not have that file rerouted? Or would trying to bypass the EA authenticator lock us out of the game? Or even worse for anticheat as we need to have a file aunthenticate at all times to your private server so we would just be flagging the file to the antivirus anyway?
  9. So cant really see what youre refering to so ill look into in more in depth just . . . that link may be a bit out of date. Edit 1: it looks like that no longer works anymore with the current version of windows, no longer sure what to do.
  10. Please add "pcre3.dll" to the downloads page as an individual file, mine got removed and I only have "Windows Defender" as the only antivirus, after I had to reinstall the whole game recently. Edit 1: Nevermind Windows Defender automatically deletes it every time.
  11. Same situation same question! can we just get the file in the "download" section, please?
  12. Try reinstalling the game, if you just want the missing file that can be arranged
  13. Gotcha option B not possible due to an inability to make map specific abilities and it being unviable implemented any other way. Thanks for clearing that up. Hopefully A & C see better luck. Edits (I didnt mean it as in 4 switches activate 1 spell in levels although that would be cool, just 1 would do a mini shrine of memory, 1 would do a mini shrine of war, etc) I didnt mean it as a card in this sense, just a toggleable "Amii building" like the switches that toggle doors ,gates and teleporting. maybe at t3 orbs 1 could have a mini shrine of war and the other shrine of memory, and at whichever % or original to make it balanced, that was my suggestion, Sorry for my lack of clarity.
  14. Making artifacts spawn in RPVE that would give teamwide buffs like a mini Shrine of war, shrine of memory or wheel of gifts buffs when activated, that way its locked to the game mode and a global persistant buff. (like the Amii Switches or the wheels in Acsension)
  15. If stacking two abilities is the issue you can make 1 shrine of war run at like 25% efficiency permanetly so its a massive downside. b) I guess the the artifact route would be only way to implement that but thats not the point c) So if you put 2 shirines of war in lets say hotkey 9, pressing Z will do absolutely nothing, you need 2 hotkeys (8 & 9) and to alternate between the two. Setting a barrier to entry for a PVE buff for the whole team because we no longer have the dexterity isnt what i call "classic RTS" (age of empires is what id call classic RTS) im not suggeting the removal of "skilled micro play" im asking for a less skilled alternative, like imagine if wheel of gifts had to be microed, nobody would run it. If you already have map wide buffs that dont require micro why not make these also accessible to the less skilled, allowing them to contribute in a PVE setting?
  16. you could make it for example: 1 BFP buys 10 gold, 100 gold buys 1 BFP. That way it lets the economy balance itself.
  17. This refers to shrine cards, "soulstone", "fountain of rebirth", the others like it (not the shadow shrines those cards just screw your team over). Not cards like "fleshbender", "lifestream", "frontier keep", "ice shirld tower", etc. These cards are the greatest barrier between "good" and "casual/new" players, mostly on RPVE, with players opting to not run them so they wont get flamed for it not being up every 30s. Here are a few suggestions for implementation: a) If you believe its too unbalance or strong you could add a toggle (idk "X") to that it auto toggles but at 50% potency? for those of us without the skillset of a pro starcraft player. (shrine of the martyrs is a decent example) b) Make it work on RPVE only game modes? and not in PVE or PVP. (another thought would be make shrines in PRVE maps like in ascension to give small global buffs when found [toggleable and untargetable]) c) If both of those options "go against the spirit of Battleforges intended gameplay" at least let us hotkey 2 buildings and press "Z" whenever we finish spamming spells on our units and remember we have a shrine somewhere on the map. If all these options seem overpowered remember wheel of gifts is a thing just balance it with that card in mind, and that card does 3 things very well and takes up only 1 slot. If you like the idea maybe "kobolt INC" ,"warden sigil", "kobolt laboratory" as those card barely see use. TL:DR Cards with 0 cost actives should autotoggle or have an option to autotoggle at a reduced efficiency.
