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Potato_Hoarder

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Everything posted by Potato_Hoarder

  1. Topic title: Game froze, chat worked NAME: Game Froze, chat worked & Camera worked DESCRIPTION: Was Playing Rpve when suddenly the game lagged/froze, typing into chat seemed to work and got a response, no idea why or how, was trying to summon ghost ships when suddenly the game stopped working REPRODUCIBILITY: i got nothing SCREENSHOT: . . . damn ADDITIONAL INFORMATION: I had a GM in the game with me at the time( {GM}Dallarian ), I joined the game in question at 21:32 (logs time) everything before then are other games Issue occurred minute 21:48 the "Throw Null" messages go for a while after that 21:48:26.748 DEBUG 23856 from_server::game::GameMessage_AnnounceCommandNotification:8 received msg: 0x5:b AnnounceCommandNotification { match_id: 15745, sequence_number: 9373, step: 8428, command: ProduceSquad { card: 3001415, player: 13081, position: 7, tag: 3460167, played_count: 255, x: 299.26102, y: 473.56198, barrier_to_mount: 0 } } 21:48:27.044 DEBUG 23856 from_server::game::GameMessage_AnnounceCommandNotification:8 received msg: 0x5:b AnnounceCommandNotification { match_id: 15745, sequence_number: 9377, step: 8431, command: ProduceSquad { card: 3001284, player: 13082, position: 0, tag: 3001284, played_count: 255, x: 302.05, y: 474.25, barrier_to_mount: 0 } } 21:48:27.054 DEBUG 23856 sr_packet::from_game::game::GameMessage_RequestCommandAction:8 sending msg: 0x5:a RequestCommandAction { command: SrAddition { data: StateHashes { state: StateInfo { exact: StateInfoHashes { health_hash: 11800454563054651118, position_hash: 8030987440030060275, power_hash: 6547969370233467172 }, rounded: StateInfoHashes { health_hash: 6933702929414482249, position_hash: 3259753180591642335, power_hash: 11749967422624864586 }, figures: 116, entities: 12794, step: 8430 } } } } 21:48:27.061 DEBUG 23856 sr_packet::from_game::game::GameMessage_SyncCheckAction:8 sending msg: 0x5:3 SyncCheckAction { map_cluster: 0, step: 8430, data: [3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 240, 187, 123, 126, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0] } 21:48:27.245 DEBUG 23856 from_server::game::GameMessage_AnnounceCommandNotification:8 received msg: 0x5:b AnnounceCommandNotification { match_id: 15745, sequence_number: 9380, step: 8433, command: CastSpellGod { card: 3000968, player: 13084, unknown: 15, tag: 3984008, played_count: 255, target: CGdTarget { version: 1, targets: [Target { category: 8, sub_category: 0, uid: 0, x: 160.71487, y: 261.47516 }] } } } 21:48:29.146 DEBUG 23856 from_server::chat::ChatMessage_JoinChatRegionChannelNotification:8 received msg: 0x6:11 JoinChatRegionChannelNotification { channel: 1649, player: CNetWorldPlayerCompressedVO { guid: 30522, gold: 229732, name: "Rychy", rank: 0, avatar: -1, state: 1, location: 2, map: RPvEFourPlayers, experience: 2798487, elo: 0, highest_elo: 6631 } } 21:48:30.069 DEBUG 23856 from_server::chat::ChatMessage_LeaveChatRegionChannelNotification:8 received msg: 0x6:f LeaveChatRegionChannelNotification { channel: 1649, player: 48909 } 21:48:37.862 DEBUG 23856 from_server::chat::ChatMessage_JoinChatRegionChannelNotification:8 received msg: 0x6:11 JoinChatRegionChannelNotification { channel: 1649, player: CNetWorldPlayerCompressedVO { guid: 99003, gold: 1855971, name: "Control-Versial", rank: 0, avatar: 1128, state: 1, location: 2, map: RPvEFourPlayers, experience: 3552194, elo: 0, highest_elo: 0 } } 21:48:46.038 DEBUG 23856 sr_packet::from_game::extensions::ExtensionCommands_KeepAliveAction:55 sending msg: 0x1:7 KeepAliveAction 21:48:49.880 DEBUG 23856 from_server::chat::ChatMessage_LeaveChatRegionChannelNotification:8 received msg: 0x6:f LeaveChatRegionChannelNotification { channel: 1649, player: 99003 } 21:48:56.737 DEBUG 23856 from_server::chat::ChatMessage_SayNotification:8 received msg: 0x6:d SayNotification { channel: 4, state: 1, location: 4, player: 14032, player_name: "Hotman", message: "passage to darkness adv +9" } 21:48:57.061 DEBUG 23856 sr_packet::from_game::extensions::ExtensionCommands_KeepAliveAction:55 sending msg: 0x1:7 KeepAliveAction 21:49:03.519 DEBUG 23856 from_server::chat::ChatMessage_JoinChatRegionChannelNotification:8 received msg: 0x6:11 JoinChatRegionChannelNotification { channel: 1649, player: CNetWorldPlayerCompressedVO { guid: 99003, gold: 1855971, name: "Control-Versial", rank: 0, avatar: 1128, state: 1, location: 2, map: RPvEFourPlayers, experience: 3552194, elo: 0, highest_elo: 0 } } 21:49:10.268 DEBUG 23856 sr_packet::from_game::chat::ChatMessage_SayAction:7 sending msg: 0x6:e SayAction { channel: 0, message: "anyone else has/had a lag spike?", language: "" } 21:49:10.287 DEBUG 23856 from_server::chat::ChatMessage_SayNotification:8 