  18. Hello same issue worked fine yesterday, it stopped working today [Edit 1] I would like to add I haven't changed antivirus since I started playing this game about 2 years ago. [Edit 2] Uninstalled the game, and for a test uninstalled antivirus too and redownloaded the "BattleForge.7z" & "SRInstaller.exe" additionally restarting PC. [Edit 3] After a clean reinstallation of the game, it seems to work well.
  19. Topic title: Game froze, chat worked NAME: Game Froze, chat worked & Camera worked DESCRIPTION: Was Playing Rpve when suddenly the game lagged/froze, typing into chat seemed to work and got a response, no idea why or how, was trying to summon ghost ships when suddenly the game stopped working REPRODUCIBILITY: i got nothing SCREENSHOT: . . . damn ADDITIONAL INFORMATION: I had a GM in the game with me at the time( {GM}Dallarian ), I joined the game in question at 21:32 (logs time) everything before then are other games Issue occurred minute 21:48 the "Throw Null" messages go for a while after that 21:48:26.748 DEBUG 23856 from_server::game::GameMessage_AnnounceCommandNotification:8 received msg: 0x5:b AnnounceCommandNotification { match_id: 15745, sequence_number: 9373, step: 8428, command: ProduceSquad { card: 3001415, player: 13081, position: 7, tag: 3460167, played_count: 255, x: 299.26102, y: 473.56198, barrier_to_mount: 0 } } 21:48:27.044 DEBUG 23856 from_server::game::GameMessage_AnnounceCommandNotification:8 received msg: 0x5:b AnnounceCommandNotification { match_id: 15745, sequence_number: 9377, step: 8431, command: ProduceSquad { card: 3001284, player: 13082, position: 0, tag: 3001284, played_count: 255, x: 302.05, y: 474.25, barrier_to_mount: 0 } } 21:48:27.054 DEBUG 23856 sr_packet::from_game::game::GameMessage_RequestCommandAction:8 sending msg: 0x5:a RequestCommandAction { command: SrAddition { data: StateHashes { state: StateInfo { exact: StateInfoHashes { health_hash: 11800454563054651118, position_hash: 8030987440030060275, power_hash: 6547969370233467172 }, rounded: StateInfoHashes { health_hash: 6933702929414482249, position_hash: 3259753180591642335, power_hash: 11749967422624864586 }, figures: 116, entities: 12794, step: 8430 } } } } 21:48:27.061 DEBUG 23856 sr_packet::from_game::game::GameMessage_SyncCheckAction:8 sending msg: 0x5:3 SyncCheckAction { map_cluster: 0, step: 8430, data: [3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 240, 187, 123, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] } 21:48:27.245 DEBUG 23856 from_server::game::GameMessage_AnnounceCommandNotification:8 received msg: 0x5:b AnnounceCommandNotification { match_id: 15745, sequence_number: 9380, step: 8433, command: CastSpellGod { card: 3000968, player: 13084, unknown: 15, tag: 3984008, played_count: 255, target: CGdTarget { version: 1, targets: [Target { category: 8, sub_category: 0, uid: 0, x: 160.71487, y: 261.47516 }] } } } 21:48:29.146 DEBUG 23856 from_server::chat::ChatMessage_JoinChatRegionChannelNotification:8 received msg: 0x6:11 JoinChatRegionChannelNotification { channel: 1649, player: CNetWorldPlayerCompressedVO { guid: 30522, gold: 229732, name: "Rychy", rank: 0, avatar: -1, state: 1, location: 2, map: RPvEFourPlayers, experience: 2798487, elo: 0, highest_elo: 6631 } } 21:48:30.069 DEBUG 23856 