received msg: 0x6:d SayNotification { channel: 0, state: 2, location: 5, player: 108821, player_name: "Potato_Hoarder", message: "anyone else has/had a lag spike?" } 21:49:15.952 DEBUG 23856 from_server::chat::ChatMessage_LeaveChatRegionChannelNotification:8 received msg: 0x6:f LeaveChatRegionChannelNotification { channel: 1649, player: 89761 } 21:49:17.290 DEBUG 23856 from_server::chat::ChatMessage_SayNotification:8 received msg: 0x6:d SayNotification { channel: 72, state: 2, location: 5, player: 36069, player_name: "{GM}Dallarian", message: "Like 2 minutes long?" } 21:49:27.067 DEBUG 23856 sr_packet::from_game::extensions::ExtensionCommands_KeepAliveAction:55 sending msg: 0x1:7 KeepAliveAction 21:49:28.716 DEBUG 23856 sr_packet::from_game::chat::ChatMessage_SayAction:7 sending msg: 0x6:e SayAction { channel: 0, message: "like im frozen", language: "" } 21:49:28.733 DEBUG 23856 from_server::chat::ChatMessage_SayNotification:8 received msg: 0x6:d SayNotification { channel: 0, state: 2, location: 5, player: 108821, player_name: "Potato_Hoarder", message: "like im frozen" } 21:49:29.868 WARN 14348 proxy::logging:58 "bad locale name" 21:49:29.868 WARN 14348 proxy::logging:67 `throw null`ptr` [429065504, 0, 0] 21:49:29.868 WARN 14348 proxy::logging:58 "bad locale name" 21:49:29.869 WARN 14348 proxy::logging:67 `throw null`ptr` [429065504, 0, 0] log_gd.txt _log_proxy_0.log crashdata.mdmp
  2. That's Fair, how about a BFP value for each tier? for example : 50 cards -> 10bfp market value card (ex) skeleton warrior or knights of chaos 100 cards -> 20bfp market value card (ex) Phase tower 250 cards -> 50bfp market value card (ex) Necrofury 500 cards -> 100bfp market value card (ex) embalmers shrine or Shadow phoenix 1000 cards -> 200bfp market value card (ex) cultist master or Wrathgazer (current prices in the marketplace at time of writing) I played a standard bad harvest game this morning and a bronze 3 player was in slot 2 and cleared out the bandit camp at 12:30 min mark. He didnt have the best rest of the game. Im hoping this sort of achievement system will help players like this get a small boost in capability and not make them feel demoralized and quit.
  3. Whole point is to discuss, which cards do you believe should be changed?
  4. Hello, For new players its pretty hard and expensive to get a decent deck, which puts some people off and makes playing some standard difficulty maps a challenge. What I am proposing are more Achievements aimed directly at new players. for example: Play 50 nature cards -> 1x Werebeast Play 100 nature cards -> 1x Shaman Play 250 nature cards -> 1x Manawing Play 500 nature cards -> 1x Grimvine Play 1000 nature cards ->1x Deep coil Play 50 fire cards -> 1x Nomad G Play 100 fire cards -> 1x Mortar Tower Play 250 fire cards -> 1x Sunderer Play 500 fire cards -> 1x Vulcan Play 1000 fire cards -> 1x Magma Fiend Play 50 shadow cards -> 1x Skeleton Warriors Play 100 shadow cards -> 1x Nox Trooper Play 250 shadow cards -> 1x Furnace of flesh Play 500 shadow cards -> 1x Ashborn Pyro Play 1000 shadow cards -> 1x Overlord Play 50 frost cards -> 1x Northern Keep R Play 100 frost cards -> 1x Frost Mage Play 250 frost cards -> 1x War Eagle Play 500 frost cards -> 1x Juice Tank Play 1000 frost cards -> 1x Construct Play 50 bandit cards -> 1x Banditos Play 100 bandit cards -> 1x Commandos B Play 250 bandit cards -> 1x Windhunter Play 500 bandit cards -> 1x Corsair P Play 1000 bandit cards -> 1x Soulhunter B Play 50 lost cards -> 1x Lost Wanderer G Play 100 lost cards -> 1x Lost Dancer R Play 250 lost cards -> 1x Lost Reaver P Play 500 lost cards -> 1x Lost Horror R Play 1000 lost cards -> 1x Lost Dragon G Play 50 twilight cards -> 1x Slaver P Play 100 twilight cards -> 1x Vile Blood G Play 250 twilight cards -> 1x Mutating Maniac G Play 500 twilight cards -> 1x Tree Fiend G Play 1000 twilight cards -> 1x Abomination B Play 50 stonekin cards -> 1x Stone Hurler R Play 100 stonekin cards -> 1x Aggressor G Play 250 stonekin cards -> 1x DeepFang R Play 500 stonekin cards -> 1x Gemeye G Play 1000 stonekin cards -> 1x Grinder P These are all up for change or debate, I was trying to think of decent cards that aren't too rare or expensive in the marker place, that's why fire dancer, harvester , forest elder, Dreadnaught weren't included although they might make decent 10K cards played achievements (basic not promo). The "Mixed" orb ones are more difficult and rarer although it could be adjusted and have play any of the two orbs. Tell me what you think! edit: Spelling and better wording
  5. Quick question, When you say "the Newbie Card Pool. By participating, players of Bronze or Silver Rank will automatically receive an uncommon random card" how long would one wait for the automatic-ness of this feature?
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