from_server::chat::ChatMessage_LeaveChatRegionChannelNotification:8 received msg: 0x6:f LeaveChatRegionChannelNotification { channel: 1649, player: 48909 } 21:48:37.862 DEBUG 23856 from_server::chat::ChatMessage_JoinChatRegionChannelNotification:8 received msg: 0x6:11 JoinChatRegionChannelNotification { channel: 1649, player: CNetWorldPlayerCompressedVO { guid: 99003, gold: 1855971, name: "Control-Versial", rank: 0, avatar: 1128, state: 1, location: 2, map: RPvEFourPlayers, experience: 3552194, elo: 0, highest_elo: 0 } } 21:48:46.038 DEBUG 23856 sr_packet::from_game::extensions::ExtensionCommands_KeepAliveAction:55 sending msg: 0x1:7 KeepAliveAction 21:48:49.880 DEBUG 23856 from_server::chat::ChatMessage_LeaveChatRegionChannelNotification:8 received msg: 0x6:f LeaveChatRegionChannelNotification { channel: 1649, player: 99003 } 21:48:56.737 DEBUG 23856 from_server::chat::ChatMessage_SayNotification:8 received msg: 0x6:d SayNotification { channel: 4, state: 1, location: 4, player: 14032, player_name: "Hotman", message: "passage to darkness adv +9" } 21:48:57.061 DEBUG 23856 sr_packet::from_game::extensions::ExtensionCommands_KeepAliveAction:55 sending msg: 0x1:7 KeepAliveAction 21:49:03.519 DEBUG 23856 from_server::chat::ChatMessage_JoinChatRegionChannelNotification:8 received msg: 0x6:11 JoinChatRegionChannelNotification { channel: 1649, player: CNetWorldPlayerCompressedVO { guid: 99003, gold: 1855971, name: "Control-Versial", rank: 0, avatar: 1128, state: 1, location: 2, map: RPvEFourPlayers, experience: 3552194, elo: 0, highest_elo: 0 } } 21:49:10.268 DEBUG 23856 sr_packet::from_game::chat::ChatMessage_SayAction:7 sending msg: 0x6:e SayAction { channel: 0, message: "anyone else has/had a lag spike?", language: "" } 21:49:10.287 DEBUG 23856 from_server::chat::ChatMessage_SayNotification:8 received msg: 0x6:d SayNotification { channel: 0, state: 2, location: 5, player: 108821, player_name: "Potato_Hoarder", message: "anyone else has/had a lag spike?" } 21:49:15.952 DEBUG 23856 from_server::chat::ChatMessage_LeaveChatRegionChannelNotification:8 received msg: 0x6:f LeaveChatRegionChannelNotification { channel: 1649, player: 89761 } 21:49:17.290 DEBUG 23856 from_server::chat::ChatMessage_SayNotification:8 received msg: 0x6:d SayNotification { channel: 72, state: 2, location: 5, player: 36069, player_name: "{GM}Dallarian", message: "Like 2 minutes long?" } 21:49:27.067 DEBUG 23856 sr_packet::from_game::extensions::ExtensionCommands_KeepAliveAction:55 sending msg: 0x1:7 KeepAliveAction 21:49:28.716 DEBUG 23856 sr_packet::from_game::chat::ChatMessage_SayAction:7 sending msg: 0x6:e SayAction { channel: 0, message: "like im frozen", language: "" } 21:49:28.733 DEBUG 23856 from_server::chat::ChatMessage_SayNotification:8 received msg: 0x6:d SayNotification { channel: 0, state: 2, location: 5, player: 108821, player_name: "Potato_Hoarder", message: "like im frozen" } 21:49:29.868 WARN 14348 proxy::logging:58 "bad locale name" 21:49:29.868 WARN 14348 proxy::logging:67 `throw null`ptr` [429065504, 0, 0] 21:49:29.868 WARN 14348 proxy::logging:58 "bad locale name" 21:49:29.869 WARN 14348 proxy::logging:67 `throw null`ptr` [429065504, 0, 0] log_gd.txt _log_proxy_0.log crashdata.mdmp
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